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Best spells for surprisingly useful potions, oils or scrolls?


Advice

51 to 85 of 85 << first < prev | 1 | 2 | next > last >>
Sovereign Court

BigNorseWolf wrote:
Muse. wrote:

But I thought regular potions could also be "...applied to teammates, NPCs, Mounts, Etc"...?

Some people have a problem with an animal companion drinking a potion, because its not a trick.

Although it begs the question as to how they're alive as there is no eat trick...

Heck, just have them "Attack" it! Though that does take two tricks...

Scarab Sages

Muse. wrote:


Heck, just have them "Attack" it! Though that does take two tricks...

Teaching an animal to attack all creatures (including such unnatural creatures as undead and aberrations) counts as two tricks.

..Druids Local 704 would like to know what exactly are you making those steaks out of that they require 2 tricks to attack...

Sovereign Court

Flutter wrote:
Muse. wrote:


Heck, just have them "Attack" it! Though that does take two tricks...

Teaching an animal to attack all creatures (including such unnatural creatures as undead and aberrations) counts as two tricks.

..Druids Local 704 would like to know what exactly are you making those steaks out of that they require 2 tricks to attack...

Flutter, put down the pointy stick.

We are talking about having an animal "attack" a potion, ...

"Some people have a problem with an animal companion drinking a potion, because its not a trick..."

I was merely pointing out that it would take TWO tricks to have them "attack" a potion...

But in reply to the D.L.704, I will point out that "steaks" are not a natural prey item of most creatures... well, maybe scavengers - but not most creatures selected as animal companions. Clearly an "unnatural" food item...

edit: as someone once said... "Spoilin' nice fish. Give it to us raw and w-r-r-riggling; you keep nasty chips."

Shadow Lodge

Pathfinder Card Game Subscriber

crafting corn and soy into carnivore food does take a rank or two in Craft(alchemy), perhaps Prof(cook) for doggie rations... apparently whey and barley with tallow is old school, just don't boil the beans as that causes rabies! ahh, good ol greek alchemy, lol

>>> note: thread has been moved to Advice board <<< and no, I didn't request it


I'll nominate the spell Blend With Surroundings.


Pathfinder Adventure Path, Companion, Modules, Roleplaying Game Subscriber
Redblade8 wrote:
I'll nominate the spell Blend With Surroundings.

I don't think this is PFS legal - but for non-PFS play it sure seems like a useful spell. (though note that you can't move at all while using the spell or it goes away - as a potion it would only last 10 minutes also)

(Blend is PFS legal - but I think only for elves - not sure if you can get potions or scrolls of it)


Pathfinder Companion Subscriber

Spirit-Bound Blade Oil
Gives it ghost touch and your choice of other enhancement, my favorite is vicious. Great way to deal with ghosts.


Potions

- Feather Fall
- Hold Person
- Gentle Repose
- Water Breathing (be careful when drinking)

Scrolls

- Read Magic
- Feather Fall


Coquelicot Dragon wrote:

Potions

- Hold Person
- Gentle Repose

Seems like potions of Hold Person would be a fairly poor idea (especially if you can't get one with a high DC). Getting someone to drink it while you can take advantage of the paralysis seems difficult in most circumstances.

Gentle Repose would probably be better as a scroll, if you can cast it. Otherwise, an oil would probably be a better choice than a potion (because, you know, dead things tend not to drink.)

Silver Crusade

Coquelicot Dragon wrote:

Potions

- Feather Fall
- Hold Person
- Gentle Repose
- Water Breathing (be careful when drinking)

Scrolls

- Read Magic
- Feather Fall

Feather Fall won't work as potions or scrolls, since those take a standard action to activate, and you'll probably have reached the bottom before then.


Chess Pwn wrote:

Spirit-Bound Blade Oil

Gives it ghost touch and your choice of other enhancement, my favorite is vicious. Great way to deal with ghosts.

This is a great find. I have another consumable to offer PFS players for dealing with incoporeal creatures.


Grandlounge wrote:
Chess Pwn wrote:

Spirit-Bound Blade Oil

Gives it ghost touch and your choice of other enhancement, my favorite is vicious. Great way to deal with ghosts.
This is a great find. I have another consumable to offer PFS players for dealing with incoporeal creatures.

Depends if you get to choose the 3rd level spiritualist version. Most of the spell lists with this have it at 4th level, which is ineligible for a potion/oil.


A poition of magic mouth is obscure and fun, but I don't know how useful it would be. I imagine it could be used as a plot device with a secret message passed along through the effect of the spell.


In case of emergencies, my Pathfinder Society fighter always carries a scroll of raise dead--right next to his heart--and always let's the party magic man know it's there.


