What character concepts do you have on the bench?


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Shadow Lodge 4/5

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I GM more than play currently and have the following characters either sitting with GM credit or conceived and ready to go:

-Cleric 1/Unchained Monk X: Flurries a Katana for non-lethal damage (Mock Gladiator trait) with Enforcer for intimidation. (Made before Iron Fist came out, but seems like a Colleen Wing clone now lol)

-Halfling Sylvan Sorceror: Rides a T-Rex. Casts control spells then wades in for mop up.

-Maneuver Master Monk 1/Untamed Rager Barbarian X: Reach control with Dirty Trick and Trips, can easily smash face as needed.

-Pei Zin Life Oracle: Basically a full caster Oradin with Fey Foundling and conjuration specialization

-Unchained Rogue 3/Urban Barbarian X: Elven Curve Blade damage goodness with out of combat utility

-Far Strike Monk with Rope Dart

Whatcha got cookin'?

Silver Crusade 3/5

Donkey Ote (aka Don Quixote) - Gnome cavalier with a pony mount and at least one level in barbarian.

Walked into the game shop with a really bad attempt of spiking my hair -- from across the room a friend asks if I got in a fight with a windmill. I respond yes, of course, and come up with the idea of flying into a rage anytime we come across a windmill (or anything I can be convinced is a windmill --'cause hey, everything looks like a giant when you are small).

The Exchange 3/5

Currently Benched:

An early-entry bloatmage. I've got some idea of what I'll be doing with it but haven't gotten around to playing him again.

A sage-blooded Razmiran Priest sorcerer going into cyphermage. He was planned for being my first staff of the master character. He is no longer doing so for obvious reasons and now is taking a break.

An oread blight druid of rovagug with the darkness domain. This character is actually awesome and I think will effectively pull off a gish caster martial but I just haven't played him much yet.

My Nixie's Lure psychic undine of Naderi has reached a pretty high level. She is so effective at what she does that I'm cautious using her depending on the table and scenario.

I have a shadow spell illusionist wayang. He was benched because of illusion rules changing GM to GM but maybe with it being cleared up somewhat in Ultimate Intrigue he will get played again. Just haven't yet.

I have a wizard/bloatmage/pathfinder savant who has spells from the old summoner list. Old summoners got grandfathered. No rules were posted for what to do with characters who had summoner class features. He has sat on the bench for a long time because while I think it make sense that he would be grandfathered I haven't felt comfortable playing him. I haven't asked for clarification because I might actually be one of the only people with this problem and its regarding a topic most dislike.

Ideas in development:

I really want to make a cleric of Urgathoa so badly. The mechanics are almost there but they fall short by just a little bit for my taste. Every time a new feature comes along I'm always looking to see if today is the day it all comes together.

Some sort of gunslinger but I'm not entirely sure how I want to approach it yet. I've considered a mysterious stranger sorcerer before as well as a wisdom based cleric gunslinger. These builds have some mechanic issues that just don't work for me.

A ratfolk invoker witch. Casts fireball. I already have a character who casts fireball. This does it better but I'm not sure I want to. When you are constantly referring to this rule maybe you are doing a tad too much damage.

Quote:
If the damage caused to an interposing barrier shatters or breaks through it, the fireball may continue beyond the barrier if the area permits

Silver Crusade 2/5 RPG Superstar 2014 Top 16

First a couple of comments on others' ideas:

Sammy T wrote:


-Halfling Sylvan Sorceror: Rides a T-Rex. Casts control spells then wades in for mop up.

My highest-level PFS character is a gnome Sylvan Sorcerer named Nalshene, and she's AWESOME. Here's her profile. The single level of Oracle of Heavens lets her treat targets as if they're 11 hit dice lower for the effects of illusion (pattern) spells which makes her a BEAST, and then she has a BEAST of a dino as well :)

Ragoz wrote:


I really want to make a cleric of Urgathoa so badly. The mechanics are almost there but they fall short by just a little bit for my taste. Every time a new feature comes along I'm always looking to see if today is the day it all comes together.

I have a character who used to be a cleric of Urgathoa but after he died 3 times, I used a rebuild on him to make him a Reliquarian Occultist of Urgathoa instead. Here's his profile. Despite his several deaths, he's still one of my favorite characters of all time.

My own ideas for future characters:
-A ratfolk Swarm Monger druid with a few levels of Rogue to get those sweet sneak dice. This one I'll probably use as a GM baby until at least 3rd level.
-A fighter (Weapon Master) with a dip in brawler (Exemplar) to make my Iron Caster concept. This one will also be a GM baby because the casting doesn't come online until about 6th level.

