Lamashtu's Carving and Crits


Rules Questions

Liberty's Edge

For this divine fighting technique, how would crit damage be resolved? It says that you don't apply ability modifier damage on a hit and instead apply that as bleed damage. The only fair thing to do on a crit would seem to be to apply the crit multiplier to the bleed damage. Also, is this bleed damage only for 1 round or continuous until it is healed? Just looking for clarification. Thanks.

Quote:

Lamashtu's Carving: One of the grisliest divine fighting manuals is Fecundity of Corpses, a harrowing tome that depicts the fighting styles favored by the followers of Lamashtu, the Mother of Monsters. In addition to detailing many of the more gruesome rites favored by the Demon Queen, Fecundity of Corpses includes hundreds of techniques recorded in blood by cultists of Lamashtu from across the Inner Sea region. Though no standardized edition of this manual exists because of the cult’s discordant hierarchy, each tome manages to perfectly capture similar techniques for sowing fear and blood in Lamashtu’s name.

Initial Benefit: As a standard action, you can make a single attack with a falchion or a kukri in order to deal bleed damage to the target. When you make this attack, you do not apply your ability modifier (normally Strength, but potentially other modifiers) to the hit point damage dealt by your attack—instead, add an amount of bleed damage equal to this modifier. The bleeding can be stopped by a successful DC 15 Heal check or any amount of magical healing. Bleed damage from this benefit doesn’t stack with itself.

Advanced Prerequisites: Str 13, Dazing Assault, Divine Fighting Technique, Power Attack.

Advanced Benefit: Whenever you hit a bleeding creature with a melee attack using a falchion or a kukri, that creature must succeed at a Fortitude save (DC = 10 + your base attack bonus) or become staggered for 1 round. Multiple attacks do not cause this condition to stack, and a creature that successfully saves against this staggering effect is immune to this effect for 1 round.


Bleed is a condition that causes damage not damage itself and does not multiply on a critical hit. The creature takes the listed damage at the beginning of each of its turns until the bleeding is stopped in the manner prescribed.

PRD wrote:
Bleed: A creature that is taking bleed damage takes the listed amount of damage at the beginning of its turn. Bleeding can be stopped by a DC 15 Heal check or through the application of any spell that cures hit point damage (even if the bleed is ability damage). Some bleed effects cause ability damage or even ability drain. Bleed effects do not stack with each other unless they deal different kinds of damage. When two or more bleed effects deal the same kind of damage, take the worse effect. In this case, ability drain is worse than ability damage.


Not sure how to read the RAW on crits; as a GM, I might let you get "the rest of the multiplied damage" in regular HP. That is, with a x3 multiplier and a Str of 18, on a crit you do 4 bleed and 8 damage from Str.

Shadow Lodge

I think RAW you would just miss out on the extra damage on a crit - crit damage is based on the damage the attack does, which doesn't include your Str, and as ArmchairDM says bleed does not multiply on a crit.

In a home game I'd probably let it work as Fuzzy-Wuzzy suggested.


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Well, crits multiply your modifier. It's not the bleed being multiplied here.

If crits do not apply, what bleed damage does the falchion deal? x1 Strength or x1.5?

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