Strangest ways you've broken a character build or game?


Pathfinder First Edition General Discussion

51 to 73 of 73 << first < prev | 1 | 2 | next > last >>
RPG Superstar 2012 Top 32

Bottleface wrote:

Our group once encountered a Rakshasa and his minions. He was way beyond our pay grade and the GM expected us to turn around and get the heck out. He was our BBEG at the time. Our sorceror remembered that we had a scroll of sleet storm and cast it between the Rakshasa and us. Then our Dwarven Monk ran around it and grappled the Rakshasa, preventing it from casting while the rest of the party dealt with the minions. When the combat finished the GM told us the session was done because he hadn't expected us to fight, let alone win and he had nothing prepared for that. We all had a great time though, including him.

One character I had potentially had the opportunity to break the game. We had just become demigods (back in 3.5) and I realized that I would potentially gain the ability to turn any metal into another (potentially unlimited wealth). The GM okayed it with the warning that spending too much might draw unwanted attention. Sadly, we never did continue the campaign so I've no idea how it would have gone.

On of my favourite derailing a BBEG encounter was in my first campaign. I was playing a Psion Uncarnate (3.5 again) and our group came up against some kind of Were-Boar giant thing. This GM I later learned is a) a pathological liar and b) always wants to win, so he will cheat. The big bad shows up, we're trying to figure out what the heck to do and one of the other players leans over and asks, 'you have ego whip right?' I went incoporeal and was able to do 1d4 charisma damage a round against this thing. In rage it tried to lash out against me but couldn't hit me and a few rounds later it was comatose. That was the day I discovered how crazy ability damage is.

Yeah, ability damage is nuts. In 3.5, I had a Tome of Magic shadowcaster build that could one-round great wyrm dragons with no equipment. Because ability damage/drain. I think it also relied on Luck feat re-rolls for insurance, but basically it just spammed Dex damage/drain and did a coup-de-gras with a summoned creature or familiar.


So in a 3.5 game I played a Warmage (blaster sorcerer) with the Versatile Spell Caster Feat. The Versatile spell caster feat is a feat that allows you to convert spell slots into other spell slots, basically giving you spell points.

The GM had the party in this huge underground desert tomb full of puzzles, I also knew the Shatter Spell. Versatile Spell Caster combined with a spell that breaks things pretty much made me a magic sonic screw driver. So instead of actually solving the puzzles, I used Shatter solve/break every single puzzle the GM created.

RPG Superstar 2012 Top 32

I ran a d20 Modern/Future Firefly campaign, and the Companion was a Charismatic Hero with so many class features boosting her skills, she had +20 to Bluff, Diplomacy, and Intimidate. It was scary!

Also, she was played by kind of a creep, so yuck.


Not me, but someone I have GM'd for in PFS.

He managed to panick a Shemhazian Demon by intimidating it and making it flee for one round.

As it is not an actual encounter (if you've played the scenario you know it's a hazard), I have not been more confused on how to proceed.


Rhedyn wrote:
Snowlilly wrote:
Frogsplosion wrote:
So I built an orc bloodrager recently, my DM allowed me to have a badger familiar and I've basically used to to bust up the character. I gave it the valet archetype, took Amplified Rage so I could hit 30 strength while raging (The badger holds a permanent readied action to cut himself upon combat starting). I also took ranks in ride, so my badger is intelligent, also gets my ranks in ride, and rides me, so he can use the ride skill to negate hits (lol).

You can only ready an action after combat begins.

False

Not to derail the thread too much, but this has been debated a lot.

There is nothing in the rules that allow the "readied action" combat action to take place outside of combat, or, specifically, before initiative has been rolled.

Additionally, and slightly more on topic, allowing that to be done "breaks the game," because it effectively gives characters a surprise round without them having to satisfy the requirements for having one.

(As for the argument for why "readied actions" cannot be taken outside of combat, read the description of "readied action." First, it is one of two "Special Initiative Actions." Secondly, one of the consequences of a readied action is, "Your initiative result changes." If readying can happen before initiative is rolled, how can that happen?)


I've abused wall of force to horrifying effect. That spell is bonkers.

Also Grease. That spell is pure comedy.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Garbage-Tier Waifu wrote:
I've abused wall of force to horrifying effect. That spell is bonkers.

