Druid arhetype for post-apocaliptic games


Homebrew and House Rules


i have a few ideas of my own but dont have the time to post them all
so i'm open to mechanics suggestions or flavour suggestsions

Shadow Lodge

There is the blight druid for someone who has embraced the apocalyptic world they now live in


yeah? but its more keyed on diseases, a refluff could do the trick but its not qwite what i have in mind, e.g. fully embracing radiation as a new part of nature


What kind of an apocalypse? Is the whole world blighted? Overrun with aliens? Or did (almost) everybody just die - from a disease, a war, famine maybe?


nuclear apocalipse


Ok, feature ideas:

1.Blessing of radiance(radiation): the druid gets ep like a summoners eidolon OR mutation p akin to gamma world pathfinder, which persist thru wildshape, but not other polymorph effects

2.Aura of radiance: whenever a creature touches you its sikened and recieves xdy damage OR you get a touch attack that deals xdy damage

3.Channel radiation: like a cleric's channel p/n energy but heals mutants and harms non-mutants

4. Radiation resistant: +2 then 4 on sav.thrws against radiation

5. Get the ability to wildshape into ankhlegs or mutants or some other wasteland creatures {what DO you use to turn into an ankhleg?}

What features do you like post your own too!


As a thought, the chernobyl exclusion zone is a paradice for animals and plants, no antropomorphic bears or firebreathing sqwirrels, but there are giant catfish, like, the size of a grown man.

No nuclear deserts, i gues.


Feels like i'm the only one posting ideas


I'm afraid I'm not into radiation per se. The hybrid class I proposed on your other thread is my best idea.

Shadow Lodge

My best idea was blight druid
I'm almost certian the rules in the iron gods books (the only place to find radiation except via blightburn) use disease for radiation


Sad


But do you like my ideas?

The Exchange

Something of Radiation cleansing.

Eating radiation.

Radiation instead Poison Immunity.

Ooze and/or Undead shape.


The immunity i buy, and maybe some buff when youre being irradiated. What i dont buy is undead/ooze shape and rad. cleansing:
Nature-"Hey girl, welcome to the family, is it good being a part of nature? Say, i'm going to give some druids, WHO ARE SECIFICLY PROPAGATING AND WORDSHIPING YOU, the ability to drive you away!"
Radiation- *blink* "HELL NO!"


How DO you turn into an ankhleg? Just a qwestion.


Bearserk wrote:

Something of Radiation cleansing.

Eating radiation.

Radiation instead Poison Immunity.

Ooze and/or Undead shape.

An apocalypse is about the end of civilization, not necesarily the end of life. In fact, an apocalypse is often about the wilderness swallowing civilization back up again, even when it is an ecological apocalypse like Global Warming. The underlying theme is that Mother Nature is tires of being slapped around, so she is rising up and kicking our butts.

Any Druid might be appropriate for a post apocalyptic world, especially a Druidzilla build.

Like Bearserk, I was thinking Conquorer Ooze, myself.


@Scott Wilhelm Dont go and leave me alone!


Ok, summirising my seing of the archetype:

Definetly features:
¤Radiation resistance/immunity
¤Radiation inflicting touch attack
¤Mutant shape

Maybe features:
~Vermin shape
~Sicken on touch
~Mutations(extra)

Definetly no features:
-Radiation eating/cleansing
-Ooze, Undead shape


Guess Scott cast *Expedious Retreat*


By the way, i find Corrosives versions very good.

To find the gamma world conversion by him, type "Gamma World Pathfinder by Corrosive" and look for a site named EN World, sorry, cant link now.


I'm spitballing, but I could see implementing evolution points for mutations to either an animal companion or to wild shape. Druids taking a specialized Radiation Domain could have evolution points for wild shape, while those taking an animal companion would have it apply to that.

Alternately, you could adapt some of the Hunter's animal aspects and treat them as mutations, instead, thus allowing both the druid and his pet to mutate.

You could also take some inspiration from Alchemists' mutagens.

I like the idea of a bear with tentacles, though. That's what I'm focused on.


Hmm ep is a good solving of our problem, im thinking ep=1/2class level [maybe +wis mod(minimum 1), but an ability score increace whould be problematic since you can use ep to get more ep] for you, let it persist throu wildshape, but not other polymorph effects; and 1/4 class level for your animal companion ('m thinking maybe familiar instead of animal companion).


Also i'm thinking of adding vermin shape as as a bonus feat


Bohdan Maksymenko wrote:
Also i'm thinking of adding vermin shape as as a bonus feat

Is there a Vermin Shape Feat? I know there is a Vermin Shape Spell. And I know that Beast-Bonded Witches with Vermin Familiars can Polymorph into Vermin.


