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Skulls and Shackles: The Sea of Evil


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Sovereign Court

So, after an abounding interest in my desire to run an evil game I have decided to make a Skull and Shackles campaign with evil/neutral characters. After all who doesn't want to pillage, plunder, sacrifice your victims and raise them as an undead crew?

Character Creation:

Race:Any- the more monsterous and evil, the better(although try to keep it Paizo)

Class:Any- so long as you make sure to flavor it pirate... And Unchain it.

Stats:either 2d6+6 or 25 point buy.-you may reroll once.

Other rules: background skills, VMC, skill unlocks(Occult and Unchained), and more subject to change/suggestion.

3pp allowed:Oracle curses, In the company of dragons, and more subject to suggestion/approval.

Alignment:Any Non-Good. I'm not letting neutrals feel left out, but make sure you understand that your party is a bunch of murderers and thieves.

Traits:Two-day one campaign and one other, with a drawback available for a third.


2d6 + 6 ⇒ (4, 3) + 6 = 13
2d6 + 6 ⇒ (4, 2) + 6 = 12
2d6 + 6 ⇒ (6, 6) + 6 = 18
2d6 + 6 ⇒ (5, 5) + 6 = 16
2d6 + 6 ⇒ (2, 4) + 6 = 12
2d6 + 6 ⇒ (1, 3) + 6 = 10

Not bad at all.


Dotting for a necromancer.
Time to give new meaning to the phrases skeleton crew and ghost ship.
2d6 + 6 ⇒ (2, 6) + 6 = 14
2d6 + 6 ⇒ (6, 2) + 6 = 14
2d6 + 6 ⇒ (4, 1) + 6 = 11
2d6 + 6 ⇒ (6, 6) + 6 = 18
2d6 + 6 ⇒ (3, 5) + 6 = 14
2d6 + 6 ⇒ (6, 4) + 6 = 16
2d6 + 6 ⇒ (5, 4) + 6 = 15

Well, well. I could pull off a caster with that. Heck, I could pull off anything with that.


Oh, man, I have always wanted to play in this AP! I tried twice on another site but the games never got off the ground!

Heh. I assume you can't choose point buy if you don't like your rolls. =)

Sovereign Court

ignuspyre wrote:

Oh, man, I have always wanted to play in this AP! I tried twice on another site but the games never got off the ground!

Heh. I assume you can't choose point buy if you don't like your rolls. =)

If you use the Reroll than no, sorry no point buy.


But if you don't take the reroll you can opt over? Hmm. Doesn't hurt to try right?

Rolls:
2d6 + 6 ⇒ (4, 1) + 6 = 11
2d6 + 6 ⇒ (5, 3) + 6 = 14
2d6 + 6 ⇒ (6, 4) + 6 = 16
2d6 + 6 ⇒ (6, 5) + 6 = 17
2d6 + 6 ⇒ (3, 2) + 6 = 11
2d6 + 6 ⇒ (6, 6) + 6 = 18

2d6 + 6 ⇒ (3, 4) + 6 = 13
2d6 + 6 ⇒ (3, 2) + 6 = 11
2d6 + 6 ⇒ (3, 1) + 6 = 10
2d6 + 6 ⇒ (1, 3) + 6 = 10
2d6 + 6 ⇒ (1, 3) + 6 = 10
2d6 + 6 ⇒ (2, 3) + 6 = 11

Sovereign Court

Oh, you must have understood me wrong, you can reroll the entire array once, not one stat, gosh... Should have explained that <_<


2d6 + 6 ⇒ (2, 5) + 6 = 13
2d6 + 6 ⇒ (3, 2) + 6 = 11
2d6 + 6 ⇒ (3, 4) + 6 = 13
2d6 + 6 ⇒ (6, 3) + 6 = 15
2d6 + 6 ⇒ (6, 4) + 6 = 16
2d6 + 6 ⇒ (2, 3) + 6 = 11

Edit: This calls for a reroll

2d6 + 6 ⇒ (5, 3) + 6 = 14
2d6 + 6 ⇒ (3, 3) + 6 = 12
2d6 + 6 ⇒ (1, 4) + 6 = 11
2d6 + 6 ⇒ (3, 4) + 6 = 13
2d6 + 6 ⇒ (4, 4) + 6 = 14
2d6 + 6 ⇒ (1, 3) + 6 = 10

Ouch. That's... Pretty horrible, actually. Any chance I could get a third?


