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Unforgettable Encounter


Gamer Talk

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I was looking for stories about great moments in the games we play. I found the stories that were funny, and upsetting, but not stories that shared the moments we love.

A great twist in the story, a moment of great role playing, the time the team pulled together, the time the dice went lop sided causing victory or defeat.

Unforgettable Encounter
I was with a group that was playing through Castle Ravenloft. We battled Strahd on one of the tower bridges. It was not the end battle, but the way the team pulled together to beat Strahd was a great moment. The image of battling between the towers in the rain; greatly overpowered but still finding victory, EPIC.

I wrote it up as I remember it here.

Ravenloft:
I remember a time I was with a group exploring Castle Ravenloft. We had climbed the stairs of one of the towers. We found a door that led outside. It was raining lightly as we crossed the bridge to another tower. Count Strahd appeared from the doorway of the tower we where headed towards. He warned us that he did not suffer thieves in his home. (We had found some of treasures we needed to fight off Strahd.) Our bard tried to use the holy symbol against him, but it did not force him back. Strahd summoned bat swarms against us. Our rogue (that was a kender; I feel I must mention that a kender made its way into Ravenloft) sneaked into the tower that Strahd had come from. The barbarian rushed Strahd, as he cast a cloudkill spell. My wizard was the only one that failed his save. The barbarian bull rushed Strahd off the bridge. We watched him transform into a bat hybrid, and start to come back towards us. The sorcerer killed the bat swarms with a well placed fireball, catching Strahd at the same time. Strahd seemed to ignore the effects of the explosion. Then the bard used an item we had found on my wizard that worked like the breath of life spell. Strahd then bull rushed the barbarian off the bridge, but my wizard saved him with a feather fall spell. The vampire spawn we had fled from in the previous tower then joined us on the bridge. The kender returns from the tower with the sun sword and uses it to destroy the vampire spawn and drive Strahd away.

I will share other Unforgettable Encounters later, but for now tell me about your Unforgettable Encounters.


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This was a 3l,5 campaign:
We were 7th level, we were fighting couple 3 fire giants. I was a Wu Jen.
I used Snake darts (2 snake-like missile shoot at targets), each causes 2d6 damage and Fort save vs 1d6 poison. I used both on same giants, it died from losing 2d6 Con (I rolled 10) and the damage from the darts. Killing it because it rolled a Nat 1 twice. DM rolled out in open

The rest of party was still fighting the other 2. Sadly, you have to consume the snakes to cast again (though I gues I could tattoo multiple snakes on myself).

But every time I double tapped on something with high Fort saves(targeted same creature twice) with the snake darts, the enemy always rolled double Nat 1's. I killed a Hydra that way as well (well my associates helped).

When we found a Pearl of Power Level 4 after killing a dragon (I used my only prepared snake darts earlier so couldn't use it on him). The party unanimously said take it to recharge Snake darts.
Even though, we also had a Wizard (he was a Blaster Wizard could be the reason) they wanted me to have it.

It was pretty cool.

RPG Superstar 2012 Top 32

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Avoid the River Styx.


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I'm probably having a lot of them to share, so I'm listing it to post them when I have some free time.


In a Forgotten Realms game I was playing an evil rogue/fighter that had focused on using whips. I had just gotten a set of slippers of spider climbing. We were agents of Shar that had been tasked with taking down a Selune outpost/fort. I sneaked over the walls took out the guards and opened the gate without raising the alarm.

I managed to do this by surprise attacking the guards by sticking to the ceilings and attacking with my whip. Pulling them up and hanging them. Like an evil Spider-man.


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Pathfinder Adventure Path Subscriber

All the DM's checking this thread, hoping their players post something...


I remember a time I was playing Werewolf the Apocalypse. One of the players wanted to learn the fighting style that my stargazer knew. We played through the training. He was playing a young glasswalker (I forget what the warrior type was, but he was one of those) that did not know much about physically fighting. We played through slowing down shifting through the different forms; fighting in each form. Through a bad roll he ending up looking like a struggling student, but he did manage to shift his leg to do a sweep attack against my character tripping me once.

I remember it because we only rolled dice two times. The two characters were very different, but I felt like we were playing through an important bonding experience for the team.


It was one of my first times ever playing. It was just me and the "DM". I was a local hero/thief. The king's castle had been attacked by a powerful wizard the night before. The town woke up to find a huge black sphere in place of the castle. I remember discovering that I could pass through the black sphere. Everything looked like twilight inside. Then learning I could not walk back through the sphere to escape. I was still so new to the game this actually surprised me.

The sphere had all types of creatures running around inside that worked for the wizard. I got to the wizard, but died in the first round. Not heroic, but still I enjoyed the game. I was hooked.