Sovereign Court 4/5 5/5 *** Venture-Agent, Nebraska—Omaha

My list of outstanding character ideas include a few concepts I'd just like to explore or figure out how they work.

Hunter - Roc companion [inspired by Averaka, a child of a current character]
Bloodrager (half-elf, Arcane) [FCB increases saves against ally spells, friendly fire specialist!]
Supernaturalist Druid (plant companion, natural attacks)
Slayer (Witch Hunter)
Tengu jinx witch
Grippli Fiend Keeper
Tengu Swashbucker (Courser) [That spring attack build]
Spell Warrior Skald ( half-elf, erages ) [Counterspeller]
Dwarf wild-shaping druid (Green scourge druid (flame blade!))
Elf Empiricist Investigator (Elven battle style)
Psychic (Enlightenment) [I like the monk types]
Id Rager 1/ Occultist (Battle Host) [Fan boy of my friend's cleric of Gorum]
Serpentfire Adept Monk [Chakra seem cool...]
Bard(Juggler(startoss style) or Busker) [Jokester]
Cleric (Divine Magic subdomain) [Korada, party buff cleric]
Ectoplasmatist or Exciter!
Eldritch Scion Magus Nagaji (Aberrant?)
Half-orc Inquisitor (Gorum, Cleave, Surprise Follow-through)
Peter Pan? (Shadow Caller Spiritualist)
Warpriest of Kurgess [spears!]
Pahmet Dwarf - bloodrager (fire)
Slag dwarf - rogue
Warpriest (Molthune Arsenal Chaplain) slave earned independence

Dark Archive 1/5

On the bench as I begin to rack up GM credit for them:
Dhampir Cruoromancer - Necromancer, going for high DCs for spells and Command Undead channel. Building GM credit before playing, want to have plenty of prestige for raising.

Angel-blooded Aasimir Cleric(Crusader) of Asmodeus - Works as a barrister for House Thrune, using Channel Smite through a Heavy Mace. Going for black angel wings at level 9 for the fallen angel vibe.

Undine Thassilonian Specialist Conjurer with Triton Magic. Going to focus on getting all the various "Summoning" feats and Acadamae Graduate.

4/5 5/5

Goodness, where to begin?

I have a half-elf Unchained Summoner who has an Inevitable base eidolon as a "protocol droid". That one should be fun as I have the dang thing taking the "Skilled" evolution nearly every time it gets a point while the summoner itself will be the primary melee of the duo.

Then there's the Ifrit Sorcerer that's going to be cross-blooded with the fey and fire bloodlines. Everyone will be her friend, whether they want to be or not (DC 19 or 20 for level 1 enchantments spells).

A barbarian that dual wields Falcatas... Haven't got a backstory for that one at all yet.

A relic channeler medium that makes full use of all his 6 spirits. Going to have significant attitude changes depending on the channeled spirit. It's also going to be quite expensive.

A channel cleric that I intend on making an envoy of balance someday. Pretty basic.

The rest are mostly just floating pieces of paper waiting for some flesh.

Lantern Lodge 5/5

-A falconer ranger has piqued my interest ever since first seeing it in Ultimate Magic, but I've never managed to get the right flavor together.

-A two-weapon fighter using two different weapons has had the same issue. I've been piecing together a spear-and-short-sword version that I'm 3/4 happy with...

-The Four Daves

-There's a gnome gunslinger/inquisitor of Brigh X with a blunderbuss that I can picture in my head but cannot seem to translate to a character sheet.

-I keep seeing that crushing despair is on the cleric spell list if you worship Naderi, but can never seem to come up with anything about the character besides "I can cast crushing despair..."

-More halfling rappers. One will be a cleric of Milani with the Riot Subdomain. (At least the flavor on this one works- -vandalizing Chelish opera houses and speaking dissent in places like Isger and Nirmathas.) Another will likely be some sort of rake or thug rogue.

-If I ever build a second archer, it will likely be a toxophilite ranger, if nothing else, than to say "Which eye?" Whenever anyone asks "Think you can hit that from here?"

4/5 5/5

Jeff Hazuka wrote:
-If I ever build a second archer, it will likely be a toxophilite ranger, if nothing else, than to say "Which eye?" Whenever anyone asks "Think you can hit that from here?"

DANGIT! I wish I had thought of that...

Silver Crusade 4/5

I'm up to 28 PCs, 27 of whom I've played at least once.

The only one I've already created, and has a GM credit, but haven't played yet, is a ratfolk alchemist. Stereotypical bomb thrower, taking advantage of the racial stats, size bonus, etc. I've never played an alchemist before, and it goes so well with the race boon that I couldn't resist. I'm signed up to play him in an upcoming evergreen session.