DM waz up? wrote:
Oh, you must have understood me wrong, you can reroll the entire array once, not one stat, gosh... Should have explained that <_<

Ohhhhhh! LOL! Yeah that's much different! Can you take either set of rolls then?

(I'll just go change my original roll post to put in the 2nd set -and WOW is that second set so average! lol)


Dice Rolls:

2d6 + 6 ⇒ (4, 2) + 6 = 12
2d6 + 6 ⇒ (2, 2) + 6 = 10
2d6 + 6 ⇒ (6, 3) + 6 = 15
2d6 + 6 ⇒ (1, 3) + 6 = 10
2d6 + 6 ⇒ (3, 4) + 6 = 13
2d6 + 6 ⇒ (3, 4) + 6 = 13

2d6 + 6 ⇒ (6, 2) + 6 = 14
2d6 + 6 ⇒ (2, 6) + 6 = 14
2d6 + 6 ⇒ (6, 4) + 6 = 16
2d6 + 6 ⇒ (3, 3) + 6 = 12
2d6 + 6 ⇒ (6, 2) + 6 = 14
2d6 + 6 ⇒ (1, 5) + 6 = 12

Set 2 it is. 16, 14, 14, 14, 12, 12.


Have wanted to play a necromancer Oracle for a loooong time, but someone's already dotted for a necromancer. Hmmm...I'll think about it.

Anyway, my rolls:

2d6 + 6 ⇒ (1, 5) + 6 = 12
2d6 + 6 ⇒ (2, 2) + 6 = 10
2d6 + 6 ⇒ (4, 5) + 6 = 15
2d6 + 6 ⇒ (4, 4) + 6 = 14
2d6 + 6 ⇒ (5, 1) + 6 = 12
2d6 + 6 ⇒ (5, 6) + 6 = 17

Hmmm...pretty good, but I'd like an 18 in the casting stat. I think instead of the reroll, I'll just point buy, if that's ok. I assumed that was what

DM waz up? wrote:
If you use the Reroll than no, sorry no point buy.

meant.


Well I'm excited to see this game get off the ground. I'm going to try and build a Nagaji barbarian (seareaver archtype). Here's to hoping that my offereing to the dice gods was enough.

2d6 + 6 ⇒ (2, 3) + 6 = 11
2d6 + 6 ⇒ (5, 3) + 6 = 14
2d6 + 6 ⇒ (1, 3) + 6 = 10
2d6 + 6 ⇒ (1, 5) + 6 = 12
2d6 + 6 ⇒ (3, 6) + 6 = 15
2d6 + 6 ⇒ (2, 2) + 6 = 10

Clearly the gods were not pleased with my offering. now once more into the fray.

2d6 + 6 ⇒ (3, 1) + 6 = 10
2d6 + 6 ⇒ (2, 4) + 6 = 12
2d6 + 6 ⇒ (3, 6) + 6 = 15
2d6 + 6 ⇒ (2, 1) + 6 = 9
2d6 + 6 ⇒ (5, 4) + 6 = 15
2d6 + 6 ⇒ (4, 5) + 6 = 15

Ah well, such is to be my fate, I will work this afternoon on a good story for my pirate.

Sovereign Court

Yes you can use the first if the second is worse. It's a give and take situation.

@Lerox: And because I feel merciful instead of giving you a third roll I'll let you take the 25 point buy.


Oh, an entire stat reroll? Okay. Oops. Well, an 11 strength is still pretty good.

ObsessiveWiz- I mean, we could both try to pull of a necromancer. It wouldn't even be hard. If I went arcane and you went divine, we would still fill two very different roles, and double the amount of skeletons in our crew, and have an extra ghost ship. An extra necromancer doesn't make the other irrelevant by any means.


Starting wealth?