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Our party had raided a thieves guild that had been established in the ruins of an ancient temple beneath the city. While searching the complex we discovered a secret chamber that it looks like even the thieves didn't know about. In the chamber was a large chest wrapped with chains with multiple locks all trapped. My character, a ninja, takes a few minutes to disable the traps and pick the locks. Inside the chest we find a slightly smaller lead box similarly sealed. I take another few minutes removing all of the locks on that one. Inside is a small, bejeweled box sealed with magic. The party magus manages to dispel the magic on the box and we open it to find a crystal skull inside swathed in black velvet. It starts speaking to each of the party members telepathically telling each of us that it has been waiting for us we better take it before the other party members do. All of us except for the fighter, with the lowest Will save, fails the save. The oracle gets the initiative and grabs the skull and starts running. The magus ran over and grappled the magus. The fighter runs over uses disarm to knock the skull out of the oracle's hand hoping that will end the effect. No such luck. My ninja runs over grabs the skull and uses vanishing trick. The rest of the game session was the party running around trying to find the ninja who was hiding under beds, in closets, on top of chandeliers, and everywhere else he could think of and using vanishing trick when discovered. All while trying to find a way out of the complex as he fails Will save after Will save to resist the skull's influence. All of the other players took a vote and I was informed that my next feat WOULD be Iron Will no matter what lol.

RPG Superstar 2012 Top 32

ArmchairDM, I might steal that. I like the idea of group keep-away. :-D


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Reposting this from another thread:

My most memorable encounter might not be as epic as other encounters here but I just loved it because it was really meaningful to my character and had some neat roleplaying in it.
It was in Reign of Winter adapted to a Dragonlance setting. Let's put some background to the story:
I am playing a young changeling witch of elven heritage who was still receiving the call from her mother. Her name is Kileanna (I'm using her name in the forum as I registered to solve a doubt regarding to her xD).
She was raised by her adoptive sister, the slayer on our group, who's called just "Cat".
We had Argentea Malassene from the first chapter with us. GM had remade her a sword and board fighter of solamnic heritage. Oddly enough, Kileanna and her ended being lovers with my character having strong feelings for her.
The last character in the party was a solamnic auxiliary mage, Arthur, an abjurator wizard. He has recently joined the party and he is Argentea's cousin.

Spoiler:
My GM had redesigned Artrosa to make it fit my character. He loves to give each player a part of the story that specially fits his character and it was my turn.
First, Kileanna had found her mother, the green hag Grishelmuk, disguised as an elf. She was friendly to her, and Kileanna went to have a private talk with her. Cat wasn't happy, quickly distrusting her. Grishelmuk tried to trick Kileanna to embrace her true self, and she was tempted at first but finally rejected.
Grishelmuk threatened her to change her by the force and told her she was coming back with her coven. Then she casted Invisibility on her and left, knowing that she couldn't confront her rebel daughter alone. I had many ways to deal with her so I could probably have taken her easily while she was trying to leave, but Kileanna wasn't willing to turn on her own mother and let her leave.
So now we have the whole hag coven reunited and plotting against us.
GM didn't want to use Jadrenka as a deux ex machina against the coven and he thought we were resourceful enough to take them on our own.
So we went on with the dungeon crawl and finally found the three hags reunited and prepared against us.
Arthur was invisible as he always is (we are starting to think he is not real, even though we often hear spells being casted and magic happening around us).
I had flight and prehensile hair activated.
Arthur casted haste on us.
I casted Silence on Argentea's sword and she quickly approached the hags to prevent them from casting. She was stuck on melee with Caigreal, as Silyzil was out of reach. Cat engaged Grishelmuk in combat without a shade of doubt and struck her remorselessly.
Arthur went on using battlefield control spells and dispels while our melees were affected by a waves of fatigue spell and were mostly unable to hit the hags.
I used UMD to cast a lesser restoration from a scroll and hold the touch in my hair.
Meanwhile, Silyzil and Caigreal hurt Argentea badly. She only survived because she had advanced armor training that allowed her to redirect damage to her shield.
I cast lesser restoration on her. Silyzil then attacked Argentea, who was already badly injured and completely charred her.
Kileanna went completely berserk, and with a cry that couldn't be heard went for Caigreal, who as a part of her turn tossed Argentea's sword away.
Forgetting all defensive abilities, Kileanna started delivering touch spells like crazy for the rest of the battle and got almost killed but managed to defeat Caigreal (who was fallen but not killed).
Meanwhile, Cat defeated Grishelmuk and remorselessly coup-de-graced her. Kileanna saw it and felt nothing. Silyzil was hitting Cat badly, so Arthur told her to run from the room and set an illusory wall of don't remember what to prevent her of being followed and saving her life.
Kileanna went on with Silyzil and finished her with touch spells. The fight was over. Kileanna calmly approached Caigreal, and stabbed her to death. It must be said that she had always been strongly against killing fallen enemies so the party was shocked.
Jadrenka appeared, sensing her mother's death, but she wasn't quite happy. She wanted us to know what we had done to Marislova (we had taken her to the fields outside of Artrosa). When we told her she left to confront Marislova. We followed her.
It was tense. We thought we were going to have to fight her.
"Don't be an idiot, Jadrenka" cried Kileanna. "Don't lose her. I've lost someone I love today. I'm not letting you to do the same!"
We convinced Jadrenka to listen. It took about 15 minutes of heavy roleplaying to convince Jadrenka but Marislova and her finally were together again and Jadrenka was really grateful.
She finally cast a Resurrection spell on Argentea and brought her back from death.
I love how our GM managed all this part. Instead of making the fight easier by having Jadrenka help us he let us fight on our own and gave us an epic fight. Then we could have Jadrenka's help to deal with the consequences of the fight but didn't reward us from the very beginning. Instead, he gave us a great roleplaying scene where we could talk our ways into any reward we could get.

