Improved Natural Armor Evolution and Feat


Rules Questions


Can these two things work together or does the larger one have priority?


It appears to stack, but because it lacks explicit wording, like stated in the Dragon Disciple Prestige Class, I can see a GM ruling it won't stack.

Personally, I would rule it not to stack for balance purposes, especially because you can sit there and have like +30 Natural Armor, which is overpowered.


Darksol the Painbringer wrote:

It appears to stack, but because it lacks explicit wording, like stated in the Dragon Disciple Prestige Class, I can see a GM ruling it won't stack.

Personally, I would rule it not to stack for balance purposes, especially because you can sit there and have like +30 Natural Armor, which is overpowered.

*takes dodge, improved unarmed, and crane style on the eidolon instead*

What was that? A +1 to AC per feat is OP?

How about a +5 for 3?
And another +4 to melee attacks for 1 more?


RAW they stack just fine, since the feat says (paraphrased) "increases your natural armor bonus by" instead of "gives you a natural armor bonus of."

In fact the feat will stack with anything. The evolution won't stack with other things that use the evolution's wording, since it just gives you a straight bonus.

I could see a GM houseruling otherwise for balance purposes as Darksol suggested, but it would be a house rule.


icehawk333 wrote:
Darksol the Painbringer wrote:

It appears to stack, but because it lacks explicit wording, like stated in the Dragon Disciple Prestige Class, I can see a GM ruling it won't stack.

Personally, I would rule it not to stack for balance purposes, especially because you can sit there and have like +30 Natural Armor, which is overpowered.

*takes dodge, improved unarmed, and crane style on the eidolon instead*

What was that? A +1 to AC per feat is OP?

How about a +5 for 3?
And another +4 to melee attacks for 1 more?

It scales higher than that, which is precisely the point behind my post, in that it's not balanced compared to assumed existing options. Spending 1 Feat and 1 Evolution Point for +3 AC (which could all stack indefinitely) isn't exactly balanced, and look at what we're talking about: The Summoner. The fact that "Summoners are OP" is a staple on these forums has "probably not supposed to work that way" all over it.

So, it stands to reason (and balance) that he either takes the evolution progression, which is heavily staggered (and therefore balanced), or he takes the feat progression (which is similarly staggered and balanced). Both require sacrificing or delaying other valuable options as well.

Lastly, that feat chain comparison is heavily flawed. Why? For starters, it was nerfed into oblivion due to cheese acquired from PFS abuse. Second, it's now only useful for very few niche builds, a lot of which can't even benefit from it due to how their mechanics work. (Slashing/Fencing Grace can't benefit from it, for example.) It's really only good for Monks and little else.


The problem here is that it's increasing the eidolon's natural armor. Which is not only just one of many forms of defenses, it's also easily among the weakest such defense at higher levels.

Touch attacks, Reflex saves, and Will saves will all continue to cripple your eidolon with 30 natural armor.


Darksol the Painbringer wrote:
icehawk333 wrote:
Darksol the Painbringer wrote:

It appears to stack, but because it lacks explicit wording, like stated in the Dragon Disciple Prestige Class, I can see a GM ruling it won't stack.

Personally, I would rule it not to stack for balance purposes, especially because you can sit there and have like +30 Natural Armor, which is overpowered.

*takes dodge, improved unarmed, and crane style on the eidolon instead*

What was that? A +1 to AC per feat is OP?

How about a +5 for 3?
And another +4 to melee attacks for 1 more?

It scales higher than that, which is precisely the point behind my post, in that it's not balanced compared to assumed existing options. Spending 1 Feat and 1 Evolution Point for +3 AC (which could all stack indefinitely) isn't exactly balanced, and look at what we're talking about: The Summoner. The fact that "Summoners are OP" is a staple on these forums has "probably not supposed to work that way" all over it.

So, it stands to reason (and balance) that he either takes the evolution progression, which is heavily staggered (and therefore balanced), or he takes the feat progression (which is similarly staggered and balanced). Both require sacrificing or delaying other valuable options as well.

Lastly, that feat chain comparison is heavily flawed. Why? For starters, it was nerfed into oblivion due to cheese acquired from PFS abuse. Second, it's now only useful for very few niche builds, a lot of which can't even benefit from it due to how their mechanics work. (Slashing/Fencing Grace can't benefit from it, for example.) It's really only good for Monks and little else.

I don't see how slashing or fencing grace don't work with it. It triggers whenever you fight defensively in melee.

Besides that, it's far from terrible.

But if you say so.


Darksol the Painbringer wrote:
icehawk333 wrote:
Darksol the Painbringer wrote:

It appears to stack, but because it lacks explicit wording, like stated in the Dragon Disciple Prestige Class, I can see a GM ruling it won't stack.

Personally, I would rule it not to stack for balance purposes, especially because you can sit there and have like +30 Natural Armor, which is overpowered.

*takes dodge, improved unarmed, and crane style on the eidolon instead*

What was that? A +1 to AC per feat is OP?

How about a +5 for 3?
And another +4 to melee attacks for 1 more?

It scales higher than that, which is precisely the point behind my post, in that it's not balanced compared to assumed existing options. Spending 1 Feat and 1 Evolution Point for +3 AC (which could all stack indefinitely) isn't exactly balanced, and look at what we're talking about: The Summoner. The fact that "Summoners are OP" is a staple on these forums has "probably not supposed to work that way" all over it.

So, it stands to reason (and balance) that he either takes the evolution progression, which is heavily staggered (and therefore balanced), or he takes the feat progression (which is similarly staggered and balanced). Both require sacrificing or delaying other valuable options as well.

Lastly, that feat chain comparison is heavily flawed. Why? For starters, it was nerfed into oblivion due to cheese acquired from PFS abuse. Second, it's now only useful for very few niche builds, a lot of which can't even benefit from it due to how their mechanics work. (Slashing/Fencing Grace can't benefit from it, for example.) It's really only good for Monks and little else.

Not only would dodge stack, it would also improve touch AC and CMD.

Improved Natural Armor is one of the least efficient ways of improving an eidolon's AC.

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