Shadow Lodge

Oh necromancy eh? If we have a small army bard could perhaps be quite handy to have then
Maybe dhampir so I could still be healed by the divine caster


2d6 + 6 ⇒ (1, 1) + 6 = 8
2d6 + 6 ⇒ (1, 4) + 6 = 11
2d6 + 6 ⇒ (5, 3) + 6 = 14
2d6 + 6 ⇒ (6, 6) + 6 = 18
2d6 + 6 ⇒ (4, 3) + 6 = 13
2d6 + 6 ⇒ (1, 5) + 6 = 12
or
2d6 + 6 ⇒ (6, 6) + 6 = 18
2d6 + 6 ⇒ (1, 3) + 6 = 10
2d6 + 6 ⇒ (1, 3) + 6 = 10
2d6 + 6 ⇒ (2, 1) + 6 = 9
2d6 + 6 ⇒ (6, 6) + 6 = 18
2d6 + 6 ⇒ (4, 6) + 6 = 16

I'll take 2 18s. Now I just have to figure out what I really want to be.


Dotting. I'll have something up tonight. I'll just take the point buy, I guess.
Never lucky


2d6 + 6: 2d6 + 6 ⇒ (2, 4) + 6 = 12
2d6 + 6: 2d6 + 6 ⇒ (2, 6) + 6 = 14
2d6 + 6: 2d6 + 6 ⇒ (6, 2) + 6 = 14
2d6 + 6: 2d6 + 6 ⇒ (5, 3) + 6 = 14
2d6 + 6: 2d6 + 6 ⇒ (5, 1) + 6 = 12
2d6 + 6: 2d6 + 6 ⇒ (4, 4) + 6 = 14
Wow! That's a 24 pt! Not bad considering.


Oh man, I'd already expressed some interest, and I love rolling dice, too.

2d6 + 6 ⇒ (4, 5) + 6 = 15
2d6 + 6 ⇒ (2, 1) + 6 = 9
2d6 + 6 ⇒ (5, 2) + 6 = 13
2d6 + 6 ⇒ (5, 3) + 6 = 14
2d6 + 6 ⇒ (1, 2) + 6 = 9
2d6 + 6 ⇒ (6, 3) + 6 = 15

Hmm... Dare I try again? Why not.

2d6 + 6 ⇒ (3, 5) + 6 = 14
2d6 + 6 ⇒ (3, 5) + 6 = 14
2d6 + 6 ⇒ (6, 6) + 6 = 18
2d6 + 6 ⇒ (3, 1) + 6 = 10
2d6 + 6 ⇒ (6, 3) + 6 = 15
2d6 + 6 ⇒ (5, 2) + 6 = 13

Much better! I'm thinking a swashbuckler, perhaps, to fit the themes of the campaign. Maybe a dhampir if we've got some potential necromancers in the mix, including a divine one.


Δaedalus - If you want to go arcane necromancey that would work great! I've really been itching to play an Oracle, and evil campaigns are so rare that I thought I'd hit two skeletal birds with one stone ;D


Paint me interested, good sir. Or evil sir... Evil Overlord? I'll call ye Boss and call it a day.

Stats: 2d6 + 6 ⇒ (4, 4) + 6 = 14
Stats: 2d6 + 6 ⇒ (4, 3) + 6 = 13
Stats: 2d6 + 6 ⇒ (4, 5) + 6 = 15
Stats: 2d6 + 6 ⇒ (1, 5) + 6 = 12
Stats: 2d6 + 6 ⇒ (3, 5) + 6 = 14
Stats: 2d6 + 6 ⇒ (4, 5) + 6 = 15
or
Stats: 2d6 + 6 ⇒ (5, 2) + 6 = 13
Stats: 2d6 + 6 ⇒ (4, 3) + 6 = 13
Stats: 2d6 + 6 ⇒ (5, 4) + 6 = 15
Stats: 2d6 + 6 ⇒ (5, 1) + 6 = 12
Stats: 2d6 + 6 ⇒ (6, 6) + 6 = 18
Stats: 2d6 + 6 ⇒ (6, 5) + 6 = 17

Well, not gonna lie, the second one is an improvement. In any case, I'll see what I come up with!

