Interest check -- Ptolus, City by the Spire


Recruitment

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Seth86 wrote:
So Alchemist Apprentice gives one +2 knowledge alchemy. How does this translate into Pathfinder?

It should be a direct translation. Bonuses are competence bonuses. So, if your character is an alchemist apprentice, based on your background, I can give you a +2 competence bonus in Knowledge (Alchemy), or Craft (Alchemy). Most probably Craft (Alchemy).


Crafting would be appreciated =^^=

Going with that then


EltonJ wrote:


I'd rather wait until August for flying ship possibilities.

OK, You've piqued my interest. What happens in August?

Gamewise I have some questions.
1) Starting Money for 2nd level is 1000gp. Just want to verify that is how much we start with.
2) Can a glider (the Vehicle) be purchased? I still like the electrokinetic idea. But now I think he will be someone trying to show Proof of Concept to The Shuul or The Sorn. If so how much Craft skill would he need to qualify for discounted price.
3} How many hit points do we get for our second level?
Thanks and looking forward to playing.


By Background Skills did you mean the optional rule from Pathfinder Unchained; which gives every character two extra skill points per level chosen from a fairly limited list?

By 1 Trait and 1 Drawback did you mean that we must take one of each, or did you mean that we get 1 Trait, and can take a second Trait in exchange for a Drawback?


August for flying ships? That is oddly specific... care to elaborate?

You also said two traits, tben a trait and a drawback. Which is correct, and is the drawback mandatory or merely allowed if desired?


Starfinder releases mid-August, and contains rules for ship-based combat in omnidirectional environments... that that might be why.


Cantriped wrote:
By Background Skills did you mean the optional rule from Pathfinder Unchained; which gives every character two extra skill points per level chosen from a fairly limited list?

A. Yes.

Quote:
By 1 Trait and 1 Drawback did you mean that we must take one of each, or did you mean that we get 1 Trait, and can take a second Trait in exchange for a Drawback?

A. You get one trait, and can take a second trait in exchange for a drawback.

Quote:
You also said two traits, tben a trait and a drawback. Which is correct, and is the drawback mandatory or merely allowed if desired?

A. The trait and a drawback and a trait.

Quote:
1) Starting Money for 2nd level is 1000gp. Just want to verify that is how much we start with.

A. yes.

Quote:
2) Can a glider (the Vehicle) be purchased? I still like the electrokinetic idea. But now I think he will be someone trying to show Proof of Concept to The Shuul or The Sorn. If so how much Craft skill would he need to qualify for discounted price.

I don't have Occult Adventures, so I can't allow for the electrokinetic. I'm not even planning to get PathOA, if you want to simulate being an electrokinetic, I can point you to Ultimate Psionics and take the Psion class instead. But you can have a glider.

Quote:
3} How many hit points do we get for our second level?

Full hp for first level, average for 2nd.


Occult Adventures is in the Core Line, and therefore included in the PRD. So material from it is fairly easy to reference.
OA has some really cool stuff, but its flavor might not be right for Ptolus... Psychic Spellcasting is very different from Arcane/Divine (but not as different as 3.5 Psionics or Spheres of Power).

Liberty's Edge

I am thinking of playing a Litorian Fighter (Cad), I have Arcana Evolved (which is 3.5) but I'm not sure how to adapt the Litorian race to Pathfinder.


stardust wrote:
I am thinking of playing a Litorian Fighter (Cad), I have Arcana Evolved (which is 3.5) but I'm not sure how to adapt the Litorian race to Pathfinder.

A new Feline race can be provided to replace/replicate the Litorians. I can work on that when I get home.

Liberty's Edge

EltonJ wrote:
stardust wrote:
I am thinking of playing a Litorian Fighter (Cad), I have Arcana Evolved (which is 3.5) but I'm not sure how to adapt the Litorian race to Pathfinder.
A new Feline race can be provided to replace/replicate the Litorians. I can work on that when I get home.

Oh, duh. I can just use Catfolk from the Advanced Race Guide. The mane is a cosmetic feature. If that's okay with you.


How do you feel about Aasimar and Tieflings (and specifically the variant bloodlines summarized in Inner Sea Races such as the Azata-Blooded or Rakshasa-Spawn), Changelings, or the various planetouched races from the Advanced Race Guide (such as Iffrits and Undines)?


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stardust wrote:
Oh, duh. I can just use Catfolk from the Advanced Race Guide. The mane is a cosmetic feature. If that's okay with you.