I just love this one. Looking old threads for more, until I have the time to write some more.


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Posting another one from Dalindra:

Dalindra wrote:

Dragonlance stuff under 3.5 rules. At the end of the campaign we were ambushed by the BBEG, who was a SUPREME Dragon (and he was well worthy of that name). The entire world had become a zone of impeded magic. The dragon, on top of all his attacks, was casting 2-3 quickened spell and 4-5 quickened SLA EVERY SINGLE TURN (he was unaffected by the impeded magic; it was his doing, after all).

Our Bard was using UMD with a stolen artifact from the dragon to inflict him (and herself) negative levels; she almost died by her own hand.

The Fighter couldn't land a single blow in all the fight.

The Wizard was unable to cast a single spell (impeded magic, remember?)

The Dragonrider was doing quite well until he was hit by a permanent insanity effect, got his dragon mount killed and caught into a grapple.

My Druid? She shapechanged, charged into his mouth, down his throat and started to blast him from the inside. She had to cope with the automatic grapple, crushing and energy damage, but it was safer in the inside . It was a nice duel with the dragon trying to spit me and I charging again into him every time he spitted me.

At the end we had to retreat and finish him by using our last healing spells... to destroy the dragon's totem. Even though the dragon was a living creature, his magic totem was heavy with necromantic energies, so... Healing spells. With impeded magic. Ouch!!

Three sessions later we managed to kill the dragon. Then the place we were in (a dempiplane with very nasty planar traits) started to crumble. We managed to retreat in extremis. At the end, the dragon mount was the only party loss. It was truly a miracle.


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This one is from the RoW obituaries, I'm posting as it is because of lazyness:

Dalindra wrote:

Name: Arthur Strongshield

Race: Human
Classes/levels: Abjurer wizard 14
Adventure: Rasputin, Mist, Die! Rasputin Must Die
Location: Akuvskaya Monastery
Catalyst: Rasputin, Trench Mist and Antimagic Field.
The Gory Details: Having finished the Nosferatu trio, the PCs thought only Rasputin was left. So the wizard used his Antimagic Field before getting in sight to avoid Rasputin using magic on them. There were corpses scattered all over the place. As they approached he threw a grenade on them.. which held a captured trench mist that reanimated the corpses and attacked. The wizard kept the antimagic field up to keep fellow PCs protected against Rasputin, even knowing he would probably not be able to survive without his magic defenses. He was KOed in the first round and he could no longer dismiss the antimagic field nor it could be dispelled, so there was no way the other PCs could heal him. The ranger full attacked and destroyed the mist in a single round but the zombies starting throwing grenades and finished the poor wizard. The antimagic field was still there, surrounding him. Fortunately they had another Antimagic Field in a scroll, because it would have been creepy having the Fighter (who is the Wizard's cousin in game) carrying his corpse to remain shielded against magic.
Kileanna wrote:

Forgetting these three, Dalindra

Name: Rasputin
Race: Human
Classes/levels: Russia's Greatest Love Machine 18
Adventure: Rasputin Must Die
Location: Akuvskaya Monastery
Catalyst: Antimagic Madness
The Gory Details: We were at an impass, we were in an Antimagic Field but Rasputin was levitating and we could not reach him. As we had been completely humiliating some ranged enemies with Fickle Winds, GM thought it could be tematically apropriate that Rasputin mocked us by casting his own Fickle Winds so our Ranger couldn't harm him. We couldn't do anything against him without dismissing the Field. So we went on and ignored him. He was mad! He shot me many times, but the Fighter deflected all the shots with her sword with her AoOs, so Rasputin threatened us with doing something awful to our dead friend but he was still in his very own Antimagic Field so there was no way Rasputin could do anything to him. So we crossed the World Engine room and went upstairs while Rasputin yelled at us all the way. We found Baba Yaga's matrioshka and unplugged it. Then we realized something was happening in Rasputin's room so we ran back just to find he had been knocked to the ground. The Fighter charged and Power Attacked him. I ran to him with my Antimagic Field and my old reliable silver dagger which I have since the very beginning of the adventure and it's not even a masterwork one. The Ranger did a full attack... she has humans as her favored enemy... nuff said. He tried to run away but the Fighter used her ability to stop enemies and didn't allow him to leave. And so Rasputin died...
Name: Rasputin
Race: Human
Classes/levels: Russia's Greatest Love Machine 18
Adventure: Rasputin Must Die
Location: Akuvskaya Monastery
Catalyst: Antimagic Madness.
The Gory Details: We looted him. Having heard the stories we were not sure that he wouldn't be coming back from the dead. So I walked 10 feet away and waited... And he came back, with only his underwear on. I approached him and the martials finished him... again.
Name: Rasputin
Race: Human
Classes/levels: Russia's Greatest Love Machine 18
Adventure: Rasputin Must Die
Location: Akuvskaya Monastery
Catalyst: Antimagic Madness.
The Gory Details: Ok, this time he wouldn't be coming back, would he? Same as before, 10 feet away and wait... And he comes back again! Repeat! He's dead. Is he really dead? For sure? He didn't come back again, but we tied him up... just in case he decided to come back when we were not looking.
Quote:


