Pathfinder: Kingmaker Announced!


Licensed Products General Discussion

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Jurassic Pratt wrote:
Hopefully its a short wait. I'm throwing my money at it day 1.

Same here. As soon as that Kickstarter is live, I'm throwing money at it.


3 people marked this as a favorite.

You aren't the only ones.

Whoever sees it first please post a link!

Scarab Sages

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Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Franz Lunzer wrote:

You aren't the only ones.

Whoever sees it first please post a link!

Will do.


1 person marked this as a favorite.

Damn, I really wish I had money at the moment. Having no job really sucks!


1 person marked this as a favorite.

I just now sat and thought about the fact that a bunch of us are eagerly waiting for a company to provide the portal through which we can spend money on something that isn't guaranteed to happen (the extra content anyway). Post-modern consumerism at its finest! :)

Of course the nice thing about Kickstarter is that the money doesn't actually get spent unless the minimum funding goal is actually reached. That's one of the things I love about Kickstarter. :)

Scarab Sages

5 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

The feature I want Most out of any feature ever? Access to the Engine and map-building/mod building tools. Or you know, Steam Workshop Support. I want to be able to make my own Campaigns for Friends.

Games with Mod Support can make a whole lot of money and acquire really really intense followings which keep them relevant (and worth purchasing) for years after the initial release date.

EDIT: Also nothing would make it feel more like Pathfinder to me than allowing me to GM, virtually speaking.


1 person marked this as a favorite.
Stratagemini wrote:

The feature I want Most out of any feature ever? Access to the Engine and map-building/mod building tools. Or you know, Steam Workshop Support. I want to be able to make my own Campaigns for Friends.

Games with Mod Support can make a whole lot of money and acquire really really intense followings which keep them relevant (and worth purchasing) for years after the initial release date.

EDIT: Also nothing would make it feel more like Pathfinder to me than allowing me to GM, virtually speaking.

Yes! Totally agree. Hopefully this is one of the already built-in features, or one of the low-level stretch goals.

Scarab Sages

6 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
MendedWall12 wrote:
Stratagemini wrote:

The feature I want Most out of any feature ever? Access to the Engine and map-building/mod building tools. Or you know, Steam Workshop Support. I want to be able to make my own Campaigns for Friends.

Games with Mod Support can make a whole lot of money and acquire really really intense followings which keep them relevant (and worth purchasing) for years after the initial release date.

EDIT: Also nothing would make it feel more like Pathfinder to me than allowing me to GM, virtually speaking.

Yes! Totally agree. Hopefully this is one of the already built-in features, or one of the low-level stretch goals.

It's almost certainly not. Mod Support like that is a pretty big undertaking. sort of like making a second whole game.

What we Know So far:
-The game will be published regardless whether the Kickstarter is successful or not.
-The Kickstarter starts "Early June."
-The Kickstarter exists solely to fund extra cool stuff for the game.
-The Game includes all the Base Classes, but a few others. Talks with developers have mentioned Alchemist and Inquisitor. Additional Classes from other sourcebooks will be revealed in the Kickstarter and in the form of stretch goals.
-Amiri, the Iconic Barbarian, is a companion with a lot of backstory and events happening around her throughout the game.
-Most of the characters are our Owlcat Studios' But they might add some more iconic Pathfinder characters as NPCs, and maybe even as companions.
-The game is Single Player only.
-The base game (un-kickstarted) is both mostly complete and includes all 6 AP Modules. The whole story is there with details being Fleshed out by Chris Avellone.
-A capstone is planned possibly taking characters to level 20. We do not know if this is a kickstarter plan, or a base game plan.
-The kickstarter is an attempt to add "more companions, more depth to the companions, more dungeons and wilderness to explore, … and more new quests and content by famous Pathfinder authors and RPG authors." also more original music, and more voiceover.
-The initial Kickstarter goal starts at $500,000.
-You can build and develop a kingdom of our own, this is in the base game. The Kickstarter will make this better. From people who played the Demo, There are already some cool kingdom events.
-The game will include diplomats from neighbors, including Brevoy and Irrisen (and possibly Mendev?). If you make alliances, that could unlock different buildings for your kingdom.
-Owlcat is in close contact with Paizo in developing this. They're also running 4 simultaneous Kingmaker campaigns.
-The game is run on an engine developed using Unity. It is Isometric in look and feel.
-Combat format is Real Time with Pause. It runs slightly less franticly than in other games, this was reported by [user]JoelF847[/user] as a good thing.
-Combat includes, Trip, Power Attack (as a toggle), Fighting Defensively, Spontaneous casting of heal spells, and Channeling positive energy.
-Feats include many books beyond core, and include Elemental Spell Focus, and Evocation Spell Focus.
-Character sheet screens are super detailed.
-All Core Races are present, beyond that we don't know yet.
-Mass combat is a kickstarter stretch goal, to make up for its absence the PCs get to do cool stuff like infiltrate behind enemy lines. Making alliances is expected to give you different army options if they are able to implement mass combat.
-There are playable companions as well as NPCs you can assign to kingdom roles (from Ultimate Campaign), with enough choices for 2-3 options for each role.