Actually, you're dealing with humanoids based of the king of beasts. Lion felines (Litorians) have the following modifiers:

+2 Strength, +2 Charisma, -2 Wisdom.


Cantriped wrote:
How do you feel about Aasimar and Tieflings (and specifically the variant bloodlines summarized in Inner Sea Races such as the Azata-Blooded or Rakshasa-Spawn), Changelings, or the various planetouched races from the Advanced Race Guide (such as Iffrits and Undines)?

They are NPC races, all of them. They aren't taken except for unusual circumstances.

Liberty's Edge

EltonJ wrote:


Actually, you're dealing with humanoids based of the king of beasts. Lion felines (Litorians) have the following modifiers:
+2 Strength, +2 Charisma, -2 Wisdom.

Hmmm, and I was just getting used to the idea of a Catfolk Cad. Okay, fair enough. Other than the ability modifiers, can I use Catfolk racial abilities, or are you working something else out.


stardust wrote:
EltonJ wrote:


Actually, you're dealing with humanoids based of the king of beasts. Lion felines (Litorians) have the following modifiers:
+2 Strength, +2 Charisma, -2 Wisdom.
Hmmm, and I was just getting used to the idea of a Catfolk Cad. Okay, fair enough. Other than the ability modifiers, can I use Catfolk racial abilities, or are you working something else out.

Yes. You can use the regular Catfolk racial abilities. I'm not going to work something out. Although -- (reads litorian stats in Ptolus: Page 55) -- and it might be better to use the Catfolk racial abilities after all. The Litorian abilities suck except for the +2 Strength, +2 Constitution, and +2 Dexterity. And they are a LA +1 race.

Litorian Racial Traits
Abilities: +2 Strength, +2 Constitution,
+2 Dexterity.
Size: Medium size.
Speed: Litorian base speed is 30 feet.
Special Abilities: Low-light vision, scent (as
described in Chapter 7: Glossary of the MM).
Languages: Automatic—Common and Litorian.
Bonus—Gnoll, Goblin, and Orcish.
Racial Skills: +2 racial bonus on Intimidate,
Search, Spot, Listen, and Survival checks.
Favored Class: Ranger.
Level Adjustment: +1

That's not even 15 Race Points, let alone 20.

Liberty's Edge

In Arcana Evolved (also by Monte Cook) they have different stats:

+2 Dexterity, -2 Wisdom
Size: Medium
Speed: 30 feet.
Low-light Vision
Common and Litorian
+2 Intimidate, Listen, Search, Spot, Survival

The racial levels and evolved levels for the Litorian granted additional Strength, Dexterity, +10 speed, the Scent ability, and eventually bite and claw attacks.

I would be quite happy to play a Catfolk with a "mane", though, as I feel like it is more balanced with the other Pathfinder rules.


stardust wrote:
I would be quite happy to play a Catfolk with a "mane", though, as I feel like it is more balanced with the other Pathfinder rules.

Okay.


This is a rough outline of the character I am most strongly considering.
I usually like to plan a couple levels ahead so that I know where I am going, without trying to plan out every little detail all the way to 20th. This is a Skill-Monkey style trapfinding Slayer that will eventually be using Feint, Sneak Attack, and Vital Strike to to deliver devastating single target burst damage with a Greatsword.

Ptolus Dungeoneer:

