Who is the King of Unarmed Combat?


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So, I was curious. What class or Archetype is the king of unarmed combat? Monk and Brawler seems to be up there due to scaling damage to fists, But I dont know who of them would be best, Or if any other classes or archetypes are better then them. There is also the unchained Monk but, My GM dosent allow the unchained stuff..


What's your attribute generation method? Core monks are pretty multi-attribute dependent, so they do tend to do poorly at low point-buy.


The brawler is substantially better than the (chained) monk at unarmed combat, largely due to Martial Flexibility and full BAB. Actually, the (chained) monk isn't very good at unarmed combat at all -- that's why the umonk was invented in the first place. The original monk didn't do very well at its design goals.


For atributes we roll 4d6, Drop the lowest, Reroll dice of 1, And if a atribute is under 10 we can chose to reroll the set (Every single atribute. But we have to keep the second set we roll)

Brawler looks intresting, But Martial Flexability looks complicated..


An avenger vigilante can pick up Signature Weapon for both Weapon Focus and Weapon Specialization, Combat Skill for Greater Weapon Specialization, Fist of the Avenger for +5 damage at level 10 and Lethal Grace for +10 at level 20 (makes you depend on both Dex and Str though, maybe go for two-weapon fighting then). I'd consider Vital Punishment - it not only gives you Vital Strike (for more solid damage after serious movement) but also allows the bonus damage on one AOO per round. Full BAB progression helps for sure.

If you want the unarmed damage progression of a monk on top of that, there is:

1) VMC monk: No option for your GM, ok.
2) A monk dip: One level already adds flurry, increases the damage from 1d3 to 1d6 (+1.5 damage in average) and finally gives you Stunning Fist.
3) Ascetic Style chain: Three feats is expensive, but the second one nets you more Stunning Fist (if you did the monk dip) and the third one upgrades unarmed damage to 2d8 at level 20 (that's +7.5 damage with no monk dip, or +6 damage with it).
4) Three levels of monk and Monastic Legacy: Makes 1d10 unarmed damage at level 19 - which is an upgrade by 3.5 damage. Not as strong as Ascetic Style, but much easier to afford.

Personally, I'd do the level 1 monk dip and go with vigilante otherwise.


I dont know :)
It is not something I have looked into much before but it does sound interesting.
I think a really important counter-question is "What Level?"
A level 1 or 2 MoMS Monk with Dragon Style and Power Attack will make a very potent Hail Mary charging Monk. Yet at mid levels a normal Monk with Pummeling style will get way more bang when he spends Ki for an extra attack.
Yet as levels get higher the monk can loose luster as other classes with high static damage start to take over. (Monks tend to have high base damage but low static damage)
Are we at a level where Monks Robes are availiable? How about the Brawling Enchant? Both of these tend to boost a non-Monk more, a character going from 1d3 damage to 1d8 will gain more benefit then a Monk going from 1d8 to 1d10 and a Monk can't use Brawling armor. And at level 20 a Monk gains no benefit at all.
If the game is at 20th level then capstones can play a huge role in how well a character can fight, the Monk capstone is kinda useless but a Fighter gets critical multipliers on his fists.
Other power points should also be taken into consideration. A Barbarian gets pounce at level 10, a huge boon to the reliability of a full-attacker while Full-BAB characters can get an extra attack at level 11 and qualify for Imp TWF.

Are grapplers also taken into consideration?
Grappling can be a very potent Single-Target lockdown, taking 1 creature (and you) out of the fight, and its pretty iconic unarmed style.

Can we multiclass?
Can I take 1 level of Monk then go something else?

As for actual builds, I like the Vigilantie for its ability to get lots of static damage with a mix of Str and Dex.
At high levels its pretty hard to beat a straight up fighter with lots of feats, and lots of static damage, especially with monks robes and dueling gloves. Then add on Weapon Specalization, Advanced Weapon Training, and all the feats to take all thd goodies and you have a solid contender.
Edit: The Weapon Master archetype is very solid for this, same for the Two Weapon Warrior and Brawler archetypes.
At very low levels the MoMS Monk can cheese preresiquites and do some good damage.


