A storm over Tethyr (Inactive)

Game Master JohnLocke


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Male Human Inquisitor 2 / Paladin 1 | Init +3 | Per+7 | AC 23/21/12 | HP 33/33 | For +7 | Ref +1 | Will +7

"Excuse me, I'll gather mine as well."

Landon then leaves to collect his own belongings.

DM:
Not trusting Evaline, once inside his room he will thoroughly search his own belongings for anything that is not his before returning.


@ Landon:
Nothing in your bag appears untoward ... everything that is in there, you can account for!


Male Moon Elf Magus (Bladebound, Kensai) 3

Soren returns with his meager belongings, and also invites anyone who wishes to search his person and room -- he has nothing to hide.


Female Rakshasa-spawn Eldritch Kapenia Dancer 1 | HP 9/9 {effects: none} | AC 15 (T15 FF10) | F+3 R+4 W+1 | Init +4 | darkvision 60', perception +
Dailies:

Amestri turns to Matthias, takes a deep breath and bows her head. Softly she speaks:

Matthias, Evaline, or DC 16/17 Perception (depending on distance):
"You are right, I am sure, Mathias. It's just... after losing little Otis, Yvonne and...,"
She pauses, a look of sadness flashes across her face before she continues,
continued:
"and my Kastian to those foul bandits only days ago... After barely surviving them and the horde of undead... After seeing the fate of those caravan guards... I just wanted to be in a safe place for a time. But the refugees fear me for being Calishite, and now, after all we've been through and done, we fall under this cloud of suspicion... My blood can run hot, as you know... With everything we've been through... my control is thin, and the merest spark..."
She takes another deep breath in a sigh, "Go. I will be fine now. I just would like to leave here when all this is done," she bends over to retrieve her pack and walks over to the exit with Matthias as he leaves to fetch his own pack. She remains there silent, waiting, lost in her sad memories.


Cleric (Helm) Init +0; Perception +11; HP 31/32; AC22 (+2 w Barkskin)/10/22; CMD 15; Fort +6; Ref +2; Will +9 (+1 vs. fear, incl. any allies adjacent)

Matthias nodded as they walked, his kind eyes also sad. "We have seen much stress over the past tendays. It is not so strange that you should be on edge." He gave Amestri a quick hug before going.


Male Human Inquisitor 2 / Paladin 1 | Init +3 | Per+7 | AC 23/21/12 | HP 33/33 | For +7 | Ref +1 | Will +7

Landon returns and deposits his gear to be searched.


Male Dwarf Fighter/4, HP 48/48 perc +2, init +1, fort +9 ref +3 will +4

Belgrin returns with his pack on his shoulder. "Here ye are, folks. Just put back what ye rummage through."

Hope we catch the fool who thought it wise to pilfer somethin' at a time like this...


Male Human Inquisitor 2 / Paladin 1 | Init +3 | Per+7 | AC 23/21/12 | HP 33/33 | For +7 | Ref +1 | Will +7

Hezar:
Stepping near you and whispering, "Hezar, have you checked Belina's gear yourself?" And before he can respond how Landon expects, [b]"Its entirely possible someone may try to use her as a scapegoat."


Skills:
+2 Bluff, Percep, SM, Surv, Knowl vs Humans, +2 Stealth, Perc, Surv, Geo in a forest Acrobatics+9, Climb+6, Bowyer+8, Geo+9, Handle Animal +8, Heal+6, Nature+9, Percep+11, Ride+8, Stealth+11, Survival+9 SM+10
Human Ranger (Skirmisher) Initiative+4 (6 forest); Perception +8; HP 37/37; AC19/14/15; CMD 19/20vs Trip; Fort +7; Ref +9; Will +4 (+2 fear/ME); Arrows 14; Blunt 18, CI 15[/spoiler]

Landon:
Do you think so? Then after a moment You are probably right. I do not understand Sir Crane. She fought for their lives, almost died for them twice yet this still happens!

Belina:
After they dress again, and he finishes going through his own gear. Sir Crane stopped me earlier. He said he feared someone might have planted something in your bag. I know you are sure, but I cannot help but worry what might happen to you, love. I would feel better if we checked.


@ Hezar:
Belina smiles as she twists her hair back up into its pretty bun. I'm sure there's nothing to worry about, my lord. Like I said, I protect my pack by tying intricate knots in the strings around it; if the knots are intact, I know that no-one else has been in my bag. She sighs upon seeing your expression. Very well, she finally says. I did promise to obey my man in all things, and I will do as you ask! She bends to undo the knots when there is a knock at your door.

My lord Hezar? Miss Belina? You've been in there a long time ... the Lady wishes to inspect your bags immediately. Would you open this door, please? A male voice, a guard presumably. He continues to knock persistently at your door!