Neutral Evil Adult Male Human Slayer 2
Age: 19 Years Old | HP: 2d10+4
Race: Human (Advanced Race Guide 70).
Racial Features: +2 to Strength, Extra Feat, Skilled.
Class: Slayer (Advanced Class Guide 53).
Class Features: Studied Target I, Track (+1), Slayer Talent (Trapfinding*), *Trapfinding (+1) (Core Rulebook 68), *Trap Sense (+1) (3rd) (Core Rulebook 68), Sneak Attack +1d6 (3rd), Slayer Talent (Trap Spotter) (4th) (Core Rulebook 69), Slayer Talent (Rogue Talent (Combat Trick): Vital Strike) (6th) (Core Rulebook 68 & 136), Sneak Attack +2d6 (6th).
Favored Class: Slayer (+2 HP)
Ability Scores: Str 17 (+3)(7), Dex 14 (+2)(5), Con 13 (+1)(3), Int 14 (+2)(5), Wis 10 (+0)(0), Cha 14 (+2)(5).
Feats: Quick Draw (Core Rulebook 131), Power Attack (Core Rulebook 131), Extra Slayer Talent (Combat Style (Deceptive): Improved Feint) (3rd) (Advanced Class Guide 147, Ultimate Intrigue 40, & Core Rulebook 127), Ranged Feint (5th) (Ultimate Intrigue 89).
Traits: Armor Expert (Ultimate Campaign 51) | Drawback: None.
Adventuring Skills (18 SP): Acrobatics (2), Bluff (2), Climb (1) Disable Device (2), Heal (1), Intimidate (1), Knowledge (Local) (2), Perception (2), Sense Motive (1), Stealth (2), Survival (1), Swim (1).
Background Skills (4 SP): Appraise (2), Craft (Trap) (2)
---Class Skills: Acrobatics, Bluff, Climb, Craft, Disable Device, Disguise, Heal, Intimidate, Knowledge (geography), Knowledge (local), Perception, Profession, Ride, Sense Motive, Stealth, Survival, and Swim..?
---Armor Check Penalty: -0
Languages: Common, and Two Others..?
Equipment: Studded Leather (25 gp, 20 lbs.), Mwk Greatsword (350 gp, 8 lbs.), 2 Spiked Gauntlets (5 gp, 1 lb.), 5 Chakram (1 gp, 1 lb.), Sling, Bear Trap (2 gp, 10 lbs.), Tripwire Trap (Wire + 2 Pitons) (5.2 gp, 1.5 lbs.), Mwk Thieves Tools (100 gp, 2 lbs.), Mwk Artisan's Tools (Craft (Trap)) (55 gp, 5 lbs.), Belt Pouch (1 gp, 0.5 lbs.), Compass (10 gp, 0.5 lbs.), Ioun Torch (75 gp), Mwk Backpack (50 gp, 4 lbs.)..? Weight: ? lbs.
Possessions: Waterproof Bag (5 sp, 0.5 lb.), Blanket (5 sp, 3 lbs.), Bedroll (1 sp, 5 lbs.), Cooking Kit (3 gp, 16 lbs.), Mess Kit (2 sp, 1 lb.), Healer's Kit (50 gp, 1 lb.), Surgeon's Tools (20 gp, 5 lbs.)..? Weight: ? lbs.
Total Weight: ? lbs.
Wealth: 100 pp (-76 pp 2 gp 5 sp)


Cantriped wrote:

This is a rough outline of the character I am most strongly considering.

I usually like to plan a couple levels ahead so that I know where I am going, without trying to plan out every little detail all the way to 20th. This is a Skill-Monkey style trapfinding Slayer that will eventually be using Feint, Sneak Attack, and Vital Strike to to deliver devastating single target burst damage with a Greatsword.

Looks good so far. Neutral Evil, right?


Yup, Neutral Evil.

I don't imagine him as being the "puppy-kicking, devil worshiping" level of Evil. He's more like a mildly selfish prick whose in it for a chance at wealth & glory. He'll be the kind of person who puts himself first, but will help others if he can justify how doing so might benefit him. When he does act benevolently, he'll most likely try to pass it off as enlightened self interest.
He neither respects the law, nor goes out of his way to flout it. He's unlikely to murder and steal because being an outlaw is more trouble than he's willing to risk.

I haven't really started working out a backstory yet. He might have originally been trained by a syndicate of some sort, but has since come to the conclusion that "Adventuring" is a more respectable use of his talents. He most likely has some kind of chip on his shoulder about selfless (Good) people, and some warped point of view about them being naive suckers or something akin to that.


Dotting. Going to make a bard gladiator, just deciding on race now.


chaos cultist idea scrapped so as not to cause too many problems for the group and the character itself.

gonna go with a bit of an enchanter (mind manipulator) to grease the wheels on any social encounters.


An elven alchemist who wants to go somewhere that there's no volcanoes. Anywhere. I'll detail her background more tomorrow.

stats, draft:
Zithara the Perfumer

CG Shoal Elf Grenadier Alchemist 2

Str 13, Dex 18, Con 12, Int 16, Wis 12, Cha 10

AC 17 (armor +3, dex +4), FF 13, Touch 14, CMD 16
HP 14

Elven branched spear: Attack +6, Damage 1d8+1, P, 20/x3, reach, brace, +2 attack on AoOs
Rapier: Attack +5, Damage 1d6+1, P, 18-20/x2
Dagger: Attack +5, Damage 1d4+1, P/S, 19-20/x2

Feats: Weapon Finesse, MWP (elven branched spear), Throw Anything.
Traits: Meticulous Concoction, Soaring Sprinter
Drawbacks: Burned
FCB: +2 skill points