Editing to account for the complete stat reroll!


Dotting - would an antipaladin of Besmara be acceptable? I know it's CE, but assuming he'd be willing to work with the party and wouldn't be an evil backstabber.


Sounds interesting...

rolls:

2d6 + 6 ⇒ (1, 1) + 6 = 8
2d6 + 6 ⇒ (1, 4) + 6 = 11
2d6 + 6 ⇒ (3, 2) + 6 = 11
2d6 + 6 ⇒ (2, 2) + 6 = 10
2d6 + 6 ⇒ (1, 1) + 6 = 8
2d6 + 6 ⇒ (1, 4) + 6 = 11

2d6 + 6 ⇒ (1, 4) + 6 = 11
2d6 + 6 ⇒ (1, 4) + 6 = 11
2d6 + 6 ⇒ (5, 1) + 6 = 12
2d6 + 6 ⇒ (3, 1) + 6 = 10
2d6 + 6 ⇒ (4, 3) + 6 = 13
2d6 + 6 ⇒ (3, 2) + 6 = 11


25 pt buy it looks like...


ObsessiveWiz wrote:
Δaedalus - If you want to go arcane necromancey that would work great! I've really been itching to play an Oracle, and evil campaigns are so rare that I thought I'd hit two skeletal birds with one stone ;D

I was actually still deciding which type of magic I wanted to go for, so you made it a bit easier to decide.

Arknight- wow. Not often you see a negative point buy.

Shadow Lodge

I'm trying to decide between something druidic and bard
2d6 + 6 ⇒ (6, 6) + 6 = 18
2d6 + 6 ⇒ (5, 2) + 6 = 13
2d6 + 6 ⇒ (2, 6) + 6 = 14
2d6 + 6 ⇒ (6, 4) + 6 = 16
2d6 + 6 ⇒ (2, 5) + 6 = 13
2d6 + 6 ⇒ (2, 6) + 6 = 14

Ooh those are very nice stats

Blight druid or shamen would have control winds and nice blast spells for enemy boats

Bard would have easier healing access and buffs to our apparent undead army

Either way I will have an 18 in my primary stat, and no stat below 13....

Hmm
If I took the herbalism nature bond I could use that to supply healing....
And shamen has heal spells....

Ok not bard

Blight druid herbalism bond or Shamen....

Sovereign Court

Why does everyone hate CE? One of my favorite goddesses Is CE! In fact I want at least one crazy psychotic murderer in this party!

My only stipulation is this: Don't kill the party. You want to have fun, and so do they, it only makes sense that in order to keep having fun you don't kill the ones helping you have that fun.


Another question: When we get there, will Leadership be on the table? This seems like a good AP for it.


DM waz up? wrote:

Yes you can use the first if the second is worse. It's a give and take situation.

@Lerox: And because I feel merciful instead of giving you a third roll I'll let you take the 25 point buy.

Thanks a whole bunch!

I have the basic outline of a character; they were wronged by a lady of the house of Thrune, and wants to see her, and her whole damned clan burn to the ground. This is their grand ambition. For now though, they're washed up in the shackles, and ahead of them is a long line of uphill battles.

Step 1) Acquire power. A pirate fleet could fit the bill.


I'm thinking LE. But NE might also work....
And likely Drow. Drow are cool. A Drow necromancer sent to the surface to spy on the surface dwellers, then captured and forced into piracy, is extra cool. Especially if the end goal is to establish a firm foothold for further Drow movements? Yes. Control of the seas is a great place to start.

Just to check, are Drow Nobles alright? I feel like that's pushing it, even with your "any race, and the more monstrous the better" policy.


Will you allow psionics? Or spheres of power?


Dotting. Disclosure, I ran this AP myself for evil characters, but I can set aside meta-knowledge. Not sure if that would DQ me entirely or not in your eyes. If I'm not automatically out for that reason, probably an LE hobgoblin type. Brawler or straight fighter, unless there are few magical submissions at the time.

Also, just a warning based on my previous experience, expect a LOT of encounters to turn out...differently than normal...sometimes hilariously different, to boot.


