taks |
All classes are viable in the APs. In general, they assume a relatively standard fighter/rogue/wizard/cleric party composition. That being said, while I haven't read more than the first book, I'm sure there will be such resources. It would be foolish to not have them and rule out an entire class.
Einherjar101 |
There is a lot of loot being given out in the first book and it mentions that this is because there is little chance to go to a merchant in this book.
It is suggested that you customize the loot to best suit your party and take the written items as a guideline of value rather than set in stone
domicilius |
I'm currently playing a wizard and I'm drowning in scrolls. Admittedly, these are (almost) all my own making. A lot of the encounters in the beginning are easily spaced out over days, giving our party at least a lot of downtime. My GM ruled that we could use the scant coins we got combined with some of the supplies we found that I could make scrolls the usual way with Scribe Scroll.
As far as finding places to learn more spells, there was a wizard encounter early on that I could trade and learn spells from. She was an ornery old lady whom we used Diplomacy on. I learned some spells from her while we were in Book 1.
Overall, I'm really pleased with my wizard. I took Craft Wondrous Item at 3, and without it, we'd be pretty SoL for magic gear. Full casters do fine in this campaign and I've never felt outmatched. This might change later (we just started book 2), but I don't think so.