Pathfinder Companion Subscriber
_Ozy_ wrote:
Grandlounge wrote:
Chess Pwn wrote:

Spirit-Bound Blade Oil

Gives it ghost touch and your choice of other enhancement, my favorite is vicious. Great way to deal with ghosts.
This is a great find. I have another consumable to offer PFS players for dealing with incoporeal creatures.
Depends if you get to choose the 3rd level spiritualist version. Most of the spell lists with this have it at 4th level, which is ineligible for a potion/oil.

For PFS under the rules for figuring out which spell list to use for potions it comes out to say spiritualist. Because no 9th level caster gets it, and then you use the lowest spell level's class.


_Ozy_ wrote:
Grandlounge wrote:
Chess Pwn wrote:

Spirit-Bound Blade Oil

Gives it ghost touch and your choice of other enhancement, my favorite is vicious. Great way to deal with ghosts.
This is a great find. I have another consumable to offer PFS players for dealing with incoporeal creatures.
Depends if you get to choose the 3rd level spiritualist version. Most of the spell lists with this have it at 4th level, which is ineligible for a potion/oil.

Hmmm, what level is this for PFS?

PSRG wrote:

All potions, scrolls, wands, and other consumables are made by clerics, druids, wizards, or psychics in Pathfinder Society Roleplaying Guild play. The only exceptions are spells that are not on the cleric, druid, wizard or psychic spell lists. For example, a scroll of lesser restoration must be purchased as a 2nd-level scroll created by a cleric and can’t be purchased as a 1st-level scroll created by a paladin.

Use the following rules for purchasing potions, scrolls, and wands.
• If a spell appears at different levels on two different lists, use the lower level spell to determine cost (for example, poison would be priced as a 3rd-level druid spell instead of a 4th-level cleric spell)...

It is not a cleric, druid, wizard or psychic spell, so it is an exception. Then the first clause says it uses the lowest level of the available makers (third).

Looks like it is a PFS potion. (EDIT: There be ninjas here.)


I had the same post wirtten but forgot to hit submit thanks for picking up the slack all.


Keep Watch (KotIS 28) lets the caster stay up all night and still regain spells.


Pathfinder Adventure Path, Companion, Modules, Roleplaying Game Subscriber

Thanks - Spirit Bound Blade is exactly the type of find I was looking for - not cheap but it will certainly be a good addition to many PFS characters bag of tricks for dealing with incorporeal creatures. (and note that as a Spiritualist potion it will be CL7 since they don't get 3rd level spells until they are CL7 - so it will have a duration of 7 minutes. )


shaventalz wrote:
Seems like potions of Hold Person would be a fairly poor idea (especially if you can't get one with a high DC).

It's far more reliable when used on yourself.


A potion of daze will make you immune to the spell for 1 minute. Might be useful if you suspect the spell is going to be used against you.


note life bubble scroll must be purchased from the sorcerer/wizard list.
so level 5 CL9


I find Scroll of Pyrotechnics is very useful: it produces more smoke than anything else, more light than anything else, and the guaranteed removal of a fire is pretty useful.


tlotig wrote:

note life bubble scroll must be purchased from the sorcerer/wizard list.

so level 5 CL9

No, it doesn't. In fact, in PFS, you have to buy it from the druid list so CL7 and 700gp.

Shadow Lodge

Pathfinder Card Game Subscriber

just remember that potion DRINKERS have control of the spell, so gaseous form (D), hold person (D) and other debilitating potions where the spell has (D) or weasel wording won't work as the imbiber simply ends the spell, at best you might get 1 round out of it.

Potion text:
(bolding mine) Potions are like spells cast upon the imbiber. The character taking the potion doesn’t get to make any decisions about the effect—the caster who brewed the potion has already done so. The drinker of a potion is both the effective target and the caster of the effect (though the potion indicates the caster level, the drinker still controls the effect).

again, this thread is in the ADVICE forum, so mark replies with PFS if it's PFS specific.


Azothath wrote:
just remember that potion DRINKERS have control of the spell, so gaseous form (D), hold person (D) and other debilitating potions where the spell has (D) or weasel wording won't work as the imbiber simply ends the spell, at best you might get 1 round out of it.

You ordinarily have to speak a word of dismissal (or gesture if it has S but no V component) to stop a spell and it costs you a standard action. So no to Hold Person, no to Gaseous Form (there's a rules thread where the consensus is RAW even the caster can't dismiss his own spell because he can't provide verbal components). It's not obvious that drinking a potion would somehow impart the knowledge of the dismissal word/gesture to you anyway.

Silver Crusade

Azothath wrote:
Again, this thread is in the ADVICE forum, so mark replies with PFS if it's PFS specific.

This thread started in the PFS subforum. All posts are PFS specific. I don't know why it was moved.

Sovereign Court

Flutter wrote:
Muse. wrote:


Heck, just have them "Attack" it! Though that does take two tricks...

Teaching an animal to attack all creatures (including such unnatural creatures as undead and aberrations) counts as two tricks.

