cloudsora |
Shirrens get 6 HP. I can't read the stat bonuses, but they are +2/+2/-2. They get Blindsense, Communalism, Cultural Fascination and Limited Telepathy.
Looks like Con, Wis, Cha to me for the +2/+2/-2 Hard to tell but the only one I'm not confident in is the middle one being WIS.
EDIT: I'm now almost 100% after seeing a different picture.Archmage Variel |
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Stone Dog wrote:Shirrens get 6 HP. I can't read the stat bonuses, but they are +2/+2/-2. They get Blindsense, Communalism, Cultural Fascination and Limited Telepathy.Looks like Con, Wis, Cha to me for the +2/+2/-2 Hard to tell but the only one I'm not confident in is the middle one being WIS.
I just don't feel confident enough to put it in. Way to blurry.
Edit: Guess who found better resolution images of the slideshow?!? The stats are +2 CON/+2 WIS/-2 CHA.
cloudsora |
1 person marked this as a favorite. |
cloudsora wrote:Stone Dog wrote:Shirrens get 6 HP. I can't read the stat bonuses, but they are +2/+2/-2. They get Blindsense, Communalism, Cultural Fascination and Limited Telepathy.Looks like Con, Wis, Cha to me for the +2/+2/-2 Hard to tell but the only one I'm not confident in is the middle one being WIS.I just don't feel confident enough to put it in. Way to blurry.
Edit: Guess who found better resolution images of the slideshow?!? The stats are +2 CON/+2 WIS/-2 CHA.
See I told you, also I think we found that at the same time then based on edits.
cloudsora |
3 people marked this as a favorite. |
Random Info dump:
Ships:
Pact World Ships:
Ringworlds Wanderer Tier 1/4 AC 14
ATECH Immortal Tier 10, 22 AC it looks like
Revolari? Venture Tier 1
Lesser Threats:
Corporate Warfare
Experiments Gone Haywire
Kidnappers
Starfaring Pirates
Warring Planets
Threats:
Aspis Consortium [Massive Criminal Corporation]
Azlanti Star Empire [Expansionist Stellar Imperium]
Planets look to have stat blocks
Aballon
The Forge
Diameter: 1/3
Mass: 1/27
Gravity: 1/3
Atmosphere: Thin
Days: 12 hours; Year: 90 Days
Stamina is class based and con mod
Operative gets 6 and con
Race:
Shirren Blindsense is 30 feet
Not 100% on the first sentence but it's flavor:
Communalism
Shirren are used to working with others as part of a team.
Once per day as long as an ally is within 10 feet a shirren can roll a single attack roll or skill check twice and take the higher result.
Cultural Fascination
Shirren +2 racial bonus to Culture and Diplomacy checks
Dwarf 8 HP
Elf 4 HP
Theme info:
Themeless Characters:
General Knowledge (1st)
(Garbled hard to read can't verbatum)> You gain a class ckill of your choice -------. Also you gain an ability adjustment of +1 - - ability score you choose.
Certainty (6th)
?Once per day before you roll a skill check you have gain a +2 bonus in that skill for that check?
Extensive Studies (12th)
?
----------- (18th)
Ace Pilot +1 Dex
Theme Knowledge (1st)
? Piloting is a class skill for you, though if it is a class skill - - class you have at 1st level - you instead gain a +1 bonus to your Piloting Checks. In addition you gain an ability adjustment??
Lone Wolf (6th)
?
Need for Speed (12th)
?
Master Pilot (18th)
?
Spells:
Logic Bomb, Magic Missle, Make Whole, Mending, Microbot Assault, Mind Link, Mind Probe, Mind Thrust.
That's all I've got, the eye strain is real.
Archmage Variel |
Mark Seifter wrote:Themeless might let you pick any skill as a class skill, so you could even take Perception or whatever the best skill is for you ...(emphasis mine)
Perception Skill confirmed?
I've already seen it somewhere else, though I can't recall where, and I can just barely make out perception as a skill on the operative's skill list.