Set #1:
2d6 + 6 ⇒ (1, 4) + 6 = 11
2d6 + 6 ⇒ (5, 5) + 6 = 16
2d6 + 6 ⇒ (5, 3) + 6 = 14
2d6 + 6 ⇒ (1, 4) + 6 = 11
2d6 + 6 ⇒ (4, 2) + 6 = 12
2d6 + 6 ⇒ (3, 2) + 6 = 11
equivalent: 20 point buy, rerolling

Set #2:
2d6 + 6 ⇒ (6, 3) + 6 = 15
2d6 + 6 ⇒ (1, 1) + 6 = 8
2d6 + 6 ⇒ (3, 3) + 6 = 12
2d6 + 6 ⇒ (6, 2) + 6 = 14
2d6 + 6 ⇒ (4, 6) + 6 = 16
2d6 + 6 ⇒ (6, 3) + 6 = 15
equivalent: 29 point buy. looking good, even grants an obvious flaw (something I like in my characters)

Already seems like several big casters are being considered, so possibly considering a monkey goblin rogue or alchemist - would likely be the lookout.

Other thought, seeing all the discussions of necromancers, dhampirs, and a 'ghost ship'..... @DM Waz Up? would you consider allowing us to play undead?


Here is my nagaji barbarbarin with a small history and personality quip.

mechanics:

Antha
Unchained barbarian (sea reaver)
NE M humanoid (reptilian)
Init -1
DEFENSE
AC: touch flat-footed (armor, dex -1, +1 natural)
HP: 14 (1d12+2)
Saves: Fort +2 ref +1 Will -1
Defensive abilities: resistant, +2 against mind affecting and poison; armored scales
OFFENSE
Speed: 30 ft
Melee: +4 great sword,
Ranged: dagger +1
Special attacks: rage 6 rounds/day
STATISTICS
STR: 17 DEX: 12 CON: 15 INT: 13 WIS: 9 CHA: 12
BAB +1 CMB +4 CMD 15
FEATS: power attack
SKILLS: swim, intimidate, perception, knowledge (nature), climb,
Background skills: handle animal, profession (sailor)
Languages: common, draconic, sylvan
SQ: marine terror, low light vision, serpents sense,
Traits besmara’s blessing, Back for more,
Gear: great sword, studded leather armor,

personal:

Antha was born in Tian Xia but hated the confinement of the single kingdom the he was restrained to. He has a wanderlust that is uncommon among his people, always wanting to see what new wonder could be discovered in some distant part of the world. He eventually stowed away on a ship. When he was discovered killed the first two men who found him in an attempt to stay hidden but eventually he was discovered and kept on as a marine for the ship. He arrived at port peril for a routine supply shipment.

Antha is a very honorable man but he won’t allow anything to come between him and the next adventure. He has a mean streak he understands the rule of command but also has been known to disregard orders if he feels they are in his better interest. Every since he first boarded the ship he has loved the smell of the sea and the feel of the ocean as it flows over his scales. Every day he goes for a swim simply for the pleasure of it. He finds the softness of most flesh to be disappointing but is willing to put the displeasure aside to work with others and follow the next great adventure.


Gotta try this. So many choices!

2d6 + 6 ⇒ (3, 5) + 6 = 14
2d6 + 6 ⇒ (5, 4) + 6 = 15
2d6 + 6 ⇒ (6, 3) + 6 = 15
2d6 + 6 ⇒ (3, 2) + 6 = 11
2d6 + 6 ⇒ (2, 4) + 6 = 12
2d6 + 6 ⇒ (2, 4) + 6 = 12

Going for the reroll!

2d6 + 6 ⇒ (1, 4) + 6 = 11
2d6 + 6 ⇒ (1, 4) + 6 = 11
2d6 + 6 ⇒ (4, 6) + 6 = 16
2d6 + 6 ⇒ (2, 4) + 6 = 12
2d6 + 6 ⇒ (6, 4) + 6 = 16
2d6 + 6 ⇒ (5, 6) + 6 = 17


Dot for interest. Also... rolling.

