Attacking a Rust Monster with a sword


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Scarab Sages

Ciaran Barnes wrote:
Murdock Mudeater wrote:
Yeah, it's Saturday Morning Cartoon logic. Metal rusts, evil is ugly, and so forth.

What is this Saturday Morning Cartoons you speak of?

;)

Maybe it's not a thing anymore, but the kids cartoons of the 80s and 90s (plus looneytoons) used to all run on saturday mornings via public television (non-cable TV), and this is exactly the sort of logic they used. Very simplified reality.


The last Saturday morning cartoons was two or three years ago.

Very sad.


Murdock Mudeater wrote:
Ciaran Barnes wrote:
Murdock Mudeater wrote:
Yeah, it's Saturday Morning Cartoon logic. Metal rusts, evil is ugly, and so forth.

What is this Saturday Morning Cartoons you speak of?

;)

Maybe it's not a thing anymore, but the kids cartoons of the 80s and 90s (plus looneytoons) used to all run on saturday mornings via public television (non-cable TV), and this is exactly the sort of logic they used. Very simplified reality.

My question was facetious, which the winking smiley face was intended to convey. I watched them religiously in the early and mid 80s.


Oh boy I really miss those good old days

Scarab Sages

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Ciaran Barnes wrote:
My question was facetious, which the winking smiley face was intended to convey. I watched them religiously in the early and mid 80s.

I saw it, but I'm never sure what those mean on the internet, and it was easy to explain. I'd prefer to be "wrong, but helpful" on the internet, rather than "right, but unhelpful." Especially in situations where I don't see the risk of offending people.


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Did someone call me?


Choose-Your-Own-Response:

Pedantic Pete wrote:
Did someone call me?

A) "Help us, Pedantic Pete! You're our only hope!" Turn to Page 4.

B) "Nothing to see here. Move a'long, sirrr." Turn to Page 7.

C) "Aren't you a little short to be Pedantic Pete? I heard he was 8-feet tall, has a solid gold Stetson, and twin pearl-handled Colt Navy Revolvers the size of deck cannons." Turn to Page 9.

D) "Good news, everyone!" (It's really bad news.) Turn to Page 14.


Pizza Lord has predicted that the spinning wheels of this thread will take it to at least 14 pages. It's a stretch at only two pages now, but it could happpen.


We just need some diccusions of role playing taking a lava bath and we'll surely hit 14 pages.


Make it about paladins who justify torture taking a lava bath and you'll hit 30 surely.


How can we correlate rust monsters with the brokenness of the fighters and rogues, and tying that to how they could be fixes with alignment and code of conduct requirements (which are obviosuly needed for both classes), and tie that into cases where we can stack the bonuses from very alike sources, with a smidge of some other random s~$*?

Scarab Sages

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SorrySleeping wrote:
...taking a lava bath...

Your quote inspires me to make an interesting, mostly useless, question.

Can the rust monster affect molten metal? How does it interact with Lava?

Scarab Sages

Ciaran Barnes wrote:
How can we correlate rust monsters with the brokenness of the fighters and rogues, and tying that to how they could be fixes with alignment and code of conduct requirements (which are obviosuly needed for both classes), and tie that into cases where we can stack the bonuses from very alike sources, with a smidge of some other random s&~+?

Would be nice to get some more non-metal special material options, especially for making normally metal weapons out of something else.


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber

It is true that Pathfinder nerfed the rust monster. With this said it is still wise not to assume in non-PFS games that the GM prefers rust monsters as they were in D&D and that your PC should have a backup plan.

Wood clubs are free and useful for a variety of things. Just whittle one yourself, or break off a chair leg from a broken chair. Useful against oozes and rust monsters alike.

Get in the habit of purchasing obsidian (volcanic glass rock) arrow or spearheads.

In the end, if your PC is ready for rust monsters, you likely will never run across them as a wandering monster. After all, in every campaign it always rains unless you have an umbrella. In that situation, it's always windy.


Remember when the PH list of purchasable items included things like wolfsbane, silvered mirrors, and garlic? Those were items I tried to always purchase in addition to a wooden weapon - since I had no idea what metaknowledge was at the time - even though encountering lycanthropes, medusas, vampires, and rust monsters was pretty rare. I wanted to be ready, even if possibly needlessly.