The Brawler is generally better for damage output, but Monks get things like good touch AC and saving throws.

Given your random attribute method, it might be better to work around what you roll. A single very high stat can make a good high-strength Brawler, while a Monk wants four pretty good stats (Strength, Wisdom, Con, Dex).

(Disclaimer: I've never played with a Brawler so I might be getting this wrong.)


What level you wonder? Well, I'm not sure. Currently my party are level 6, But my character is still alive so I wont need the character for some time. I was just curious mostly. I just like the idea of a unarmed fighter, Beating up horrible monsters and enemies with his fists, Figthing and grappling like a pro.. xD


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No one will ever know my true identity.

The Exchange

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What about the Sacred Fist Warpriest?


If you don't like Martial Flexibility, Snakebite Striker swaps it for (slow scaling) sneak attack.

The Scaled Fist WarPriest is also a strong contender: scaled unarmed damage, scaling damage from Divine Favour/Divine Power, plus 6 levels of spell casting.


Mutagenic Mauler Brawler with a 1-level dip in master of many styles monk to use dragon and pummeling styles together should do the most damage, and you get a full attack on a charge.

Sovereign Court

Depends indeed on your gameplay style:

-Brawler has the flexibility but I know some people wouldn't know what to do if they could pick a feat whenever they wanted. Mutagenic Mauler (Popeyes) is a good alternative if you don't care too much about switching feats all the time.

-Unchained Monk is excellent overall bringing utility and combat prowess combined.

-Sacred Fist Warpriest archetype brings in the very handy cleric buffs as swift actions.

And many other archetypes bring in unarmed options, the bloodrager archetype (bloody knuckles I believe) depends on the synergy with the bloodline so mileage may vary.

The unarmed fighter archetype is still very good.


Depends on the style of unarmed combat.

Grappling you're unlikely to ever beat the Tetori.

Pure damage, the brawler

If you want the mobility, and probably the only class which can eventually make good use of spring attack, you have monk.

Sacred fist cheats by having spells.


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Wizard


sohei monks are fairly good.

you can get weapon training, gloves of dueling, and brawling armor. so in terms of sheer numbers, they are fairly high.

obviously, this assumes a flurry. they are still above the unchained monk in numbers, even without flurry... but yeah, you will want to use either pummeling style or outslug style to get easier full attacks.


Synthesist Summoner EZPZ

Scarab Sages

Phantom Blade spiritualist is very good when they use the blade harmored. They're basically an unarmed magus with black blade progression on unarmed strikes and monk ius Damage .


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Druidzilla:

4 levels in Druid,
4 levels in Fighter and/or Brawler
1 or more levels in Warpriest.

By the time you are level 8, you can Wildshape into a Giant Octopus. Bite and 8 Tentacles all with Grab and Constrict + an Unarmed Strike, 2 of you take 2 Weapon. Take a level in Warpriest an take Weapon Focus for all your natural attacks, and they'd do 1d6 a Size Medium Warpriest, but 1d8 for a Size Large Giant Octopus. Another level in Druid or use a Wand of Strong Jaw, and that's 2 sizes bigger: 3d6/attack. So far, we are up to 19. Take a level in White Haired Witch, then it's 21. Acquire a Helm of the Mammoth Lord, and you get another one, so 22. Take Hamatula Strike, and your Bite and Gore get Grapple attacks, and you already have Constrict, so 23. Take Snake Style, and your 2 Unarmed Strikes also benefit from HS, so 25, again, all doing a base 3d6 damage before applying any other bonuses.

I wouldn't favor Giant Octopus for Pathfinder Society: Tentacles are Secondary Natural Weapons, and you pretty much can't take Multiattack in PFS for a build anything like this. So I'd Wildshape into either an Allosaurus or a Megaraptor. I'm not sure which is better. One is size huge, but the other gets 2 extra attacks/round.

Your Druidzilla build is the king of melee combat that is unarmed, I think.