I'm about to run out of level 1s, and I like keeping at least one around in case I need a PC to join in an evergreen (I hate playing pregens, and I've already played some of the evergreens at level 2). I always have a few ideas in the back of my head, some worked out in more detail than others, so I just need to decide which will be the next PC that I actually create. Here are some top contenders:

Front line occultist - I keep wanting to do an elf with an elven curve blade, but that con penalty makes me reluctant to put an elf on the front lines. But the transmutation power can help with that right from level 1, and the racial favored class bonus makes elves (or half-elves) the best race for an occultist, anyway. I still want full occultist magic, though, so no Battle Host archetype, which gives up half your magic schools for heavy armor and bonus combat feats. Instead, I'm going for the lesser known Haunt Collector archetype which gets me some bonus damage from the medium's Champion spirit.

An ex-paladin - I just haven't decided what else to do with him, after the RP idea of taking my first level as paladin without an LG alignment.I'm thinking maybe a worshiper of Milani, as he still wants to do good and protect the innocent, but he's too rebellious to play by the paladin rules, so he rejected Iomedae in favor of a more chaotic goddess.

Warpriest of Zon Kuthon - I keep wanting to do a whip wielder, and Calistria is just too obvious. Pain makes him feel alive, so he wants to share that joy with everyone. Half-orc can get me whip proficiency from an alternate racial trait (too bad it's not ZK's favored weapon), and take the human favored class bonus for more bonus combat feats. Go for the Whip Mastery, Enforcer, and tripping feat lines, and leave my enemies on the floor, demoralized, and bruised (non-lethally, of course).

Bloodrager - I haven't decided the details on this one yet, other than really wanting to do an ultra-civilized "barbarian". He's very sociable and civilized, almost to the point of snobby. He's probably going to be in the Sovereign Court. But don't make him angry. You wouldn't like him when he's angry. I keep thinking it would be funny to do a small sized barbarian type, so I might combine those two ideas and do this PC as a gnome.

Grippli Poison Darter - I have the race boon, and ranger is one of only two Core Rulebook classes that I've never played. I've also never done a poison user. It could be tough to come up with an effective build, though. Small sized blowguns do 1d1 damage, and it's tough to get sneak attacks at range.

Grand Lodge 4/5 Venture-Agent, Texas—Houston

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Got several vague concepts for melee fighters floating around, but I keep telling myself I need to play less melee.

One that I probably will bring into play once I get another level of GM credit: a gnomish life oracle with pei zin practitioner archetype, vivacious racial trait and fey foundling. Massive self-healing potential, and of course life links to spread it around. She'll be almost permanently stoned on her "medicinal herbs".

I was planning on a grippli silksworn occultist, but that didn't make additional resources. I may make him a swashbuckler 1/elements patron witch X/eldritch knight, or I may just trade the boon away.

4/5

Dwarven fighter dual wielding a pair of dwarven dorn dergars with both darting viper and dorn durgar master feats. Maybe working in some dwarf cleave feats as well to see just how many attacks at reach can happen.

Dark Archive 1/5

RSX Raver wrote:
Angel-blooded Aasimir Cleric(Crusader) of Asmodeus - Works as a barrister for House Thrune, using Channel Smite through a Heavy Mace. Going for black angel wings at level 9 for the fallen angel vibe.

pm me with ideas for him... I have still have an aasimar floating around that I am not sure what to play as... so I am looking for ideas on that... this sounds like a good idea...

downside... with the wings it might look a bit to much as my Oath of Vengeance paladin who is close to lvl 10 and getting his wings...

2/5

I've only been playing PFS for about a year, so my main PC (rogue/cleric of Cayden) just reached 8th, and I also have an active 2nd level (dwarf stonelord paladin).

I have 1 XP towards a nagaji sorcerer with the serpentine bloodline, but haven't played him yet. He's far more morally ambiguous than my active PCs, definitely a Dark Archive type.

And I just recently bought People of the Sands, and now want to play a character who is aiming for the living monolith prestige class. I'm currently thinking an Osirion-born oread brawler, in large part because I haven't played any of the hybrid classes yet.

I also picked up the Dragon Empire Primer recently after playing my first few Tien Xia modules. I'm considering a white-haired witch, with a crab familiar for the grapple bonus (and most of her starting gold spent on an aquarium ball, of course). Undecided on race yet.

