Spell Power Components


Homebrew and House Rules


So while I certainly love the Alchemy Manual and all it holds as Alchemist is my favourite class. I do not like that spell power components do not stack. I fully understand why they probably shouldn't as it could be abused. But maybe a tweak of the rules of them would be great.

Let's take for example the reagent gold. 1 dose gives any spell from the healing subschool that heals hit point damage an additional +1 hit point healed. This means that a Cure Light Wounds spell heals 1d8+1/CL(max 5)+1 at starting levels this is great. The higher level you get the more useless this really is.

What I propose is to change the rules to say maybe "you can add 1 additional dose per 3 ranks of Craft: Alchemy, as your knowledge allows you the leisure of adding these components without ruining the power of the spell" this would essentially mean that every time you got a new tier of cure spell you can add an additional point of healing done. 2d8+1/CL (Max 10)+2 and so on.

This works for the other power components too just giving your spells a little extra oomph for those tougher fights.

Dark Archive

I don't know anything about power components and have no opinion on this.

If you want people who do have opinions to see this you should move it to Homebrew. This is not a Rules Question.

Dark Archive

My razimir priest enjoys the power boost. It about to get fun.


Pathfinder Rulebook Subscriber

For that specific use, sure. No harm there. But there are some components that boost CL, and stacking those would be too powerful. Best to go on a case-by-case basis.


1 person marked this as a favorite.

*Inhales Deeply*

Dark Archive

False focus lets you replace these for no cost. This change would give a pretty high ceiling on various shennagins.

Community / Forums / Pathfinder / Pathfinder First Edition / Homebrew and House Rules / Spell Power Components All Messageboards

Want to post a reply? Sign in.