If you want to remain a humanoid, I've been wanting to go with a Warpriest that uses Natural Attacks. A Tengu with Claws, a Helm of the Mammoth Lord, a level in White Haired Witch, a level in Ranger for that Wand of Strong Jaw, the rest in Warpriest, taking Weapon Focus for all those Natural Attacks to apply Sacred Weapon Damage to them all. The Hamatula Strike thing works for this build, too.


Scott Wilhelm wrote:
Druidzilla

Attack of the 50 foot Druid.

Brawler- 2 (for brawler's flurry), 8 (for ITWF with flurry), or 12 (so you don't have to think about alignment).
Goliath Druid for all other levels.

The point of this build is to attack people from the other end of the room. This focuses on getting the outslug style and combining it with long reach.

Outslug style gives your free use of the lunge feat, and increases your 5' step to 10'. This allows the normal character to attack an enemy 20' away; a circle of full attack 45' wide.

Thus, the prime way to improve this is to get longer reach (more full attack range, and you can do a reach build for AoOs). Goliath druid is preferred, since it is a spell caster, can get rage through a domain, and has the ability to reach HUGE size (so a 15' reach, and gives a rather nice chunk of extra damage).

Another workable method is to take blood rager levels. The aberrant bloodline gives straight additions to reach, while abyssal gives you free enlarge person basically. This is useful if you want to be more of a brawler, since you only need 4 levels of blood rager to get this to work.

Sidenote admission- you will only get to 32' using this method.


If 3rd party is allowed, Deadly Fist Soulknife - built-in, scaling magical attacks, so no reliance of Amulet of Mighty Fists. Focused Offense Blade Skill (req 4th level) makes Attack and Damage scale off of Wisdom. For extra oomph, add the War Soul archetype from Path of War, and get some nice maneuvers.

If you make the character a duergar (from Ultimate Psionics), you get Expansion as a racial psi-like ability, so you can eventually grow huge that way.


Scott Wilhelm wrote:
Druidzilla

But that is a Natural Attack build, not an Unarmed Attack build :(

Sure you have 1 or 2 unarmed strikes that deal 1d4 damage but you are really relying on your dozen or so natural attacks for your damage.

"Unarmed' =/= "Not Wielding a Weapon" in this case but rather "Fight Using Your Fists/Hands."


Gobo Horde wrote:
Scott Wilhelm wrote:
Druidzilla

But that is a Natural Attack build, not an Unarmed Attack build :(

Sure you have 1 or 2 unarmed strikes that deal 1d4 damage but you are really relying on your dozen or so natural attacks for your damage.

"Unarmed' =/= "Not Wielding a Weapon" in this case but rather "Fight Using Your Fists/Hands."

A Natural Attack is not an Unarmed Strike, but it is an Attack. And it unarmed, so I don't think it is inappropriate as an offering to the OP as expressed in the OP.


If natural attack builds are allowed, you could go for a bloodrager/dragondiciple, get access to dragon style and feral combat training and pretend to be a monk?

Otherwise, if you're starting at higher levels, dump strength, boost your dex and wis, get an agile amulet of mighty fists (lets you add dex to damage), take pirahna strike (dex version of power attack), get a potion of mage armor and/or barkskin and run around the battlefield being nigh untouchable. (you'll be faster than anyone, have pretty decent ac, probably have the greatest touch ac ever and be blessed with good saves)


Imbicatus wrote:

Phantom Blade spiritualist is very good when they use the blade harmored. They're basically an unarmed magus with black blade progression on unarmed strikes and monk ius Damage .

How much damage can he give at level 8?