If I missed anything, Please tell me.

Sovereign Court

2 people marked this as a favorite.

Some interesting speculation in the Know Direction podcast.

They've recently been funded by a larger organisation and so Kingmaker may have been their proof-of-concept game to gain funding.

Owlcat is Pathfinder:Kingmaker the company, they make nothing else.


2 people marked this as a favorite.

Further to this, I'd be interested to know whether Owlcat are developing this as a framework. Are we going to see paid-for DLC that opens up other APs? Likely the more popular ones to begin with; RotRL, etc.

Is one of the stretch goals likely to include some kind of co-op?

Paizo Employee Chief Technical Officer

4 people marked this as a favorite.
GeraintElberion wrote:
They've recently been funded by a larger organisation...

Not quite. Owlcat was formed as a separate studio by a larger organization (My.com, which is in turn a subsidiary of an even bigger organization, Mail.ru) specifically for this game.

That is, we're not talking about a small company who managed to get some money from a bigger company to do the game—we're talking about a big company that specifically assembled a small company to do the game.

Paizo Employee Chief Technical Officer

4 people marked this as a favorite.
Nostrus wrote:
Further to this, I'd be interested to know whether Owlcat are developing this as a framework. Are we going to see paid-for DLC that opens up other APs? Likely the more popular ones to begin with; RotRL, etc.

Of course if things go well, they will find a way to do more, but right now, they're focused strictly on Kingmaker.

Nostrus wrote:
Is one of the stretch goals likely to include some kind of co-op?

Their plans involve single-player only.

Scarab Sages

1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Vic Wertz wrote:
GeraintElberion wrote:
They've recently been funded by a larger organisation...

Not quite. Owlcat was formed as a separate studio by a larger organization (My.com, which is in turn a subsidiary of an even bigger organization, Mail.ru) specifically for this game.

That is, we're not talking about a small company who managed to get some money from a bigger company to do the game—we're talking about a big company that specifically assembled a small company to do the game.

So it's a wholly-owned subsidiary formed specifically to create this game? How did that happen? Did the game come first or was the studio formed and then Paizo approached?


2 people marked this as a favorite.
Stratagemini wrote:
Vic Wertz wrote:
GeraintElberion wrote:
They've recently been funded by a larger organisation...

Not quite. Owlcat was formed as a separate studio by a larger organization (My.com, which is in turn a subsidiary of an even bigger organization, Mail.ru) specifically for this game.

That is, we're not talking about a small company who managed to get some money from a bigger company to do the game—we're talking about a big company that specifically assembled a small company to do the game.

So it's a wholly-owned subsidiary formed specifically to create this game? How did that happen? Did the game come first or was the studio formed and then Paizo approached?

From what I've read, they have been trying to get a game running since one of the guys worked for Obsidian and they got this team together to show a version to Paizo recently and they gave it the green light. So it is a company that, at the moment, was specifically designed to make Kingmaker and will be trying to get the game prepped and ready for a Summer 2018 release (again, based on what I have read).


2 people marked this as a favorite.
Stratagemini wrote:


So it's a wholly-owned subsidiary formed specifically to create this game? How did that happen? Did the game come first or was the studio formed and then Paizo approached?

