Pathfinder Campaigns - Change it up (not always right - to goal)


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Huge fan of Pathfinder. Made the switch from D&D when they royally messed it up by going the way of 4th edition. Been RPing with friends since 1995.

However, I have a complaint. My friends and I joke about it all the time when we play ANY campaign. The DM will ask, 'Which way do you want to go, left... or right..." Our response is ALWAYS, "Right, because right is right.". The problem is... 95% of the time in all chapters, or all campaigns, going strictly right seems to avoid so much stuff and brings us directly to the 'end' challenge. The current DM joked, "I knew you were going right, so I didn't prepare any maps for the left passages." There is also the comments of recent campaigns, ok... so your jumping from A.. to... D... or jumping from D to... M.

Could the writers not spice it up a lil and randomize pathways... make 3 or 4 different ways to go... not always having right as the majority path towards the end goal?

I am going to DM Iron Gods next, and I have already told the players that if they go left more than 50% of the time, I'll give them bonus xp to entice the switch.

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