Cursed Necropolis DC - Mummy the Curse


Recruitment

Dark Archive

This is a Recruitment for a Mummy the Curse game set in Washington DC. The game is set during a possible near future where an FBI investigation leads to a special election for President of the United States. Caution: this game is intended to be politically charged, with probable racial politics as well. The chosen players will have all recently awoken.

Number of players: 4

Recruitment end date: 4-26-17

Other rules: The head of each cult will be played by a different player.

Good luck and good gaming.

Dark Archive

Is there something more that I should be doing?


I don't believe so. I think you may just be running into the fact that Mummy: the Curse isn't that popular of game to start with.

That being said, if you still want to run the game and you aren't finding much traction here, they do allow PbP on the Onyx Path forums. You might have better luck there.


I would be interested in the oWoD Mummy game. I do have the nWoD books but I don't have the rules set for this particular game.

Sovereign Court

Storyteller Shadow wrote:
I would be interested in the oWoD Mummy game. I do have the nWoD books but I don't have the rules set for this particular game.

nWOD Mummy is by far the superior of the two.


Jesse Heinig wrote:
Storyteller Shadow wrote:
I would be interested in the oWoD Mummy game. I do have the nWoD books but I don't have the rules set for this particular game.
nWOD Mummy is by far the superior of the two.

Interesting, thanks for the thoughts on that Jesse.

Well in that case, DM/ST if you get the traction for it from a few more players, I'll buy the books and draft up a character, I've had 3 games pretty much peter out this week as a Player.


If Jesse and Shadow are in, I can pick up a copy of Mummy and give it a shot.

I have a fair amount of the NWoD material, so knowing the basics of the system isn't an issue. Just have to learn the Mummy specific stuff.

Sovereign Court

Jesse Heinig wrote:
Storyteller Shadow wrote:
I would be interested in the oWoD Mummy game. I do have the nWoD books but I don't have the rules set for this particular game.
nWOD Mummy is by far the superior of the two.

To elaborate:

oWoD Mummy has a collection of various powers that fit the Egyptian history of the characters, but mummies mostly lack a central conceit that explains them in the context of monster mythology. Vampires in the WoD, for instance, act like vampires out of folklore and movies, for the most part. Mummies do not.
nWoD mummies are built with pre-Egyptian roots and the idea that Egypt got many of its superstitions and traditions from this predecessor civilization, but the powers and weaknesses of mummies are built so that they not only fit those kinds of legends, but they explain how mummies fit into the sort of cultural mythology that surrounds them.

To give a specific detail that may illuminate what I mean, consider how in our popular literature there are always talk of "mummies' curses" and how stealing from tombs leads to such, or how people who are confronted by a mummy are horrified by its visage and completely stunned. In oWoD Mummy you could sorta integrate those if you decided to make some kind of spell that did that. In nWoD Mummy those are directly baked in: the relics that mummies use are full of twisted, cursed magic, and to mummies they're not a problem but to mortals they're dangerous; so if you rob a mummy's tomb and take a relic, you're going to suffer a curse. And mummies that have just awakened are still hideous and rotted, but they rejuvenate quickly; so when you first awaken a mummy it's this violent rotting monster, but soon after it will regain its composure and it will become fully awake and whole again as it starts up its new schemes.

Basically, the game systems for how and why mummies work fit much more cleanly with the mythos of mummies from our popular legends and culture. The faux history explains how mummies can feel pseudo-Egyptian but be from an even older, more remote, forgotten civilization, and yet still have unclear memories of that time.

Notably, one thing that bugged some people about nWoD mummy (but f*** 'em) is that all mummies in nWoD come from this predecessor culture. There are no mummies from anywhere else; the magic to make them was lost when the predecessor culture disappeared. In the intervening centuries, mummies have spread around the world, but all of them trace their roots to this same beginning.

Dark Archive

By the way, there is a cheaper option that is aimed at players.


I'll try to take a look tomorrow ST.


Dotting in =^^=


Sorry, I am going to have to pull my interest here. Just have my hands in too many games at the moment to commit as a PC. It is due to lack of time not lack of interest.

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