Skills:
+2 Bluff, Percep, SM, Surv, Knowl vs Humans, +2 Stealth, Perc, Surv, Geo in a forest Acrobatics+9, Climb+6, Bowyer+8, Geo+9, Handle Animal +8, Heal+6, Nature+9, Percep+11, Ride+8, Stealth+11, Survival+9 SM+10
Human Ranger (Skirmisher) Initiative+4 (6 forest); Perception +8; HP 37/37; AC19/14/15; CMD 19/20vs Trip; Fort +7; Ref +9; Will +4 (+2 fear/ME); Arrows 14; Blunt 18, CI 15[/spoiler]

DM:
Just a moment. Timing stinks doesn't it love? I am sure I am just being paranoid.

Hezar heads over to the door and opens it, once Belina settles again.


@ Hezar:
A tall guard stands at the door; he bows when you open it. Please forgive me, my lord. The Lady has requested the presence of all the adventurers, and I wanted to be sure everything was okay up here. Belina finished pinning her hair and stands up, smoothing her long skirt. She picks up her bag and smiles reassuringly to you. The guard bows to Belina and accompanies you to the mainroom downstairs.


Everyones' bags are eventually collected and deposited in the centre of the room. Evaline takes charge and begins going through them; she tries to be discrete, and does not toss around your items, but rather tries to gingerly go through your possessions.

After going through several bags, she comes upon Belina's bag, tied shut with string in elaborate knots. This one ... appears to be sealed, mistress. Should I...

Open it! answers Lady Stendarr, clearly irritated that the necklace hasn't already presented itself.

Sighing, Evaline begins cutting the knots (much to Belina's chagrin) and then goes through the pack. She feels something .... wrapped in a silk skirt, the necklace - beautiful, with many diamonds and a delicate platinum chain - finally reveals itself.

The guard segeant lifts it and shows it to the Lady. The lady turns on Belina. How DARE you? You come into my home and steal from me? Evaline, Cassandra - arrest her! The two female guards approach, clearly intending to take the young bard into custody.


Female Sun Elf Rogue 4

Janiries keeps her eyes locked on Evaline as the guard sergeant goes through the bags, mostly for reassurance that Evaline isn't doing anything dodgy.

Perception Check: 1d20 + 8 ⇒ (3) + 8 = 11

As Evaline pulls the necklace out of Belina's bag, Janiries eyes go wide with shock, clearly surprised at her actions.


Skills:
+2 Bluff, Percep, SM, Surv, Knowl vs Humans, +2 Stealth, Perc, Surv, Geo in a forest Acrobatics+9, Climb+6, Bowyer+8, Geo+9, Handle Animal +8, Heal+6, Nature+9, Percep+11, Ride+8, Stealth+11, Survival+9 SM+10
Human Ranger (Skirmisher) Initiative+4 (6 forest); Perception +8; HP 37/37; AC19/14/15; CMD 19/20vs Trip; Fort +7; Ref +9; Will +4 (+2 fear/ME); Arrows 14; Blunt 18, CI 15[/spoiler]

Hezar steps between them. Wis1d20 + 2 ⇒ (3) + 2 = 5int 1d20 + 1 ⇒ (8) + 1 = 9

How dare she? How dare you! This woman almost died twice in defense of the ungrateful citizens of Tilver's Folly. She arrived here to listen to whispers of bigotry from the staff here. Just this morning it was shown again with the Lady Amestri as well. Do you really think if she had stolen anything from you she would have walked right back here now? We had plenty of time to escape to run had we done anything.

The only time she has been out of my sight is when I was on the wall. And during that time she was preparing our room for a special ceremony. She has been set up. Sir Crane warned me this morning it might happen this way, but I ignored his advice.

Wis1d20 + 2 ⇒ (3) + 2 = 5int 1d20 + 1 ⇒ (16) + 1 = 17 nope still not shutting up but thinking a bit clearer here

Hezar struggles to control himself. Perhaps we should be speaking to the girl Hannah from Tilver's Folly. She was the ringleader of hate there, and has been mysteriously absent since we have been here. As has Lafali, her consort, who also has shown incredible bigotry towards Belina and myself as well. Or perhaps it is the work of these agents of Shar running amok in the house. There are a thousand possibilities other than this innocent girl stole the necklace, perhaps you should entertain some of them.

Hezar takes Belina's hand. I shall escort her to the holding cells. Your guards will not lay a hand on her.

[b] I will solve this Belina, I promise you. Hezar says to her, holding her tight.


The Lady quakes with anger at Hezar's words. You dare lecture me on law in my own house? I will arrest criminals as I see fit, if you can prove her innocence, then so be it! Until then, she will be treated as any criminal would - with arrest, the binding of her wrists, the search of her to ensure no hidden weapons or thieves' tools, and confinement! Guards, arrest the girl!

