Classic Horrors revisited: animating variant energy skeletons (and stacking tons of variants)


Rules Questions


RAW there is nothing stopping me from animating a skeleton with multiple energy types stacked on top of eachother, unless "losing cold immunity" is a prerequisite for an energy variant. If not, would such skeleton be immune to all energy types and deal +1d6 of each energy type on melee attacks?

Can you take a fire variant and stack it on top of a burning skeleton, along with other energy types, or does a burning skeleton already count as a fire variant?

Also, what would a template for an archer bloody burning mudra skeleton look like?

(and just to be silly with it, how much HD would it cost to animate an acid archer bloody burning electric fire frost mudra sonic skeleton?)


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Interesting idea. I'm keen to know if this is possible as well.

At a glance, I see absolutely nothing preventing it.


For the record, mudra skeletons are only described as "created with four or more arms" and after stacking all energy types together a single successful melee attack (with a manufactured weapon, no less) deals at least 5d6 to 6d6 general elemental damage. And it doesn't say what governs creating mudra skeletons with even more arms.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Classic Horrors revisited: animating variant energy skeletons (and stacking tons of variants) All Messageboards

Want to post a reply? Sign in.