Damanta |
Win with what?
The most kills of sentients present on the ship?
Last thing standing?
Also: can the ghost manifest enough to manipulate matter?
In any case, my credits are on the ghost. Just sabotage/disable the power system or wait for the power to run out, and the AI is out of commission.
Hitdice |
We would also need to know what counts as winning. If there's a ghost, I assume the computer has killed the NPC before the NPC managed to shut it down, which seems a little like the computer has already won. Like, the encounter as described relies on the computer having won the first time, and the next time will feature PC involvement.
Edit: ninja'd by Damanta.
CKent83 |
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Assuming the computer/ AI is purely technological (no magical components), and that the ghost is purely supernatural, I'd have to give it to the ghost.
The reason being is that technology is scientific, and science follows laws. Supernatural things are what break those laws, so they have a distinct advantage.
Magic > Science
Bluenose |
Assuming the computer/ AI is purely technological (no magical components), and that the ghost is purely supernatural, I'd have to give it to the ghost.
The reason being is that technology is scientific, and science follows laws. Supernatural things are what break those laws, so they have a distinct advantage.
Magic > Science
I'll pit my Imperial Speeder Bike against your Fly spell; my transporter against your Teleport; my Minifac against your Fabricate; my pheromone control system against your Charm Person; my planetary weather climate systems against your Control Weather; and I think I'll come out pretty well, thank you.
Science > Magic.
Or perhaps a more sensible course would be to assume each has advantages, the raw power of Science! against the flexibility of Magic!
CKent83 |
CKent83 wrote:Assuming the computer/ AI is purely technological (no magical components), and that the ghost is purely supernatural, I'd have to give it to the ghost.
The reason being is that technology is scientific, and science follows laws. Supernatural things are what break those laws, so they have a distinct advantage.
Magic > Science
I'll pit my Imperial Speeder Bike against your Fly spell; my transporter against your Teleport; my Minifac against your Fabricate; my pheromone control system against your Charm Person; my planetary weather climate systems against your Control Weather; and I think I'll come out pretty well, thank you.
Science > Magic.
Or perhaps a more sensible course would be to assume each has advantages, the raw power of Science! against the flexibility of Magic!
Sure science can have an advantage when the matchup is set to be a fair fight, but put anything science has against a Wish spell and the outcome is pretty much always going to be Magic > Science. Even high level science could be nullified by, "I Wish magic would win this match."
Science follows natural laws, magic cheats. That's why magic will win.
Tom Kalbfus |
A computer can simulate any kind of magic within its program, but the magic is limited to within the simulation, it can't affect the real world outside. A magical world such as Gorlarion can also be simulated to some extent in a computer. It could start as an online game and evolve into something more significant with time. Computers are still pretty dumb at this moment