All I know is that the guys that make it made a lot of solid games this side of the globe in the 00s, including one of my personal favorites HoMM5 and Silent Storm. The the company was bought and made mostly freemium stuff. They never made a game I would rate below a 7/10 in their times, though most were strategies and turn based tactical games. I am well convinced they can make a decent game.


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Depending on who you recruit to your team and what things you do will "change the story"

https://www.pcgamesn.com/pathfinder-kingmaker/pathfinder-kingmaker-chris-av ellone-interview

Scarab Sages

4 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

So, Here's the latest Informational Update.

What we Know So far:
New Items are in Bold

Regarding the Kickstarter:
-The game will be published regardless whether the Kickstarter is successful or not.
-The Kickstarter starts "Early June."
-The kickstarter is an attempt to add "more companions, more depth to the companions, more dungeons and wilderness to explore, … and more new quests and content by famous Pathfinder authors and RPG authors." also more original music, and more voiceover. Basically it exists solely to fund extra cool stuff for the game.
-The initial Kickstarter goal starts at $500,000.
-Mass combat is a kickstarter stretch goal, to make up for its absence the PCs get to do cool stuff like infiltrate behind enemy lines. Making alliances is expected to give you different army options if they are able to implement mass combat.
-The Kickstarter Launches June 7th at at 7:00AM UTC (This information is speculative, based off the Thunderclap campaign page for the kickstarter).

Regarding the Base Game:
-The Game includes all the Base Classes, but a few others. Talks with developers have mentioned Alchemist and Inquisitor. Additional Classes from other sourcebooks will be revealed in the Kickstarter and in the form of stretch goals.
-The game is Single Player only.
-The base game (un-kickstarted) is both mostly complete and includes all 6 AP Modules. The whole story is there with details being Fleshed out by Chris Avellone.
-A capstone is planned possibly taking characters to level 20. We do not know if this is a kickstarter plan, or a base game plan.
-You can build and develop a kingdom of our own, this is in the base game. The Kickstarter will make this better. From people who played the Demo, There are already some cool kingdom events.
-The game will include diplomats from neighbors, including Brevoy and Irrisen (and possibly Mendev?). If you make alliances, that could unlock different buildings for your kingdom.
-The game is run on an engine developed using Unity. It is Isometric in look and feel.
-There will be plenty of side-quests.
-You will be able to be evil, but it will be a cruel and cunning "smart evil" such as talking two enemies into killing each other, rather than just asking for more money as a quest reward.

Regarding Companions:
-Amiri, the Iconic Barbarian, is a companion with a lot of backstory and events happening around her throughout the game.
-Most of the Companion characters are from Owlcat Studios' brains. But they might add some more iconic Pathfinder characters as NPCs, and maybe even as companions.
-There are playable companions as well as NPCs you can assign to kingdom roles (from Ultimate Campaign), with enough choices for 2-3 options for each role.
-There will be companion Romance, but it isn't the only relationship option.
-Companions can disagree with you, leave you, and even turn on you if they don't like you.
-The story can change considerably depending on your party composition.

Adherence to and Deviance from Pathfinder Systems:
-Combat format is Real Time with Pause. It runs slightly less franticly than in other games, this was reported by [user]JoelF847[/user] as a good thing.
-Combat includes, Trip, Power Attack (as a toggle), Fighting Defensively, Spontaneous casting of heal spells, and Channeling positive energy.
-Feats include many books beyond core, and include Elemental Spell Focus, and Evocation Spell Focus.
-All Core Races are present, beyond that we don't know yet.

Miscellaneous Stuff:
-Owlcat is in close contact with Paizo in developing this. They're also running 4 simultaneous Kingmaker campaigns.
-Character sheet screens are super detailed.

If I missed anything, Please tell me.

Liberty's Edge

1 person marked this as a favorite.
Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

I believe the OGL does not allow for Video games, will the game still be somewhat recognizable as Pathfinder?

Liberty's Edge

2 people marked this as a favorite.
Dragnmoon wrote:
I believe the OGL does not allow for Video games, will the game still be somewhat recognizable as Pathfinder?

It's possible they've decided to go the copyright route instead of the OGL route. The OGL might not allow video games, but US Copyright law does. So while the game couldn't say it's OGL compatible, it can use the mechanics without fear of a lawsuit from Hasbro.

