Neal Litherland |
Currently tinkering with a dragon disciple, and I want to make use of the draconic sorcerer arcana. My bloodline gives me the bonus on Cold spells, and I wanted to know if there was a handy list of spells with that energy descriptor? Especially since cold seems to be few and far between when compared with electricity or fire.
Links appreciated!
Louise Bishop |
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Currently tinkering with a dragon disciple, and I want to make use of the draconic sorcerer arcana. My bloodline gives me the bonus on Cold spells, and I wanted to know if there was a handy list of spells with that energy descriptor? Especially since cold seems to be few and far between when compared with electricity or fire.
Links appreciated!
Invoker+Winter Witch 5/Crossblooded Draconic/Orc Sorcerer 1/Winter Witch PrC
Can do cone of cold for 15d6+60 without a single Meta Magic and bypasses most resistances and does half damage to creatures immune to Cold damage.
Firing off Intensified Snowballs at 10d6+30.
Can use the Ice Tomb Hex replicating Icy Prison spell. (Amazing Save or Die)
If you really want that WTF blaster build around cold damage.
Or you can just go with a plain old Draconic Sorcerer but the damage will not really match the better blaster builds.
DeathlessOne |
if you are willing to dip into Word of Power, you can choose to take the Experimental Spellcaster feat (and Extra Word feat), to snag effect words that allow you to deal elemental damage of your choice, and to mix up the target/area of the spell on the fly. Ice Blast (cold) is a good one, adds entangle, and you can still use traditional Metamagic feats/rods with the spell (Intensify is great). On the plus side, Magical Lineage (Ice Blast) lets any word spell you cast using Ice Blast count as 1 level lower, regardless of how high of spell level you choose to mix the word in.
You do have to invest at least two feats (three if you don't want to pick the effect word with your normal spells known on level up), but it is well worth it. Don't be tempted to just go straight words of power. Too many useful spells in the normal spellcasting line.