Skills
Craft (alchemy) (2R, Int +3, Class +3) +8
Knowledge (nature) (2R, Int +3, Class +3) +8
Spellcraft (2R, Int +3, Class +3) +8
Perception (2R, Wis +1, Class +3, Race +2) +8
Knowledge (arcana) (2R, Int +3, Class +3) +8
Acrobatics (2R, Dex +4, Class+3) +9 (+11 to jump or keep balance)
Appraise (1R, Int +3, Class +3) +7
Survival (1R, Wis +1, Class +3) +5
Climb (1R, Str +1) +2
Swim (1R, Str +1) +2

Background skills
Sleight of Hand (2R, Dex +4 Class +3) +9
Profession (perfumer) (2R, Wis +1, Class +3) +6

Formulas
Blend, Cure Light Wounds, Heightened Awareness*, Identify, Long Arm*, Monkey Fish
* = prepared

Alchemy
Bomb 1d6 5/day
Mutagen
Alchemical weapon
Precise bombs
Infusion discovery

175 Masterwork studded leather armor
320 Masterwork elven branched spear
20 Rapier
4 Cold iron dagger
20 Adventurer’s sash (holding 1 sunrod, 1 shadowcloy flask, 4 acid)
50 Masterwork backpack
100 10 acid
100 4 shadowcloy flask
50 2 shard gel
30 2 noxious aromatic
30 Tracking powder (0/10 used)
30 Deodorizing agent
20 Instant fertilizer
5 Survival kit
25 Alchemy crafting kit
4 2 sunrods
- Formula book

17 gp


Hi :)
Quick confirmation, however I am 90% sure... Is the Vigilante allowed? If so then I am going to create a Warlock Vigilante and just Tony Stark him without dealing with all the Dual Identity hassles.

The main idea I am thinking for him is the identity of a minor "Sorcerer Supreme", someone who does as much as possible with his magical powers (and he is a 6th level, Int based caster) however he might end up more as a Gish fighter by the time I have fully fleshed him out, we will see.

A main gimmick of his will be his Tattoo Chamber talent, which allows him to "hide" a wand in his wrist, and then activate it while it is hidden, giving off the appearances of him casting the spell himself. He will have a high UMD skill and be a wand collector :)

He will also be able to shoot little lightning bolts from his fingers at-will.


Really interested, looking to start my first PbP game

Shellin, the student:

Shellin has spent his entire life voraciously reading anything he could get his hands on. His favorites include journals of famous generals and maps of their previous battles, particularly those involving any sort of dragon.
Upon manifesting his magical powers, Shellin's reading interests became much more focused in topic. After learning all he could on his own, Shellin seeks to apprentice himself to a wizard here in Ptolus, and hopefully practice to hone his craft.

Background: Wizard’s apprentice +2 Knowledge (arcana)

Shellin
Level 2 Blood Arcanist(Blue Dragon Blood)
Human Male
LN Medium humanoid
Init +2; Senses Perception +1
DEFENSES
AC 12, touch 12, flat-footed 10 (+0 armor, +2 Dex)
hp 13 (2d6+4)
Fort +1, Ref +2, Will +4
OFFENSE
Speed 30 ft.
Melee +2
Ranged +3
STATISTICS 25 pts
Str 11, Dex 14, Con 12, Int 18, Wis 12, Cha 14
Base Atk +1; CMB +1; CMD 14
Traits: Magical Lineage(Shocking Grasp)
Feats Reach Spell, Spell Focus(Evocation)
Skills Appraise +8, Spellcraft +6, Knowledges{ Arcana +10, Local +8, Nature +8, Religion +8, History +8, Geography +8
Languages Common, Dwarven, Elven, Draconic, Celestial
SQ
Arcane pool:4/5

Bloodline(Blue Dragon)
Arcana: Whenever you deal electricity damage with a spell, add +1 per die rolled to the damage
1st: Blood Havoc: Whenever you deal damage with a bloodline spell or a spell in spell focus school, add +1 per die rolled to the damage

Spells Prepared/known
0th 1st
5 2
all 9

1st
Shocking Grasp, Feather Fall, Identify, Comprehend Language, Mount, Disguise Self, Silent Image, Vanish, Enlarge Person

Gear 41gp Total Weight: 35lbs
Fighter Kit 9gp
a backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, rope, soap, torches (10), trail rations (5 days), and a waterskin.