We can always make one, or directly write it into mutant shape, it'l give it more value: because the options arent all good an availibility at a lower level can push rad. Druids to use it.


feels like there should be one


Then i'll add it in wildshape, probably at the same time as animals, so the'll be at the same level, vermin shape needs that to be comparable, as there are more poor options in vermin shape than beast shape.


Btw. Do you know what to do with nature bond? Specificly AC? Maybe 1/4 level ep? DR? I'm just lost on that one.


To my experience, Animal Companions familiars, and Cohorts only serve the purpose of giving the GM something to kill so he doesnt' have to kill you. That's been the case of nearly every homespinning GM I've ever seen. I recommend going with the Domain.

"Jay, you keep killing my animals and henchmen!"
"Scott, why do you think I keep giving them to you?"


Them maybe make a rad. Domain?


Thats just a really weird GM.

Familiars arent combat pets, they're a suport: umd, wands, alertness, save bonuses. That's the job of animal companions, which you should armor and care for, they are very useful: flank +2, tanking, strikers, really a force multiplier for you. Maybe give an animal c. or domain option.


Bohdan Maksymenko wrote:

Thats just a really weird GM.

Familiars arent combat pets, they're a suport: umd, wands, alertness, save bonuses. That's the job of animal companions, which you should armor and care for, they are very useful: flank +2, tanking, strikers, really a force multiplier for you. Maybe give an animal c. or domain option.

It was more than 1 GM! I have a lot of experience with this happening.


Please outline it more. It whould be an intresting read.


You just mentioned one name.


I've come up with a rad. Domain.

Radiation domain

Beam of Radiance: You focus the will of the radiance and smite the unworthy. 2+wis modifier times per day, you can make a ranged touch attack to deal 1d4 radiation damage per 2 levels of the class that granted you this domain, on a hit, the target must pass a fort save(DC= 10+1/2 class level+wis mod), on a failed save the target is nauseated. You need a free hand/appendage to use this ability

Radiant visage: at 8-th level, all attacks on you that are made within a 10 ft. radius of you are made at a -2 penalty.

Granted spells:
1-st ?
2-nd
3-rd
4-th
5-th
6-th
7-th
8-th
9-th
For spells, maybe restoration, burning hands, wall of fire, other ideas?


I need suggertions on the spell list. I've come up with burning hands, lesser restoration and restoration. Need more.

I don't like the domain's powers, maybe make the 1-st level one this?

Radiant fires: at 1-st level, whenever you'd have cast a spell that deals fire damage, you can substitute it for radiation damage, and increace the damage of all radiation damage by 1/class level.

Need a suggestion for a 8 level power.


There's already a radiation subdomain, if you're interested.

I'd also suggest looking at these spells, as well as the "Darklands Radiation" section of the book "Heroes of the Darklands".


The paizo earth domain and radiation subdomain are really weak.

The spells are already on the druid spell list, which makes them redundant on a domain list.


Posting rad. Domain

Radiation Domain

Granted powers: Your body is hardened against the radiant flames in your soul.

Nuclear fires: whenever you cast a spell that deals fire damage, you may substitute it for radiation damage, it is a type of damage that is the sum of radiation's short-term effects, not it's long-term ability damage.

Blessing of Radiance: at 8-th level, you treat radiation poisoning as one step weaker than it is at 16-th level, you treat radiation poisoning as 2 steps weaker.

Domain spells:
1-st Burning hands
3-nd Blindness/deafness
2-rd Restoration, lesser
4-th Fire shield
5-th Waves of exaustion
6-th Fire seeds
7-th Restoration, greater
8-th Incendiary cloud
9-th Fiery body
Comment the domain, please.


FAQ:
if i use Radiant flames on Fiery body, does radiation heal me or do i just change the energy type of the bonus damage?

Reply: RAW - no, but RAI - yes, this will be shortly errated.


Ok, a second try on thd domain, this time more refined.

Radiation Domain

Granted Powers: your body is tempered in the nuclear fires of your soul.
Nuclear fires: whenever you cast a spell with the fire descriptor, you may substitute all instances of the word 'fire' with the word 'radiation', this damage type is the energy of short-term blasts, and does not incur ability damage.
Kiss of radiance: at 8-th level, you treat radiation poisoning as if one step weaker, which increaces to two steps at 16-th level, and three steps at level 20.

Domain spells:
1-st Burning hands
2-nd Restoration, lesser
3-rd Blindness/Deafness
4-th Fire shield
5-th Waves of exaustion
6-th Fire seeds
7-th Restoration, greater
8-th Incendiary cloud
9-th Fiery body

What do you think? Any critisism?


Bump.
Any coments on the domain.


Bump.Bump.

Community / Forums / Pathfinder / Pathfinder First Edition / Homebrew and House Rules / Druid arhetype for post-apocaliptic games All Messageboards

Want to post a reply? Sign in.
Recent threads in Homebrew and House Rules