Disclaimer: I am not a lawyer, but I've at least done some research on the subject outside of wikipedia.

US Copyright Office wrote:


Copyright does not protect the idea for a game, its name or title, or the method or methods for playing it. Nor does copyright protect any idea, system, method, device, or trademark material involved in developing, merchandising, or playing a game. Once a game has been made public, nothing in the copyright law prevents others from developing another game based on similar principles. Copyright protects only the particular manner of an author’s expression in literary, artistic, or musical form.

Material prepared in connection with a game may be subject to copyright if it contains a sufficient amount of literary or pictorial expression. For example, the text matter describing the rules of the game or the pictorial matter appearing on the gameboard or container may be registrable.

Silver Crusade

2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

1. The OGL kind of allows video games, but doing so comes with several questions which WotC won't answer for you unless you meet them in the court. Which is not exactly what you want to do if you're their primary competitor.

2. You can't copyright mechanics, but you can copyright their expression. You can't copyright a ranged spell that auto hits and does 1d4+1 of damage ... but if you call it magic missile, make it a 1st level arcane spell and attach all the creative luggage (like, say, the fact that the spell shield blocks it) you're transformed the idea into an expression and bam, copyrightable.


2 people marked this as a favorite.
Dragnmoon wrote:
I believe the OGL does not allow for Video games, will the game still be somewhat recognizable as Pathfinder?

If I recall what Vic has summarized correctly, the issue isn't that the OGL doesn't allow video games. It's that the OGL can't be used concurrently with other licenses.

What that means is - for instance - you can't develop a video game and includes EA's Frostbite engine because that's a licensed product which (presumably) the player accepts by playing the game. Or it may not even matter at the user level, it might be just the developer level. But regardless, the issue is with combining licenses.

If this game is developed without including modules and tools licensed by other companies, it could actually use the OGL to present d20 mechanics.

As an aside, again if I recall Vic's summaries correctly, the reason Pathfinder Battles minis often have other names is because the OGL has to be included with products that use it, and there's no room to print the OGL on the bottoms of the minis.

Paizo Employee Chief Technical Officer

6 people marked this as a favorite.

Pathfinder: Kingmaker is not using the OGL.

People interested in this topic might want to read my responses in this thread, especially my responses here and here.

Scarab Sages

4 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

So, Here's the latest Informational Update vis-a-vis this article: http://www.mmorpg.com/previews/pathfinder-kingmaker-a-chat-with-chris-avell one-and-alexander-mishulin-1000011781

What we Know So far:
New Items are in Bold

Regarding the Kickstarter:
-The game will be published regardless whether the Kickstarter is successful or not.
-The Kickstarter Launches June 7th at at 7:00AM UTC (This information is speculative, based off the Thunderclap campaign page for the kickstarter).
-The kickstarter is an attempt to add "more companions, more depth to the companions, more dungeons and wilderness to explore, … and more new quests and content by famous Pathfinder authors and RPG authors." also more original music, and more voiceover. Basically it exists solely to fund extra cool stuff for the game.
-The initial Kickstarter goal starts at $500,000.
-Mass combat is a kickstarter stretch goal, to make up for its absence the PCs get to do cool stuff like infiltrate behind enemy lines. Making alliances is expected to give you different army options if they are able to implement mass combat.
- Rest is a planned Kickstarter Goal (Possibly Stretch Goal?) During rest periods, players will be able to send companions out to hunt, thus reducing the need to buy rations, and will be able to set traps and alarms. They'll also be able to assign companions to guard against random attack.
-Mac Release is a Kickstarter Goal

Regarding the Base Game:
-The Game includes all the races and Classes from the Core Rulebook.
-Talks with developers have also mentioned Alchemist and Inquisitor as playable. Additional Classes from other sourcebooks will be revealed in the Kickstarter and in the form of stretch goals.
-The game is Single Player only.
-The base game (un-kickstarted) is both mostly complete and includes all 6 AP Modules. The whole story is there with details being Fleshed out by Chris Avellone.
-A capstone is planned possibly taking characters to level 20. We do not know if this is a kickstarter plan, or a base game plan.
-You can build and develop a kingdom of our own, this is in the base game. The Kickstarter will make this better. From people who played the Demo, There are already some cool kingdom events.
-The game will include diplomats from neighbors, including Brevoy and Irrisen (and possibly Mendev?). If you make alliances, that could unlock different buildings for your kingdom.
-The game is run on an engine developed using Unity. It is Isometric in look and feel.
-There will be plenty of side-quests.
-You will be able to be evil, but it will be a cruel and cunning "smart evil" such as talking two enemies into killing each other, rather than just asking for more money as a quest reward.
-The base game includes a forty hour main storyline, and twenty to forty hours of fun side content.