Do you mean you've separated enemy forces or stopped enemy movement to great effect several times? Or are you talking about doing weird stuff like cutting dragons in half with the wall's edge?

One man's abuse is another man's Monday.


The former. Divide and conquer as they say.

Though I have also used Wall of Force to block a dragon's breath weapon as a readied action. That was pretty insulting. GM was kind of...well, taken aback.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Garbage-Tier Waifu wrote:

The former. Divide and conquer as they say.

Though I have also used Wall of Force to block a dragon's breath weapon as a readied action. That was pretty insulting. GM was kind of...well, taken aback.

I've done exactly that on one occasion. The breath weapon did hundreds of damage...and didn't bring down the wall. The GM was pissed.


Deighton Thrane wrote:
Just your average clone wrote:
Just posted something about this, actually. Deadhand stylist master of many styles monk, with deadhead master at 6th level, because you don't need to meet the prerequisites for the feats. So a 6th level character dealing 8 negative energy levels with one punch from pummeling style is pretty darn scary. I only got away with it because everyone else is overpowered as well.
So first off, sorry for the slight de-rail, but I haven't really been keeping up with everything pathfinder for the last year, and already I feel like I'm forgetting some of the stuff I already knew, but I though Master of Many Styles only let you take the actual style, as in Deadhand Style, not Deadhand Master. I thought the starter feats were the only actual style feats, and the follow up feats were actually just combat feats. Anyone willing to clarify for me?

also, as far as i could tell from the feats description, if he could get ahold of it early or not, still caps out at two negative levels total. and being a swift action to use the ability, could only do it once per turn.


I've always wanted to do a readied action to cast wall of force as a Dragon is on a strafing run. I think by the rules they could stop? But I'd argue something going at 250ft (clumsily) in something like 6 seconds that weighs in the region of a great many tones could probably not stop his flight at the drop of a hat and so should present as a pigeon that flew into a window pane.

EDIT: I've never broken a campaign but I kept one on the rails because my Mesmerist had sky high diplomacy and bluff which kept saving the party arsonist I mean sorcerer from getting thrown out of towns for talking about all the previous towns she had burnt down.


Funny I should run into this now of all times. Why I just happen to be writing a guide/discussion on how to break the Whitesmith :)
Sadly its not ready quite yet and will take a bit more time before I post it, but if you want a sneak peak, you can find it here. (It ends once you reach "Style Points")

Once its done and up, I'll post a link :)

Verdant Wheel

Gobo Horde wrote:

Funny I should run into this now of all times. Why I just happen to be writing a guide/discussion on how to break the Whitesmith :)

Sadly its not ready quite yet and will take a bit more time before I post it, but if you want a sneak peak, you can find it here. (It ends once you reach "Style Points")

Once its done and up, I'll post a link :)

You, my friend, are a menace to society. :D


Nitro~Nina wrote:
Gobo Horde wrote:

Funny I should run into this now of all times. Why I just happen to be writing a guide/discussion on how to break the Whitesmith :)

Sadly its not ready quite yet and will take a bit more time before I post it, but if you want a sneak peak, you can find it here. (It ends once you reach "Style Points")

Once its done and up, I'll post a link :)

You, my friend, are a menace to society. :D

XD

Sushhh!. Dont tell the GM @_@
I kidd, still, you made me laugh :)
Edit: you can see why I am not worried about being underpowered as a Whitesmith. If I feel that way then I have many, many ways to boost that power. No, its better to start off weaker and then go up from there.

Verdant Wheel

Gobo Horde wrote:
Nitro~Nina wrote:
Gobo Horde wrote:

Funny I should run into this now of all times. Why I just happen to be writing a guide/discussion on how to break the Whitesmith :)

Sadly its not ready quite yet and will take a bit more time before I post it, but if you want a sneak peak, you can find it here. (It ends once you reach "Style Points")

Once its done and up, I'll post a link :)

You, my friend, are a menace to society. :D

XD

Sushhh!. Dont tell the GM @_@
I kidd, still, you made me laugh :)
Edit: you can see why I am not worried about being underpowered as a Whitesmith. If I feel that way then I have many, many ways to boost that power. No, its better to start off weaker and then go up from there.

(Your secret is safe with me!)