4/5 5/5 Venture-Lieutenant, Finland—Tampere

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Tim Emrick wrote:
I also picked up the Dragon Empire Primer recently after playing my first few Tien Xia modules. I'm considering a white-haired witch, with a crab familiar for the grapple bonus (and most of her starting gold spent on an aquarium ball, of course). Undecided on race yet.

I have a multiclassed white-haired witch: I grabbed three levels of strangler brawler for more damage and more grapple bonuses, and one level of unarmed fighter for feats and more weapon proficiencies. Went for the Wisdom patron to get shield of faith on her list for some additional AC. She's been pretty fun to play so far. One note: if I could remake her, I would get a higher Strength score than 10, because aquarium balls weigh 20 freaking pounds.

Characters I haven't played yet::

Grippli cleric of the Lost Prince. She's a swashbuckling gentleman (think Utena Tenjou, but with a rapier and a two-foot-tall humanoid frog) dedicated to making the most out of her few decades of life so she can pass as much tale and legend to her master as possible when she dies: she was accidentally whisked to the First World as a child, actually got to see the Lost Prince from a distance, and became instantly devoted to him. She's built as bad touch cleric (using the Agile Tongue feat) with tons and tons of the Repose and Madness domain abilities per day, and is heading into the feysworn prestige class for flavor. Haven't played her yet because I'm waiting to grab Legacy of the First World to see if there's anything useful for her in that.

Suli exciter spiritualist. A handsome, polite Numerian barbarian with a complete inability to form romantic relationships befriends a young Taldan paladin of Vildeis heading up through Numeria to the Worldwound. He finds out in the most awkward way possible that said paladin had developed a romantic attachment to him when the paladin dies in the hands of the Technic League before managing to leave Numeria and his spirit is bound forever to the barbarian's as his desire to continue serving Vildeis keeps a portion of his spirit alive. Forced to cease his playboy ways, the barbarian tracks down the Pathfinders who visited Numeria some time ago in order to join a group where camaraderie can be found with less of a risk of permanent attachment - since the paladin's phantom can be a bit of a jealous one... Built as a melee spiritualist and I'm terrified to play him because of how crazy that sounds without a phantom. Hits like a truck, though. Spell list is going to be very very boring, with just tons of buffs.

Undine relic channeler medium. Born as a slave and traded around Qadira, Osirion and Katapesh for several centuries, she had seven children over the years - and knows all but one of them are dead. After gaining her freedom in what she believes are her twilight years (Almost Human racial trait, doesn't actually know she's an undine) she joined the Pathfinders to show her children the freedom and adventure they never knew in life. Yes, she channels her own kids' spirits. Probably going support archer with her (I found an amazing picture of a woman in a dress firing a chu-ko-nu and decided heavy repeating crossbow is clearly the way to go), maybe with a level of Varisian free-style fighter to grab some much-needed proficiencies and martial flexibility so she can step into other roles better if absolutely needed. Also using her champion spirit to grab bastard sword proficiency because a tiny old lady in a dress and headscarf carrying a huge sword is too awesome a mental image to skip.

Oread sacred fist warpriest of Zon-Kuthon. I just wanted to play around with the idea of "hit me harder! I desire the pain sacred to My Lord! oh, my apologies, it seems I have hit you back far too hard, please get up" and, well, I'm going to finish playing CotCT soon and that gives you a weird view on Z-K. Charisma 6 and the Alabaster Odalisque trait come together to make a dude who looks like Kratos except with a face like a moai - not necessarily ugly, but just so weird on a living being you don't really want to look at him.

Ganzi psychic searcher oracle of Intrigue with a dip of lore warden. A constantly shapeshifting individual of unknown gender with a penchant for sticking their nose into absolutely everything and little knowledge of life in the Inner Sea. And an obsession with pretty shinies (Covetous curse). I've only recently started working on this character, but I fell so in love with some of the revelations the Intrigue mystery offers I just had to build something for it. Ganzi seemed like an amazing fit and I managed to trade for one, so now they're waiting for some GM XP before I send them out to the world.

Characters I'm still working on::

Half-elf havocker witch. I know this archetype is terrible but I just really wanted to make a half-elf with access to paragon surge and then I realized it's not even good on a witch because the Int buff is enhancement bonus and augh. I just really like this concept now on a conceptual level. Plus it would finally force me to learn how to play a kineticist.

Rapport discipline psychic. Just themed around the phrase "but so far, everything's going well". Not sure how to go about this further than that.

Some sort of dwarf bard. Sweet, mild-mannered, gentle young dwarf, fresh out of his teenage years, specializing in soft rock versions of mining songs (I'm sure someone can come up with a pun involving a soft type of mineral). Joined the Pathfinders because of all the tall, handsome men.