..Druids Local 704 would like to know what exactly are you making those steaks out of that they require 2 tricks to attack...

With 2 attack tricks, the animal companion will attack any creature... But that doesn't say anything about objects. I would say attacking an object is typically a sunder combat maneuver, however the maneuver trick will only allow it to use the maneuver on creatures it can attack.

Silver Crusade

Firebug wrote:
Flutter wrote:
Muse. wrote:


Heck, just have them "Attack" it! Though that does take two tricks...

Teaching an animal to attack all creatures (including such unnatural creatures as undead and aberrations) counts as two tricks.

..Druids Local 704 would like to know what exactly are you making those steaks out of that they require 2 tricks to attack...

With 2 attack tricks, the animal companion will attack any creature... But that doesn't say anything about objects. I would say attacking an object is typically a sunder combat maneuver, however the maneuver trick will only allow it to use the maneuver on creatures it can attack.

I disagree. The entire point of the second attack trick is to get the animal to attack things that it normally wouldn't think are creatures. Why wouldn't an inanimate object be included in that?

Grand Lodge

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I can toss in my melee class "Oh Crap" bag. I use a Pathfinder Pouch to hold everything since it's easily accessible and I can seal it in dangerous environments (underwater for example), but a handy haversack would probably work well enough.

-Air Crystals (useful in an emergency situation when you suddenly find yourself in vaccuum or underwater)
-Potion of Remove Blindness x2 (I mark the bottles with some clay or something so I can find them by feel)
-Potion of Fly (until I have a different way to get airborn reliably)
-Potion of Endure Elements x2 (Screw relying on party mages, they won't always be available. I save them for when I need a break from environment effects to recover since my fort tends to be solid)
-Potion of Invisibility x2 (Sometimes stealth is required, I don't do stealth well. Vanish also works if you just need to run around a corner on the cheap)
-Potion of Lesser Restoration x2 (gets rid of fatigue, annoying stat damage)
-Potion of Daylight (light fo' daaaaaays)
-Anti-Toxin x5 (usually I have great fort saves, but they're good to get rid of poison if you're infected or know you're likely to run into it a lot soon)
-Anti-Plague x5 (see anti-toxins)
-Smelling Salts (Effectively endless, safely wake up most targets while below 0hp but not dead, remove unconcious status effects)
-Soul Stimulants x2 (Negate the effects of 1 negative level for 24hours. Good to mitigate temporary energy drain impacts by at least 1 level)
-Troll Styptic x1-5 (alchemical healing, solid to save a player if you don't have access to a wand/potion for whatever reason)

All of the above fits within the 10lb limit of the pouch (because the alchemical items listed don't have a weight). I often also carry potions of remove deafness (because it's a pain to deal with long-term) and heroism elsewhere (counter negative levels or just because I love getting a +2 to hit for 50min). At higher levels I usually have a dozen of these so I'm always amped up for combat.


Fromper wrote:
Azothath wrote:
Again, this thread is in the ADVICE forum, so mark replies with PFS if it's PFS specific.
This thread started in the PFS subforum. All posts are PFS specific. I don't know why it was moved.

Are we slipping into a PFS forum clique? Should us PFS players hang out in the advice forum more often?


Pathfinder Companion Subscriber

That's the issue we have. the PFS thread isn't for advice for characters in PFS. It's for talking about PFS. The advice thread is currently home to advice for PFS and advice for not PFS.

So any thread asking for advice, like this one, will be moved to the advice thread from the PFS thread. The OP doesn't include that PFS is part of the deal since it was assumed by where the thread was. But when it's moved to the advice thread, there's no way to know that it used to be in PFS so people start answering with non-PFS advice.


Pathfinder Adventure Path, Companion, Modules, Roleplaying Game Subscriber

(I'm the OP) - indeed I thought there used to be a forum for advice specific to PFS which is why I posted it where I did. My primary focus these days as a GM and player is PFS hence my question there not originally here.

non-PFS certainly opens up a whole bunch of basic things that PFS can't do (crafting your own potions and scrolls that use your actual caster level being the obvious big one - higher CL for many low level spells makes a massive difference in their utility as a potion or scroll - as would creating custom items

Shadow Lodge

Pathfinder Card Game Subscriber

probably it's best to give advice in a core/RAW way, or at least close to the base game. PFS does that for the most part, a lot of the worst stuff is banned and some silly stuff. The moderators do their thing and that's good (OMG! if this were unmoderated like UseNet...). Sometimes the acts of moderation seem whimsical 8^)

Rycaut, I'd suggest a post with PFS in the header. Not having that might have been the trigger and most responses are PF rather than PFS specific. Be that as it may, some of the posts are interesting.


Pathfinder Companion Subscriber

yes, if you're asking for advice, but want PFS specific the correct way is to post in the advice, but mention PFS in your post/title

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