Balodek |
Mark Seifter wrote:Themeless might let you pick any skill as a class skill, so you could even take Perception or whatever the best skill is for you ...(emphasis mine)
Perception Skill confirmed?
If I recall correctly it's no longer a skill you have to spend points on, you just get it. It's in the game for sure either way, Obozaya has a +0 Perception.
Vic Wertz Chief Technical Officer |
Wzrd |
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Just stumbled across some more info thanks to @BaconGolem:
Starfinder Goblin which also details the 'Step Up' feat.
Obozaya at 5th Level SP:45, HP:41, RP:6
Torbyne |
Just stumbled across some more info thanks to @BaconGolem:
Starfinder Goblin which also details the 'Step Up' feat.
Obozaya at 5th Level SP:45, HP:41, RP:6
Very interesting! I am surprised by a lot of things there, HP and SP together gives that character a lot of staying power, especially with damage being so low. Melee attacks look to be much more powerful than ranged attacks with both melee options averaging around 14 while the ranged weapons average 7.5 or 6.5... so ranged weapons are only worth it if it would take you more than a turn or two to close to melee? Those AC values are really high for level 5 as well, i wonder if that is the norm or if its just the Soldier being extra tanky but as is, the Soldier couldnt even hit herself without rolling a 16+. And those stats are also way high from what i would expect on a level 5 with two 18s and a 15. yeouch. And then if i am reading Cleave right it looks like it grants you an extra attack at the cost of -2 AC which would be huge since it seems numbers of attacks are so heavily restricted in Starfinder.
Torbyne |
Looking over it and i cant shake this notion that there has to be something weird going on with the level 5 build... that AC and HP/SP would be boring to fight against, it would take a clone 25 rounds of swinging to bring it down. Put in a party of four and against this one enemy it would still be 5 rounds just to drop one enemy. And the only evidence of scaling weapons i see is that the doshko lost the unwieldy property, which isnt really a gain since you'd have to be crazy to take a -4 to hit for your second attack in a situation like that.
Damanta |
Hmmm.
The ranged damage seems a bit on the low side, especially compared to melee.
Why is the unarmed static damage modifier higher than the damage modifier of the weapon? Edit: for that matter, how is so high anyway? Str mod x3?
Obozaya is a damn good tank against her own clone. To hit herself:
14 or higher on the doshko against EAC
16 or higher on the unarmed attack against KAC
17 or higher on the flamethrower against EAC
15 or higher on the rifle against EAC
15 or higher on the grenade against EAC for a direct hit I assume
Wzrd |
Looking over it and i cant shake this notion that there has to be something weird going on with the level 5 build... that AC and HP/SP would be boring to fight against, it would take a clone 25 rounds of swinging to bring it down. Put in a party of four and against this one enemy it would still be 5 rounds just to drop one enemy. And the only evidence of scaling weapons i see is that the doshko lost the unwieldy property, which isnt really a gain since you'd have to be crazy to take a -4 to hit for your second attack in a situation like that.
I agree, it doesn't look right for a 5th level character. Maybe it was just a quick mockup to make it a fair fight against the power armor wearing ogre.
Torbyne |
Hmmm.
The ranged damage seems a bit on the low side, especially compared to melee.
Why is the unarmed static damage modifier higher than the damage modifier of the weapon? Edit: for that matter, how is so high anyway? Str mod x3?Obozaya is a damn good tank against her own clone. To hit herself:
14 or higher on the doshko against EAC
16 or higher on the unarmed attack against KAC
17 or higher on the flamethrower against EAC
15 or higher on the rifle against EAC
15 or higher on the grenade against EAC for a direct hit I assume
I would guess the Doshko is 1.5 str and the unarmed attacks are primary natural attacks that also get 1.5? The level 1 mock up called them out as natural attacks at least and not just unarmed and if the expectation is only one or two swings per round than all natural attacks getting 1.5 doesnt seem to earth shattering. Aside from that, the character probably has some class abilities to be spec'd for melee but still that has a hard time explaining away all of those anomolies. And i am sad to see ranged damage is so low in general :(
Damanta |
I would guess the Doshko is 1.5 str and the unarmed attacks are primary natural attacks that also get 1.5? The level 1 mock up called them out as natural attacks at least and not just unarmed and if the expectation is only one or two swings per round than all natural attacks getting 1.5 doesnt seem to earth shattering. Aside from that, the character probably has some class abilities to be spec'd for melee but still that has a hard time explaining away all of those anomolies. And i am sad to see ranged damage is so low in general :(
A +10 damage modifier from an 18 (+4) strength would be x2,5 :) I'm guessing you are right that there are some class abilities we're not seeing.
