Rules for losing legs?


Rules Questions


I was wondering if there were any preexisting rules (RAW, home-brewed, or otherwise) for playing a character that has lost their legs. I was planning on playing a cavalier that lost their legs and since has made a sort of custom saddle so they can sit on a horse (or maybe a pony) and still sort of maneuver themself around.

If there aren't any preexisting rules I was wondering if anyone could help me sort of make some rules for it. I imagine at the very least base speed drops to 5ft., size is reduced by 1 size category, there is a penalty to Acrobatics, Climb, Escape Artist, Ride (to my great dismay), and Swim.

EDIT: The backstory is that the character was hit with the Five Point Palm Exploding Heart Technique from Kill Bill (so probably some variant of Quivering Palm) and rather than take five steps cut their legs off to avoid death.


There are no RAW for specific injuries; PF doesn't go into that level of detail. (Hit points! Hit points all the way!)

Size reduced one category sounds good. I might give him a 10' speed if he has both hands free and 5' if he only has one hand free.

He might want to carry around a little wheeled platform on his back for when he needs to get around w/o his mount, with straps on it so he can go up stairs by hand and not lose it.

For penalties I recommend using the existing Armor Check Penalty rules, which apply not only when wearing armor but also when carrying more than a light load. It should overlap not stack with armor/encumbrance penalties (so if you give him a -8, say, he doesn't get screwed more by wearing heavy armor), just as they do with each other.


Oh ya, I suppose a penalty to HP would make sense. Although the Armor Check penalty rules would be very similar, I was thinking that certain Dex-based skills wouldn't necessarily take the penalty, such as Disable Device and possibly Stealth (though I could see the argument for a penalty to it as well). Granted, if the character is a size smaller anyway, some of the penalty would be negated due to the size reduction's bonus to Stealth.

The wheeled platform is a good idea, though I was planning on just insisting that the character is a centaur and demanding I be allowed into places. I'll likely use a "heavy pony" as opposed to a horse though so I can get through most places a medium character can.


Skulls & Shackles AP has rules.


There are rules for prosthetics in Ultimate Equipment and penalties for amputations in the Skull & Shackles Player's Guide.


I'll take a look at those, I forgot about the prosthetics being in Ultimate Equipment. Thank you.


Felgoroth wrote:
Oh ya, I suppose a penalty to HP would make sense.

Oh, sorry! I didn't mean you should apply a HP penalty. (While it would make sense, I wouldn't do it. It hoses the character w/o providing much additional RP.) I was just celebrating the D&D/PF embrace of 100% abstract injuries.

Felgoroth wrote:
Although the Armor Check penalty rules would be very similar, I was thinking that certain Dex-based skills wouldn't necessarily take the penalty, such as Disable Device and possibly Stealth (though I could see the argument for a penalty to it as well).

That's true, Disable Device shouldn't suffer, while his old ranks in Perform(dance) should be nigh-useless. I guess the ACP is just a first approximation and needs tweaking---but I do think it should interact with armor/encumbrance penalties as they do with each other.

Felgoroth wrote:
The wheeled platform is a good idea, though I was planning on just insisting that the character is a centaur and demanding I be allowed into places.

I've never seen a centaur with a human head and a horse head. Or does his horse not have a head of its own?


While looking for the Skull & Shackles rules for my own edification I stumbled across Four Winds Fantasy Gaming's amputations system. They disagree with me about ACP-based penalties (the fools!) but you could look at them anyway. ;-)


Felgoroth wrote:
The wheeled platform is a good idea, though I was planning on just insisting that the character is a centaur and demanding I be allowed into places.
I've never seen a centaur with a human head and a horse head. Or does his horse not have a head of its own?

I was planning on having a high-ish Bluff specifically for that. It's a recessive trait.

>.>
<.<
>.>


Fuzzy-Wuzzy wrote:
While looking for the Skull & Shackles rules for my own edification I stumbled across Four Winds Fantasy Gaming's amputations system. They disagree with me about ACP-based penalties (the fools!) but you could look at them anyway. ;-)

I actually just found those as well. My only major concern is always being considered flat-footed. I mean, I get why that's the rule, but it makes playing that character a little more difficult. Granted, I could always just dump Dex altogether and wear a lot of armor.


Spend 910gp to have a 13th level cleric cast Regenerate on you, problem solved. :)


Felgoroth wrote:
Fuzzy-Wuzzy wrote:
While looking for the Skull & Shackles rules for my own edification I stumbled across Four Winds Fantasy Gaming's amputations system. They disagree with me about ACP-based penalties (the fools!) but you could look at them anyway. ;-)
I actually just found those as well. My only major concern is always being considered flat-footed. I mean, I get why that's the rule, but it makes playing that character a little more difficult. Granted, I could always just dump Dex altogether and wear a lot of armor.

Dip two levels of barbarian and get uncanny dodge? Rage is a perfectly reasonable reaction to becoming a paraplegic. And fast movement is a great antidote to the speed reduction, unless the GM thinks about it for a second and laughs in your face, in which case you go Urban Barbarian, which is probably appropriate anyway.

P.S. Good luck on those Bluff checks....


Gauss wrote:
Spend 910gp to have a 13th level cleric cast Regenerate on you, problem solved. :)

The real question is, if I remove the legs I had after being hit with the Five Point Palm Exploding Heart Technique and then have them regenerated and take five steps, do I die after I take five steps?

Fuzzy-Wuzzy wrote:
Dip two levels of barbarian and get uncanny dodge? Rage is a perfectly reasonable reaction to becoming a paraplegic. And fast movement is a great antidote to the speed reduction, unless the GM thinks about it for a second and laughs in your face, in which case you go Urban Barbarian, which is probably appropriate anyway.

That is kind of an ingenious idea... I personally wouldn't let fast movement apply, but getting uncanny dodge from another class isn't a bad idea.


Felgoroth wrote:
Gauss wrote:
Spend 910gp to have a 13th level cleric cast Regenerate on you, problem solved. :)
The real question is, if I remove the legs I had after being hit with the Five Point Palm Exploding Heart Technique and then have them regenerated and take five steps, do I die after I take five steps?

I suggest quoting the rule, I am not familiar with the 'five point...' rule.


Gauss wrote:
Felgoroth wrote:
Gauss wrote:
Spend 910gp to have a 13th level cleric cast Regenerate on you, problem solved. :)
The real question is, if I remove the legs I had after being hit with the Five Point Palm Exploding Heart Technique and then have them regenerated and take five steps, do I die after I take five steps?

I suggest quoting the rule, I am not familiar with the 'five point...' rule.

It's not a rule, it's a thing he wants to have had happened to his character from the movie Kill Bill.

Personally, I would suggest with a world of magic around your character magically got over the the heart damage and simply didn't walk until they did so.


If your primary desire is to lack legs, and the FPPEHT is just a means to that end, consider being born legless. Regenerate won't regrow what you never had.


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Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

If he's legless, he must be an elf.


Wheldrake wrote:
If he's legless, he must be an elf.

Aiieee. Get ready to change races, punster.

Scarab Sages

You could also just add a level of Lame Oracle. Not quite legless, but you could roleplay the rest.

There's also the Monkey Style feats which allow you to engage in combat while crawling. Could just crawl everywhere.....

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