Merellin |
It's me again, Sorry for all these posts about diferent classes but I get ideas, And ponder things, To be prepared when my Cleric eventualy bites the dust (Or, If it keeps going as it has, Goes crazy and runs away.. xD)
I got this idea for a Oracle though.. A Half-Elf Oracle with the Clouded Vision curse, Who pretends to be a fortune teller to trick people out of their money. But I'm not sure what mystery to pick for him, Or what he would use to trick people.. Other then mayhaps Bluff..
Louise Bishop |
I'm a Fan of the Spirit Guide Archetype. The Mystery choice becomes less important and lets you work around weaker mysteries. Like Weirdo Says Intrigue makes for a good scammer and social butterfly.
For a scammer I really like the Hex: Bad Penny from the Slums Spirit. Greasing palms or gambling with it is tremendous fun. You can even make one on your day off. You can also use the Accident Hex for lots of fun. The main kicker for Spirit Guide is the ability to change Spirits and gain different spells, hex and some Spirit abilities. Taylor it to your needs for the day.
Weirdo |
Spirit Guide is not a bad idea. Though keep in mind that it swaps out they mystery class skills for Knowledge skills, so you wouldn't be able to grab Bluff or other sneaky skills from your mystery. You can use traits for that, though, so it's not a dealbreaker.