Spellbook

Wand of Infernal Healing 50/50 750gp

Sleeves of Many Garments 200gp

5 lbs in various books

Carry Capacity:
Light Medium Heavy
up to 38 lbs. 39–76 lbs. 77–115 lbs.

Shellin is a veritable database when it comes to knowledge checks. For combat I went with a more "signature spell" feel centered around Shocking grasp, which both frees up his other slots for utility spells and fits really well, thematically, with his bloodline!


Gobo Horde wrote:

Hi :)

Quick confirmation, however I am 90% sure... Is the Vigilante allowed? If so then I am going to create a Warlock Vigilante and just Tony Stark him without dealing with all the Dual Identity hassles.

Ah, Doctor Stephen Strange. And yes, you can use the vigilante class. I have Ultimate Intrigue.

Quote:

The main idea I am thinking for him is the identity of a minor "Sorcerer Supreme", someone who does as much as possible with his magical powers (and he is a 6th level, Int based caster) however he might end up more as a Gish fighter by the time I have fully fleshed him out, we will see.

A main gimmick of his will be his Tattoo Chamber talent, which allows him to "hide" a wand in his wrist, and then activate it while it is hidden, giving off the appearances of him casting the spell himself. He will have a high UMD skill and be a wand collector :)

He will also be able to shoot little lightning bolts from his fingers at-will.

Wow!

Architect wrote:

Really interested, looking to start my first PbP game

Shellin, the student:

Shellin is a veritable database when it comes to knowledge checks. For combat I went with a more "signature spell" feel centered around Shocking grasp, which both frees up his other slots for utility spells and fits really well, thematically, with his bloodline!

Did you use Legacy of Dragons to make him up? You might find it useful (and yes, I have a hardcopy).


So I have this idea of having a small lizard chameleon that is from a closeby swamp or forest that is seeking shelter in the city due to being hunted. Boggborn vivisectionist


Speaking of Legacy of Dragons, would you allow a Scaled Fist Unchained Monk?

I have this idea for an illegitimate son of Kirstol Dallimothan, born in the docks area and whisked away with his mother to a monastery in another part of the Empire. Recently, his mother passed, and left a letter for him to deliver to Kirstol explaining who he is and merely asking for a friendly, fatherly relationship in her memory.

Would something like that work?


Arknight wrote:

Speaking of Legacy of Dragons, would you allow a Scaled Fist Unchained Monk?

I have this idea for an illegitimate son of Kirstol Dallimothan, born in the docks area and whisked away with his mother to a monastery in another part of the Empire. Recently, his mother passed, and left a letter for him to deliver to Kirstol explaining who he is and merely asking for a friendly, fatherly relationship in her memory.

Would something like that work?

It might. Do him up so I can see what he's like.


EltonJ wrote:
Arknight wrote:

Speaking of Legacy of Dragons, would you allow a Scaled Fist Unchained Monk?

I have this idea for an illegitimate son of Kirstol Dallimothan, born in the docks area and whisked away with his mother to a monastery in another part of the Empire. Recently, his mother passed, and left a letter for him to deliver to Kirstol explaining who he is and merely asking for a friendly, fatherly relationship in her memory.

Would something like that work?

It might. Do him up so I can see what he's like.

Here's a rough draft....