Dice:
Set 1: 2d6 + 6 ⇒ (4, 5) + 6 = 15
Set 1: 2d6 + 6 ⇒ (1, 1) + 6 = 8
Set 1: 2d6 + 6 ⇒ (6, 6) + 6 = 18
Set 1: 2d6 + 6 ⇒ (3, 2) + 6 = 11
Set 1: 2d6 + 6 ⇒ (5, 6) + 6 = 17
Set 1: 2d6 + 6 ⇒ (5, 2) + 6 = 13

That's pretty great.

Going to go with a Warpriest of Pharasma. True Neutral. Will figure out a race, but I kind of figure he's just there to help people on their way to life or death. Friends get life. Others get death.


Ok, here's ObsessiveWiz's submission! I don't have time to do a good job on the background (and obviously I'm going to rename the alias later), and I want to do it justice. But just so you can see what I've got so far, here it is. Will probably be able to get the rest of the character done by tomorrow.

Oh, and what I'm thinking so far for background is a islander/voodoo pirate, so fun times.

By the way, I do know how to spell necromancy, and it will bug me forever that I didn't notice the typo in my previous post until it was too late to edit...just had to get that out...


Oh! I can finally play one of my two evil kineticists, dice permitting! I just can't decide if I want to do the Atherkineticist Kinetic Knight, or the Blood Dark Elementalist...

Welp, dice gods permitting, here we go!
Set 1: 2d6 + 6 ⇒ (4, 1) + 6 = 11
Set 1: 2d6 + 6 ⇒ (1, 3) + 6 = 10
Set 1: 2d6 + 6 ⇒ (3, 5) + 6 = 14
Set 1: 2d6 + 6 ⇒ (2, 2) + 6 = 10
Set 1: 2d6 + 6 ⇒ (4, 5) + 6 = 15
Set 1: 2d6 + 6 ⇒ (3, 6) + 6 = 15

They don't like me apparently... Set 2!

Set 2: 2d6 + 6 ⇒ (6, 3) + 6 = 15
Set 2: 2d6 + 6 ⇒ (4, 3) + 6 = 13
Set 2: 2d6 + 6 ⇒ (3, 1) + 6 = 10
Set 2: 2d6 + 6 ⇒ (4, 4) + 6 = 14
Set 2: 2d6 + 6 ⇒ (1, 1) + 6 = 8
Set 2: 2d6 + 6 ⇒ (5, 4) + 6 = 15

I... I don't know which one I'd prefer to take.. Can I have a moment to think on it?

They total out to the same... Roughly. Hmm... Above average in 3 stats and average in 3 stats, or above average in 3 maybe 4 stats, average in 1, and below to average in 1?...


Dotting for interest.

2d6 + 6 ⇒ (5, 5) + 6 = 16
2d6 + 6 ⇒ (1, 1) + 6 = 8
2d6 + 6 ⇒ (6, 3) + 6 = 15
2d6 + 6 ⇒ (3, 2) + 6 = 11
2d6 + 6 ⇒ (3, 1) + 6 = 10
2d6 + 6 ⇒ (4, 3) + 6 = 13

Rerolling.

2d6 + 6 ⇒ (1, 3) + 6 = 10
2d6 + 6 ⇒ (3, 2) + 6 = 11
2d6 + 6 ⇒ (4, 3) + 6 = 13
2d6 + 6 ⇒ (6, 2) + 6 = 14
2d6 + 6 ⇒ (5, 4) + 6 = 15
2d6 + 6 ⇒ (6, 2) + 6 = 14

Yikes. I'll have to think this over.


Dot for interest and rolling.
2d6 + 6 ⇒ (3, 5) + 6 = 14
2d6 + 6 ⇒ (1, 6) + 6 = 13
2d6 + 6 ⇒ (4, 6) + 6 = 16
2d6 + 6 ⇒ (6, 6) + 6 = 18
2d6 + 6 ⇒ (1, 3) + 6 = 10
2d6 + 6 ⇒ (5, 1) + 6 = 12
thats like a 37 point buy. Im keeping it. Im thinking of a kitsune ninja. out of curiosity, would you allow rouge archetypes on a ninja , specifically the scout archetype as ninja has the abilites it replaces?