Oh yeah, I can't wait to see what you pull off...


Saldiven wrote:
There is nothing in the rules that allow the "readied action" combat action to take place outside of combat, or, specifically, before initiative has been rolled.

That is not how the rules work.


1 person marked this as a favorite.

Heres an excerpt from the guide I am reading;
The Whitesmith gains an ability called Personal Refinement, which allows a Whitesmith to cast an Enhancement on a piece of equipment in his hands and then maintain the effect without concentration or spending a Spell point. The Whitesmith then uses this ability to animate an object for an indefinite amount of time. Finally the Whitesmith combines this with the Enchanted Animation feat, allowing him to infuse an animated object with a single-use Sphere effect that he can create by spending an additional SP.

Enchanted Animation or, I haz army of metal coins! wrote:

The Cheese: you basically spend 2 SP to grant an object a 1-shot use of one of your Sphere abilities that it can use at a later time.
The Negitives: this does have the drawback of requiring a non-trivial amount of SP expendure. First off, you must spend 1 SP to animate the object. Then you must spend 1 SP to Enchant the object. Then you will often want to Spend 1 SP to enhance or extend the Sphere Effect. Finally some Sphere abilities require you to spend additional SP, so you will have to supply those. All told, you may be spending 2, 3 or more SP per object, and that can easily limit you to one or two castings in an adventuring day. Each casting is also single use.
Lastly, the Whitesmith is a Low Caster and while you may be able to keep up to an Incanter with your Spell pool, you simply do not have many Spheres and Talents to give to your animated objects. You will be able to spam a precious few abilities but you would not have much diversity.
The Lindberg X( Do you know what one thing that Pathfinder is loathe to give? The ability to "save up" spells from one day to another. Because you ignore the normal duration on Animate Object, and instead allow it to last from day to day then this does exactly that. Spend 2 SP today and save an effect. Tomorrow your SP refreshes and you have a "free" dormant spell ready to cast! It gets worse then that...
The object you animate becomes its own creature. It has its own hps, saves and intiative. It is a creature seperate from you. This also means, among other things, that it has its own actions! Let that sink in for a moment. You alone can only cast a single spell per round. 5 people together could cast 5 spells in a single round.
If you Enhanced 10 constructs with a Destructive Blast, then all 10 constructs could cast Destructive Blast at the same time.
Ditto for massive Cure castings.
Now each casting is a one-shot-and-done but the only cost is prep time.
And for a final question; how long can a Construct concentrate for, if that was the only thing it did >:D (We gave the Whitesmith unlimited duration Enhancements, why not give it unlimited concentration for all its other sphere effects as well? #logic)
The Application: this trick would most likely be best utilized by a Whitesmith 1/Incanter X multiclass character. 1 level of Whitesmith is all you need to aquire Personal Refinement and then the Incanter would gain significantly more talents and bonus feats (and full CLs!) to give yourself a very wide selection of Spheres and Talents to abuse this trick with. Its one thing to have on-demand, free action heals and destructive blasts, its another all-together to have access to multi-target Mind Controll coupled with widespread Telekinesis and Baleful Polymorph. You can also grant your armor the ability to Enhance your natural armor/natural attacks and task it with maintaining it with concentration.
To take this a step further, I would give my Incanter the EWP: Shuriken feat. Now I have entire stacks of readily availible and light objects that I can animate. Whats more, because they are treated as ammunition they then can be drawn as a free action meaning I can "Command" the object with: "When I draw you, activate yourself against the target I point you towards!" command, giving me easy and justifiable free-action casting. Chuck the Shuriken afterwards for dramatic effect :P

That has the potental to bust any campaign >:D


2 people marked this as a favorite.

I played a Tetori Monk with EWP Garrote and completely ruined a carefully constructed boss fight. We were mercenaries off to rescue an heiress from a bunch of bandits. They had made their camp in the middle of clearing that was in turn in the middle of a thick patch of underbrush. There was one clear path in and out and so they would see us coming.

I split my monk off from the party and set off through the underbrush in stealth mode, sucking the twofold land speed reduction because hey, I was a monk. I came out of the underbrush on the opposite side of the clearing from the path my friends were coming up. The bandits were read for them and hiding in various positions.

I clearly remember sticking in character and asking, "Alright, which of the bandits is the best dressed?"