Regarding Companions:
-Amiri, the Iconic Barbarian, is a companion with a lot of backstory and events happening around her throughout the game.
-Most of the Companion characters are from Owlcat Studios' brains. But they might add some more iconic Pathfinder characters as NPCs, and maybe even as companions.
-There will be companion Romance, but it isn't the only relationship option.
-Companions can disagree with you, leave you, and even turn on you if they don't like you.
-The story can change considerably depending on your party composition.
-One companion is a cantankerous gnome called "Jubilost." He is kind of a jerk, and you can fail to recruit him if you screw up your attempt to help him out.
-Each companion has an expandable novel style bio that expands as you learn more about them and progress in the game.
-There are currently 5 Companions.

Adherence to and Deviance from Pathfinder Systems:
-Combat format is Real Time with Pause. It runs slightly less franticly than in other games, this was reported by [user]JoelF847[/user] as a good thing.
-Combat includes, Trip, Power Attack (as a toggle), Fighting Defensively, Spontaneous casting of heal spells, and Channeling positive energy.
-Feats include many books beyond core, and include Elemental Spell Focus, and Evocation Spell Focus.
-Perception is a Skill in this game and allows you to spot Loot.
-"Intellect" is also a skill.
-The game currently includes a rudimentary Alignment meter.
-Your character can come from one of fourteen regions (presumably in the Inner Sea, but maybe including parts of Tian Xia).

The Kingdom:
-There are playable companions as well as NPCs you can assign to kingdom roles (from Ultimate Campaign), with enough choices for 2-3 options for each role.
-Advisors will give advice based on their personality. this may not be the best advice. You will have to interpret it.

Miscellaneous Stuff:
-Owlcat is in close contact with Paizo in developing this. They're also running 4 simultaneous Kingmaker campaigns.
-Character sheet screens are super detailed.
-Tooltips exist which provide Golarion and Pathfinder-based lore.
-Settings will include "Story Mode," "Core Rules," and something similar to Iron Man Mode (which will only have one save).

Plot Stuff:
-Chapter two has you in a captured bandit lord's fort, resolving disputes among your newly-acquired subjects. You can establish the tenor of your rule, either by supporting the populace or looking out for yourself.

If I missed anything, Please tell me....

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

2 people marked this as a favorite.

Are you sure there's currently 5 companions, or 5 companion slots in the party? Based on the demo, there were 5 slots. I would think there would be more companions, but maybe without the KS goals there only would be 5.

Paizo Employee Chief Technical Officer

4 people marked this as a favorite.
Keydan wrote:
Stratagemini wrote:


So it's a wholly-owned subsidiary formed specifically to create this game? How did that happen? Did the game come first or was the studio formed and then Paizo approached?
All I know is that the guys that make it made a lot of solid games this side of the globe in the 00s, including one of my personal favorites HoMM5 and Silent Storm. The the company was bought and made mostly freemium stuff. They never made a game I would rate below a 7/10 in their times, though most were strategies and turn based tactical games. I am well convinced they can make a decent game.

It's a pretty complicated story, and I'm happy to share my understanding of it, but be aware that parts of it are probably imprecise.

A bunch of the key Owlcats have been working together since before Heroes of Might & Magic V, which was released in 2006. HoMMV was developed by a company called Nival Interactive; in 2010, the part of Nival that included the future Owlcats was sold to Mail.ru. These guys are big Pathfinder fans, and as I understand it, they pitched the idea to management, who gave them permission to pursue the license with us. So when we first started talking, we were talking with the guys would would later become Owlcat, but they were representing Mail.ru. I gather that as it became more clear that the project was going to happen, that's when they officially spun Owlcat into its own organization.