Jorun:
Jorun
Human unchained monk 2 (Pathfinder Player Companion: Legacy of Dragons 14, Pathfinder Unchained 14)
LN Medium humanoid (human)
Init +3; Senses darkvision 10 ft., low-light vision; Perception +6
--------------------
Defense
--------------------
AC 17, touch 17, flat-footed 14 (+4 Cha, +2 Dex, +1 dodge)
hp 16 (2d10)
Fort +3, Ref +5, Will +2
Defensive Abilities evasion
--------------------
Offense
--------------------
Speed 30 ft.
Melee unarmed strike +4/+4 (1d6+2)
Special Attacks flurry of blows (unchained), stunning fist (2/day, DC 15)
--------------------
Statistics
--------------------
Str 14, Dex 14, Con 10, Int 12, Wis 13, Cha 18
Base Atk +2; CMB +4; CMD 21
Feats Dodge, Draconic Heritage (chromatic), Dragon Style[UC], Improved Unarmed Strike, Jabbing Style[ACG], Stunning Fist
Traits indomitable faith, tactician
Skills Acrobatics +7, Climb +6, Diplomacy +4 (+2 vs. Creatures that threaten, accuse, or challenge you and haven't apologized), Escape Artist +7, Knowledge (arcana) +2, Knowledge (dungeoneering) +2, Knowledge (nobility) +2, Knowledge (religion) +5, Linguistics +3, Perception +6, Profession (cook) +5, Sense Motive +1 (-1 vs. Creatures that threaten, accuse, or challenge you and haven't apologized), Stealth +6, Swim +6
Languages Catfolk, Common, Draconic, Elven
SQ draconic heritage, pride
Other Gear 1,000 gp
--------------------
Special Abilities
--------------------
Darkvision (10 feet) You can see in the dark (black and white only).
Draconic Heritage (chromatic, Fire, 7/day) As a swift action, melee attacks with hands deal +1d6 dam of chosen energy for 1 rd.
Draconic Heritage (Ex) Ignore Cha pre-reqs of Eldritch heritage chain of feats.
Dragon Style +2 vs. sleep, paralysis, and stun, first unarmed strike in a rd deals 1.5x Str, and can ignore difficult terrain/allies when charging.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Flurry of Blows (Unchained) (Ex) As full-rd action, gain extra attacks with unarmed strike/monk weapons.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Jabbing Style +1d6 if you hit target with unarmed strike previously this round.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Pride -2 to diplomacy and sense motive vs. those who threaten, accuse, or challenge you, until they apologize
Stunning Fist (2/day, DC 15) You can stun an opponent with an unarmed attack.


Arknight wrote:
EltonJ wrote:
Arknight wrote:

Speaking of Legacy of Dragons, would you allow a Scaled Fist Unchained Monk?

I have this idea for an illegitimate son of Kirstol Dallimothan, born in the docks area and whisked away with his mother to a monastery in another part of the Empire. Recently, his mother passed, and left a letter for him to deliver to Kirstol explaining who he is and merely asking for a friendly, fatherly relationship in her memory.

Would something like that work?

It might. Do him up so I can see what he's like.

Here's a rough draft....

Looks nice so far.


Is there a god of beauty and art?


AdamWarnock wrote:
Is there a god of beauty and art?

There is, but we have to make him/her up.


That's fine. Are you cool with a character that's a member of one of the big ten Noble houses, specifically house Kath?


AdamWarnock wrote:
That's fine. Are you cool with a character that's a member of one of the big ten Noble houses, specifically house Kath?

If there are stars on the Ptolus social scene, they are the Kath family. These wealthy aristocrats possess striking talents, winning charm, and extreme comeliness. People in the city follow the exploits of House Kath with wonder and admiration. Kath concerns itself almost exclusively with the arts, and most members of the family are trained musicians, dancers, painters, sculptors, or writers.

Why not? Write up a character with his background.

Liberty's Edge

You might consider using Idonis from Arcana Evolved for the god of beauty and art.

"Truth, beauty, and love. These are the prime aspects of Idonis' worship. This androgynous deity has both a male and a female aspect and is called both 'him' and 'her'. Statues of Idonis depict a beautiful human of indeterminate gender with a book in one hand and a zither in the other. His/her worshippers fill their temples with music, poetry, and acts of love. The temples themselves are always round structures and usually brim with statues and flowers, thick carpets, and lavish tapestries.
The Cult of Idonis is a popular one, although many fear it, believing the worshippers to be drug-addled fools without sense of responsibility. Idonis' symbol is a hand holding a flower."


stardust wrote:

You might consider using Idonis from Arcana Evolved for the god of beauty and art.

"Truth, beauty, and love. These are the prime aspects of Idonis' worship. This androgynous deity has both a male and a female aspect and is called both 'him' and 'her'. Statues of Idonis depict a beautiful human of indeterminate gender with a book in one hand and a zither in the other. His/her worshippers fill their temples with music, poetry, and acts of love. The temples themselves are always round structures and usually brim with statues and flowers, thick carpets, and lavish tapestries.
The Cult of Idonis is a popular one, although many fear it, believing the worshippers to be drug-addled fools without sense of responsibility. Idonis' symbol is a hand holding a flower."

That might work.


Thoughts on the god(dess) of beauty and arts:

I was kinda thinking that the deity was more focused on arts and beauty than on love. I was also toying with the idea of blending Torag and Shelyn a bit and having them be more of a god(dess) of Arts and Craftsmanship, one who delights in well done work and art, but that might be a little to plebian for what I have in mind.