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Back when I first began playing AD&D 1e (1985) I had several pretty memorable encounters. One of my favorites was when my Anti-Paladin got switched with his wild west counterpart and we played Boot Hill for a few sessions.

The encounter was with a bounty hunter who'd tracked my character down. Hearing a knock on the door, my character opened it to find a shotgun shoved in his face. The bounty hunter drawled out, "Clem Whitaker, I've been on yer trail fer a long time. Yer a wanted man; $5,000 dead or $10,000 alive. I'm not a greedy man." Then he pulled the trigger. The DM rolled a 1 and ruled the gun jammed. My character grabbed the shotgun (and being from a fantasy world not knowing how to use it properly) just beat the bounty hunter so badly with the butt of the gun that his head basically flattened out.

Good times.


Now I want to share the story of Mohrlex and Sylvyana. They were both NPCs on a Dragonlance campaign I GMd (anyone interested they are on The Age of Mortals trilogy) but my players had such an epic interaction with both that I loved so much the stories they made that they deserved their own aliases.

I'll post each story with its alias. I hope you enjoy!


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Be prepared, this one is long!

Mohrlex was a different black dragon, as he was a bit of a trickster and a bon vivant. He ruled over the Moors of Nordmaar, populated mostly by lizardfolk, gnomes and tribal humans.

When the PCs arrived at the Moors they were looking for a mythic fountain called The Fountain of Renewal, a legendary place of redemption and healing. They had an artifact that had been corrupted and needed to purify it.

There were 4 PCs but 2 of them were more implicated in this story:
Dalindra, a NG druid and follower of Habakkuk, the Blue Phoenix, god of renewal and redemption. The Fountain of Renewal was one of his lost holy shrines.
Tharic, a LG Knight of Solamnia and a Dragonrider, carrying the mythic Dragonlance of Huma. He was the perfect paladin even though he was a fighter.

They knew Mohrlex was the overlord in the Grand Moors, but they were a bit intrigued about him, as the gnomes who lived there seemed to actually like him.

«When we came here first we sent an emissary to ask him if we could stay. He ate him, but he did it by mistake. He thought we were offering him a sacrifice.»

They also learned that a strange disease was plaguing the reptilian races of the place, making their scales calcified and affecting their brains making them berserk. As they learned from Mohrlex second in command, a draconian sorcerer called Barathrutus, the dragon had been inflicted with the disease too. Barathrutus offered them an audience with the dragon if they came to his lair in the middle of the Moors. Maybe they could strike a deal so the dragon helped them to locate the fountain.

They didn't trust the draconian or the dragon, but they aggreed to visit him and Barathrutus left.

They fought their way through the jungle to reach Mohrlexctlan, the dragon's lair. When they reached the place, its inhabitants were hostile and wanted to kill the PCs. Definitely, the dragon didn't seem to be willing to give them an audience.

Then they arrived to the center of Mohrlexctlan, a ruined amphitheater where some sort of theatrical performance was going on. There were humans and lizardfolk dressed in character and none of them attacked the PCs. The stage director, a human with a noble bearing, adressed them in a calm voice, asking if they came to slay the dragon. The PCs realized the man hid a paralyzed hand by holding a glass of wine and that his smile was permanently twisted by some sort of facial paralysis, so they guessed they were talking to the polymorphed Mohrlex.

It was a fun scene, because Mohrlex used shakespearian language, being overly theatrical all time. PCs were a bit confused about him, at one moment he seemed like he was toying with them and acted like the regular CE dragon, at the next he claimed to be trying to be a fair ruler for the good of all his people.

When the PCs mentioned that Barathrutus had sent him there to negotiate with him, Mohrlex realized the treason of his servant, who had told him that a party of adventures were coming to slay him taking advantage of his disease. After a shakespearian speech, Mohrlex commanded his servants to bring Barathrutus to his presence.

When Barathrutus appeared Mohrlex accused him of treason. Barathrutus couldn't do anything but admit that he had plotted to get the party to attack him.

