Revolving Door Alternate |
Ok, there are a couple of us in a group that have a lot of skill at creating very effective characters and several that are fairly new to the game. Especially as far as building for long term effectiveness.
So we were thinking about building from character concepts that seem like horrible ideas and seeing if we could still make them work. So we are looking for those horrible ideas. I will start off with a few that we came up with so far.
1) Rogue that devotes half his feats to gaining a familiar and half to gaining an animal companion. Then picks the worst of each. Say the slug familiar and the giant toad companion. Unless we later think of worse ones.
2) Ogre wizard. Nuff said.
3) Full plate tower shield kobold.
4) Low constitution barbarian.
Any other ideas?
Δaedalus |
1: Ensure the Rogue is Chained, and maxes out Wisdom (taking the Phantom Thief archetype)
2: Don't forget to make the Ogre wizard a siege mage.
3: And the Kobold needs to be a Cloistered Cleric.
4: Breaker/Wild Rager archetypes, with all points spent in Dexterity, dumping strength.
Also throw in a Dwarven Overwhelming Soul Phytokineticist.
SmiloDan RPG Superstar 2012 Top 32 |
Fighter with Weapon Specialization (net).
I DMed a 3.0/3.5 half-orc wizard (conjurer). Even though the character took a penalty to Intelligence, the player didn't. He did dip into barbarian for hit points and weapon proficiencies, but he was very tactical. He also built a casino.... And an armored carriage.... And got un-swallowed by a fiendish or half-fiend dire shark by dismissing it. Very fun!
Bladelock |
A ragechemist (single classed).
A dex-based, unarmed monk.
Brute vigilante.
I have been eyeing ragechemist. It is horrible... and calling to me to try and play it.
However a dex/wis based unarmed monk can perform nicely at mid levels. lvl 8 with 30ish AC, great touch AC, great saves, +15,+15,+15,+10,+10 tohit, avg of 15 damage per hit. Not game breaking but pretty solid.