Belina quivers in fear but strives to calm herself. My lord ... Hezar ... please, do not fight them. I will go with them to their cell. I know you will do everything you can to prove my innocence. I swear upon our love that I did not do this ... I know I have no alibi, no witness for my presence last night ... but you must believe me. Please say you believe me.


Skills:
+2 Bluff, Percep, SM, Surv, Knowl vs Humans, +2 Stealth, Perc, Surv, Geo in a forest Acrobatics+9, Climb+6, Bowyer+8, Geo+9, Handle Animal +8, Heal+6, Nature+9, Percep+11, Ride+8, Stealth+11, Survival+9 SM+10
Human Ranger (Skirmisher) Initiative+4 (6 forest); Perception +8; HP 37/37; AC19/14/15; CMD 19/20vs Trip; Fort +7; Ref +9; Will +4 (+2 fear/ME); Arrows 14; Blunt 18, CI 15[/spoiler]

Hezar is swayed by her words and steps aside.

I dare call out folly and bigotry where it exists. I dare call out a good and noble woman who is blinded by rage, and refuses to see any logic. Unless you intend to arrest me, I will go ahead and try to find the culprit and carry out justice.

Hezar waits for Belina to be taken away then he makes straight for their room. As he leaves he says. I would appreciate assistance from any of you willing to assist in clearing her of this accusation.


Female Rakshasa-spawn Eldritch Kapenia Dancer 1 | HP 9/9 {effects: none} | AC 15 (T15 FF10) | F+3 R+4 W+1 | Init +4 | darkvision 60', perception +
Dailies:

Amestri watches the packs of the others being opened and searched with a stony demeanor. When the Lady ordered the knots to Belina's bag to be cut rather than asking her to open them, she frowned. The discovery of the necklace surprised her, much as it did the others, but the fire remained in Amestri's eyes at the way the Lady handled things, and found herself nodding during Hezar's angry tirade.

After he had stormed out, Amestri turned to the Lady, "You had best be sure that she is well cared for until we have been given the opportunity to prove her innocent. Any harm comes to my countrywoman, and you can be sure there will be a reckoning, and I expect that I will have to line up behind Hezar for the opportunity."

She then moves to pick up Belina's pack, along with any stray knots that were cut off prior to the search and hefts it beside her own. "We were told how the Stendarr estate would be a safe haven in times of need. Clearly, we were misinformed." She then leaves, to follow Hezar back to his room.


Male Moon Elf Magus (Bladebound, Kensai) 3

After the distraught ranger leaves, Soren turns to the group while repacking his things.

"I must confess, I know nothing of this place, its customs, or its laws, nor why we dawdle on such things when a great evil is amassing nearby. I should think we'd need every able body to combat this threat, theft or no, though I understand the Lady's indignation at the act. If you all deem it absolutely necessary to devote our efforts to this task, I'll offer my aid as needed."


Evaline seizes Belina and pushes her over a table. She binds the lovely young bards wrists with a thick, rough cord; when Belina cries out in pain, Evaline looks to the Lady, who says: Loosen her bonds - I do not want her in pain, until her guilt is confirmed. Evaline relents and loosens the rough cord a bit, and Belina visibly relaxes.

Belina is then searched: a dagger is found strapped to her thigh, under her long, full silk skirt; it is taken from her, as is any article of jewellery found upon her.

Evaline expresses concern about the lockup. My lady, it would be best not to have this one in the holding cell, surrounded by drunkards and worse. Perhaps we can keep her in your drawing room? I fear for her safety in the dungeon. Lady Stendarr rolls her eyes and consents, though she notes that all items of value should be removed first to ensure they do not mysteriously go missing, as well!


Male Human Inquisitor 2 / Paladin 1 | Init +3 | Per+7 | AC 23/21/12 | HP 33/33 | For +7 | Ref +1 | Will +7

Landon merely stands there watching the evens unfold with a frown.

DM:

During the search of Belina's bags...
sense motive on Belina: 1d20 + 9 ⇒ (4) + 9 = 13
sense motive on Evaline: 1d20 + 9 ⇒ (2) + 9 = 11
sense motive on Lady Stendarr: 1d20 + 9 ⇒ (9) + 9 = 18
sense motive on Janiries: 1d20 + 9 ⇒ (18) + 9 = 27


@ Landon:
From what you can tell:

Evaline seems simply to be doing her job. She has cast some dark glances at Belina, likely due to her race, and her hand seems to instinctively go for the braided whip she wears at her side when she looks at the young bard.

Belina ... is very hard to read. While she seems genuinely sweet, there's a secretiveness to her ... she did seem surprised by the discovery of the necklace in her bag, at any rate.