Idonis could work, as could just Shelyn as is, though if we go with the former, my character probably isn't going to be helping with the rumors. :P


Aleda Helene Kath's Background (Short version):

Aleda was born the youngest daughter of Devina Kath twenty years ago. The raven-haired girl caused quite a stir with her talent for dancing and singing, especially since she was very young when these talents developed. It was decided that she'd become an acolyte of [Insert Deity's Name Here] and with some minor fanfare begin her training.

A few months later, a particularly mad sect of the Forsaken raided the temple and took Aleda and a dozen other young acolytes. Hunting parties were assembled and sent into the Necropolis to scour it and find the kidnapped children. Unfortunately, this took time, and by the time the forsaken holding the acolytes were killed, Aleda was the only one left. They found her curled up, whimpering in fear and surrounded by the blood and gore of at least two Forsaken where they'd discovered the trauma of watching her friends being tortured to death had caused her to snap and and lash out with a power they hadn't counted on.

Rumors and stories spread through the city like wildfire for the first couple of years, but as time passed and Aleda remained cloistered out of the public eye. However over the past few months, there's been rumors that Aleda had gone mad, other rumors speak of the youngest running away from home, and every few days, someone claims to have seen a young woman with raven-hair down past her knees standing on a rooftop only to disappear when the looked again to be sure of what they saw. Muggers have been found dead in alleyways, felled by a skilled swordsman or swordswoman. Still more tell of a woman singing softly of things better left unsaid and dancing on the rooftops.

Whether or not the rumors are true, one thing is certain, the flames are well on their way to an inferno and House Kath is in the middle of it.


Build Notes:

Okay, I'm going to be upfront and admit this is a cheesy build, but I hope the flavor will be enough to grant me a pass on that.

With your permission, I'd like to take the Basic Magic Training feat and grab the Warp sphere and the following Drawbacks:
-Skilled Casting [Perform (Dance)]
-Somatic Casting (Can only cast in Light armor and need a hand free)
-Magic Signs (Swirls of energy that change depending on what's going on)
-Personal Warp (I can only teleport myself)
-Destructive Touch (Can't make ranged attacks with the destruction sphere. This I'll have to wait a level to grab.)

and the following Boons
-Overcharge (Wear myself out to gain a +2 bonus to caster level)
-Empowered Casting (More powerful the less Spellpoints I have.)

I also get a free Warp talent (Quick Teleport) and Destruction Talent (Frost or Electric blast) for the Personal Warp and Destructive touch drawbacks. But all of this is assuming that you, the GM allows this.

What I'm aiming for is a character that dances in and out of battle and paints the ground and walls with the blood of her enemies. She's mad, hanging onto sanity with her fingernails, and could be a lot of fun to play, or so I hope. Some of the things I have in mind for her should help get across the point that this girl ain't right in the head.

1. She is eerily calm, even in battle unless
--A. She's getting crowded.
--B. She's fighting undead or the Forsaken.
2. She calms down if listening to soothing music. This is going to be pretty important when 1.B happens to popup.
3. She's constantly talking or singing to herself.
4. While she's more than capable in a fight and has seen some of the worst the city can throw at an eight year-old, she's very child-like in other aspects.
--A. She has to be reminded to eat half the time.
--B. She won't groom herself, someone else will have to do that.
--C. She'll wear clothes until they are nothing but filthy rags.
--D. She also won't bathe unless reminded or forced to.
5. Despite that, she's capable of playing the part of young, talented noblewoman. Assuming someone can coax her into doing it.
6. She's sheltered. She doesn't understand certain things that one would expect of a twenty year-old, and has a habit of asking awkward questions when things she doesn't understand crop up. She speaks like a kid most of the time, despite being quite intelligent.
7. She doesn't see anything wrong with killing someone that hurts her or her friends. The phrase "disproportionate retribution" has no meaning to her.

Hopefully, I can play this in a way that's not disruptive to the other players. I think it'd be fun to see how she could grow. Maybe she gets better, maybe she get worse, or maybe she winds up staying the same.

If this is a no-go, just let me know and I'll think of something else.

Almost forgot to ask, but does Weapon Finesse work with Melee Touch Attacks?


EltonJ wrote:

Did you use Legacy of Dragons to make him up? You might find it useful (and yes, I have a hardcopy).

Oh, in that case I was thinking of taking the Draconic heritage alternate racial trait, in exchange for the monstrous shadow drawback(thinking multiple dragons for a shadow.)