So yeah, at first glance, it might appear that they're a new company who has never done anything, but in reality, it's a bunch of guys who (in some cases) have been working together for a decade, are responsible for some pretty well-respected projects, and are backed by a really huge company.


2 people marked this as a favorite.

Well, Mac release as a stretch goal just made me way more interested!


2 people marked this as a favorite.

The more I read the more I get excited. I really hope that "we have 5 companions" thing means "you can have up to 5 companions" or else I'm going to be woefully disappointed in that regard but everything else sounds great.


3 people marked this as a favorite.

HOLY COW, HOW HAVE I NOT SEEN THIS, YET.

HYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYPE.

Dark Archive

2 people marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber

Wait, so the game does similar thing with Tooltips as what Tyranny did with its lore? :D Thats awesome if its for same "Let's avoid PC who needs to ask everyone how their world works cliche" reason

Scarab Sages

1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
JoelF847 wrote:
Are you sure there's currently 5 companions, or 5 companion slots in the party? Based on the demo, there were 5 slots. I would think there would be more companions, but maybe without the KS goals there only would be 5.

The article said 5 companions, but I supose they could have just not mentioned the "at once" part of that equation.

Anything else you noticed from the demo that I missed?

Scarab Sages

4 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

KICKSTARTER IS LIVE.

Edit: there are Early Bird Tiers, so act fast.

Silver Crusade

1 person marked this as a favorite.

Woohoo!

Silver Crusade

1 person marked this as a favorite.

Backed.

Scarab Sages

1 person marked this as a favorite.

Backed!


2 people marked this as a favorite.

So no mention of multiplayer as a stretch goal and no actual stretch goals listed past the initial 500k one that I don't care about.

But for 140 dollars a miniature (doesn't specify whether it's one companion or any companion, hopefully you can get Amiri), a cloth map of the Stolen Lands, an *actual* Pathfinder adventure, and a poster by Wayne Reynolds? That might be worth it.

Edit: Apparently MP is still on the table as a stretch goal. I will wait to see if that actually happens and if the Kickstarter kickstarts close to it I will totally back it.


1 person marked this as a favorite.

Pledged.

Super pumped about this one.


1 person marked this as a favorite.

Missed the super early backer. Would be willing to throw in 5 bucks extra for a soundtrack as a separate addition.

Scarab Sages

3 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

The Kickstarter just went live, so Here's what we now know:

What we Know So far:
New Items are in Bold

Regarding the Kickstarter:
-The game will be published regardless whether the Kickstarter is successful or not.
-The Kickstarter is Live.
-The kickstarter is an attempt to add "more companions, more depth to the companions, more dungeons and wilderness to explore, … and more new quests and content by famous Pathfinder authors and RPG authors." also more original music, and more voiceover. Basically it exists solely to fund extra cool stuff for the game.
-Mass combat is a kickstarter stretch goal, to make up for its absence the PCs get to do cool stuff like infiltrate behind enemy lines. Making alliances is expected to give you different army options if they are able to implement mass combat.
- Rest is a planned Kickstarter Goal (Possibly Stretch Goal?) During rest periods, players will be able to send companions out to hunt, thus reducing the need to buy rations, and will be able to set traps and alarms. They'll also be able to assign companions to guard against random attack. This is the first stretch goal.
-Both OS X and Linux Releases are Kickstarter stretch Goals.
-Multiplayer and DM Tools are Possible Late Stretch Goals.
-Additional Classes from other sourcebooks will be revealed in the Kickstarter and in the form of stretch goals.
-The Initial goal of the Kickstarter is to make the Kingdom system more awesome. See Kingdom section for more details.
-Archetypes are a stretch Goal.
-New Locations are a Stretch goal.
-An epic Dungeon is a stretch goal.