I just hope that it's a mockup fluke (lvl 1 weapon stats for example), as I would have expected some scaling damage to be visual at level 5 already.
IonutRO |
Torbyne wrote:I would guess the Doshko is 1.5 str and the unarmed attacks are primary natural attacks that also get 1.5? The level 1 mock up called them out as natural attacks at least and not just unarmed and if the expectation is only one or two swings per round than all natural attacks getting 1.5 doesnt seem to earth shattering. Aside from that, the character probably has some class abilities to be spec'd for melee but still that has a hard time explaining away all of those anomolies. And i am sad to see ranged damage is so low in general :(A +10 damage modifier from an 18 (+4) strength would be x2,5 :) I'm guessing you are right that there are some class abilities we're not seeing.
I just hope that it's a mockup fluke (lvl 1 weapon stats for example), as I would have expected some scaling damage to be visual at level 5 already.
Maybe she has 1.5 Str + Dex?
Torbyne |
Damanta wrote:Maybe she has 1.5 Str + Dex?Torbyne wrote:I would guess the Doshko is 1.5 str and the unarmed attacks are primary natural attacks that also get 1.5? The level 1 mock up called them out as natural attacks at least and not just unarmed and if the expectation is only one or two swings per round than all natural attacks getting 1.5 doesnt seem to earth shattering. Aside from that, the character probably has some class abilities to be spec'd for melee but still that has a hard time explaining away all of those anomolies. And i am sad to see ranged damage is so low in general :(A +10 damage modifier from an 18 (+4) strength would be x2,5 :) I'm guessing you are right that there are some class abilities we're not seeing.
I just hope that it's a mockup fluke (lvl 1 weapon stats for example), as I would have expected some scaling damage to be visual at level 5 already.
That would be worrying unless its a specific ability from specilizing in melee for the soldier, if its a generic aspect of melee weapons than it will get very hard for guns to compete at all, no iteratives, no rapid shot and fractional damage. i want to see more dice and higher static mods on those guns! Can you imagine Obazaya getting into a gun fight with her clone? I cant think of anything other than that Mass Effect story about Wrex hunting a bounty on an abandoned station for so long that they all ran out of ammo...
IonutRO |
IonutRO wrote:That would be worrying unless its a specific ability from specilizing in melee for the soldier, if its a generic aspect of melee weapons than it will get very hard for guns to compete at all, no iteratives, no rapid shot and fractional damage. i want to see more dice and higher static mods on those guns! Can you imagine Obazaya getting into a gun fight with her clone? I cant think of anything other than that Mass Effect story about Wrex hunting a bounty on an abandoned station for so long that they all ran out of ammo...Damanta wrote:Maybe she has 1.5 Str + Dex?Torbyne wrote:I would guess the Doshko is 1.5 str and the unarmed attacks are primary natural attacks that also get 1.5? The level 1 mock up called them out as natural attacks at least and not just unarmed and if the expectation is only one or two swings per round than all natural attacks getting 1.5 doesnt seem to earth shattering. Aside from that, the character probably has some class abilities to be spec'd for melee but still that has a hard time explaining away all of those anomolies. And i am sad to see ranged damage is so low in general :(A +10 damage modifier from an 18 (+4) strength would be x2,5 :) I'm guessing you are right that there are some class abilities we're not seeing.
I just hope that it's a mockup fluke (lvl 1 weapon stats for example), as I would have expected some scaling damage to be visual at level 5 already.
