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give me a concept and I'll make a character for you


Advice

Liberty's Edge

Does pathfinder have way too many rules? Did you want a cool concept, but have no idea how to make it and don't want to bother your gm? Look no further! I love making characters. Provide as much or as little detail as you want and/or optimization level and I'll make you a character. I might get lazy on the math but all options can be filled in for you ^.^


Natural attack Paladin. Giving up your body to fight for your god and all that.

Liberty's Edge

That gives me three ideas:
a race that starts with natural attacks
multiclassing slightly to get them
paladin of irori, one's self perfection morally and physically as an offering to irori


The Sideromancer wrote:
Natural attack Paladin. Giving up your body to fight for your god and all that.

I've played an Oradin built around that. Tiefling w/ claws, Wolfscarred curse for a bite attack, combined with an Iroran Paladin to add an unarmed flurry to increase the number of attacks. Add a vicious amulet of mighty fists and he was literally damaging himself with every hit. (typical full attack was claw, claw, bite, kick, kick, with a swift lay on hands somewhere in the mix as needed)


Ok, here's one for you

Natural Att Bloodrager to Dragon Disciple.
Lvl 9
Race, Kobold
15 point buy

The Dm already said that the bloodlines work the same.
Working with the Tail Terror feat i would like as many natural atts as possible in a round, using dex to hit (finesse) and some way to do decent damage....

Bloodrager 5 with Draconic bloodline/ DD 4

No penalty to str pls, and gear options as well.

Thxs in advance

Sovereign Court

Lvl 12
20pt buy
Race, Human
Tom Cruise's character, Nathan Algren, from Last Samurai

Have at it!

Grand Lodge

A character that uses called caver crossbow bolts in wrist sheaths and calls himself spider-man.

Grand Lodge

How about a washed up actor who had a recurring role as a pulp action hero on stage 30 years ago, who gets recruited to become the hero he once played on stage.

Imagine a mash-up of Tim Allen's character from 'Galaxy Quest', Michael Keaton in 'Birdman', and Bruce Campbell in 'My Name is Bruce'...with the fashion sense and personality of Will Ferrell's character from Anchorman...and the character he used to play was a classic pulp hero type. The Shadow, The Phantom, Flash Gordon, Buck Rogers, Zorro, Lone Ranger, etc. (Preferably a martial/melee base, not really seeing him as a caster/archer/gunslinger)


I don't need specific stats, but I really want a character that can change into a dragon (so, dragon disciple unless you have a better idea) while being able to cast animate dead. I don't really care about any other spells but that and maybe command undead.

Preferably arcane, but if you can find the perfect solution with divine magic, then so be it.

Necromancers, arcane magic users, and dragon disciples are my three favorite concepts to play, and I'd LOVE a way to mix them.

The goal is to not be useless in melded while having animate come online at a reasonable level. Actual shapeshifting can come later so long as I have claws/bite to mess around with.

Grand Lodge

Master of the Dark Triad wrote:

I don't need specific stats, but I really want a character that can change into a dragon (so, dragon disciple unless you have a better idea) while being able to cast animate dead. I don't really care about any other spells but that and maybe command undead.

Preferably arcane, but if you can find the perfect solution with divine magic, then so be it.

Necromancers, arcane magic users, and dragon disciples are my three favorite concepts to play, and I'd LOVE a way to mix them.

The goal is to not be useless in melded while having animate come online at a reasonable level. Actual shapeshifting can come later so long as I have claws/bite to mess around with.

A straight sorcerer/dragon disciple build could do this pretty easily. Maybe make the sorcerer half crossblooded undead/draconic. You would get animate dead around character level 10, if you went for all 10 levels in DD you would still count as a level 17 sorcerer for spellcasting at level 20 (and you could take feats or traits to put your caster level higher for DCS)

Or you could go 5 Sorcerer/ 5 of a melee class of your choice, and 10 DD to make it more melee focused and less caster focused...you could go even more melee heavy, but that would delay you getting animate dead until later levels.


If you're not in PFS, there's the shadow dragon aspect spell as an alternative dragon-shape. I mention this because there's a totally different way of combining necromancy, dragons and the arcane - a skald with the wyrm singer archetype, using spell kenning to cast animate dead or command undead. A skald is a more natural melee type and the wyrm singer abilities include partial dragon shapes. From 10th level shadow dragon aspect will let them turn into a dragon.

Since only one of the rage powers is replaced by the archetype you could pick up the lesser beast totem or lesser draconic blood rage powers for claws if you want those early.


Only two words:
Big Boss
https://static.comicvine.com/uploads/original/11114/111144184/4601735-43376 93787-44414.jpg
Withouts guns but with crossbows or bows and many magical items.


A deaf, dexterous swordswoman who also throws fireballs.


A tiefling who wields 2h sword much to large for himself, and uses stealth and brute strength to assassinate targets.

Shadow Lodge

Changeling, country girl but definitely tied to her human family but aware of her magical heritage, which she quietly delt with at the appropriate age.