Nagaji avenger vigilante. Just a dude who hits hard. Waiting for a specific boon for this guy before I make him. Also, his entire shtick will be to play nothing but replays, because why not.

Shadow Lodge 4/5 5/55/55/55/5 **** Venture-Captain, California—San Francisco Bay Area North & East

I've got some concepts that I'm having trouble turning into full characters.

An undine who specializes in handing out teamwork feats. But I don't know what he'll actually DO once they're handed out.

Someone who uses the flame fountain fireworks as his main weapon, so he's always hitting with touch attacks. That's pretty broad though and I don't know what to really do with it.

A vanara who uses a minotaur double crossbow. Bolt ace, but doesn't really have a lot of character yet.

On the other hand, my summoner finally comes off the bench this Saturday. I get to play a Lillend Azata who grapples with her tail! (Eidolon). And I'm burning a GM star so her first game can be just hanging out and talking with Valais in Traitor's Lodge.

And I'll get to play my mech pilot soon!


So I just thought I'd give you a list of my current characters and the one's ive got waiting. I've been playing PFS for roughly 2 years(?)

Lvl 12 Half Orc Sorcerer (Infernal) - Has a pet hedgehog called Mr Prickles as he was jealous he didn't have a familiar (my first character)
Lvl 4 Human Fighter - first attempt at a min max build, effectively retired as I found it boring.
Lvl 10 Elf Magus - Emerald Spire character, Dervish Dance build
Lvl 10(?) Oread Warpriest of Shelyn - My first attempt at multiclassing, 1 level dip of Bloodrager for rage, MS and being full BAB
Lvl 5 Ifrit Wizard - Blaster build with Sorcerer dip
Lvl 4 Halfling Gecko Knight (Hunter 1, Dragoon Fighter 2, Sohei 1) - CHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARGE

Characters I'm going to make

Human Self Perfection Psychic - first attempt at going into the occult classes, no one in my area has built a psychic so I've planned one.

Half Orc Skald - Currently playing through Skull & Shackles in campaign mode, so as a tribute this character will be a crew member who performs by regaling with tales of what happened.

Sylph Brown Fur Transmuter Arcanist - Idea is to pass off Monstrous Physiques and generally be a control / buff caster.

I generally tend to shy away from "normal" races (as you can probably tell) and that I prefer casting.

If you have any suggestions on what I should play let me know!


i hope to one day make a grippli fighter who uses whips and uses his tongue

lots of ranged tongue attack

Grand Lodge 2/5

Got my ratfolk boon so I'm building a ratfolk cavalier on a riding rat (Monster Codex and legal for ratfolk as an animal companion or mount.)

Getting a vanara this weekend, and really want to do a far strike monk / gunslinger. As much as I want to avoid the shenanigans of reloading using the prehensile tail, it's just so tempting to do it anyway... Maybe I'd feel less guilty going bolt ace.

A phantom thief. I have a vision of a female version of the classic Pink Panther thief in my head, but just can't get it to work the way I'd like on paper. Maybe a tengo ("Ooh, shiny thing! Don't mind if I help myself, thank you.") who leaves a feather other than his natural color as his calling card. Or an elf or dhampir who's bored and looking for the excitement of the heist. Either way, those Pathfinders do seem to get lots of opportunities for, well, shall we say, acquisitions.


Axe Thrower - Have always wanted to make a member of the Axe Gang from (I always forget the name) Kung Fu Hustle. However, it saddens me that this specific concept is SO incredibly feat intensive. I keep waiting for a player companion to come out that will make this easier to do.

Perhaps I can build a Thrower in Starfinder?

4/5 **** Venture-Lieutenant, Maryland—Hagerstown

So far benched...

Ratfolk Unchained rogue. I am holding out for a FAQ or update making a certain feat from a certain companion legal.

feat:
scurrying swarmer from dirty tactics toolbox

Grippli- Either want to do a ranger/gunslinger(bolt ace) combo. Or go Poison darter.

I have a core half-elf wizard that has one exp on him. But have not been using him. Want to take him to lore master eventually.

3/5 ****

Jay Heinrich wrote:

Axe Thrower - Have always wanted to make a member of the Axe Gang from (I always forget the name) Kung Fu Hustle. However, it saddens me that this specific concept is SO incredibly feat intensive. I keep waiting for a player companion to come out that will make this easier to do.

Villain Codex had three Barbarian Rage Powers that should help. One grants you quickdraw, the other grants you rapid shot with thrown weapons, and the last power weirdly makes the reliance on Dexterity less important.