Lady Stendarr seems to be just what she looks like - a decadent, bored noble. She does look often at Janiries, and the looks aren't merely friendly - something has happened between the two....

.... and your examination of your companion Janiries confirms it. Janiries is wearing the Stendarr signet ring, and her dress has recently been fitted to her more slender body - it was originally designed to fit the Lady herself. The two are lovers! Talking to Janiries might be a way to help Belina, as she probably has some romantic sway over the lovely young noblewoman - the ring was probably offered as a romantic gesture, a symbol of the permanence of their relationship.


Skills:
+2 Bluff, Percep, SM, Surv, Knowl vs Humans, +2 Stealth, Perc, Surv, Geo in a forest Acrobatics+9, Climb+6, Bowyer+8, Geo+9, Handle Animal +8, Heal+6, Nature+9, Percep+11, Ride+8, Stealth+11, Survival+9 SM+10
Human Ranger (Skirmisher) Initiative+4 (6 forest); Perception +8; HP 37/37; AC19/14/15; CMD 19/20vs Trip; Fort +7; Ref +9; Will +4 (+2 fear/ME); Arrows 14; Blunt 18, CI 15[/spoiler]

Amestri and DM:
Amestri enters Hezar's room and finds him leaning against the bed post. As she enters he roughly brushes away his tears.

Madame Amestri. I would appreciate the second set of eyes. Thank you.

With that he systematically checks the room for both clues and perhaps even a track of some kind.

Perception and Survival take 20=28 or 30 if it was done by a human

If we are lucky we might be able to find something that Apollo can track by scent. Though he is still quite young, but we might try it.


Female Rakshasa-spawn Eldritch Kapenia Dancer 1 | HP 9/9 {effects: none} | AC 15 (T15 FF10) | F+3 R+4 W+1 | Init +4 | darkvision 60', perception +
Dailies:

Hezar & DM:
"Your pardon. I should have knocked," Amestri says, looking away from Hezar as he composed himself. "I brought Belina's bag and the knots that were cut away. Perhaps your Apollo can scent something off of that."

"You mentioned a ceremony that she was preparing the room for, while you were out on watch. Do you happen to know what the ceremony was called, or what it was meant for?" (or if the room is still decked out in the ceremony paraphenalia, something Calishite that Amestri might recognize and thus have an estimate on how long it would take)

Amestri then passes her fingers across her eyes intoning "Cigam T'ceted" and begins looking around the room, including Belina's bag and the lost knots.

Detect Magic in case there is any residual magic around somewhere (unlikely unless it was extremely powerful magic, but she'll check nonetheless). Otherwise, take 20 on Perception for 21. Can this be an Aid Another, to increase Hezar's result by 2?


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Male Dwarf Fighter/4, HP 48/48 perc +2, init +1, fort +9 ref +3 will +4

Belgrin remains a bit stone-faced through the proceedings, cocking an eyebrow at the newest revelation and the arrest. "The best thieves are the ones who wait for the perfect moment, so they say...but..." He furrows his brow a bit seeing Belina hauled off. "Maybe I'm not the one to say so, but somethin' feels a bit off here, don't it? Seems to me if she really wanted to steal a necklace she'd have made off with it, rather than comin' back and allowin' her things to be searched, aye? Seems a little too obvious, wouldn't ye think?"

He finishes a chunk of cheese and washes it down with some juice before rising from his seat. "Seems like this lot's ill-fated to have every nice meal threatened by some drama or other. I'm no hunter or tracker, but if ye think a fight's about to break out, I'll be standin' guard on the wall. We got bigger fish to fry, and every one of ye knows it."

Cleaning off the last vestiges of crumbs from his beard and clothes, Belgrin bows just a little to Lady Stendarr. "'Twas tasty, in any event, my lady. Just try not to let this whole thing darken yer hearth more than it has to." He then collects his pack, heads back to his room, and begins to suit up.

High stakes mind game we got here. The ranger'll just about shed blood for the bard if he has to, guilty or not. The Calishite might, but I don't know her well enough to say. Landon'll go by evidence alone. The elf...no, she could do it easy enough, but why bother? Haven't seen a grudge 'tween them so far. Bah, it's all a boiling pot bout to bubble over. Soon as someone calls someone out it's likely to get bloody. Just hope it doesn't put us all in arm's reach of that rotting deity.