Mohrlex revealed his not so magnificent draconic form: his body covered by calcified patches of bone, almost unable to move but still powerful. He demanded to know the reason for his betrayal: he was fair with him, he had tried to be a good lord for everybody. Barathrutus realized that his master was going to kill him and spent his last resource: he threw an alchemical concoction to Mohrlex that quickly aggravated his disease rendering him almost immobile. That made the dragon realize how deep was the treason of his trusted Barathrutus:

Mohrlex had been pressed by another more powerful dragon who was a well known alchemist to bow to her. Barathrutus had conspired with her to get him to accept or get rid of him: she had given him the disease that plagued Mohrlex so he'd die if he didn't bow to her in exchange for the cure. If the Fountain of Renewal was found, Mohrlex could find an alternative way for getting rid of the disease. He had to get Mohrlex to kill the party. But the bored dragon had decided to talk to them before slaying them and discovered the plot.

The fight was interesting, as they had to keep Mohrlex from being hurt because they risked that the disease made him go berserk and kill everybody. He also had a dexterity of 3 because of the disease. So it all depended on the party. Barathrutus was a good spellcaster, but they managed to defeat him. The most amazing thing is that they convinced Mohrlex to exile Barathrutus instead of killing him.

After defeating the traitor, they inspected the place. Unknowingly, the dragon had made his lair on the ruins of the holy fountain, which wasn't operative because it was missing a lens that focused the light of the dawn on the small lake where Mohrlex lived. The PCs had the lens. But it wasn't dawn and the dragon was dying.

The PCs didn't know either if the Fountain will be able to cure him, but they decided to share with him his last hours. Mohrlex couldn't understand the betrayal, but after talking to the PCs he realized that he hadn't been a fair ruler: he had been volatile, capricious and didn't really care for his people but for his own pleasures. He wanted to change, but it was too late for him.

The PCs were touched and wanted to do something, but they could only wait. He pleaded to Tharic to end his life with Huma's dragonlance, as he wanted to have a glorious death. Tharic was willing to do so just to alleviate his pain but Dalindra had faith and convinced him to wait until dawn, so they were awake all night, speaking to Mohrlex and waiting.

At dawn nothing happened. The light didn't focus on the lens. Mohrlex had a dexterity score of 1 and couldn't move. He asked Tharic to end his life. He went to pick his lance and walked towards the dragon. Dalindra asked him to wait with a desperate cry. Finally the sun rose some more and its light focused on the lens. The water at the lake was shining and it looked like a regular swamp no more.

With his last strength, Mohrlex changed again into human shape, as he couldn't reach the water on his own. They carried him and, taking draconic form he submerged into the lake and disappeared leaving behind just a coat of bone and damaged scales.

I enjoyed the desperation on the face of my players for a minute, letting them think the dragon was dead, before having him rise above the water in a blueish black new coat of scales, fully revitalized by the combined power of the fountain and the artifact that the party had come to purify.

I was so proud of my players. They had felt sympathy for a CE dragon and devoted them to save him, trusting that he really was willing to change. I never told them that one of the effects of the fountain was an Attonement spell. Neither I would have allowed it to work if the PCs hadn't shown Mohrlex a different way. His alignment changed to CG and it was all because of a couple of Good PCs trusted that even a creature of pure evil can be redeemed.

So now you know the story of one of my aliases and one of my favorite moments as a GM.

Sorry for the long post. I don't know how to abbreviate!

Grand Lodge

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Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Card Game, Class Deck Subscriber

The climax of Reign of Winter. Not only because we were 16th level against a powerful spellcaster, throwing around spells not often seen and dealing with a shifting tactical situation.

But because there was a very real moment when we wondered if the party would be betrayed from the inside.

I had previously discussed with the group the idea of my Winter Oracle joining forces with the enemy. He worshiped the snows, requiring some creative explanation why he was working to stop them from covering the entire world. While it might have made sense for him to switch sides, I thought it better to have input from the group, to make sure the characters were betrayed but the players were not. The response was middling and I decided that it would be better not to pull that trigger.

However, in that final battle my Oracle managed to get to an advantageous position at the very start of the fight. And when I began my speech with "I'm sorry", during the vocal pause my brother was certain it was to him and the rest of the table. And then I continued, making it clear that we were all on the same side. The rest of the fight played out cat-and-mouse before the party emerged victorious, ending the campaign on a high note.


I can picture your group looking at you like: «you're not going to do it, do you?»

For us, Elvanna was a bit disappointing. My GM changed most of the last book for some homebrew and we had some glorious encounters there (I'll share some of them at some moment). Elvanna, after that, was like the walk of victory. And after Rasputin, who was epic too, Elvanna wasn't that great.

To you I guess it was great as it was very thematic. Artrosa wasn't that great but I enjoyed it because it was very fit to my changeling witch.

Grand Lodge

Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Card Game, Class Deck Subscriber

Having Source Severance pinged towards arcane magic and being able to air walk directly over her head, but having no way to keep her within 5ft meant a lot of chasing her around the room.


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@ Mohrlex: Definitely one of my favourite moments in the campaign. What can I say? I love redemption stories!


TriOmegaZero wrote:
Having Source Severance pinged towards arcane magic and being able to air walk directly over her head, but having no way to keep her within 5ft meant a lot of chasing her around the room.