There must be something we're missing, some part of the rules we haven't been shown yet. Otherwise combat will be a slog.
Archmage Variel |
Haven't they said something about scaling damage bonuses at some point (something to do with the weapon specialization that's been mentioned, maybe)? Maybe you have to pick a weapon (or group of weapons) your damage bonus applies to, and Obazaya picked her melee weapons?
Yep I listed it under "damage scaling" in Miscellaneous Stats and Actions.
Archmage Variel |
Found something!
Here
It's already been added in. Although if anyone knows what the RP is for Keskodai I'd be interested.
IonutRO |
1 person marked this as a favorite. |
CKent83 wrote:It's already been added in. Although if anyone knows what the RP is for Keskodai I'd be interested.Found something!
Here
Hah, I posted that! Well, that mirror of it, the original is from twitter by @Asako_Soh. Maybe ask them for the RP, as well as how the Engineer plays (since they said they also played an engineer).
Archmage Variel |
Archmage Variel wrote:Hah, I posted that! Well, that mirror of it, the original is from twitter by @Asako_Soh. Maybe ask them for the RP, as well as how the Engineer plays (since they said they also played an engineer).CKent83 wrote:It's already been added in. Although if anyone knows what the RP is for Keskodai I'd be interested.Found something!
Here
Already have the engineer also have what info was on those starship demo starship role sheets for the engineer and pilot (wasn't able to make out the descriptions of the gunners skills, although their names do seem pretty self explanatory).
IonutRO |
1 person marked this as a favorite. |
IonutRO wrote:Already have the engineer also have what info was on those starship demo starship role sheets for the engineer and pilot (wasn't able to make out the descriptions of the gunners skills, although their names do seem pretty self explanatory).Archmage Variel wrote:Hah, I posted that! Well, that mirror of it, the original is from twitter by @Asako_Soh. Maybe ask them for the RP, as well as how the Engineer plays (since they said they also played an engineer).CKent83 wrote:It's already been added in. Although if anyone knows what the RP is for Keskodai I'd be interested.Found something!
Here
Sorry, got the engineer and mechanic mixed up (again).
Archmage Variel |
Archmage Variel wrote:Sorry, got the engineer and mechanic mixed up (again).IonutRO wrote:Already have the engineer also have what info was on those starship demo starship role sheets for the engineer and pilot (wasn't able to make out the descriptions of the gunners skills, although their names do seem pretty self explanatory).Archmage Variel wrote:Hah, I posted that! Well, that mirror of it, the original is from twitter by @Asako_Soh. Maybe ask them for the RP, as well as how the Engineer plays (since they said they also played an engineer).CKent83 wrote:It's already been added in. Although if anyone knows what the RP is for Keskodai I'd be interested.Found something!
Here
So they played the mechanic class?
IonutRO |
1 person marked this as a favorite. |
IonutRO wrote:So they played the mechanic class?Archmage Variel wrote:Sorry, got the engineer and mechanic mixed up (again).IonutRO wrote:Already have the engineer also have what info was on those starship demo starship role sheets for the engineer and pilot (wasn't able to make out the descriptions of the gunners skills, although their names do seem pretty self explanatory).Archmage Variel wrote:Hah, I posted that! Well, that mirror of it, the original is from twitter by @Asako_Soh. Maybe ask them for the RP, as well as how the Engineer plays (since they said they also played an engineer).CKent83 wrote:It's already been added in. Although if anyone knows what the RP is for Keskodai I'd be interested.Found something!
Here
No, I got mixed up.
Archmage Variel |
Archmage Variel wrote:No, I got mixed up.IonutRO wrote:So they played the mechanic class?Archmage Variel wrote:Sorry, got the engineer and mechanic mixed up (again).IonutRO wrote:Already have the engineer also have what info was on those starship demo starship role sheets for the engineer and pilot (wasn't able to make out the descriptions of the gunners skills, although their names do seem pretty self explanatory).Archmage Variel wrote:Hah, I posted that! Well, that mirror of it, the original is from twitter by @Asako_Soh. Maybe ask them for the RP, as well as how the Engineer plays (since they said they also played an engineer).CKent83 wrote:It's already been added in. Although if anyone knows what the RP is for Keskodai I'd be interested.Found something!