Skills:
+2 Bluff, Percep, SM, Surv, Knowl vs Humans, +2 Stealth, Perc, Surv, Geo in a forest Acrobatics+9, Climb+6, Bowyer+8, Geo+9, Handle Animal +8, Heal+6, Nature+9, Percep+11, Ride+8, Stealth+11, Survival+9 SM+10
Human Ranger (Skirmisher) Initiative+4 (6 forest); Perception +8; HP 37/37; AC19/14/15; CMD 19/20vs Trip; Fort +7; Ref +9; Will +4 (+2 fear/ME); Arrows 14; Blunt 18, CI 15[/spoiler]

Amestri/DM:
No it is fine, mostly frustration. I am tired of this bigotry and hatred.

As to the ceremony... Hezar blushes Belina is a master of belly dancing and she had prepared the room for...for our first night in safety...and a demonstration because I did not know what belly dancing was...she was quite elaborate.

Hezar sets down Belina's pack and brings Apollo to it. With a little luck he might pick up a new scent from inside it.

Handle Animal 1d20 + 4 ⇒ (5) + 4 = 9
Apollo becomes distracted by the lether straps and chews them instead of sniffing.

Perhaps he will sniff around in a bit. As I said he is still very young. Hezar smiles slightly in spite of himself.


Cleric (Helm) Init +0; Perception +11; HP 31/32; AC22 (+2 w Barkskin)/10/22; CMD 15; Fort +6; Ref +2; Will +9 (+1 vs. fear, incl. any allies adjacent)

Matthias was saddened to find that there was, after all, a thief among them... or so it seemed. Certainly her lover seemed to believe in her innocence, but that wasn't exactly proof one way or the other.

DM:

Sense motive on Lady Stendarr: 1d20 + 9 ⇒ (5) + 9 = 14
Sense motive on Evaline: 1d20 + 9 ⇒ (4) + 9 = 13
Sense motive on Belina: 1d20 + 9 ⇒ (20) + 9 = 29

He quickly repacked his possessions, then hurried after Evaline and Belina when they left. Addressing Evaline, he said, "Evaline, wait! It does seem odd that a thief would bring her stolen goods back to be found in her belongings, does it not? Perhaps there is some foul play at work here, to divide us when we should be strongest in our fight against this Lassathor. Perhaps the light of Helm can shine on the answer. Would you allow me to question Belina in the drawing room?"

Diplomacy: 1d20 + 9 ⇒ (12) + 9 = 21


Male Moon Elf Magus (Bladebound, Kensai) 3

Knowledge (Arcana) 1d20 + 10 ⇒ (17) + 10 = 27

"Ah, yes! The gods can grant their servants truthtelling divinations, can they not? They're rarely used among we who follow the Seldarine, but we have different laws and different ideas about falsehood, to put it mildly."


Female Sun Elf Rogue 4

"We never seem to get a decent meal down us without some drama." Janiries sighs rather audibly, picking at the remnants of the breakfast, her desire for food rather gone. Her desire for wine, on the other hand, hadn't disappeared, as she kept drinking the rather delicious alcohol on offer.

"Should we go and get the refugees organised, my Lady Stendarr? We still need to get them out of this estate and some place far safer. Is there any way of contacting the Helmites at Zazesspur about finding a more permanent place for them to settle?"


Male Moon Elf Magus (Bladebound, Kensai) 3

Oh, poop. That wasn't in the same room. Feel free to disregard that if Soren wouldn't have been there.


Male Human Inquisitor 2 / Paladin 1 | Init +3 | Per+7 | AC 23/21/12 | HP 33/33 | For +7 | Ref +1 | Will +7

"Lady Stendar may I have a word with you before you go? In private?"

DM:

Once out of earshot of everyone else, "M'lady, considering the current events should no evidence of Belina's innocence be found what do you plan to do with her?"


@ Hezar:
Apollo yips excitedly and chews on the leather straps of the pack - not exactly the help you were looking for.

On a stone floor, like here, tracks would be all but impossible to pick up. But...your keen eyes do find a long, brown hair on the floor in the immaculately clean room. Not belonging to either you or Belina - perhaps a servant ... or the real culprit!

CSI Tethyr!! :-)

@ Matthias:
Neither the Lady nor Evaline appear to be acting on false motives - though Evaline does seem to hold Belina in some special contempt - perhaps her race?

Belina herself though - there is something hidden in her actions, something difficult to discern - she seemed less surprised than you might have thought at seeing the necklace pulled out of her bag!

@ Matthias - Evaline listens to your words and nods. You're right, it does seem odd - she should have attempted to flee, or at least hide her ill-gotten gains elsewhere. That is what I aim to determine in my questioning - if she did it, who else might have motive, all of that. As we are in the estate of the lady Stendarr, interrogation of this girl will be handled by myself and, if she wills it, the lady. I do appreciate the offer, but please ... respect the royal will of the Lady, and let me do my job.