Grand Lodge 1/5 5/5

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Pathfinder Starfinder Roleplaying Game Subscriber

I have a GM Baby Half-Orc Skald 1/Bloodrager 1 with Aplified Rage feat. Next I'll be putting 3 levels of Holy Tactician Paladin on him so when he hits level 5 he'll be granting his allies +6STR/+6CON.

5/5 *** Venture-Agent, Netherlands—Utrecht

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Due to GM credit and having played Gallows of Madness in campaign mode, I can get a character from 1 to level 3 and 5 respectively, currently debating several things.

- A debuff Shaman. I've been playing too many frontliners and I like being helpful. My old Shaman is now level 11 and nearly retired, so I could do with a new one. My main worry is that he has two or three different hexes and otherwise be nearly identical to the old one. This will probably be the level 5 character, as Shamans take a while to get going.
- I want to rebuild a character from one of my favourite books, and I can do it nearly perfectly as a Summoner. It's just that I'm not a big fan anymore of pet classes.
- I'd like to make a ranged Slayer, but the problem is that he'll pretty much have an identical build to my Arrowsong Minstrel. He'll perform a vastly different role, but in combat his attack routine will be pretty much the same.
- Some kind of Magus. I'd like to build one that isn't crit-fishing and doing the standard Magus stuff, but I can't yet find a niche for him.
- I wanted a support Skald, but my build gradually shifted to another damage dealer.


Lily Moore wrote:


Villain Codex had three Barbarian Rage Powers that should help. One grants you quickdraw, the other grants you rapid shot with thrown weapons, and the last power weirdly makes the reliance on Dexterity less important.

I'm not sure the Villain Codex is PFS legal?

Dark Archive 1/5

Jay Heinrich wrote:
Lily Moore wrote:


Villain Codex had three Barbarian Rage Powers that should help. One grants you quickdraw, the other grants you rapid shot with thrown weapons, and the last power weirdly makes the reliance on Dexterity less important.
I'm not sure the Villain Codex is PFS legal?

All the feats in the book are PFS legal, except Craft Shoddy Item and Two-Weapon Grace. Last item on the AR page under the Pathfinder Roleplaying Game section.

Dark Archive

cartmanbeck wrote:

My own ideas for future characters:
-A ratfolk Swarm Monger druid with a few levels of Rogue to get those sweet sneak dice. This one I'll probably use as a GM baby until at least 3rd level.

Care to flesh this idea out a bit? This is an idea I thought could have potential myself but can't quite work out the best way to build it.

Dark Archive 4/5 5/5 *

- John Dark - Champion of Iomadae knight errant from the river kingdoms - Thinking summoning cleric...

- Frost my dwarven wandering weaponsmith (still trying to convince myself he can run in PFS)

- Thunder and Fang style guide ranger headed for heavy armour and beatdowns with TWF at high level.

- Gnome alchemist grenadier for all the explosions!

- Ruin my warlock vigilante who throws magic acid balls at everything! (waiting on a crypt run that is being talked about)

And these are just the bench - GM credit plans need to go somewhere :)

Dark Archive 1/5

ShadowsOverScotland wrote:


- Thunder and Fang style guide ranger headed for heavy armour and beatdowns with TWF at high level.

I am doing this with a Fighter (Viking) and it is a lot of fun, currently level 9

The Exchange 4/5

ShadowsOverScotland wrote:

- Frost my dwarven wandering weaponsmith (still trying to convince myself he can run in PFS)

What are you planning to do with this one?

This PC is a dwarven fighter with the racial Foehammer archetype, and craft (weapons) as his day job. He's a blacksmith from a long line of Torag worshiping dwarven blacksmiths. He joined the Pathfinder Society as an excuse to field test his family's weapons, and meet business contacts in his travels to sell and distribute their weapons (Exchange faction).

Because of this, he absolutely refuses to use any non-dwarven weapon, and grumbles about "If i's nay dwarven, i's crap!" Yes, I embraced the stereotype. I dumped his charisma all the way down to 5, and try to fake a Scottish accent when playing him.

So he only uses weapons with the word "dwarven" in their name (dwarven longhammer, dwarven boulder helm, dwarven waraxe), along with warhammers. Because all warhammers are dwarven weapons. That's why they're Torag's favored weapon.

Grand Lodge 3/5

  • Sylph Void Psychokineticist
  • A Sneak Attack Slayer/Mesmerist build- was hoping for a Ratfolk boon to use for this build
  • Sandman [Bard arcehtype] into Arcane Trickster
  • an inquisitor of some sort.