Scarab Sages

Vigilante 4 (Avenger-type)
Weapon Master Fighter 4
Medium 1
Unchained Monk 1

Abilities:
Lethal Grace Vigilante Talent
Fist of the Avenger Vigilante Talent

Feats:
Advanced Weapon Training (Trained Grace)
Spirit Focus
Power Attack
Weapon Focus (Unarmed Strike)
Weapon Specialization (Unarmed Srike)
Martial Focus (Close Weapons)
Dragon Style
Dragon Ferocity

This would be a possible Level 10 build:

15,000g - Gloves of Dueling
16,000g - +1 Brawling Armor
4,000g - Belt of Giant Strength (+2)
16,000g - Amulet of Mighty Fist (+2)
8,000g - Snakeskin Tunic

STR 18 (Base 16 + 2 at Level 4/8)
DEX 14 (Base 14)

Attack Bonus:
9 - BAB
3 - (16 Total DEX)
2 - Champion Spirit + Spirit Focus
3 - Weapon Training
2 - Brawler Enchant
1 - Amulet of Mighty Fist
1 - Weapon Focus (Unarmed Strike)
-3 - Power Attack

Damage Bonus:
5 - STR
4 - Vigilante Talent x2
6 - Weapon Training x2
4 - Medium + Spirit Focus
6 - Power Attack
2 - Dragon Ferocity
2 - Dragon Style (First Attack)
2 - Brawler Enchant
1 - Amulet of Mighty Fist
1 - Martial Focus
2 - Weapon Specialization (Unarmed Strike)

+18/+18/+13 1d6+35/1d6+33/1d6+33


I've always thought the brawler ability to just straight up knock a person out at very low levels made it king.

Makes coup de grace possible for the rest of the group.


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The King of Unarmed Combat wrote:
No one will ever know my true identity.

It's Gisher


Bob is the king of unarmed combat because Mat just lies there. ;)


Gauss wrote:
Bob is the king of unarmed combat because Mat just lies there. ;)

I read this too fast and thought it said Mal, not Mat. Then I thought "Anybody can beat up Mal."


Cao Phen wrote:

Vigilante 4 (Avenger-type)

Weapon Master Fighter 4
Medium 1
Unchained Monk 1

Abilities:
Lethal Grace Vigilante Talent
Fist of the Avenger Vigilante Talent

Feats:
Advanced Weapon Training (Trained Grace)
Spirit Focus
Power Attack
Weapon Focus (Unarmed Strike)
Weapon Specialization (Unarmed Srike)
Martial Focus (Close Weapons)
Dragon Style
Dragon Ferocity

This would be a possible Level 10 build:

15,000g - Gloves of Dueling
16,000g - +1 Brawling Armor
4,000g - Belt of Giant Strength (+2)
16,000g - Amulet of Mighty Fist (+2)
8,000g - Snakeskin Tunic

STR 18 (Base 16 + 2 at Level 4/8)
DEX 14 (Base 14)

Attack Bonus:
9 - BAB
3 - (16 Total DEX)
2 - Champion Spirit + Spirit Focus
3 - Weapon Training
2 - Brawler Enchant
1 - Amulet of Mighty Fist
1 - Weapon Focus (Unarmed Strike)
-3 - Power Attack

Damage Bonus:
5 - STR
4 - Vigilante Talent x2
6 - Weapon Training x2
4 - Medium + Spirit Focus
6 - Power Attack
2 - Dragon Ferocity
2 - Dragon Style (First Attack)
2 - Brawler Enchant
1 - Amulet of Mighty Fist
1 - Martial Focus
2 - Weapon Specialization (Unarmed Strike)

+18/+18/+13 1d6+35/1d6+33/1d6+33

How are you getting 2 attacks at +18? Flurry doesn't work in armor and you aren't using two weapon fighting?


PhD. Okkam wrote:
Imbicatus wrote:

Phantom Blade spiritualist is very good when they use the blade harmored. They're basically an unarmed magus with black blade progression on unarmed strikes and monk ius Damage .

How much damage can he give at level 8?

That's complicated - like a magus, remember? The base damage is a monk at level-2 with (at level 8) a +2 amulet of mighty fists which doesn't take up an item slot. But then they can spend points from a pool to give their strikes a property like flaming for a minute and/or the ability to attack vs. touch AC for a round. And then they can use spell combat/spellstrike to add a touch attack spell to the total. There are also buff spells they can use or otherwise benefit from, and various unarmed feats.

