create pit and communal mount


Advice


Round 1: Cast create pit. Trap some poor schlub in the pit.
Round 2: Cast communal mount, putting horses adjacent to the pit. Hopefully some of them fail their saving throw, _and_ hopefully some of those don't die from the falling damage.

Horses are Large, and as far as I know can't climb out of a vertical-ish pit. What sort of penalty or other modifier is then applied to the mope you initially trapped in the pit? In other words, what is the crunch text on horse pit?

Contributor

Round 1: Cast create pit on a rug.
Round 2: Cast communal mount, putting all the horses in the pit (how many can fit by squeezing? as many as you can!)
Round 3: Roll up the rug and throw it into a small room (10 ft. square) containing your poor schlub.

Spell expires, horses rise to the surface and fill the room with way too many horses to fit. What happens to the schlub?

Sorry to answer your question with a question, but there are many facets to the "smooshed by horses" scenario.


Large falling objects do 4d6 damage, halved if the fall is less than 30', also halved if the object is much less dense than stone. DC 15 reflex save for half damage. Not a lot, really.

There's no particular rule about being trapped by horseflesh that I know of.

The Exchange

Makes it easier to climb out now. That is what i would here from players

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