Dark Archive 4/5 5/5 *

Dundar Hammerhelm wrote:
ShadowsOverScotland wrote:

- Frost my dwarven wandering weaponsmith (still trying to convince myself he can run in PFS)

What are you planning to do with this one?

Because of this, he absolutely refuses to use any non-dwarven weapon, and grumbles about "If i's nay dwarven, i's crap!" Yes, I embraced the stereotype. I dumped his charisma all the way down to 5, and try to fake a Scottish accent when playing him.

Thinking of using the forgemaster archetype (not a great build but one i can GM credit up) but i need to get a feel for how MAD it is. Was thinking the same low cha style. (I get the benefits of a native Scottish accent to do it though :) )

4/5

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Having spent much of yesterday reading the Adventurer's Guide, I'm mulling several Grey Maidens. Sanguine Angel is amazing, a straight Sisterhood Style fighter looks great, the vigilante archetype has amazing potential...

2/5

Minna Hiltula wrote:
I have a multiclassed white-haired witch: I grabbed three levels of strangler brawler for more damage and more grapple bonuses, and one level of unarmed fighter for feats and more weapon proficiencies. Went for the Wisdom patron to get shield of faith on her list for some additional AC. She's been pretty fun to play so far. One note: if I could remake her, I would get a higher Strength score than 10, because aquarium balls weigh 20 freaking pounds.

Cool, I'll have to take a look at those options! I expect my witch to try to minimize gear weight as much as possible, just to offset the aquarium ball. (I also expect her to upgrade the ball as quickly as she can afford to, as it will be a kind of trademark.)

This past weekend, my wife had the idea that we should try making characters who are siblings and always adventure together, so built to compliment each other. We ended up with a half-elf inquisitor (me) and half-orc skulking slayer (her). Both are Gorum worshipers, and in Liberty's Edge in order to go house on slavers due to some family history. I took the Tactics domain so I can improve her chances of going first and using sneak attack, and Improved Initiative so I can get into the action quickly, too. This team will really start to get fun when I get solo tactics at 3rd and she adds scout at 4th, and she will probably take some of the same teamwork feats as I do so she can use them, too. (Alternately, I might dip into cavalier.)

1/5

Serisan wrote:
Having spent much of yesterday reading the Adventurer's Guide, I'm mulling several Grey Maidens. Sanguine Angel is amazing, a straight Sisterhood Style fighter looks great, the vigilante archetype has amazing potential...

Same here. (Obviously, I suppose.)

I'm excited to see this stuff finally out in the wild! ^_^

Shadow Lodge 5/5

If I told you, I'd have to kill you.

Scarab Sages 5/5 5/5 *** Venture-Captain, Netherlands

Nomadical wrote:
Got my ratfolk boon so I'm building a ratfolk cavalier on a riding rat (Monster Codex and legal for ratfolk as an animal companion or mount.)

I have a ratfolk cavalier in a riding rat. Its amazing.

Scarab Sages 4/5

Tineke Bolleman wrote:
Nomadical wrote:
Got my ratfolk boon so I'm building a ratfolk cavalier on a riding rat (Monster Codex and legal for ratfolk as an animal companion or mount.)
I have a ratfolk cavalier in a riding rat. Its amazing.

I'll start with this one since I've got something similar.

Most of my unplayed characters center around Race boons.

Ratfolk Spellscar Drifter Cavalier/Weapon Master Fighter - with a riding rat. Climb speed and guns mean raining down death from above.

"The Phantom of Oppara" Dhampir Hangman Vigilante/Strangler Brawler - I wanted to make use of the Guise of Life Social Talent, so his Social Identity is a Human noble by day, and his Vigilante Identity stalks the night with a noose.
EDIT: From the sound of things, he may be a good character to start off in Season 9.

"Gabriel Peters" Vanara Beastbond Magus/Eldritch Guardian Fighter - He wields a war (sledge) hammer and has a Mauler familiar "Shock" the monkey. It's a newly acquired boon, so still figuring him out. If anyone knows a Wis-based Magus Archetype or similar class that also gets Shocking Grasp, let me know! Or a Magus Archetype other than Skirnir that gives up Spell Combat for something good, so I could use an earth breaker instead. Can't bring myself to ignore such a powerful class feature just for the flavor of the bigger weapon.

Dwarf Kinetic Knight Geokineticist - Not based off any boons, just a fun, tanky character and an interesting archetype.

Half-elf Unchained Rogue - Wielding an Elven Branched Spear. Not too original, but not something I've seen locally.

Tengu Spiritualist - Not completely formed yet. Some sort of natural attacking build with a ghostly tengu ancestor for a phantom.

Grand Lodge 4/5

I have an idea for my first paladin - a teifling with the hell-bound corruption boon.

