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Benjamin Grimm (the Thing) - attempting a PFS build


Advice


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Ok, my friend wants to build The Thing. Focusing more on the fighting style than the appearance or invulnerability aspects, since can't get it all.

So by his reading of the comics; The Thing usually punches (damge from strength rather than perfect martial arts forms), grabs people, smashes them into other people, and throws them around.

So we are looking at the barbarian Body Bludgeon and Hurling rage powers.
Oread race, Armored Hulk archtype, with dwarven stone plate of elysian bronze material for the appearance and AC.

This is our first rough pass at a build. Went with gauntlets for the weapons, but not sure if that is the best choice.

Benjamin Grimm (The Thing):

Oread barbarian (armored hulk) 11 (Pathfinder RPG Bestiary 2 205, Pathfinder RPG Ultimate Combat 28)
NG Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +16 (+18 to notice unusual stonework)
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Defense
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AC 23, touch 9, flat-footed 22 (+10 armor, +1 Dex, +4 natural, -2 rage)
hp 148 (11d12+66)
Fort +15, Ref +8 (+1 bonus vs. trample attacks), Will +11
DR 2/—
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Offense
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Speed 30 ft.
Melee +3 furious smashing elysian bronze gauntlet +14/+9/+4 (1d3+19) or
. . +3 furious thundering elysian bronze gauntlet +10 (1d3+11) or
. . gauntlet (from armor) +15/+10/+5 (1d3+16) or
. . unarmed strike +15/+10/+5 (1d6+16) or
. . unarmed strike +15/+10/+5 (1d6+16 nonlethal)
Special Attacks greater rage (29 rounds/day), rage powers (body bludgeon[UC], brawler[APG], greater brawler[APG], lesser hurling[APG], hurling[APG], hurling charge[APG])
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Statistics
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Str 26, Dex 14, Con 20, Int 12, Wis 14, Cha 5
Base Atk +11; CMB +16 (+18 grapple); CMD 29 (31 vs. grapple, 30 vs. overrun)
Feats Dwarf Blooded[ARG], Extra Rage Power[APG], Improved Grapple, Improved Unarmed Strike, Power Attack, Reckless Rage[ACG]
Traits berserker of the society, mathematical prodigy
Skills Acrobatics +1, Climb +7, Craft (stonemasonry) +17, Intimidate +1, Knowledge (engineering) +16, Knowledge (local) +2, Knowledge (nature) +5, Perception +16 (+18 to notice unusual stonework), Ride +0, Survival +6, Swim +7, Use Magic Device +8; Racial Modifiers +2 Perception to notice unusual stonework
Languages Common, Dwarven, Terran
SQ elysian bronze, elysian bronze, elysian bronze, indomitable stance, resilience of steel, stone in the blood[ARG], treacherous earth[ARG]
Other Gear +1 restful titanic elysian bronze stoneplate[UE], +1 furious smashing elysian bronze gauntlet, +1 furious thundering elysian bronze gauntlet, amulet of natural armor +3, cloak of resistance +3, traveler's any-tool[UE], 150 gp
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Special Abilities
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Body Bludgeon (Ex) Use pinned foe as improvised weapon while raging.
Brawler While raging, the barbarian is treated as if she has Improved Unarmed Strike. If she already has the feat, her unarmed strikes deal 1d6 points of damage (1d4 if she is Small).
Brawler, Greater While raging, the barbarian is treated as if she has Two-Weapon Fighting when making unarmed strike attacks. A barbarian must have the brawler rage power to select this rage power.
Damage Reduction (2/-) You have Damage Reduction against all attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Elysian Bronze First crafted in the deeps of time by the titans and bestowed as gifts to monster-slaying heroes among the lesser races, Elysian bronze retains the brazen coloration of its namesake but is as hard as steel. A weapon made of Elysian bronze adds a +1 b
Elysian Bronze First crafted in the deeps of time by the titans and bestowed as gifts to monster-slaying heroes among the lesser races, Elysian bronze retains the brazen coloration of its namesake but is as hard as steel. A weapon made of Elysian bronze adds a +1 b
Elysian Bronze (DR 3/-) First crafted in the deeps of time by the titans and bestowed as gifts to monster-slaying heroes among the lesser races, Elysian bronze retains the brazen coloration of its namesake but is as hard as steel. A weapon made of Elysian bronze adds a +1 b
Hurling (Ex) Throw large objects while raging.
Hurling Charge (Ex) You may add a thrown attack at +2 to hit to a charge attack.
Improved Grapple You don't provoke attacks of opportunity when grappling a foe.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Indomitable Stance (Ex) +1 to Reflex vs. trample & to hit, dam, and AC vs. charging foe.
Power Attack -4/+8 You can subtract from your attack roll to add to your damage.
Rage (29 rounds/day) (Ex) +6 Str, +6 Con, +3 to Will saves, -2 to AC when enraged.
Resilience of Steel +3 (Ex) Gain bonus to AC vs. a foe's critical confirmation rolls.
Stone in the Blood Gain fast healing 2 for one round anytime you are subject to acid damage.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Treacherous Earth (11 minutes, 1/day) Transform a 10-ft. radius patch of earth into difficult terrain.

Let us know what you think.


As per latest mostly official clarification you can't make a magic gauntlet. It's kinda up in the air waiting for a FAQ that has been promised to clear up the rules around gauntlets.

Also gauntlets are weapons and not unarmed strikes.

You're much safer going brass knuckles or cestus as your weapon to avoid all the potential issues.

Another option would be to take a level or 2 of brawler and using actual unarmed strikes.


Hmm... Ok we can do cestus. I just thought since gauntlets come with the armor it would save a few gold, but that isn't a big deal. Cestus is slightly better anyway.
We didn't want to mix in brawler since that would prohibit body bludgeon in PFS play.
The imp UA is only to allow imp grapple.

Shadow Lodge

I'm going Brawler/sacred fist warpriest (of kurgess) . A lot of the warpriest spells make for over the top comic action, and the brawler dip (more and more it looks like a dip) lets him have any combat feat as a move action.

Scarab Sages

Pathfinder Campaign Setting, Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild Subscriber

Honestly, I'd make clobbering time as an earth kineticist. Your defense talent will give you the rocky body and dr. The punches with stone fists are from kinetic blade/whip, the size increase from elemental body, and the blasts can be picking up boulders and hurling them.

Barbarian works, but I think kineticist fits the concept better.


As for the invulnerability goes, a invulnerable rager gets DR 5/- by 10th, and Improved Stalwart can add up to 10 more by fighting defensively.

Edit: I didn't see that this was a few months old, sorry.

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