@ Landon:
The Lady smiles in acknowledgement. Sir Crane, if no evidence of her innocence can be found, the girl will have two choices. If she will admit guilt, and ask forgiveness, it shall be given. She will take 50 strokes from the leather strap, and be asked to leave the estate within two days time - never to return. If she does not admit guilt, she shall suffer Waukeen's tariff. As the necklace was worth 5000 gold, she would suffer 500 strokes of the whip. As no more than 100 can be administered at a time under the old Tethyrian laws, her punishment would take place over five tendays. She would be hanged at the conclusion of her final session under the whip. The Lady shakes her head. I do not wish to have her executed, so I go now to question her. You and your friends have one day to find evidence of her innocence. If you cannot, the choice will be put to her. With a bow of her head, the Lady turns, holding up the hem of her voluminous skirt, and walks away.


Cleric (Helm) Init +0; Perception +11; HP 31/32; AC22 (+2 w Barkskin)/10/22; CMD 15; Fort +6; Ref +2; Will +9 (+1 vs. fear, incl. any allies adjacent)

Matthias sighed. "As you wish. If you do change your mind, Helm grants His servants the ability to discern truth from lies. I am at your disposal..." he hesitated a moment, "as, no doubt, is saer Landon Crane of the Order of the Vigilant Eye." Though Belina might not like his questioning so well as Matthias'!

Knowing his suspicions would find no welcome with Hezar, he went in search of Landon.

When he found him, he nodded to the passing Lady, then approached the inquisitor. "Saer Landon. In the interest of seeing justice done, I would speak with you. Will you walk with me?" He motioned for Landon to walk the halls of the keep together with him.


Skills:
+2 Bluff, Percep, SM, Surv, Knowl vs Humans, +2 Stealth, Perc, Surv, Geo in a forest Acrobatics+9, Climb+6, Bowyer+8, Geo+9, Handle Animal +8, Heal+6, Nature+9, Percep+11, Ride+8, Stealth+11, Survival+9 SM+10
Human Ranger (Skirmisher) Initiative+4 (6 forest); Perception +8; HP 37/37; AC19/14/15; CMD 19/20vs Trip; Fort +7; Ref +9; Will +4 (+2 fear/ME); Arrows 14; Blunt 18, CI 15[/spoiler]

Amestri/Dm:
Here. Hezar pulls the long hair up from the floor. This is neither mine nor hers. [b] I am not versed in the ways of magic, is there a way to determine who this belongs to?

Handle Animal 1d20 + 4 ⇒ (7) + 4 = 11

Apollo find this person. grasping at straws here :)

Hezar sighs and scruffs his head as he goes right back to chewing.

INT1d20 + 1 ⇒ (20) + 1 = 21

aw man now I get the 20

Hezar tries to recall if the servant that left the night of the dance had that color hair, and if not if any of those that he witnessed making comments about Belina did either.


Female Rakshasa-spawn Eldritch Kapenia Dancer 1 | HP 9/9 {effects: none} | AC 15 (T15 FF10) | F+3 R+4 W+1 | Init +4 | darkvision 60', perception +
Dailies:

Hezar/DM:
@DM: I don't want to assume too much. How long would it typically take to prepare for the ceremony Belina had with Hezar? Also, have I detected any magic?

Amestri smiles sadly at the description of the ceremony Ahh, my Kastian... "I know of it. You must be very special to her. I hope we can discover the truth and reunite you both."

Looking at the hair, she shakes her head, "Such magic is beyond my ken. Perhaps Matthias has knowledge of something that could work. I can assist, after a fashion, with any questioning that may be required."


@Hezar, Amestri:
It wasn't so much a ceremony - Belina lit some candles, got her zills ready, maybe rehearsed a bit, before dancing for her man prior to them having some intimate time; she would have taken maybe half an hour to get ready. Hezar was out on the walls for about two hours, so he can't account for her presence the whole time.

The little gray puppy snuffles at the hair and growls a bit, before going back to chewing on the leather strap. He's not exactly a great tracking dog yet!

@ Hezar:
Brown hair .... Hannah!

@ Amestri:
No magic to detect, sorry!


Skills:
+2 Bluff, Percep, SM, Surv, Knowl vs Humans, +2 Stealth, Perc, Surv, Geo in a forest Acrobatics+9, Climb+6, Bowyer+8, Geo+9, Handle Animal +8, Heal+6, Nature+9, Percep+11, Ride+8, Stealth+11, Survival+9 SM+10
Human Ranger (Skirmisher) Initiative+4 (6 forest); Perception +8; HP 37/37; AC19/14/15; CMD 19/20vs Trip; Fort +7; Ref +9; Will +4 (+2 fear/ME); Arrows 14; Blunt 18, CI 15[/spoiler]

Amestir/DM:
When I see Sir Crane I will ask him but for now...this is a long shot, but there was a young woman from Tilver's Folly whom led the charge against Belina, and she had grown very attached to another of our party. He and I almost came to blows on several occasions, I am ashamed to say. This girl, Hannah had hair this length and this color. Perhaps we should start with her. In fact I have not seen Lafali or her since we arrived. He was not at either meal.

