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is the Magical Child archetype the worst archetype for Vigilantes?


Pathfinder RPG General Discussion

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If you are the author of the Brute archetype, and you are reading this.... hang in there. :)

Silver Crusade

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Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Tales Subscriber

*offers hugs to the Author*


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RJGrady wrote:
Brute: An archetype for people who hate vigilantes, alchemists, barbarians, and themselves.

I think they might hate playing pathfinder because you don't get to even be the brute but a few times/day, even then you waste a round changing either way, etc.

I am curious why they nerfed the brute before anyone played it.


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Pathfinder Adventure Path Subscriber
RJGrady wrote:
If you are the author of the Brute archetype, and you are reading this.... hang in there. :)

Yeah - I may not like the archetype, but you're actually probably a pretty awesome person and I'd likely enjoy gaming with you. I want it known: pretty much everyone comes up with ideas that seem really cool - and are! - but don't quite work like we want when designing them (and/or have other people feel indifferent to it). Keep going and designing. You had a great idea, at least, and I'm pretty sure it's just one publishing moment among many awesome ones in your life.

EDIT: changing "aid" to "I'd"

Sovereign Court

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Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Maps, PFS RPG, Roleplaying Game Subscriber

A lot of people equivocate Magical Girls with Magical Girl Warriors, but they aren't necessarily the same thing. A Warlock might better represent the blasty nature of a Warrior, but the Magical Child archetype hews more to the themes of teamwork and magical friends.


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KingOfAnything wrote:
A lot of people equivocate Magical Girls with Magical Girl Warriors, but they aren't necessarily the same thing. A Warlock might better represent the blasty nature of a Warrior, but the Magical Child archetype hews more to the themes of teamwork and magical friends.

It might be better if you can actually provide examples of such that the Archetype fulfills in popular media...

I mean you could say it's truer to the definition... but if the definition doesn't fit well in pathfinder or isn't what people who misconstrue what a magical girl is want... does it matter?


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And then there's somebody like me, where most of the anime they're into involves copious amounts of swords.


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The Sideromancer wrote:
And then there's somebody like me, where most of the anime they're into involves copious amounts of swords.

Try out Shakugan no shana~ or Yuuki Yuuna wa Yuusha de Aru,

Honestly Kill la Kill is techicnally.. magical girl genre in Japan.
Mahou Sensei Negima has plenty, and once you get past the fan service it has some pretty amazing battles in the manga, and some of the ova (though its by Ken Akamatsu. So the first chunk is HEAVY fan service used to get past the 3 month "you're a new manga story, we'll kill your story any time if it doesn't do well" hump then tones down the fan service a bit (though still obviously there) and cranks up the magical combat.
Utena.
maybe Otogi Jushi Akazukin

But yeah. Honestly there is a dissonance a bit.
A lot of the European/US perception of Magical Girl anime is based on the very limited international anime of the 90s. But somehow.... the popular stereotype isn't based on the actual most popular ones... Card Captors Sakura and Sailormoon.

I really wish this one was based on Card Captors Sakura. She'd have a neat lil design space I think.

Silver Crusade

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Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Tales Subscriber

I think that highlights the root of this, in that the unifying concept behind the Magical Girl genre is the transformation sequence, other than they they can be pretty much anything.


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Zwordsman wrote:
The Sideromancer wrote:
And then there's somebody like me, where most of the anime they're into involves copious amounts of swords.

Try out Shakugan no shana~ or Yuuki Yuuna wa Yuusha de Aru,

Honestly Kill la Kill is techicnally.. magical girl genre in Japan.
Mahou Sensei Negima has plenty, and once you get past the fan service it has some pretty amazing battles in the manga, and some of the ova (though its by Ken Akamatsu. So the first chunk is HEAVY fan service used to get past the 3 month "you're a new manga story, we'll kill your story any time if it doesn't do well" hump then tones down the fan service a bit (though still obviously there) and cranks up the magical combat.
Utena.
maybe Otogi Jushi Akazukin

But yeah. Honestly there is a dissonance a bit.
A lot of the European/US perception of Magical Girl anime is based on the very limited international anime of the 90s. But somehow.... the popular stereotype isn't based on the actual most popular ones... Card Captors Sakura and Sailormoon.

