Casual Mishap |
I am trying to plan a campaign with modules as the structure. With a home brew meta plot but using APs, modules and scenarios to forward it.
Therefore the challenge is to graft these with each other in a believable way that allows the story to flow.
Main question is, have you done it and what did you use?
And secondly, my idea and perhaps you could help me out finding sources for it:
The plot has a "look for this fabled item/place" endgoal, like many of the current APs. It is in fact not that important, but why the characters want to get there and how they do so is. It assumes the characters buy into it personally and will pursue it (through backstories etc, not a concern).
It is my ambition to take the group through many parts of Golarion and its cultures. We've played a couple of APs and have grown accustomed to the setting, ready to dive into it further.
I am personally interested in finding adventures of the following nature:
- Jungle adventures, plus points for scarce resources, environment tough ones, surival (note, own Heart of the Jungle).
- Urban Intrigues. I own CotCT revised and the Sixfold Trial, which I'll be using. Crime solving and puzzle solving a plus.
- Temple incursion / Indiana Jones style. Not just a dungeon, needs interactions with npcs/whatever.
- A maze, that requires a bit of thinking to navigate.
- Tian Xia. I have the Ruby tournament but it is lacking in showing them around.
- Dealing with the Aspis consortium, Whispering Way, Mantis assasins and such groups highly desirable.
- Adventures at sea (we've done the Shackles).
- Good dungeons with fun traps that arent just a check..
- Modules that have player decision making, hopefully to link it to something else.
- Any particular areas of Golarion fun to explore in a "passing by" way.
In essence, that Indiana Jones, Treasure Island feeling with a Firefly sort of crew. Where there are several parties trying to get at something and the group sort of dances in between all of them.
We'll probably start with a mash up for CotCT in a Westcrown/Chellaxiam setting and homebrew, continue into the Sixfold Trial full on and then start overseas exploration.
As a curiosity I have transcipted the game Clive Barker's Undying into Pathfinder format. As far as stories go, especially in rpg horror, it is brilliant and very easy to adapt. It will be run at levels 2-3 or so. Not much decision making to the whole dealing with it, but a fun run into "horror".