Alain Mythic Path


Rules Questions and Gameplay Discussion


We just finished Wrath Adventure 1 and I could use a little free advice for Alain.

Party is Alain, Balazar, Imjirka, Harsk. Balazar is going Mythic Marshal. It's our second time through Wrath so we've been around the block, but I'm not used to playing a pure combat "one-trick pony" like Alain -- we just finished MM where Mavaro was the ultimate jack-of-all-trades.

I'm torn between going Marshal or Guardian with Alain.

I was leaning towards Guardian to give some party diversity (we already have a Marshal), and figuring that Alain already has a decent, though not Mythic, Charisma/Diplomacy on his own. Meanwhile, being able to boost/pump his fair Con gets him past some checks, including Armor acquires, that he would otherwise struggle with (granted he has Harsk and a soon-to-be Eidolomancer to retrieve his armors for him).

A review of the Messageboards seems to strongly favor Marshal, however. Aside from the obvious synergy with Alain's base skills, it also opens up the Mythic Marshal Two-step for us (which still feels a little cheaty, but clearly has its fans).

Thoughts?

BTW, I'm planning on going Lancer, but not committed.


Sathar wrote:
A review of the Messageboards seems to strongly favor Marshal, however. Aside from the obvious synergy with Alain's base skills, it also opens up the Mythic Marshal Two-step for us (which still feels a little cheaty, but clearly has its fans).

This is correct, and pretty much closes the discussion right there.

You may *think* that Alain has "decent" Charisma/Diplomacy, but keep in mind, the way that WotR checks scale - pretty much any important check tha is not boosted by your Mythic Path is a lost cause (or will eat a bunch of blessings).

There's nothing wrong if you feel the "Double Marshall" approach is cheap, and/or you want to go for 'diversity', but take that decision with both eyes open - you *will* be objectively gimping Alain and the party if you don't go Marshall.


Thanks, Longshot, that was my concern. When I replay something (or even the first time through), I'm always looking for off-the-beaten-path color-outside-the-lines opportunities, though the rest of my party certainly doesn't feel that way :)

Also, we just finished MM which scales quite differently (struggle to just make a much lower check without going over), so maybe I'm forgetting just how critical those secondary skill Path boosts are.

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