Arthur casted Mage's Disjunction. You can guess what came next. For what I see you still were level 16. That probably made the difference.

Grand Lodge

Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Card Game, Class Deck Subscriber

Actually, I can't. I've no idea what that would do inside the hut, with the artifacts in play.


The hut itself was too big to be affected, I guess. The other ones were out of the area of the spell or were temporally deactivated. I don't specifically recall if the crown was affected. Nothing special.


There were risks. The hut could have been affected despite its size, and Elvanna was wearing the Icecrown. Arthur could have lost his spellcasting! It would have fitted the character, but fortunately both artifacts were unaffected.


Poor Arthur! Always so willing to do the heroic sacrifice!


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It was our first Ravenloft game. The players had defeated a pirate captain by sinking the ship they were on. As they washed up on shore, they could see a lighthouse in the distance that they traveled to for shelter. They found a married couple inside that was more than happy to help out survivors of a ship wreck. As we talked and ate with them we learned that the woman was pregnant as she was starting to have contractions. They acted as if it was okay, because the child was not due for another month.
One of the characters had a background as a midwife, so she did what she could to comfort the pregnant woman.

In the night labor began. The midwife helped with the delivery, while the father said he would get help from town. The labor lasted for hours. The father returned, and surprised use in the main room with a knock out gas attack. The father and his friends he returned with were some type of snake people. As the fight broke out in the main room the child was born, but it was a naga. It attacked the midwife, and then made a break for it. It slipped into the walls of the house. The midwife played out the horror check so she did not have to roll for it. The players in the main room put up enough of a fight to chase the father and his friends out of the house.
After the midwife, and the passed out character woke up they checked on the mother. She lied to us but the midwife picked up on the lie. She admitted that she new her husband was a snake-man, and that she was just a normal human. She was most concerned with how the baby was doing.
The group decided to leave the snake family, and head out on our own.

About three years later (in the game world) the heroes passed that way again, and discovered that the snake people had destroyed the town, and enslaved the people. We ended up fighting and killing the grown up naga who had been cruel to the humans, including his mother. When the people were free the mother relieved that we had been the ones that had abandoned the town to the naga on the night of it's birth. We could have stopped it then, but we instead let the evil creature live. Some of the people we freed turned against us, telling us we were not welcome in their town.

It was one of the only games I ever played in where the heroes did not feel like true heroes at the end. They questioned themselves about other things they had done in the past as well. It was one of the first times I had seen the players realize their choices had an impact on the lives of others in the game. For that this was one of my unforgettable encounters.


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Loved that one, Crag. I can tell how it was unforgettable.

To me, the RP aspects of the encounter are often the ones that make an encounter really relevant and that one of yours is very meaningful.

The combat in the one I told about Mohrlex was very so-so. But I loved all the RP there. The characters were not winning anything for redeemin Mohrlex, they just did it because they believed it was right.

Now I'm trying to write down Sylvyana's (which are actually 2 encounters) but it's being difficult.


Kileanna wrote:

Loved that one, Crag. I can tell how it was unforgettable.

To me, the RP aspects of the encounter are often the ones that make an encounter really relevant and that one of yours is very meaningful.

The combat in the one I told about Mohrlex was very so-so. But I loved all the RP there. The characters were not winning anything for redeemin Mohrlex, they just did it because they believed it was right.

Now I'm trying to write down Sylvyana's (which are actually 2 encounters) but it's being difficult.

Your group really sounds awesome! Loving these stories.


Thanks! I have a wonderful gaming group. The player who played Tharic was one of the best ones I had, but he left our group for personal issues with another player (nothing related to RP but to other hobbies they shared) and I miss him so much. He was a great GM too.


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Kileanna wrote:

Loved that one, Crag. I can tell how it was unforgettable.

To me, the RP aspects of the encounter are often the ones that make an encounter really relevant and that one of yours is very meaningful.

The combat in the one I told about Mohrlex was very so-so. But I loved all the RP there. The characters were not winning anything for redeemin Mohrlex, they just did it because they believed it was right.

Now I'm trying to write down Sylvyana's (which are actually 2 encounters) but it's being difficult.

Thank you for the complement. I enjoy role-playing over roll-playing, but I have been in both types of groups.

I agree with ArmchairDM, thank you Kileanna for sharing. I do not get to RP these days, but I still enjoy the stories. That is why I started this thread. The story of Mohrlex was great. If I ever get back into it I hope I do not revert back to roll-playing. Nothing wrong with building a powerful character, but a good story on a mediocre character is better.


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I'm not against roll-playing and building strong characrters as long as I get to develope my character and the GM doesn't cut all interactions different from hitting things. I need to have some connection to the setting, the other PCs and my own PC. If I feel like I'm just rolling dice I don't enjoy.


