Fixes for Huge monk damage progression


Homebrew and House Rules


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The extrapolated progression for huge monks seems to produce silly results.

RAW (afaik):
1st–3rd: 2d6
4th–7th: 3d6
8th–11th: 3d8
12th–15th: 4d6
16th–19th: 4d8
20th: 6d8

Problem #1: going from level 11 to 13 is an 0.5 point increase in average damage (3.7%). The only time an absolute damage increase is that small is when the damage die is 1d4 or less. Even going form 1d4-1d6 is a larger absolute increase (and a 40% average relative increase!).

Problem #2: going from 19-20 is a *50%* increase in damage. That is also ludicrous.

It doesn't seem to be a big enough issue for WOTC or Paizo to ever fix, so here's my suggestions.

1. Do away with the tendency on large weapons to cap die size at d8's (which is another silly rule). This gives you a MUCH simpler table to work with - huge damage is exactly double that of medium. This reduces the level 20 damage significantly, but gives you more even increases between tiers.

1-3: 2d6 (average damage 7)
4-7: 2d8 (9)
8-11: 2d10 (11)
12-15: 4d6 (14)
16-19: 4d8 (18)
20: 4d10 (22)

relative increases:
level 3-4: 28.6%
level 7-8: 22.2%
level 11-12: 27.2%
level 15-16: 28.5%
level 19-20: 22.2%

2. If you want to keep the level 20 monk damage at 6d8 and still have more even increases, you can also ditch the d6 die minimum on larger weapons. This gives what looks like an irregular progression by die rolled, but produces more even results on damage increases. There's no table from this method, though, so you'd have to work out each larger size individually.

1-3: 2d6 (average damage 7)
4-7: 2d8 (9)
8-11: 5d4 (12.5)
12-15: 3d10 (16.5)
16-19: 4d10 (21)
20: 6d8 (27)

relative increases:
3-4: 28.6%
7-8: 38.9%
11-12: 32%
15-16: 27.2%
19-20: 28.6%

Cheers, hope this helps!

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