Here
Ah alright!
Archmage Variel |
CKent83 wrote:Neato! That staff is useful.Found something!
Here
Ya but... lasers!
The Gold Sovereign |
No news about Triaxus...? =/
I hope the Wanderer has remained as my favored "Planet of Dragons", or at least still has triaxians around.
I'm still curious to known what "season" is going to be the canonical one - and by that I mean the one used in the starfinder campaign setting. I'm close to sure that technology will influence the planet's clime somehow...
Archmage Variel |
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No news about Triaxus...? =/
I hope the Wanderer has remained as my favored "Planet of Dragons", or at least still has triaxians around.I'm still curious to known what "season" is going to be the canonical one - and by that I mean the one used in the starfinder campaign setting. I'm close to sure that technology will influence the planet's clime somehow...
I've not seen any new news about Triaxus, other than the dragonkin on the cover of the Alien Archive.
Also I've gotten early access to First Contact, but as it has not released yet, feel that it would be probably improper to currently add any information found within it. So unless said otherwise I'm going to wait until Free RPG Day day to break it down.
Luke Spencer |
Also I've gotten early access to First Contact, but as it has not released yet, feel that it would be probably improper to currently add any information found within it. So unless said otherwise I'm going to wait until Free RPG Day day to break it down.
Will this breakdown include stats or just the flavour? I'm in the middle of nowhere with the closest store being 2 hours away with no traffic (so realistically more like 3 hours) and I won't be able to make the journey as I have work, so I would love to see at least the monsters and new races :(
David knott 242 |
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Triaxus and what would seem to be a rather inaccurate representation of its orbit are shown on a figure of the Pact Worlds system from the Core Rulebook that was presented at Paizocon.
Since that orbit shows Triaxus just outside the Diaspora asteroid belt, I would guess that it is summer there. If the orbit shown is accurate, it will never be winter there again.
Archmage Variel |
Archmage Variel wrote:Will this breakdown include stats or just the flavour? I'm in the middle of nowhere with the closest store being 2 hours away with no traffic (so realistically more like 3 hours) and I won't be able to make the journey as I have work, so I would love to see at least the monsters and new races :(
Also I've gotten early access to First Contact, but as it has not released yet, feel that it would be probably improper to currently add any information found within it. So unless said otherwise I'm going to wait until Free RPG Day day to break it down.
Usually free rpg day stuff includes an online PDF. I'd think this years would too, but I may be mistaken.
Archmage Variel |
Archmage Variel wrote:Usually free rpg day stuff includes an online PDF. I'd think this years would too, but I may be mistaken.I thought that was the case too, but I seem to remember reading somewhere that there wasn't one for First Contact, I hope I'm wrong though!
The Free RPG Day publisher's agreement stipulates that print and PDF versions cannot be disseminated anywhere else until July 1. (So I can guarantee you it won't be June.) However, for a reason that I cannot yet share, there's a high probability that we may wait until August 17, when the Starfinder Core Rulebook (and the rest of the August releases) go on sale.
This is the best answer I could find.
JTD |
Archmage Variel wrote:Usually free rpg day stuff includes an online PDF. I'd think this years would too, but I may be mistaken.I thought that was the case too, but I seem to remember reading somewhere that there wasn't one for First Contact, I hope I'm wrong though!
Crud! I have a graduation to attend on FRPGD! Here's two people hoping that you're wrong, Luke. <-- but only wrong on this, I hope you're right on other life-type issues.
Luke Spencer |
Yeah I thought so, damn... Oh well, I'm gonna get the book along with all the others on release anyway, just hoping I can find some stat stuff and get to see some of the art before the final release, paizo releasing new stuff always gets me super hyped!Plus I wanna have a look at some numbers, run some scenarios to get a feel for the balance and gameplay, that sort of thing.
BretI |
There is this post about Multiclassing by Owen. I'm not sure where it would best fit into your current document.