I haven't gotten it all worked out, but I'm thinking Irori might be a good choice.

Dark Archive 5/5 5/5

Cupcake: gnome pain taster (needs salt)
The Dude and Walter: Summoner with an archon eidolon (the eidolon dabbled in pacifism once and cares about the rules)

Shadow Lodge 4/5

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Waiting for the sanctioning information for Adventurer's Guide. The Grey Maiden and Hellknight sections in particular look quite promising.

Grand Lodge 3/5

Selvaxri wrote:
  • Sylph Void Psychokineticist
  • A Sneak Attack Slayer/Mesmerist build- was hoping for a Ratfolk boon to use for this build
  • Sandman [Bard arcehtype] into Arcane Trickster
  • an inquisitor of some sort.

Contemplating a possible Skald build, either a Dwarf Skald with bagpipes [read: several flutes stuffed into a cow's stomach/air bladder]

or a Grippli War Painter/Guided Blade, because no one wants to trade for a grippli boon. :/

Grand Lodge 5/5

None, and this is really bothering me.

4/5

1 person marked this as a favorite.
Disk Elemental wrote:
Waiting for the sanctioning information for Adventurer's Guide. The Grey Maiden and Hellknight sections in particular look quite promising.

My impression from speaking with Jon at PaizoCon is that the AR is mostly ready and should be out Soon™. I am curious as to how Sanguine Angel's capstone will be handled for characters that head off to Seeker tiers. That's one of the few things where I'm super excited, but also fairly certain it gets a ban.

4/5

I have plenty of characters active already. About the only reason I create a new one is to accompany newer players through the evergreens.

Halfling Medium / Skald for maximum buffage for the benefit of the newer players in the area, plus, I don't have a skald yet. This build doesn't mature quickly enough for me and I still can't make myself embrace the skald's version of inspire courage.

Slumber witch - scoffers be silent! The intent is to serve as nanny for the newer players. And I made it to character 40something without a slumber witch. I think I can cut myself enough slack to make one.

Some sort of sneaky type that dips kineticist, if I can scrub off the kineticist stink and replace it with more of a 3.5 warlock perfume.

And a Siegebreaker Fighter, cuz a player really needs to break out of their self-induced typecasting once in awhile.

4/5 5/5 Venture-Lieutenant, Finland—Tampere

Harold Ervin wrote:
Some sort of sneaky type that dips kineticist, if I can scrub off the kineticist stink and replace it with more of a 3.5 warlock perfume.

The havocker witch from Magic Tactics Toolbox replaces hexes and patron (I guess? That latter is unclearly phrased - the end-of-ability description says it alters familiar instead of patron, but the familiar is never mentioned in the ability text) and instead gains a kineticist elemental focus and some infusions. It's strictly worse than a vanilla witch due to losing hexes and having to accept burn by dropping spells prepared, but it does have that blaster caster feel and the basic blasts give you something to do in every battle.

Shadow Lodge 4/5

Serisan wrote:
That's one of the few things where I'm super excited, but also fairly certain it gets a ban.

I'm forced to agree. I just hope the Vigilante archetype gets in, I've been wanting to make a Sword n'Board "Fighter" for a while. This just provides me with an excellent lore reason to do so.

Now if only the Lore Warden and Ioun Stone changes would be ignored.


Since mutation warriors just became legal, my back bench is a two-hand mutation warrior ysing Nodachi to eventually become a crit fisher. Using the discoveries for fortification and wings. With eventual upgrading mutagens.

4/5

2 people marked this as a favorite.
Disk Elemental wrote:
Serisan wrote:
That's one of the few things where I'm super excited, but also fairly certain it gets a ban.

I'm forced to agree. I just hope the Vigilante archetype gets in, I've been wanting to make a Sword n'Board "Fighter" for a while. This just provides me with an excellent lore reason to do so.

Now if only the Lore Warden and Ioun Stone changes would be ignored.

Ioun stone changes are 100% going in. Jon directly discussed those at PaizoCon as a rebalancing to normalize the effective gold value of the resonance powers. I suspect any archetype changes will go in, as well, though a number of people have said that the Lore Warden changes are so significant that existing characters will either need generous rebuilds or grandfathering.

4/5 ****

1 person marked this as a favorite.

I'm happy to see the Clear Spindle Change.

The potential resonance I was most worried about was the Incandescent Blue Sphere: Blind-Fight

Since it's possible to have a character with feats that use that as a prereq. (Fortunately that resonance didn't change)

Is there anything else like that that's potentially problematic rather than just being a power level adjustment?

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