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My previous RL group was pretty good but most were military and moved away. My current group is pretty taxing. I'm the only one willing to GM. One player never RPs because he is too busy with his nose in the books trying to look up obscure rules to prove I made a wrong ruling 45 mins ago. His wife's character tries to seduce every remotely humanoid NPC regardless of circumstances. They came across a necromancer about to sacrifice a young woman for her head as he was building himself a bride, the wife's character tried to seduce him while he's in the middle of the ritual, when that failed and they killed him she tried to seduce the young woman <sigh>. When the mayor offered them a reward for their heroic efforts, she tried to seduce the mayor. When they go to get healing at the local temple she tries to seduce the priest. Every.Single.Encounter. Another player only makes silly characters, like an orc wizard who desperately wants to cast spells but only has an 8 Int, that can't do anything productive for the party. The last guy never RPs with NPCs and just waits for fighting to start except for constantly making crude innuendos to the other guy's wife's character trying to get her to sleep with his character but apparently his character is the only guy in the world she is never going to give the time of day. They are slowly getting better but it is exhausting lol.


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Kileanna wrote:
I'm not against roll-playing and building strong characrters as long as I get to develope my character and the GM doesn't cut all interactions different from hitting things. I need to have some connection to the setting, the other PCs and my own PC. If I feel like I'm just rolling dice I don't enjoy.

Same here, I always try to come up with a detailed backstory that gives the gm a lot to work with if they want to include something in the game. I like playing a real character with real fears, hope and motivations rather than just a set of numbers on a page.


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Great story, Crag!! Just... Wow! I would have loved to be part of it.

I have nothing against building strong characters either, but those moments like the one you have shared are the ones that make the characters something really special. Without them, they are little more than paper sheets.

By the way, I like paper sheets; they can be whatever you want. But I love a good character, and that is something way above the league of that little paper sheet.


@ArmchairDM
Wow, if you make something good of that disfunctional group you deserve a badge!

I'm not telling about my most disfunctional players because I already have told that in another thread.


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ArmchairDM wrote:
One player never RPs because he is too busy with his nose in the books trying to look up obscure rules to prove I made a wrong ruling 45 mins ago.

I know that guy. He quit the group after just one session.

ArmchairDM wrote:
His wife's character tries to seduce every remotely humanoid NPC regardless of circumstances.

That was one of my long-lasting players. I lost contact with him about ten years ago. He was a cool guy.

ArmchairDM wrote:
Another player only makes silly characters, like an orc wizard who desperately wants to cast spells but only has an 8 Int, that can't do anything productive for the party.

I also know that guy. When he is the GM it becomes truly... surreal. The last time he GMed we spent about one hour discussing in character the proccess of baking and the philosophical consequences of it. Very surreal.

ArmchairDM wrote:
The last guy never RPs with NPCs and just waits for fighting to start except for constantly making crude innuendos to the other guy's wife's character trying to get her to sleep with his character but apparently his character is the only guy in the world she is never going to give the time of day.

The guy I know just tries to bully every single NPC he meets. It's not that he enjoys combat, just enjoys bullying. He never bothers to learn the rules (even when he is the GM), so he can't do anything useful in combat. He can't even remember to add his Attack bonus to the roll dice.

ArmchairDM wrote:
They are slowly getting better but it is exhausting lol.

I feel your pain, bro.


ArmchairDM wrote:
My previous RL group was pretty good but most were military and moved away. My current group is pretty taxing. I'm the only one willing to GM. One player never RPs because he is too busy with his nose in the books trying to look up obscure rules to prove I made a wrong ruling 45 mins ago. His wife's character tries to seduce every remotely humanoid NPC regardless of circumstances. They came across a necromancer about to sacrifice a young woman for her head as he was building himself a bride, the wife's character tried to seduce him while he's in the middle of the ritual, when that failed and they killed him she tried to seduce the young woman <sigh>. When the mayor offered them a reward for their heroic efforts, she tried to seduce the mayor. When they go to get healing at the local temple she tries to seduce the priest. Every.Single.Encounter. Another player only makes silly characters, like an orc wizard who desperately wants to cast spells but only has an 8 Int, that can't do anything productive for the party. The last guy never RPs with NPCs and just waits for fighting to start except for constantly making crude innuendos to the other guy's wife's character trying to get her to sleep with his character but apparently his character is the only guy in the world she is never going to give the time of day. They are slowly getting better but it is exhausting lol.

Sounds like a young group, I can remember things like that with a group I ran with in Jr. High School. They were roll-players when I started with them. They got better in time. I only GM once with them. (I GM the Ravenloft and Forgotten Realms games with other groups.) The games got better the more we switched out characters, or maybe they just got more mature. That was the group I played the evil whip assassin with (only evil character I ever played).

Your group will mature, look for even the tiniest seed of a plot for a character, then come up with a way to use it. It is better if you can tie it to an NPC. NPCs are the door keepers of role-playing. Stick with it, it does get better... most of the time. :)


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Now, first of the two memorable encounters involving Sylvyana.

Again, Tharic and Dalindra are the main characters involved into the story. The other PCs didn't play a major role.

