Add consecrate / desecrate to the list of spells that can be spontaneously cast by Clerics


Homebrew and House Rules


We have added the following home brew rule to our Pathfinder game:

Clerics can forget a prepared spell of equal or greater level (not domain) and use Consecrate or Desecrate (per alignment) in its place.

We came up with this rule, because what is a Cleric to do if he/she runs across a shrine/altar/etc. of a god of an opposed alignment? Obviously, he/she would want to break the bond. It's unlikely that many characters load consecrate/desecrate all of the time. So, to promote role-playing of Clerics, we added this home brew rule.

Thoughts? Could you see using this in your game? Positives / negatives?


Sounds good to me. Consecrate/desecrate is basically just flooding an area with positive/negative energy, just like when you channel it into a person with a spontaneous cure/inflict spell.

I'd be happy to use it.

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I don't really see a good reason to implement this houserule. Sure, it's flavorful to consecrate a shrine to an evil deity, but it actually devalues the roleplaying because there's no preparation cost to doing it, and the player won't feel as rewarded for it. It's also totally unnecessary because the cleric already has the ability to recycle useless prepared spells by spontaneously casting cure spells.

It's also not like this is a situation a cleric can't prepare for. If the party is going into the ruins of an ancient temple, a cleric can be sure the party will likely encounter a shrine or an altar.

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