Option one-- Strong spiritual training and supportive environment tied her to her adopted culture. She the kind of girl who would cast a spell for whatever ales you but then offer you her killer pie. Avoid witch class but anything else works.

Option two-- Similar to the above but more physical, more tied to the natural world. More hunting and woodsmanship in her background.


https://the-legend-of-zelda-an-rpg-to-the-past.obsidianportal.com/wikis/kok iri

A character using this as the race. Gestalt Nature Oracle/Fey Sorcerer. GM says I can have Handle Animal as a class skill in place of the duplicate Knowledge (Nature).

Only allowed from the following books: Bestiary 1-5, Core, Advanced Player's/Class Guide, Ultimate Combat/Magic, Inner Sea World Guide.

First level taking Extra Revelations to get the Bonded Mount and the Nature's Whispers Revelations both at first level. Already have point buy settled at 8 Str, 8 Dex, 16 Con, 12 Int, 10 Wis, 20 Cha (25 point buy).

LN is the alignment. The game might go Mythic, but if not, I'd like to see what I should be like at 10th level, since this is my first spellcaster.

The concept is that rather than being typical society lawful, she is strict on the laws of nature, since she's basically a forest spirit whose "father/deity" is a tree. So undead spells and creatures are her bane. Gonna have a Sprite stand in as her fairy, but at the start, he is missing, which is what gets her to go on the quest to find him.


A world famous wrestler built like a Golarion God. Knows only how to fight with his bare hands.


Female Spiritualist with "good" phantom (was her loved sister, she died protecting the spiritualist); uses elven branched spear.

Dark Archive

Samurai Jack, preferably without multiclassing.


Mugen from Samurai Champloo


Reksew_Trebla wrote:

https://the-legend-of-zelda-an-rpg-to-the-past.obsidianportal.com/wikis/kok iri

A character using this as the race. Gestalt Nature Oracle/Fey Sorcerer. GM says I can have Handle Animal as a class skill in place of the duplicate Knowledge (Nature).

Only allowed from the following books: Bestiary 1-5, Core, Advanced Player's/Class Guide, Ultimate Combat/Magic, Inner Sea World Guide.

First level taking Extra Revelations to get the Bonded Mount and the Nature's Whispers Revelations both at first level. Already have point buy settled at 8 Str, 8 Dex, 16 Con, 12 Int, 10 Wis, 20 Cha (25 point buy).

LN is the alignment. The game might go Mythic, but if not, I'd like to see what I should be like at 10th level, since this is my first spellcaster.

The concept is that rather than being typical society lawful, she is strict on the laws of nature, since she's basically a forest spirit whose "father/deity" is a tree. So undead spells and creatures are her bane. Gonna have a Sprite stand in as her fairy, but at the start, he is missing, which is what gets her to go on the quest to find him.

*Points out that Kokiri are friendly with the ambiguously undead skull kids and live in a location theorized to produce conversions to undeath*


Pathfinder Adventure Path Subscriber, Campaign Setting, Companion, Maps, Pawns, Roleplaying Game Subscriber; Starfinder Charter Superscriber

I'd like to see your take on my paralyzed witch concept:

Hama's Concept:

Hama the Wandering Witch
“I am the Body Snatcher. The Mind Bender. The Master of Curses. Know my power!”

Formerly a simple herbalist who lived a comfortable life as a respected (and much sought after) member of her village, everything changed for Hama when she started showing the first symptoms of motor neuron disease. The tragic disease slowly stripped her of her independence, ultimately leaving her permanently paralyzed and mute. Local clerics were unable to stave off the advancement of the disease, much less cure it, as it proved to be genetic in nature (it is literally part of Hama’s natural state). She suffered for months as a scant handful of people gave her token assistance, allowing her to do little more than survive—worse yet, many of the villagers she once loved showed their true character during this time, and were abusive and cruel to her. Through a driving need for self-sufficiency and desperate for a means of escape, she was able to unlock her latent sorcerer’s powers through sheer force of will. To those around her, it seemed a miraculous recovery. In truth, however, her newfound powers allowed her to continue functioning in everyday life by possessing the stolen bodies of others with her animated shadow (almost exclusively targeting those who had tormented her). She kept her powers a secret, using magic to conceal her helpless true form and to make her host victims look like herself. In time, she grew drunk on her power and began to take on young lovers via her magical enchantments, some of whom were already spoken for. When her fellow villagers found out about her magical influences, they branded her as an evil, manipulative witch and exiled her on pain of death—never realizing the true extent of her powers.

Over the course of the following year, many of the villagers began to disappear. Hama had begun her revenge. The village leaders deduced that Hama was behind the disappearances and they sent a small band of young hunters to her forest hovel to kill her. She ambushed the young hunters and used her abilities to bend them to her will. They returned to their village a week later and promptly began to slaughter their friends and families. By the time the hunters were killed, Hama had made good her escape from the region. The surviving villagers never truly recovered from Hama’s wrath. To this day, few still living know of Hama’s disease, her continued paralysis, or of her ability to possess the bodies of others.