Shellin:

Shellin is 6ft tall, with tanned skin, short brown hair, and bright blue eyes. He casts a shadow of several dragons which encircle him

Shellin has spent his entire life voraciously reading anything he could get his hands on. His favorites include journals of famous generals and maps of their previous battles, particularly those involving any sort of dragon.
Upon manifesting his magical powers, Shellin's reading interests became much more focused in topic. After learning all he could on his own, Shellin seeks to apprentice himself to a wizard here in Ptolus, and hopefully practice to hone his craft.

Background: Wizard’s apprentice +2 Knowledge (arcana)

Shellin
Level 2 Blood Arcanist(Blue Dragon Blood)
Human Male
LN Medium humanoid
Init +2; Senses Perception +5, Darkvision 20ft, Low Light vision 10ft
DEFENSES
AC 12, touch 12, flat-footed 10 (+0 armor, +2 Dex)
hp 13 (2d6+4)
Fort +1, Ref +2, Will +5
OFFENSE
Speed 30 ft.
Melee +2
Ranged +3
STATISTICS 25 pts
Str 11, Dex 14, Con 12, Int 18, Wis 14, Cha 12
Base Atk +1; CMB +1; CMD 14
Traits: Magical Lineage(Shocking Grasp), Draconic Heritage, Monstrous Shadow
Feats Reach Spell, Spell Focus(Evocation)
Skills Perception +6, Spellcraft +6, Knowledges{ Arcana +10, Local +8, Nature +8, Religion +8, History +8, Geography +8
Languages Common, Dwarven, Elven, Draconic, Celestial
SQ
Arcane pool:4/5

Bloodline(Blue Dragon)
Arcana: Whenever you deal electricity damage with a spell, add +1 per die rolled to the damage
1st: Blood Havoc: Whenever you deal damage with a bloodline spell or a spell in spell focus school, add +1 per die rolled to the damage

Spells Prepared/known
0th 1st
5 2
all 9

1st
Shocking Grasp, Feather Fall, Identify, Comprehend Language, Mount, Disguise Self, Silent Image, Vanish, Enlarge Person

Gear 41gp Total Weight: 35lbs
Fighter Kit 9gp
a backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, rope, soap, torches (10), trail rations (5 days), and a waterskin.

Spellbook

Wand of Infernal Healing 50/50 750gp

Sleeves of Many Garments 200gp

5 lbs in various books

Carry Capacity:
Light Medium Heavy
up to 38 lbs. 39–76 lbs. 77–115 lbs.


seems to be a lot of Noble House interest. If we are heading towards that theme, my concept would fit well within Rau or Sadar (the latter more so).

by the by, what might the racial modifiers for Assari be?


Still working on my entry. I should have it up tomorrow.


Tenro wrote:

seems to be a lot of Noble House interest. If we are heading towards that theme, my concept would fit well within Rau or Sadar (the latter more so).

by the by, what might the racial modifiers for Assari be?

The Assari are tail-less lizardfolk, so standard iguana humanoid. Their stats are in the Advanced Race Guide.


AdamWarnock wrote:
Almost forgot to ask, but does Weapon Finesse work with Melee Touch Attacks?

I don't know. I'll have to ask.


EltonJ wrote:
Tenro wrote:

seems to be a lot of Noble House interest. If we are heading towards that theme, my concept would fit well within Rau or Sadar (the latter more so).

by the by, what might the racial modifiers for Assari be?

The Assari are tail-less lizardfolk, so standard iguana humanoid. Their stats are in the Advanced Race Guide.

Which race? Lizardfolk?


Tenro wrote:
EltonJ wrote:
Tenro wrote:

seems to be a lot of Noble House interest. If we are heading towards that theme, my concept would fit well within Rau or Sadar (the latter more so).

by the by, what might the racial modifiers for Assari be?

The Assari are tail-less lizardfolk, so standard iguana humanoid. Their stats are in the Advanced Race Guide.

Which race? Lizardfolk?

Yes.

Liberty's Edge

Well my litorian cad would probably be an arena fighter.


EltonJ wrote:
AdamWarnock wrote:
Almost forgot to ask, but does Weapon Finesse work with Melee Touch Attacks?

I don't know. I'll have to ask.

Okay. Are you okay with the rest of it? The drawbacks and boons?


AdamWarnock wrote:
EltonJ wrote:
AdamWarnock wrote:
Almost forgot to ask, but does Weapon Finesse work with Melee Touch Attacks?

I don't know. I'll have to ask.

Okay. Are you okay with the rest of it? The drawbacks and boons?

I would change your boons. I think the drawbacks are okay, the boons feel a little overpowered.


Fair enough, Can I just keep Overcharge and drop Empowered casting?

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