If you use Stricken Heart with spell combat, a property like flaming and you're hasted, boar style/ferocity and slashing grace, and you have a 22 Dex & medium size then the numbers come out as +13/+13/+13/+8 for 1d8+8+1d6 fire, adding 2d6 negative energy damage & no-save staggered to the first attack to hit and 2d6 bleed & an intimidate check if you hit with two attacks. With more buffs it could be more, or you could use Force Punch for 8d4 damage but it risks pushing the enemy away before you finish your attack routine, or Vampiric Touch for 4d6 damage.


with high enough stats to back it up a 2 level scaled fist monk with 3 levels in sacred fist warpriest 3 levels of free style fighter and then enlightend paladin x is in my opinion the absolute best at unarmed combat

Scarab Sages

citricking wrote:
How are you getting 2 attacks at +18? Flurry doesn't work in armor and you aren't using two weapon fighting?

You are correct on that. Replace the armor with Bracers of Armor with the Brawler enchant. In this case, you might want to spend some gold to increase your Armor Class, through increasing the Bracers of Armor, or by alternative means of Armor Class, such as a Deflection, Natural, or otherwise.

Dark Archive

Human Unchained Scaled Fist - all Scaled Fist Monk Levels

S:18 D: 13 C: 12 I:10 W:10 C:14 (stat bumps go to STR)
1) Weapon Focus: Unarmed Strike; Power Attack (Human); Dragon Style (Monk)
2) Intimidating Prowess; Evasion
3) Cornugon Smash
4) Ki Power; 1d8 US; +1AC
5) Dragon Ferocity; Style Strike (Leg Sweep)
6) Dazzling Display; Ki Power: Qinggong Power - Barkskin; 50' movement
7) Shatter Defenses; ; Ki Strike: CI/Silver
8) 1d10 US; +2AC; Insightful Wisdom Ki Power: Abundant Step
9) Iron Will; 60' movement; Improved Evasion; Style Strike (Flying Kick)
10) Medusa's Wrath; Ki Power:
11) Steadfast Personality
12) 2d6 US; 70' movement; +3AC

Attack @ 11th w/ +3 Amulet of Mighty Fists,+4STR Belt, +1 Ioun Stone, Monk's Robe :
+11BAB+7STR+3Magic+1Ioun+1WF-3PA=+19 to hit (note that after the first hit, the opponent is flat footed, thanks to Shatter Defenses)

Damage: +7STR+3Magic+6PA = 2d6+16 (w/ Monk's Robe)

With Medusa's Wrath, Dragon ferocity and Flurry of blows:

+19/+19/+19/+19/+19/+14/+9 for 2d6+16 each attack (w/ an extra +3 on the first attack)

Grand Lodge

I will throw an odd ball build in hex strike shaman. High dex high Wis works (grippli) 1 level unchained monk dip but there are other ways to build it.

- Hex strike, enforcer, and cruel weapon, debuff like crazy.

- Speaker for the past can have insane AC with little gold spent(scaling "mage armor", barkskin)

- damage can be bolstered with bane, weapon specialization, frostbite, produce flame, and dull flame.

- still a 9th level prepared caster


Cao Phen wrote:
citricking wrote:
How are you getting 2 attacks at +18? Flurry doesn't work in armor and you aren't using two weapon fighting?
You are correct on that. Replace the armor with Bracers of Armor with the Brawler enchant. In this case, you might want to spend some gold to increase your Armor Class, through increasing the Bracers of Armor, or by alternative means of Armor Class, such as a Deflection, Natural, or otherwise.

Annoying as it may be, Brawling cannot be placed on bracers of armor, as they aren't technically light armor (unless I missed an FAQ/errata).

For best unarmed damage, a Sohei monk with an 18 starting strength, Dragon Ferocity, Brawling Armor, a +3 amulet of mighty fists, gloves of dueling and a +4 STR belt, as well as +2 STR from levels, can be swinging for

+24/+24/+19/+19/+14 for 1d6+16. Add power attack and it becomes
+21/+21/+16/+16/+11 for 1d6+25. If you have room to take stunning fist as the 11th level feat, you can add 2 more attacks from Medusa's Wrath (assuming you can land the stunning fist), and possibly 2 more from haste and a ki point. Not too shabby.

