Harder to dodge a marble than a building? Vehicle Size DC Modifiers are weird.


General Discussion


So I was looking through the Vehicle rules and just something I noticed. The smaller a vehicle, the higher the DC to avoid damage (typically collision) from it is. But there's nothing about size modifying speed, so this seems weird to me.

To illustrate why this seems weird to me, have an example. To start with, say you're standing on a planetoid in a vacuum (so that by physics any two objects dropped from equal height will fall at the same rate). Now say someone some distance above you dropped a marble directly above your head. You look up, see it coming, and casually step to the side, the marble hits the ground below you.

Now, same vacuum planetoid, say someone drops a skyscraper from the same height. It's falling at the exact same rate, so you have the same reaction time... but you can't just side-step this one. In fact, depending on how high it was, chances are you can't actually run fast enough to get out of the way.

So I ask then, why is it when dealing with vehicles, it's easier to dodge that skyscraper than the marble?


It's easier to see it coming?


Possibly it's an abstraction on how difficult it is for the driver to make the last minute maneuver to go with your last minute dodge?

I haven't seen it spelled out but vehicle combat might be more theatrical than realistic, as starship combat is designed for.


Distant Scholar wrote:
It's easier to see it coming?

Pretty much this. Somebody could fling a marble at you from 100 feet away and you may never notice it until you got hit. Somehow a building starts moving I can pretty much guarantee that you will instantly notice that.

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