Regarding the Base Game:
-The Game includes all the races and Classes from the Core Rulebook. It also includes Alchemist and Inquisitor.
-The game is Single Player only. Multiplayer and DM tools are being looked at as late game stretch Goals.
-The base game (un-kickstarted) is both mostly complete and includes all 6 AP Modules. The whole story is there with details being Fleshed out by Chris Avellone.
-A capstone is planned possibly taking characters to level 20. We do not know if this is a kickstarter plan, or a base game plan.
-You can build and develop a kingdom of our own, this is in the base game. The Kickstarter will make this better. From people who played the Demo, There are already some cool kingdom events.
-The game will include diplomats from neighbors, including Brevoy and Irrisen (and possibly Mendev?). If you make alliances, that could unlock different buildings for your kingdom.
-The game is run on an engine developed using Unity. It is Isometric in look and feel.
-There will be plenty of side-quests.
-You will be able to be evil, but it will be a cruel and cunning "smart evil" such as talking two enemies into killing each other, rather than just asking for more money as a quest reward.
-The base game includes a forty hour main storyline, and forty to eighty to forty hours of fun side content.
-Base game is Single Player only currently, but dev comments on Kickstarter message board hint at the possibility of Multiplayer as a stretch goal.

Regarding Companions:
-Amiri, the Iconic Barbarian, is a companion with a lot of backstory and events happening around her throughout the game.
-Most of the Companion characters are from Owlcat Studios' brains. But they might add some more iconic Pathfinder characters as NPCs, and maybe even as companions.
-There will be companion Romance, but it isn't the only relationship option.
-Companions can disagree with you, leave you, and even turn on you if they don't like you.
-The story can change considerably depending on your party composition.
-One companion is a cantankerous gnome called "Jubilost." He is kind of a jerk, and you can fail to recruit him if you screw up your attempt to help him out.
-Each companion has an expandable novel style bio that expands as you learn more about them and progress in the game.
-You can take 5 Companions with you in a party at one time.

Adherence to and Deviance from Pathfinder Systems:
-Combat format is Real Time with Pause. It runs slightly less frantically than in other games, this was reported by [user]JoelF847[/user] as a good thing.
-Combat includes, Trip, Power Attack (as a toggle), Fighting Defensively, Spontaneous casting of heal spells, and Channeling positive energy.
-Feats include many books beyond core, and include Elemental Spell Focus, and Evocation Spell Focus.
-Perception is a Skill in this game and allows you to spot Loot.
-"Intellect" is also a skill.
-The game currently includes a rudimentary Alignment meter.

The Kingdom:
-There are playable companions as well as NPCs you can assign to kingdom roles (from Ultimate Campaign), with enough choices for 2-3 options for each role.
-Advisors will give advice based on their personality. this may not be the best advice. You will have to interpret it.
-Expanding The Kingdom is the initial goal of the Kickstarter.
-You can add more than 14 regions to your kingdom.
-There are 300 Kingdom Events and 100 Kingdom Projects.
-The Kickstarter aims to:
--Make the Kingdom's appearance reflect your alignment and choices.
--Let you recruit royal artisans to your kingdom that make you cool stuff (including Artifacts).
--Add more responsiveness to your choices (for example saving a troll family could let you unlock a Troll Bridge building and a Legendary club they make for you, and how you solve problems would unlock different rewards for them).
--Add randomized Kingdom events that make your kingdom different in every playthrough.

Miscellaneous Stuff:
-Owlcat is in close contact with Paizo in developing this. They're also running 4 simultaneous Kingmaker campaigns.
-Character sheet screens are super detailed.
-Tooltips exist which provide Golarion and Pathfinder-based lore.
-Settings will include "Story Mode," "Core Rules," and something similar to Iron Man Mode (which will only have one save).
-Initial languages for Localization are: English, German, French, and Russian. More may be available as Stretch goals based on popular demand.
-Digital Release is planned for GOG and Steam.
-No mater what Race you play you can choose your Gender and Skin tone.

Plot Stuff::

-Chapter two has you in a captured bandit lord's fort, resolving disputes among your newly-acquired subjects. You can establish the tenor of your rule, either by supporting the populace or looking out for yourself.

If I missed anything, Please tell me....

Sovereign Court

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My computer isn't the greatest: any news on expected system requiremts?

Scarab Sages

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Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
GeraintElberion wrote:
My computer isn't the greatest: any news on expected system requiremts?

It uses the Unity engine, so while nothing concrete has been said, if you can run Wasteland 2 and Kerbal Space Program you probably should be fine.


