Feats to gain access to Mage Hand for a non-caster?


Rules Questions


I'm looking to get Mage Hand for a character of mine, but I'd rather not dip into a casting class. Are there any options to get it as a spell-like ability?


There is a magic necklace that grants it, and I think there are a couple of feats that grant it a few times a day.


Cheapy wrote:
I'm looking to get Mage Hand for a character of mine, but I'd rather not dip into a casting class. Are there any options to get it as a spell-like ability?

Ring of three wishes?


If you're willing to take 2 levels of Rogue you can gain it as a spell like ability through the Rogue Talent called Minor Magic.

You'd get mage hand, sneak attack and evasion and a boat load of skill points..


There's the trait Magical Talent, that gives you the SLA to cast a specific cantrip once a day.

The feat Arcane Talent does the same thing except that you can do it 3 times a day. It requires Cha 10 and elf, half-elf, or gnome, however.


I'm thinking about dipping one level into sorcerer instead. That would also give me a few other useful cantrips.


One level dip into Synthesist Summoner gives you extra HP, mage hand, a summon monster SLA, boosted physical stats, and access to a small pool of special abilities (works really well if you just want to skill monkey out, taking skill evolutions).

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Cheapy wrote:
I'm thinking about dipping one level into sorcerer instead. That would also give me a few other useful cantrips.

It also gives you arcane spell failure chance (since I presume your non-caster wears armor). You might go with a level of Bard instead, letting you bypass that issue as long as you're in light armor, while still getting you some other cantrips and a bunch of skill ranks/class skills.


Cheapy wrote:
I'm looking to get Mage Hand for a character of mine, but I'd rather not dip into a casting class. Are there any options to get it as a spell-like ability?

If you have a high UMD, you could always go with a wand of Mage Hand. Cheaper than Hand of the Mage and allows you to still wear an amulet of natural armor (or whatever).


What is your character to begin with? A fighter? A cleric? Rogue? That will help in determining what the best way for you to get mage hand is.


Kolokotroni wrote:
What is your character to begin with? A fighter? A cleric? Rogue? That will help in determining what the best way for you to get mage hand is.

A shadow Assassin from SGG. I'm not too keen on doing Spell Style.

ASF is solved by a mithral twilight chainshirt.

I'd rather not have to rely on items for this.

Thanks for the suggestions!


There's the Two-World Magic trait but I think you have to have a spellcasting class to receive the benefit.

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Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

The most elegant way is the Minor Magic rogue talent if you've got a slot coming up for it.

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