The DM said, "That one, hiding behind the wagon,"

"I move and grapple him with the garrote, he cannot speak and begins suffocating."

About this time the rest of the party come trotting around the corner and the bandits spring their trap... except their leader isn't there to toss the vial of alchemical substances on the bonfire and blind the mercenaries. In fact no one knows where their boss is.

I'm just sitting there as the party lays into the unprepared bandits, choking this rogue to death with a garrote. Finally, a couple of bandits do notice and try to free their boss but I am a Tetori and so my AC is absurd and definitely not lost while grappling and they can only watch.

Suffocating in combat takes a long time, by the way.


Master Han Del of the Web wrote:
Suffocating in combat takes a long time, by the way.

Yes. Yes it does. >:) Gotta love the Tetori Cruise Missile!


I mostly play with people who´re either new to RPGs in general or haven't gotten into class builds and optimizing in PF. With this kind of group, I generally stick with the lower tier classes and don´t really pre-plan my character beyond level 6, not to overly hog spotlight and give my fellow players a "fighting chance". I also like classes that are new to me and don´t read up on the usual guides beforehand.

So when PF was new, I was invited to a Council of Thieves campaign and wanted to test the new maneuver machines a bit. Build me a fairly regular sword n board TWF fighter with Combat Reflexes and some of the "improved"/"greater" feats along with Shield Slam/Shield Master .... and the gm wept.

Years later, I´ve been in a WotR campaign and though: Barbarians sound like fun, haven´t played one before. This campaign uses a lot of space, so why not go mounted? And practically came up with my version of AM Barbarian. This was based on a shadow traveller Fetchling, so DimDoor and Dimensional Assault was an option, pre errata and FAQ Spirited Charge and Courageous enchantment, a mythic game with a one-level dip into mammoth rider and titan rage, so go figure the sheer damage scale....

Again years later, I wanted to test-drive a Slayer in Hell´s Rebels and find out what can be done with Intimidate. I ended up with a build that can deepen fear up to cowering very fast and then CdG as a standard action, thank you, accomplished sneak attacker. The gm ran the AP as presented in the modules, so combat encounters were... way too easy.


Gobo Horde wrote:
Master Han Del of the Web wrote:
Suffocating in combat takes a long time, by the way.
Yes. Yes it does. >:) Gotta love the Tetori Cruise Missile!

It's something I keep in reserve for when my DMs get a little too attached to their caster bosses. At high levels the effectiveness falls off but that is remedied by having a party with your own halfway decent caster on hand to counter magic-buggery.


I once managed to ruin the GMs shocking betrayal twist. We had been fighting some ogre mages and the Gunslinger was knocked out in a patch of Darkness but managed to stabilise and get up due to his fast healing.

A number of encounter's later and the party is attacked by a roper. My squishy arcanist panics and throws a mythic, maximised, empowered fireball (I was given a super powered metamagic rod). Of course it destroys the fire vulnerable roper but due to my brain deciding to fail me I managed to confuse the 20ft radius spread for a 20ft diameter and caught the gunslinger in the blast, killing him.

At the moment he died the illusion failed and he was revealed to have been an ogre mage. The real gunslinger had died in the Darkness and was replaced by a player controlled ogre mage. The player was given the instruction to continue along with the party until we face the beholder, at which moment he was to reveal his true nature with a casting of Prismatic Spray. What worked in the GM favour was that the character didn't have much by way of personality so nothing seemed out of the ordinary.

Scarab Sages

6 people marked this as a favorite.

I had a lot fun bypassing certain encounters with a 10ft ladder. In a series of games we had to climb to the top of crates in a warehouse that were unstable and had a high DC to climb. Instead used my ladder. Later we had to climb up into a warehouse from below in a boat. Again used the ladder. It was. truly amazing how many uses there are for a ladder. Later I accessorized it with fishing bouys so it could float, had a pair of prosthetic hooks so I could hook it over an edge, and lastly I replaced one of the rungs with an immovable rod.

51 to 73 of 73 << first < prev | 1 | 2 | next > last >>
Community / Forums / Pathfinder / Pathfinder First Edition / General Discussion / Strangest ways you've broken a character build or game? All Messageboards

Want to post a reply? Sign in.
Recent threads in General Discussion