Alternatively, jabbing style on an unchained monk with Elbow Smash style strike might rack up more damage if they can keep hitting. Assuming all attacks hit, the enemy is stunned from a previous round, and a ki point and haste/boots of speed are all used the style alone gives an extra 34d6 damage. Then again, DR applies 10/times over and that is a lot of assumptions.. The sohei is more accurate and reliable.

Scarab Sages

Wouldn't Power Attack be only -3/+6, rather than -3/+9?

As for the Brawling enchant, you are also correct. My focus on the unchained monk was to try to get Stunning Fist with a full BAB, since I already dropped one via the Medium (but overall gained more bonuses to attack). If I switched to the Sohei, I would still be at a BAB +8, so I can still gain the third bonus of Power Attack. What I would lose is the Stunning Fist, which would make me lose the bonus damage of Dragon Ferocity.


Cao Phen wrote:

Wouldn't Power Attack be only -3/+6, rather than -3/+9?

As for the Brawling enchant, you are also correct. My focus on the unchained monk was to try to get Stunning Fist with a full BAB, since I already dropped one via the Medium (but overall gained more bonuses to attack). If I switched to the Sohei, I would still be at a BAB +8, so I can still gain the third bonus of Power Attack. What I would lose is the Stunning Fist, which would make me lose the bonus damage of Dragon Ferocity.

Well, with dragon ferocity you deal 1&1/2 Str to your unarmed strikes, which count both as natural and manufactured weapons. Power Attack says the -1/+3 ratio applies to 2-handed weapons and any natural attack which you add 1.5 Str to damage, so I assumed Unarmed Strikes from a Monk would apply. Could be wrong (or missing a rule/FAQ/errata), so its probably safer to assume power attack only brings it to 1d6+22. Also upon reviewing Dragon Style feat chain, retraining would be needed to get my proposed sohei to work.


Paradozen wrote:
Cao Phen wrote:

Wouldn't Power Attack be only -3/+6, rather than -3/+9?

As for the Brawling enchant, you are also correct. My focus on the unchained monk was to try to get Stunning Fist with a full BAB, since I already dropped one via the Medium (but overall gained more bonuses to attack). If I switched to the Sohei, I would still be at a BAB +8, so I can still gain the third bonus of Power Attack. What I would lose is the Stunning Fist, which would make me lose the bonus damage of Dragon Ferocity.

Well, with dragon ferocity you deal 1&1/2 Str to your unarmed strikes, which count both as natural and manufactured weapons. Power Attack says the -1/+3 ratio applies to 2-handed weapons and any natural attack which you add 1.5 Str to damage, so I assumed Unarmed Strikes from a Monk would apply. Could be wrong (or missing a rule/FAQ/errata), so its probably safer to assume power attack only brings it to 1d6+22. Also upon reviewing Dragon Style feat chain, retraining would be needed to get my proposed sohei to work.

dragon ferocity doesn't count your unarmed strikes are two handed weapons it just gives you 1.5xstr to damage

Scarab Sages

Here is the FAQ for Dragon Ferocity

Scarab Sages

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Power Attack only allows +3 damage on twohanded weapons or primary natural attacks that have 1.5 str. A monk unarmed strike counts a a natural attack for the purpose of effects that enhance natural attacks, but it is not actually a natural attack and it is never treated as primary or secondary.


