Psychic Bloodline Sorcerer or Mesmerist.


Advice


Hi guys,
I can't decide a class for a campaign where magical items are scarce, and entire kingdoms hunt down spellcasters (they use magic to capture, but they use spellcasters that arent aligned with them and follow their every command as a sort of living magical battery).
I want to make a spellcaster, of psychic stuff since it means I won't be as easily captured.
Cunning Caster is an option, but one that can fail due to all the -4s so I'm a bit iffy

I like the fact that Mesmerists have a lot more skills and points, which come in handy with all the skill rolls we will probably have to make. and they can do some martial combat (with starknives and Cha to Hit/dmg)

Whereas sorcerers end up having 9th lvl spells and stuff. but at the cost of lower (and less) skills, and some other shenanigans possible with bloodline mutations and stuff (so more blasting and stuff)

I'm looking for versatility, mostly, although I don't mind substituting stuff for spells if I can.
Would like opinions, thanks in advance!


Personally I would go mesmerist for the variety and the cool flavor

Grand Lodge

Mesmerists are fun to play and unique. They offer a lot of different abilities that keep combat intresting and rewarding.


You know about this FAQ, right?

FAQ wrote:
Although this isn’t directly stated in the Core Rulebook, many elements of the game system work assuming that all spells have their own manifestations, regardless of whether or not they also produce an obvious visual effect, like fireball. You can see some examples to give you ideas of how to describe a spell’s manifestation in various pieces of art from Pathfinder products, but ultimately, the choice is up to your group, or perhaps even to the aesthetics of an individual spellcaster, to decide the exact details. Whatever the case, these manifestations are obviously magic of some kind, even to the uninitiated; this prevents spellcasters that use spell-like abilities, psychic magic, and the like from running completely amok against non-spellcasters in a non-combat situation. Special abilities exist (and more are likely to appear in Ultimate Intrigue) that specifically facilitate a spellcaster using chicanery to misdirect people from those manifestations and allow them to go unnoticed, but they will always provide an onlooker some sort of chance to detect the ruse.

So even psychic spellcasting is essentially visible to onlookers unless you go for those Ultimate Intrigue feats/abilities big-time.


Go with a Vizier mesmerist, and pin your spellcasting on innocent bystanders.


Fuzzy-Wuzzy wrote:

You know about this FAQ, right?

FAQ wrote:
Although this isn’t directly stated in the Core Rulebook, many elements of the game system work assuming that all spells have their own manifestations, regardless of whether or not they also produce an obvious visual effect, like fireball. You can see some examples to give you ideas of how to describe a spell’s manifestation in various pieces of art from Pathfinder products, but ultimately, the choice is up to your group, or perhaps even to the aesthetics of an individual spellcaster, to decide the exact details. Whatever the case, these manifestations are obviously magic of some kind, even to the uninitiated; this prevents spellcasters that use spell-like abilities, psychic magic, and the like from running completely amok against non-spellcasters in a non-combat situation. Special abilities exist (and more are likely to appear in Ultimate Intrigue) that specifically facilitate a spellcaster using chicanery to misdirect people from those manifestations and allow them to go unnoticed, but they will always provide an onlooker some sort of chance to detect the ruse.
So even psychic spellcasting is essentially visible to onlookers unless you go for those Ultimate Intrigue feats/abilities big-time.

No, but We've ruled it so that if the spell would not give out a specific display (like fireball) or any confirmation it comes from someone, then no one knows, I.E. psychic spellcasting would only affect the perception of the casting, not the effect itself.

It would be strange otherwise, how'd you use a clutch charm person if the person being charmed knew you were casting a spell on him (assuming you hid your components).


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Yeah, I'm playing a psychic "private investigator" in a group that has chosen to ignore that FAQ.

I'm only 3rd-level and it is already appalling how much power my character has over the NPCs of the world. I've done everything from removing troublesome public figures from the political spotlight by incriminating them (murderous command), to assassinating people in broad daylight with "strokes" (mind thrust), to getting much better deals at market or getting past some guards (charm person), to stealing all sorts of important secrets (detect thoughts).

None of that would be possible with that FAQ in play, at least not without significant resource investment and a fair bit of luck.

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