I really wish this one was based on Card Captors Sakura. She'd have a neat lil design space I think.

I was actually thinking of about a Sakura like casting who used clow cards to use magic spells, take a harrow deck that i have and assign a spell that i have learned to each card and randomly draw a card and depending on which card i draw, it determines the next spell i can cast in combat. lol

Contributor

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Sailor Moon is typically the first thing I think of when I think about magical girls, followed by the western animations inspired by it (W.I.T.C.H., Wix, etc.) So mechanically, I would imagine a magical child as an elemental caster with a focus on a single element - light/life/heart counting as on element in this case. So a divine caster with access to a single domain out of a short list would be a good fit, I think.

The harrow deck idea does sound very fun too. You could treat it like a spellbook, adding more cards to the deck as you level up.


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I think of Nanoha, so magical flight, defense, and blasting, with lots of befriending.

Spoiler:
And of course "unlimited power!" ultimate attacks.


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Where do I petition for changing the casting from the Summoner to the Bard list in the next Errata?

Liberty's Edge

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Entryhazard wrote:
Where do I petition for changing the casting from the Summoner to the Bard list in the next Errata?

Process:
Before one approaches such a thing one must first:

1. Obtain two very large piles of money legally.

2. Douse one pile in kerosene in a safe location and light it off.

3. Use the other pile to buy every other copy of Unchained from every source.

4. Ask for a reprint clarification on which spell list the Summoners would have a better 'fit' from, since their own does not work (apparently).

Just want you to know, good luck, we're all counting on you.

Above is a joke, honest, please don't do that, and consider donating rather than what is suggested in Step 2


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It's the weakest of the caster archetypes, but that's really not too bad. Aside from the Brute, the Gunmaster or the weaker Wildsoul ones are solidly beneath it too. Heck, I'd argue it's 'better' than a Stalker, though that's conflating two very different roles so not a direct comparison anyway.

There's some clever stuff one can do with the improved familiar- an Aether Elemental has constant invisibility (and telekinetic throw, with weight limit that scales with HD), and Chuspiki has scaleable ranged attack so is a damage dealer. A few other familiars have good spells or such too, and one can always go UMD familiar, but those are the two with a scaleable offense built in.

Plus there's a strong argument that you can give them each archetypes. If you can get four different archetypes, well, that's a whole lot of versatility. Sage, Mauler, Emissary, Protector. Whatever you need for the time!

My personal preferred build is to go reach fighter since you're still a bit fragile. With a two-handed reach weapon, and Long Arms and Enlarge Person readily available, you can get a 20-ft reach going pretty easily and early. Nice battlefield control.


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If your goign reach fighter. I'd pick up the two handed dex-a-glave feat thing.
get a glave.. but flavor it as a magical broom xD

I half think that maybe it should've gotten a psedu kinestisitc weakened version sorta dealio. For the sailor moon style.

Though really I just wish they had two versions the familiar (that they could add evo points and use edio spells on it). and then a psedu kinetcist sorta dealio.


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This thread has given me a lot of thought, I think in the long run as someone suggest the game itself is about role playing so if "Magical Child" is the theme you are looking for then how you achieve that persona is unimportant so long as you like the desired result.


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Polearms have some tradition in magic girl- Sailor Saturn and Pluto both have them, Nanoha and Fate, etc..


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Davia D wrote:
Polearms have some tradition in magic girl- Sailor Saturn and Pluto both have them, Nanoha and Fate, etc..

as do many many other weapons like guns and chainsaws


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Lady-J wrote:
Davia D wrote:
Polearms have some tradition in magic girl- Sailor Saturn and Pluto both have them, Nanoha and Fate, etc..
as do many many other weapons like guns and chainsaws

Kay I'm a big fan of most magical girl things but uh

Which one has chainsaws?? I need to find that hahaha.

The only thing i can think of is magical girls of the Apocalypse series. though I don't actually remember one having one.


