Cursed to Live? Requesting Advice on an idea.


Advice


Is there a feasible way to create a PC with the eternal template?

I've got an idea for it, a character who pissed off a deity and got the Prometheus treatment, minus being chained to a rock. I'd like to propose this to my GM, but I want to come with some ideas that would make everyone comfortable with a character that can't officially die.

Any help would be appreciated.


seems somewhat unbalanced.
only way id even consider allowing it is with the death gate cronicals sollution : " You can't die -> you can't KILL" balance must be kept.

now an adventure where the guy simply can't killa thing and have to work around it... that does sound interesting...


Pathfinder Starfinder Roleplaying Game Subscriber

...perhaps someone that is a cursed/blessed warrior eternal, and forced to be on the frontlines 'tanking' no matter how tactically unsound the idea seems?

Extra bonus points, stuck eternally in a suit of armor that they can't get off -- don't need to eat/drink/excrete but also can't hide what they are?

More bonus points, 'someone' or 'something' has a controller for said eternal entity and sometimes does things like run them into a wall for twenty minutes or drops them off cliffs at inconvenient times 'because they're total d-bags'?


It's a cool concept, but may be difficult to execute in anything but a very unique PF game.

Consider, in particular, the following part of the template: "The eternal creature never gains any levels or Hit Dice." If you are expected to level up alongside allies, you're going to be gimped really quick, especially if you start at Level 1. It won't matter that you cannot be killed -- you'll be irrelevant to higher CR enemies anyways.

To make it playable, you'd probably have to get the DM to override that part of the template. I also think the timing for resurrection is probably too short for a PC. I think it would be appropriate for the resurrection to take a fully day or something similar, to introduce a further downside to dying. You might need to consider some additional stipulations, like incurring negative levels or some other penalties from dying. Some could be mechanical, but others might be as much RP-oriented, like losing your most recent memories (can you tell I'm a Planescape: Torment fan?).

Overall, I do think it would be a cool concept, but from a game design and balance perspective it probably works best as an NPC template, or maybe for one of those rare solo campaigns. You can even see that the creators were keen to reinforce that it should be a very story-driven template.


He only gets two senses/physical abilities per day. Roll randomly:
(1d6)
1. Sight. Without this he's blind.
2. Hearing. Without this he's deaf.
3. Scent/Taste. Without this he cannot smell or taste.
4. Touch. Without this, penalties for Dex checks and lowered movement speed.
5. Speech. Without this he can't talk.
6. Roll again for the possibility of having a 3rd sense today. Do not re-roll duplicates. If you roll another 6 you can die today, for awhile, but then spend a whole 24 hours without any senses if you do (or one sense, player's choice, if you wanna be kind-hearted about it, I suppose.)


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If you want it only because of roleplaying reasons I have an idea. Your character is immortal, but if a situation is provoked where your character should die, he falls into catatonia for a long time while his body reconstructs itself. The recovery time can be quickened, though, using some ritual magic that would cost about the same of a resurrection spell.
So you are immortal but mechanics wise it doesn't change a lot, so it would be balanced. You'd have to calculate the cost of removing the negative levels into the ritual cost or have your character come back from catatonia with said negative levels.


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I wouldn't allow a PC to have the template.

However, I do encourage you to look at the druid archetype that causes you to reincarnate each time you die.


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Having a character that can come back from the dead is not really a big deal. Any character with sufficient wealth and access to the right spell caster can do this. What would need to be done is to balance it out so that the character is not gaining an unfair advantage.

One thing that would help is for it to take a significant amount of time to come back from the dead. Probably around a month would be about right. This prevents you from getting killed and coming back the next day fully ready to go. This is also about the amount of time it would take to get another character raised from the dead. You could also make it so that each time you die fate penalizes you in some manner. Basically you lose money and items equal to the amount you would have to pay out to be raised from the dead.

This concept also works best if it happens at a higher level. Having a 1st level character cursed by a god is a little bit too much. A 9th to 12th level character would work a lot better. I don’t see a deity cursing a teenager before they actually do anything. An experience character that angers a deity is a different story. Talk to you GM and see if maybe he is willing to work this into the campaign instead of just giving it to you at 1st level.


I like the last idea. And I'd raise the question of 2d6 days instead of minutes. Here's what I would definitely change.