Now alone in the world with a crippling physical condition and nothing but her sorcery with which to aid her, Hama now frequently surrounds herself with powerful pawns for protection. She has since begun traveling the world in her ox-drawn wagon, posing as a harmless old crone and tradeswoman in search of profit. It is her hope that she will one day remove her condition, find the power to stay young and beautiful forever, and obtain more power in its own right. On occasion, she still sends her former village a reminder of her seething rage. Her vengeance has since become a terrifying bedtime story told to young children to keep them wary of strangers.

Hama's Familiar:

Spooky the Cat
“You could not hope to pronounce my true name.”

Hama’s former cat familiar, Pooky, was sacrificed in a dark ritual to summon a powerful consular imp who holds the secret knowledge of lichdom. The consular imp took the form of Pooky, though his near palpable aura of evil remains obvious to some unless concealed by magic. The new “Pooky” was so intimidating and unnerving to most, that he quickly earned the nickname Spooky (which even Hama has taken to calling him).

Spooky is a vile creature that goes out of its way to make the lives of others (except Hama) miserable. He has been known to mark strangers or their supplies, contaminate or steal food, take heavy objects to high heights and drop them atop passerby, attack small pets and children, stare at easily spooked people menacingly, and generally occupy his free time by being as mischievous as possible. Hama is fiercely protective of her familiar and always takes Spooky’s side when approached about her cat’s troublesome behavior. Spooky never misbehaves in front of Hama unless specifically ordered to do so by Hama herself.

Despite being a villainous devil, due to the nature of his arrangement with Hama, he never deliberately brings her to any harm. Instead, he works towards guiding her down a path of corruption and evil by tempting her with the promise of immortality (which Hama falsely believes will allow her to regain her mobility and preserve the natural youth and beauty she once had—a misconception Spooky continues to exploit to his own ends). He hopes that by aiding her along her path to power, she will prove to be a wondrous instrument of corruption, destruction, and misery in the realm of mortals. To that end, Spooky also carries several healing potions with him at all times, should Hama have need of them. Should Hama prove a promising instrument of evil, he has every intention of giving her the secrets of lichdom so that she may remain a pawn of evil for a great many centuries to come. The pain, anguish, and rage that will surely arise out of witnessing her hideous new undead form after the unholy transformation ritual is completed will not only make her easier to control, but it is also something that Spooky hopes to relish for many centuries to come.


A character who believes that the world is their oyster. And they love seafood.

Grand Lodge

Looking like the OP has abandoned his offer...he hasn't replied to his thread in a week.


Magical Micheal, a male erotic dancer. Probably a bard monk, who grapples people while he does his dancing bardic performances. His favorite spell is enlarge person, and he uses it on himself... That way he become's Magical Micheal XXL!

In seriousness though, can you make a bard/monk multiclass work?

Grand Lodge

1 person marked this as a favorite.
ColbyMunro wrote:

Magical Micheal, a male erotic dancer. Probably a bard monk, who grapples people while he does his dancing bardic performances. His favorite spell is enlarge person, and he uses it on himself... That way he become's Magical Micheal XXL!

In seriousness though, can you make a bard/monk multiclass work?

Scaled Fist archetype switches monk from wisdom to charisma, which would combine much better with bard.


A melee magus gestalt, with necromantic themes.


Pathfinder Adventure Path Subscriber, Roleplaying Game Subscriber

Can you do gestalt rules?

Son of a prominent slave using/abusing family. Has rebelled against the family and became a pirate captain. The crews main goal is to help slaves escape into freedom. He is currently held captive by his parents and must again escape their influence.


I'm used to making strange, OP builds like poison monk builds and bleed swashbuckler builds, so I am interested in picking your brain.

Here's a concept that I would like to see: a spellcaster tank. I have made one before, but I like seeing other iterations of the concept.


I'm not the original poster, but I'll give these a go.

Kryzbyn wrote:
A melee magus gestalt, with necromantic themes.

A psychodermist occultist is likely to be hung about with body parts, and can cast some necromantic spells if they choose. The archetype abilities and those of the trappings of the warrior panoply should complement a magus in gestalt fairly well.


Rylar wrote:

Can you do gestalt rules?

Son of a prominent slave using/abusing family. Has rebelled against the family and became a pirate captain. The crews main goal is to help slaves escape into freedom. He is currently held captive by his parents and must again escape their influence.

See, this could be done with basically any class, race & stats. I guess they have to be social enough & skilled enough to be a successful captain; one side might be a sea singer bard perhaps. A brawler might complement that, or some variety of bloodrager, or if he's more the academic type maybe a blade adept arcanist or some variety of wizard.


Hannibull Rektor wrote:

I'm used to making strange, OP builds like poison monk builds and bleed swashbuckler builds, so I am interested in picking your brain.

Here's a concept that I would like to see: a spellcaster tank. I have made one before, but I like seeing other iterations of the concept.

One I put together is here - a crossblooded impossible/psychic sorcerer with a fighter dip who enchants his own full plate, tower shield and clockwork companions. There's many others out there of course.

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