Madame Amestri. I know we have just met, and you have no reason to give me your assistance. But I thank you. I am in your debt.

Assuming she leanrned nothing else Hezar will hold the door open for her and go to find whomever is in charge of the refugees and see if he can find out where Hannah might be. Before he seeks her out, however he will seek out Landon to come with him.


Male Human Inquisitor 2 / Paladin 1 | Init +3 | Per+7 | AC 23/21/12 | HP 33/33 | For +7 | Ref +1 | Will +7

"Of course brother, speak freely. "


Female Rakshasa-spawn Eldritch Kapenia Dancer 1 | HP 9/9 {effects: none} | AC 15 (T15 FF10) | F+3 R+4 W+1 | Init +4 | darkvision 60', perception +
Dailies:

Hezar/DM:
"No debt is required. I dislike seeing one of my people treated in such a manner, and frankly this whole situation was not handled in a manner I would expect of a proper nobile. If you think this Hannah has anything to do with this, it would be good for us to meet with her and, perhaps, find where your old companion slash rival has disappeared to." she says as she leaves the room with Hezar.


Skills:
+2 Bluff, Percep, SM, Surv, Knowl vs Humans, +2 Stealth, Perc, Surv, Geo in a forest Acrobatics+9, Climb+6, Bowyer+8, Geo+9, Handle Animal +8, Heal+6, Nature+9, Percep+11, Ride+8, Stealth+11, Survival+9 SM+10
Human Ranger (Skirmisher) Initiative+4 (6 forest); Perception +8; HP 37/37; AC19/14/15; CMD 19/20vs Trip; Fort +7; Ref +9; Will +4 (+2 fear/ME); Arrows 14; Blunt 18, CI 15[/spoiler]

DM/Amestri/LAndon:

Hezar leads the growing party to find Landon. Upon finding him.

Sir Crane. I found this hair in my room. It is neither mine nor Belina's. It is the correct length and color to match Hannah. Would you accompany me to speak with her? She has held Belina in contempt since the chapel. Perhaps you have a spell that can identify who this belongs to.


Cleric (Helm) Init +0; Perception +11; HP 31/32; AC22 (+2 w Barkskin)/10/22; CMD 15; Fort +6; Ref +2; Will +9 (+1 vs. fear, incl. any allies adjacent)

Landon:

As they strode through the corridors, Matthias shared his suspicions with Landon. "I do not know how well you know your companions, and I would not speak ill of them... but I did notice that Belina did not seem so terribly surprised to find the necklace in her possession as she might have done. Yet at the same time, I cannot believe that she would allow it to be found in her belongings were she the thief. I have offered the aid of our God to Evaline and the Lady, to discern the truth of the matter, but I'm afraid they did not take me up on the offer. Tell me, does the Lady harbor the same anti-Calishite sentiments that her captain does? I begin to fear that there is some conspiracy here-" He broke off as Hezar approached.

Matthias regarded Hezar with a troubled mien. "Who is this Hannah?"


Skills:
+2 Bluff, Percep, SM, Surv, Knowl vs Humans, +2 Stealth, Perc, Surv, Geo in a forest Acrobatics+9, Climb+6, Bowyer+8, Geo+9, Handle Animal +8, Heal+6, Nature+9, Percep+11, Ride+8, Stealth+11, Survival+9 SM+10
Human Ranger (Skirmisher) Initiative+4 (6 forest); Perception +8; HP 37/37; AC19/14/15; CMD 19/20vs Trip; Fort +7; Ref +9; Will +4 (+2 fear/ME); Arrows 14; Blunt 18, CI 15[/spoiler]

landon amestri dm matthias:

Hannah is a girl from Tilver's Folly. She took exception to myself and Belina getting close and blamed her for the troubles there. She has also been the ringleader amongst those who disparage Belina as witch or temptress.

She seemed quite close to our missing companion Lafali, who holds me in deep contempt for, as he put it speaking his language with my uncivil human tongue. I would not be surprised if she, at the least , knows who is bejind this. Perhaps you have magicks that can help? I will be in your debt for any assisstance.

Apollo yips in agreement.


Cleric (Helm) Init +0; Perception +11; HP 31/32; AC22 (+2 w Barkskin)/10/22; CMD 15; Fort +6; Ref +2; Will +9 (+1 vs. fear, incl. any allies adjacent)

DM, Landon, Hezar, Amestri:

"I would help if I could, but I'm afraid my prayers this morning were of a more martial nature. I could search for any magical interference, but other than that, we would need to wait until the morrow, when Helm will hear my prayers once more. Still, if we could find this Hannah and perhaps Lafali, we would have a good idea of which questions to ask tomorrow. Of course, saer Landon may have more immediate means of aid," Matthias nodded to Landon, deferring to the inquisitor.