2d6 + 6 ⇒ (6, 2) + 6 = 14
2d6 + 6 ⇒ (6, 5) + 6 = 17
2d6 + 6 ⇒ (6, 3) + 6 = 15
2d6 + 6 ⇒ (6, 4) + 6 = 16
2d6 + 6 ⇒ (3, 4) + 6 = 13
2d6 + 6 ⇒ (2, 6) + 6 = 14

2d6 + 6 ⇒ (4, 6) + 6 = 16
2d6 + 6 ⇒ (4, 1) + 6 = 11
2d6 + 6 ⇒ (4, 3) + 6 = 13
2d6 + 6 ⇒ (6, 6) + 6 = 18
2d6 + 6 ⇒ (2, 3) + 6 = 11
2d6 + 6 ⇒ (5, 6) + 6 = 17

Hmm, 2nd is a slightly better point buy, but the first is a better spread...time to ponder :)


Would it be okay to play as a Draugr? On the spirit of the new Pirates of the Caribbean to come, I think it'd be awesome to use something like that!

Rolls:

2d6 + 6 ⇒ (1, 3) + 6 = 10
2d6 + 6 ⇒ (3, 5) + 6 = 14
2d6 + 6 ⇒ (6, 1) + 6 = 13
2d6 + 6 ⇒ (6, 6) + 6 = 18
2d6 + 6 ⇒ (1, 5) + 6 = 12
2d6 + 6 ⇒ (1, 5) + 6 = 12


Can I get a bit of clarification on "monstrous and evil" races? Is there an upper limit? No Deurgar Tyrant for instance (only ask because that'd make the Aetherkineticist Knight easier, lol).

Edit: Also, you say "Try to stay mostly Paizo"... How hard of a rule is this? I've got the Little Red Goblin Game's racial guide (3) with a lot of very monstrous races that can add some exotic spice to the game.

Edit 2: Also for race. I've also got Bloodforge from Dreamscarred Press, and a multitude of "in the company of ____" that I've been itching to use.


Would you allow In the Company of Giants?


Would you allow me playing the Warlord class from dreamscarred press? It fits pretty well with what I'm looking to do.

Sovereign Court

Woo! Lots of questions too many awnsers!

Leadership: yes, infact it would help alot in getting a crew however you will have to make your cohorts(although I would pick what you happen to attract- most likely a pirate!)

Undead: I will allow you to die and be raised as undead... You have to die however.

Other questions: I'm busy and will get to these!!!!


Would you allow Dreamscarred Psionics? I'm thinking about a Half-Giant Soulknife, specifically.


Interested

Stat: 2d6 + 6 ⇒ (4, 1) + 6 = 11
Stat: 2d6 + 6 ⇒ (1, 6) + 6 = 13
Stat: 2d6 + 6 ⇒ (5, 5) + 6 = 16
Stat: 2d6 + 6 ⇒ (5, 2) + 6 = 13
Stat: 2d6 + 6 ⇒ (5, 6) + 6 = 17
Stat: 2d6 + 6 ⇒ (5, 4) + 6 = 15

Reroll
Stat: 2d6 + 6 ⇒ (4, 6) + 6 = 16
Stat: 2d6 + 6 ⇒ (5, 5) + 6 = 16
Stat: 2d6 + 6 ⇒ (5, 5) + 6 = 16
Stat: 2d6 + 6 ⇒ (1, 1) + 6 = 8
Stat: 2d6 + 6 ⇒ (4, 3) + 6 = 13
Stat: 2d6 + 6 ⇒ (5, 2) + 6 = 13


I did like my first set of rolls, but just in case I'm going to go ahead and reroll.

2d6 + 6 ⇒ (3, 6) + 6 = 15
2d6 + 6 ⇒ (6, 5) + 6 = 17
2d6 + 6 ⇒ (2, 5) + 6 = 13
2d6 + 6 ⇒ (4, 6) + 6 = 16
2d6 + 6 ⇒ (6, 3) + 6 = 15
2d6 + 6 ⇒ (3, 4) + 6 = 13


@GM: I'm not sure I'm following in regards to the undead thing! Would it be okay if the death was on the background? Or does it have to happen in game?

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