An eternal creature cannot be permanently killed or destroyed. If killed, turned into an undead, polymorphed, petrified, burned, or otherwise destroyed, it returns to life and normal well-being 2d6 minutes days/hours later (even if disintegrated), gaining benefits similar to a true resurrection coupled with a heal. If the location of its body has become hazardous enough to kill it instantly, when the immortal creature returns to life it teleports to the closest safe space If the location of its body has become hazardous enough to kill it instantly, when the immortal creature returns to life it is granted temporary immunity to bring itself to the closest safe space (or something similar to the Lich Rejuvenation ability). Eternal creatures do not age, eat, sleep, or need to breathe, and they are immune to magic versions of those effects.

The downside of being immortal is an inability to grow and change. The eternal creature never gains any levels or Hit Dice. The effects of being eternal cannot be overcome with even a wish spell. Unless the eternal creature has a special weakness (see above), only the direct intervention of a deity can overcome the eternal status.

And the "Can't Die, Can't Kill" stipulation could work as well.


Uhm... Mysterious Stranger, your post gave me ideas... I don't know if they would fit here, just brainstorming.

What if the curse is not immortality? What if the character discovered a key to immortality using questionable ways, something so dark that it pissed some deity.

And the curse was something ironic: the deity stripped the character from all his power and knowledge, making him unable to remember more than scrambled memories of his past and completely forget about the way he reached immortality.

«Do you want to be immortal? You will be, and that's the only thing that you will have!»

If he was previously evil maybe not being able to remember everything from his previous life make him able to redeem himself, lacking the baggage that turned him into evil.


Kileanna wrote:

Uhm... Mysterious Stranger, your post gave me ideas... I don't know if they would fit here, just brainstorming.

What if the curse is not immortality? What if the character discovered a key to immortality using questionable ways, something so dark that it pissed some deity.

And the curse was something ironic: the deity stripped the character from all his power and knowledge, making him unable to remember more than scrambled memories of his past and completely forget about the way he reached immortality.

«Do you want to be immortal? You will be, and that's the only thing that you will have!»

If he was previously evil maybe not being able to remember everything from his previous life make him able to redeem himself, lacking the baggage that turned him into evil.

Something like The Whispering Tyrant "reincarnated"?


How do you enforce a "can't kill" restriction? You almost never know if an attack or spell will kill the target, because of the randomness attributable to rolling dice.


Goblin_Priest wrote:
How do you enforce a "can't kill" restriction? You almost never know if an attack or spell will kill the target, because of the randomness attributable to rolling dice.

Geas, also you could make a build around non-lethal damage. Undead wouldn't count though because they're technically already dead.


BlingerBunny wrote:
Kileanna wrote:

Uhm... Mysterious Stranger, your post gave me ideas... I don't know if they would fit here, just brainstorming.

What if the curse is not immortality? What if the character discovered a key to immortality using questionable ways, something so dark that it pissed some deity.

And the curse was something ironic: the deity stripped the character from all his power and knowledge, making him unable to remember more than scrambled memories of his past and completely forget about the way he reached immortality.

«Do you want to be immortal? You will be, and that's the only thing that you will have!»

If he was previously evil maybe not being able to remember everything from his previous life make him able to redeem himself, lacking the baggage that turned him into evil.

Something like The Whispering Tyrant "reincarnated"?

Maybe. Haven't thought a lot about it. Sometimes my brain just starts vomiting random ideas.

The fun thing here is that the character is now level 1 and unable to remember anything about his means of reaching immortality but that they were hardcore enough to piss off a deity. If I was that character I wouldn't stop thinking: «what awful things did I do? What kind of person was I?»

Not saying this is a good idea for your character, but I find it appealing myself.


Well the story of Prometheus is that he created mankind, tricked Zeus into forever taking crappy sacrifices so mankind could have proper food, and stole fire from Olympus to give to mankind. You can imagine Zeus got fed up with him and punished him for his actions.

If I could, I'd like to create a "Prometheus" character for PF, and I'm sure he'd be a conjurer, or healer in respect of the Titan, Prometheus.


Yep. I am into Greek mythology. I know the story and it's always been one of my favorites.
Just sharing random ideas around the base of an immortal character cursed by a deity.


zza ni wrote:

seems somewhat unbalanced.

only way id even consider allowing it is with the death gate cronicals sollution : " You can't die -> you can't KILL" balance must be kept.

now an adventure where the guy simply can't killa thing and have to work around it... that does sound interesting...

Be a bard.

I can't kill but I can buff/heal my companions.
I am also a social god, resolving most situations without violence.

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