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Backed it, I'm really interested to see some of the sub systems and things they come up with. We had a very unconventional kingdom in the Kingmaker game I played it. I want to see how crazy I can make this one.


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It's a lot of work but the nature of the kingdom should REALLY change based on what you choose your main temple to be. Building a grim true neutral undead hating nation around a grand Pharasman temple sounds really fun.

Thing is, in P&P, you can do that with a good GM just as a matter of course as the players head in that direction. In a video game that sort of stuff is really really REALLY hard to do especially someone else might want to create a true neutral kindgom based around a really powerful druid circle or something. Computer code can't adjust 'on the fly' to desires like these.

Scarab Sages

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Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Minimal system requirements
Video: Intel HD Graphics 3000
CPU: Intel Celeron 1037U @ 1.80GHz
RAM: 4 Gb
OS: Win 7
Resolution: 1366 x 768

Recommended system requirements
Video: ATI Radeon HD 5770/GeForce GTX 960M
CPU: Intel Core i7 CPU 920 @ 2.67GHz
RAM: 8 Gb
OS: Win 7
Resolution: 1920 x 1080

@Azih - Mention that in the Kickstarter Comments. The Devs are Really responsive to comments right now.

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

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Stratagemini wrote:
JoelF847 wrote:
Are you sure there's currently 5 companions, or 5 companion slots in the party? Based on the demo, there were 5 slots. I would think there would be more companions, but maybe without the KS goals there only would be 5.

The article said 5 companions, but I supose they could have just not mentioned the "at once" part of that equation.

Anything else you noticed from the demo that I missed?

The kickstarter jogged a memory - I asked if crafting was in the game, and the answer is no. The kingdom artisans are going to be used as a replacement for that, so they'll be able to get/make better items for you rather than you fully custom creating whatever you want.

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

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Stratagemini wrote:

-Most of the Companion characters are from Owlcat Studios' brains. But they might add some more iconic Pathfinder characters as NPCs, and maybe even as companions.

-One companion is a cantankerous gnome called "Jubilost." He is kind of a jerk, and you can fail to recruit him if you screw up your attempt to help him out.

Actually Jubilost Narthropple is an NPC from the tabletop AP, so the companions aren't just going to be iconics or original NPCs from Owlcat. I'm hoping many of the playable companions are acutually these NPCs from the tabletop version.

Scarab Sages

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Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
JoelF847 wrote:
Actually Jubilost Narthropple is an NPC from the tabletop AP, so the companions aren't just going to be iconics or original NPCs from Owlcat. I'm hoping many of the playable companions are acutually these NPCs from the tabletop version.

According to the Intro video for the Campaign, there are more than 10 companions.

Edit: Also, apparently you can either auto-select the best party member for a skill check, or manually select who you want to attempt it.


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Stratagemini wrote:

Minimal system requirements

Video: Intel HD Graphics 3000

Glad the system requirement isn't as high as Pillars of eternity.

POE required a HD4850 minimum. I could use that card to run witcher 2/crysis etc, and you cannot even rotate camera in POE. ..


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Backed! And looking forward to it!

I've backed a lot of kickstarters, and I'm always concerned about stretch goals. They seem to add bloat and delay the project. But, these guys seem squared away and have the backing of a large company, so fingers crossed that we'll be playing this in September!

Scarab Sages

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Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Kamicosmos wrote:

Backed! And looking forward to it!

I've backed a lot of kickstarters, and I'm always concerned about stretch goals. They seem to add bloat and delay the project. But, these guys seem squared away and have the backing of a large company, so fingers crossed that we'll be playing this in September!

Summer 2018 was the date I say. So, next september.

Mirage Wolf wrote:

Glad the system requirement isn't as high as Pillars of eternity.

POE required a HD4850 minimum. I could use that card to run witcher 2/crysis etc, and you cannot even rotate camera in POE. ..

You can't rotate the camera here either as far as I've heard.


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BACKED. SUPER HYPE.

QUESTION AMIDST HYPE: ADD-ONS; HOW DO.

NEED.

EDIT: for clarity, I'm asking "How does one do the add-ons" because, you know, I'd really like to do some of the add-ons...

(Also: backing the project get only one copy - necessitating a second copy to be purchased for two computers in one house -, or is the one backing enough?)

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