Mark Seifter Designer |
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I don't know of any such archetype that trades away all social talents for combat, and in theory, such an archetype shouldn't exist, since one of the major gameplay features of the vigilante is that it didn't sacrifice any combat ability for the social talents; it got all the combat ability it needed to be awesome in combats first, then we added the social talents on top of that so it could contribute in noncombat and not just combat. Trading the social talents for additional combat power would thus violate the point of the separation in the class's design. If vigilante or any given class isn't strong enough for a particular game group, just give it free power-ups until it suits, but there's no reason to take away the non-combat aspects to do that.
Lady-J |
Social Talents (Ex) A consumed vigilante can never gain any social talents or select the Extra Social Talent
feat. If the consumed vigilante would gain a social talent, they instead gain the Skill Focus feat or a feat which
has Skill Focus as a prerequisite.
This ability alters social talents.
and all the other abilities replace the talents so how do they get the replacement feats of skill focus
Lady-J |
That's just futureproofing in the chance that they do gain one from another source, such as a Feat, FCB (Halfling's does this I believe), or another Archetype that stacks.
dang, most of the stuff the archetype does i would have already and the renown stuff doesn't interest me in the slightest, are there any other archetypes that could be useful for a vigilante who literally never uses their social identity?
Derklord |
You can just play a regular Vigilante, you know? I know the secret identity thing is advertised as a central class feature, but that's only because fanboys are all like "GIVE ME A CLASS TO BE BATMAN!!!!1111" and not actually true. Yes, the entire dual identity thing won't work in most campaigns. But it doesn't need to!
Unless your archetypes requires you to be in your vigilante identity (like Agathiel), "literally never us[ing] their social identity" is probably a mistake because of Social Grace. Nothing stops you from never using the vigilante identity, though!
In addition to Social Grace, Intrigue Feats into Street Smarts (+2 to Sense Motive and Kn (Local)), Mockingbird, and Many Guises, and Any Guise are all nice to have things. Depending on your campaign, possibly also Guise of Unlife.
PossibleCabbage |
1 person marked this as a favorite. |
It really feels like since you're getting 6+INT skills level, a huge collection of very useful class skills, and social talents for free that you don't really need to sacrifice anything in order to be useful when nothing needs fighting. You don't have to be Bruce Wayne or anything, you can just be Tauriq the Blacksmith with a few tricks up his sleeve.
It feels like "Trading the social stuff for more combat stuff" is the kind of min-maxing I genuinely dislike. It seems like a better solution is just "more different kinds of vigilante talents" or archetypes like the Faceless Enforcer.
Lady-J |
It really feels like since you're getting 6+INT skills level, a huge collection of very useful class skills, and social talents for free that you don't really need to sacrifice anything in order to be useful when nothing needs fighting. You don't have to be Bruce Wayne or anything, you can just be Tauriq the Blacksmith with a few tricks up his sleeve.
It feels like "Trading the social stuff for more combat stuff" is the kind of min-maxing I genuinely dislike. It seems like a better solution is just "more different kinds of vigilante talents" or archetypes like the Faceless Enforcer.
while i would prefer combat stuff it doesn't have to be combat stuff the social aspect between pcs and npcs is just my least favorite part of the game and i would rather trade away class abilities that make me better doing that