"Let us search for your missing erstwhile companions. We could also question the staff - many times they are not noticed going about their work, and they see much."

Where was the necklace kept again? Was it in the Lady's private vault?


The necklace was on a bust of the Lady's dearly departed mother, in a room of family artwork and memorabilia. The room itself is located in the family's wing of the estate - and since only the Lady herself remains, only her room is occupied. There is very little traffic in the area, save for servants and guards.


Skills:
+2 Bluff, Percep, SM, Surv, Knowl vs Humans, +2 Stealth, Perc, Surv, Geo in a forest Acrobatics+9, Climb+6, Bowyer+8, Geo+9, Handle Animal +8, Heal+6, Nature+9, Percep+11, Ride+8, Stealth+11, Survival+9 SM+10
Human Ranger (Skirmisher) Initiative+4 (6 forest); Perception +8; HP 37/37; AC19/14/15; CMD 19/20vs Trip; Fort +7; Ref +9; Will +4 (+2 fear/ME); Arrows 14; Blunt 18, CI 15[/spoiler]

Amestri, DM, LAndon, Matthias:
A good idea. Landon perhaps you can come with me to find Hannah and Lafali, while Amestri and Matthias question the servants?

Hezar scoops up Apollo as he is pawing at Hezar's leg.


Female Rakshasa-spawn Eldritch Kapenia Dancer 1 | HP 9/9 {effects: none} | AC 15 (T15 FF10) | F+3 R+4 W+1 | Init +4 | darkvision 60', perception +
Dailies:

Hezar, Landon, Matthias, DM:
"I do have certain knowledge and magics that may help in getting answers from those we may consider a suspect or those that are currently not friendly to us who may have needed information, so if you find either of them and you wish to have them questioned, I can assist."

Bluff +12, Diplomacy +10, Intimidate +9, and Charm Person DC16.


Skills:
+2 Bluff, Percep, SM, Surv, Knowl vs Humans, +2 Stealth, Perc, Surv, Geo in a forest Acrobatics+9, Climb+6, Bowyer+8, Geo+9, Handle Animal +8, Heal+6, Nature+9, Percep+11, Ride+8, Stealth+11, Survival+9 SM+10
Human Ranger (Skirmisher) Initiative+4 (6 forest); Perception +8; HP 37/37; AC19/14/15; CMD 19/20vs Trip; Fort +7; Ref +9; Will +4 (+2 fear/ME); Arrows 14; Blunt 18, CI 15[/spoiler]

DM Landon, Amestri, Matthias:

I imagine that Sir Crane has his ways as well. Let us waste no time! Hezar sets off to seek out Hannah.


Cleric (Helm) Init +0; Perception +11; HP 31/32; AC22 (+2 w Barkskin)/10/22; CMD 15; Fort +6; Ref +2; Will +9 (+1 vs. fear, incl. any allies adjacent)

Amestri, DM:

Matthias spoke quietly in Calishite to Amestri as they went in search of the servants who might have seen something. "These people hold a grudge against Calishites, it would seem. Perhaps I should question them in a friendly fashion while you work your magic, and then you can ask them what we haven't learned in... shall we say, a less friendly fashion?" Amestri knew by now that Matthias wouldn't expect her to actually threaten any innocents; he was a kind soul at heart.

Though he might be in for a surprise! ;) Bluff +1, Diplomacy +9, Knowledge: nobility +6 , Perception +9, Sense Motive +9


@ Everyone: One of the serving girls - Angie - comes to you quietly, when she feels the rest of the household staff are out of the way. Petite, with long dark hair and large expressive eyes, she looks around cautiously before beginning. There is something I must tell you! She whispers conspiratorially. Last night, after the ranger returned to the room he shared with the calishite girl, I went to attend my lady and Miss Janiries in the Lady's bedchambers. To get to the bedchambers, I have to pass the family relics room. I swear to you ... and will be willing to tell the lady, as well ... that the necklace was still there when I went. When I returned this morning, the necklace was gone. None of the night servants reported anyone leaving the rangers room. I think the wrong person has been arrested!


Male Dwarf Fighter/4, HP 48/48 perc +2, init +1, fort +9 ref +3 will +4

Belgrin finds a good spot on the wall to lean and keep a good view, and takes out his logbook to catch up on his entries. Hope they sniff out enough to get the facts straight over that bauble. Last thing we need is grief distractin' people and side jobs cutting into our plans. Lassathor's probably chucklin' in his sleep right now...

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