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a level 16-20 unchained monk, for ease on stats since he would be demorilizing go scaled fist to use cha better:

-elbow smash style stirke (from level 15 can be used 2 times per round)
-hasted (boots or frinedly caster)
-medusa's wrath (taken at levle 10 bonus feat so no need for prereuqests)
-shatter defences (to make the above work, can take weaopn focus normaly and with scaled fist can take dazzling display as a bonus feat at 6th o just take shatter for 14th bonus levle feat with no prerequest)
-jabbing style ,dancer and master (will need dodge,mobility and pwoer attack also but all good and power attac kalso needed for next feat. have enough feats to spare anyway).
-Cornugon Smash (free demolalize when hit while using power attack.

all together mean at level 20 if all attacks hit AND demoralize work (can use that +10 to demoralize elixers for 1 hour if needed) attack with +20/+20/+20(normal flurry)/+20(haste) /+20/+20 (medusae extra for atacking flat footed)/+15 (normal) +15/+15 (elbow smash non lethat added attacks)/+10/+5 total of 11 attacks + swift action to cold ice strike for 15d6 cold line damage.
with jabbing master the 1st attack that hit deal 2d10 before changes. the 2nd deal 2d10+2d6 and every attack after deal 2d10+4d6.
if all attacks hit total damage(with cold ice stirke) is 22d10+53d6 + added bonus for str, power attacks etc for 11 attacks (2 attacks from elbow smash ,4d10+8d6 and following bonus damage are non lethal).

for extra, get the ki leech level 10 power for free ki whenever he kill a target and that ring that make ki cost 1 less (or two of them as there are 2 kinds and maybe they stack) to get that cold ice strike from 3 ki points to 2 (or 1). still total damage should be aowsome (all this before items\faets that incease damage, make him bigger or count his levle as 4 higher etc)

my main race for this kind of build is ifrit.
you can pick the alt racial ability to cast enlarge on yourself for 1 min/level. can take the trait that let you take 10 when demoralizing and can pick elemntal strike for when you'r out of (or dont want to spend) ki to get +5 fire damage on each hit.(for +55 fire damage added if all hit) their +2 dex and cha and -2 wis fit well with scaled fist.


Before combat, you pop a potion of mage armor and your barkskin, during combat you fight defensively and keep punching the scariest looking enemy to trigger defensive spin. If you feel threatened, use a couple of ki-points to trigger furious defense.
It may not be the most offensively minded build ... but ... something.

Untouchable monk (8) human

base stats:
str 10
dex 20
con 12
int 10
wis 7
cha 10

feats:
1 crane style
1b dodge
1h weapon finesse
2b improved grappling
3 piranah strike
5 crane wing
6b mobility
7 crane riposte

abilities:
style strike - defensive spin

ki power - quigon: barkskin
- Abundant step
- Furious defense

gear:
Amulet of mighty fists (agile) 4k
headbang of wisdom +4 16k
belt of dex /con+2 10k
ring of deflection +1 2k

ac: 39(47)

attack
(+10)/+10/+10/+5 1d10 + 12


Greeeit wrote:

Before combat, you pop a potion of mage armor and your barkskin, during combat you fight defensively and keep punching the scariest looking enemy to trigger defensive spin. If you feel threatened, use a couple of ki-points to trigger furious defense.

It may not be the most offensively minded build ... but ... something.

Untouchable monk (8) human

base stats:
str 10
dex 20
con 12
int 10
wis 7
cha 10

feats:
1 crane style
1b dodge
1h weapon finesse
2b improved grappling
3 piranah strike
5 crane wing
6b mobility
7 crane riposte

abilities:
style strike - defensive spin

ki power - quigon: barkskin
- Abundant step
- Furious defense

gear:
Amulet of mighty fists (agile) 4k
headbang of wisdom +4 16k
belt of dex /con+2 10k
ring of deflection +1 2k

ac: 39(47)

attack
(+10)/+10/+10/+5 1d10 + 12

why is your wisdom 7?

Grand Lodge

I'm guessing 17 typo.


Lady-J wrote:
why is your wisdom 7?

Like the dude said, supposed to be 17


is it capable of doing any damage? with a str of 10 i don't see it drawing any agro to utilize all those defenses

Grand Lodge

Do Kineticists count?


Markov Spiked Chain wrote:
Do Kineticists count?

only that silly elemental ascetic class.

There is also that talent which puts a tiny bit of your element onto your natural attacks/unarmed strikes....but that isn't really worth mentioning. it is impossible to reliably get that on until level 5, which is too far for a dip and a full kneticist should just use normal blasts/blades.

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