Lady-J wrote:
what about if a weapon is mithril or adamantine both are significantly more durable and both are probably a lot more resistant to corrosion than normal metal

The rust monster's ability affects them both. Yes, they are more durable and yes, they are more resistant to rust (being non-ferrous metals) but they are subject, nonetheless. There is nothing in their typical descriptions that mentions being more resistant to specific rust attacks than other metals (and normal rust in not usually an issue for adventurers).

I we were talking about a metal that was rust resistant, typically that would come with an intrinsic bonus to saves against such attacks, and a GM is certainly within their right to give a +1 or a +2 in beneficial circumstances, such as the sword just being freshly-coated in oil. In normal circumstances, it's assumed the rust monster's ability will overcome any metal, unless that metal explicitly says it's immune.

Special Materials; Stainless Steel wrote:
Stainless steel is both rust resistant and splendidly shiny. Steel objects electroplated with chromium are immune to rusting effects, such as the rusting grasp spell or from a rust monster’s touch. To determine the price of a stainless steel item, use the original weight but add $10 per pound to the price of that item. Stainless steel has the same statistics as normal steel.


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Rather than using one post to address multiple queries, gonna just use one each. Hopefully easier to parse, sorry it'll still look like a wall-of-text.

Murdock Mudeater wrote:
Can the rust monster affect molten metal? How does it interact with Lava?

Not a worthless question, it is at least still on point for the thread anyway. :) Lava and magma is the easy part of it; that's typically molten rock, not metal, so not affected in any appreciable way.

Obviously there's no hard and fast rule for molten metal. I think we'd all agree that if a rust monster fell into some or tried to eat some (which I don't think it would; that would be akin to us trying to eat molten-hot but delicious cheese) it would take the fire damage. As for rusting the molten metal... I would probably say it doesn't in any way that would by noticeable. I would imagine it similar to trying to stagnate boiling water. Obviously if magic is involved, anything is possible, and while the Rust ability is Supernatural I don't think it would interact as described 'normally'. Just my opinion.

A similar situation would occur in the case of the rust monster trying to eat/rust an object made of linite.

Special Materials; Linite wrote:
Physical contact with linite deals 1 point of energy damage (either fire or cold, as appropriate).

In the unusual case of a liquid metal (not molten,) I think it would just powder up and rust.

Special Materials; Uliun wrote:
This rust-red metal is a liquid at all temperatures.

How is that different than molten metal? I would say that in the case of molten, rusted metal... it's still molten rust and that probably is exactly the same as un-rusted molten iron. The Ulium would just be room temperature rust... which is... just rust. Obviously there's no official rules for this, just how I'd probably describe it for a player.


Ciaran Barnes wrote:
How can we correlate rust monsters with the brokenness of the fighters and rogues, and tying that to how they could be fixes with alignment and code of conduct requirements

Indeed, and what are the ramifications of a Rust Monster in a Grapple... if the PCs are all Iron Heroes?


Mind. Blown.


What if rust monsters could be altered to "corrode" things animated by negative energy like the current versions do metal?


Quintain wrote:

What if rust monsters could be altered to "corrode" things animated by negative energy like the current versions do metal?

I imagine it would be a similar situation to if, instead of dealing damage to negative energy creatures, clerics has Channel Rust, which inflicts rust damage to 1 metal object on each creature in the area; going down a list similar to items affected on a 1 (held weapons first, then shield, armor, helms, miscellaneous.)

The cleric's party would probably strongly recommend (with words... and later, with wooden backup clubs) that he take Selective Channeling.


Now that would be a selective channel option to take.

Scarab Sages

Pizza Lord wrote:
Quintain wrote:

What if rust monsters could be altered to "corrode" things animated by negative energy like the current versions do metal?

I imagine it would be a similar situation to if, instead of dealing damage to negative energy creatures, clerics has Channel Rust, which inflicts rust damage to 1 metal object on each creature in the area; going down a list similar to items affected on a 1 (held weapons first, then shield, armor, helms, miscellaneous.)

The cleric's party would probably strongly recommend (with words... and later, with wooden backup clubs) that he take Selective Channeling.

Futurama has that Bone Vampire....Doom to skeletons.

Community & Digital Content Director

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Removed a post. Sarcastic comments regarding rape have no place on our forums.

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