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Zwordsman wrote:

Kay I'm a big fan of most magical girl things but uh

Which one has chainsaws?? I need to find that hahaha.

"Is this a Zombie?", you can find it on Hulu. One of the side characters is a "magical costume girl" that wields a pink chainsaw in her superheroic identity. They put her on the splash page for the series though.


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I can think of one, "Is this a Zombie?". Which has a variety of magic types, and the 'magikewl' girl has a chainsaw but she accidentally messed up a thing and the male lead (who'd already been revived by a necromancer girl earlier) absorbed her powers and had to wear the dress and use the chainsaw.

I found it a pretty middling series, and obviously not a straight magical girl show.

Pretty much, if you see a magical girl with a chainsaw, it's going to be a series tangental to normal MG stuff, with the chainsaw used to show just how 'off' the local magical girls are.


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Madoka Magicka had a magical girl that used mundane grenades and pistols and rocket launchers and such at one point in her career. She used time manipulation powers to acquire them, and her actual "magical weapon" had Hammer-Space which she could store her munitions in.
Granted... Madoka is not a typical magical girl show. It was pretty grimdark.


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Zwordsman wrote:
Lady-J wrote:
Davia D wrote:
Polearms have some tradition in magic girl- Sailor Saturn and Pluto both have them, Nanoha and Fate, etc..
as do many many other weapons like guns and chainsaws

Kay I'm a big fan of most magical girl things but uh

Which one has chainsaws?? I need to find that hahaha.

The only thing i can think of is magical girls of the Apocalypse series. though I don't actually remember one having one.

i believe its called is this a zombie its an anime were a zombie some how takes the magical girl powers from a magical girl on accident and the magical girls weapon is a chainsaw so there's a zombie going around in a pink dress with a pink chainsaw saving things


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Ah, Kore wa zombie. This is a zombie. I see.
I sorta remember a girl with a chainsaw.. but I never got very far in the manga and didn't know it was an anime. Didn't realize she was a mahou shoujo chainsaw ~

and yup. Madoka Magica is quite a crazy little ride.
but i point that out for when i tell people some of my favorite powers will always be "elsewhere spaces"


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Cantriped wrote:

Madoka Magicka had a magical girl that used mundane grenades and pistols and rocket launchers and such at one point in her career. She used time manipulation powers to acquire them, and her actual "magical weapon" had Hammer-Space which she could store her munitions in.

Granted... Madoka is not a typical magical girl show. It was pretty grimdark.

By "used time manipulation powers to acquire them," I think you mean "used her time stop powers to break into a military base and stole them."

Madoka was weird.


Pathfinder Adventure Path Subscriber
Zwordsman wrote:
some of my favorite powers will always be "elsewhere spaces"

Bag of Holding/Handy Haversack/Portable Hole! :D

(Just... not in the same time/space...)


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Ventnor wrote:
Cantriped wrote:

Madoka Magicka had a magical girl that used mundane grenades and pistols and rocket launchers and such at one point in her career. She used time manipulation powers to acquire them, and her actual "magical weapon" had Hammer-Space which she could store her munitions in.

Granted... Madoka is not a typical magical girl show. It was pretty grimdark.

By "used time manipulation powers to acquire them," I think you mean "used her time stop powers to break into a military base and stole them."

Madoka was weird.

Yeah, that. I was just trying to avoid spoilers.


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Wei Ji the Learner wrote:
Entryhazard wrote:
Where do I petition for changing the casting from the Summoner to the Bard list in the next Errata?

** spoiler omitted **

Just want you to know, good luck, we're all counting on you.

Above is a joke, honest, please don't do that, and consider donating rather than what is suggested in Step 2

I'm kinda sad my joke got deleted... Was it against the rules?


Pathfinder Adventure Path Subscriber

Suggesting theft of any kind is generally considered against the rules, even in jest.

EDIT: This isn't me saying you're bad and should feel bad, by the by! I've done things like that, too. Rather, I was just answering your question. :)

Incidentally, you could always apologize here, even if the staff doesn't feel you need it. (You'll note that I've posted there, every once in a while. XD)

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