The PCs arrived to a town where wild elves were gathering as refugees from the unnatural winter that had made their lands (Ergoth) inhospitable. There, they met one of their former allies, Reya, a wild elf barbarian who had become a good friend of Dalindra. She told her that she was trying to unite her people to fight for their lands. She was also helping to organize a gathering of the most relevant factions that wanted to reconquer the land so they could come to an agreement to fight together. Aside from the wild elves, another two factions were going to be present: the one from the main elven lands (Silvanesti, represented by a former PC turned NPC, Va'ardalia Evelar) and the one who resided in Ergoth in the former lands of the wild elves.
Remember the artifact the PCs purified on Mohrlex's story? It was a divine artifact with awesome healing powers.

Dalindra gave it to Reya so she could use it to help their people. This is important.

So the PCs went to attend the gathering of factions, which was a fancy banquet in the town hall. To please the elven attendants, Reya had brought some decorative plants and even a beautiful tree in the middle of the room.

Tharic didn't wear his armor and he left all weapons but a dagger in the entrance. Dalindra also left her quarterstaff, but didn't care a lot about it.

The meeting didn't start well. The two factions of elves were polite to each other but the tension was clear. The wild elves, on their side, didn't seem to care for political dissension. They were just hungry.

The food was awesome. Dalindra had never eaten anything so delicious. The more she ate, the more she wanted. And the hungrier she felt. Soon she noticed that it wasn't just her. All the elves had started to eat like they hadn't eaten in weeks, forgetting all politeness. The leaders of the two factions demanded to be served first, and when Va'ardalia was served first, the other elf stole her plate from her hands. Dalindra called Reya for help, but she calmed her down saying that everything was under control. It was better to just act normal and try to realize what was happening.

Dalindra was worried, but she stopped eating (she had to roll a Will save so she was able to do it). As the banquet progressed, the elves were eating with bare hands, gorging meat (even though most were vegetarians) as there was no tomorrow. When the service entered from the kitchen with the desserts, the ravenous elves jumped on them, trying to eat not the desserts but the servants.

The wild elves, instead of that, jumped above the tables and turned on the non-elven attendants of the banquet. They seemed far more focused than their «civilized» counterparts. Reya attacked Tharic with her dagger, biting him as she tried to eat him alive. Dalindra remained hidden, casting spells to hinder the ravenous elves without killing them.

The people of the service ran away and locked themselves in the kitchen while the elves were trying to devour their fellow elves. Va'ardalia was able to overcome the feeding frenzy enough to avoid attacking her kind and remain fighting defensively. Fortunately most elves were unarmed, so they relied only in a poor bite attack, but with the wild elves acting as a barrier to avoid them getting help, they'd end killing themselves.

The difficult part of the fight was actually keeping the low level elves alive. They were victims, so the PCs didn't want to kill them. Dalindra didn't want to believe either that her friend Reya and the other wild elves were evil. Someting had to be controlling them.

In the middle of the mess, a regal figure appeared in the middle of the room, coming out from the tree that Reya had brought. A group of wild elves with their faces painted white to resemble skulls and a crow skull headdress appeared just before her.

She wasn't a wild elf, but a Silvanesti elf. Pale, green eyed, raven haired, she looked a lot like Va'ardalia, only a twisted version of her, dressed in royal garments with the colors of the God of Death. She was carrying the artifact that Dalindra had given to Reya.

The feeding stopped for a moment, as the elves glared at her in some sort of primal recognition.

Then she spoke in a soft cultured voice:
«Chosen of the Endless Hunger, your Queen...»

Her speech was interrupted by Dalindra. She didn't know who this woman was, but she was not her queen.

«My people bows to no queen!» she cried. The «Queen» stared Dalindra in disbelief. How she dare to interrupt her speech? She sent some of her «Crows of the Endless Hunger» (the wild elves she had brought with her) to get Dalindra. Meanwhile, Tharic was defending himself against Reya.

The elves continued devouring each others while the PCs were too busy.

Some of the «Crows» went to get Va'ardalia, who defended herself the best she could. With the help of Tharic and the other PCs they avoided them reaching Va'ardalia. The Queen looked displeased.

«Get her... sister then.» she ordered. And they went for Lynessa Evelar, Va'ardalia's younger sister. Again, they avoided her being caught and defeated the Crows.

Meanwhile, Dalindra shifted into a bear and grappled the self proclaimed Queen, who struggled to break the grapple. Dalindra dealt quite an ammount of damage to her, and for some reason she didn't defend herself, as she was focused on doing something else.

Three turns of madness followed, after which the Queen casted a Word of Recall and disappeared with the artifact. Her Crows of the Endless Hunger tried to get away too, but some of them were defeated before they could.

Now the PCs had still to deal with the ravenous elves and the wild elves, who seemed loyal to the Queen.

After knocking them down with non lethal damage, they tried to realize what had happened.
After trying to heal the Crows to interrogate them and accidentally killing them (they reacted to healing as if they were undead) they handled the other prisoners with care. An NPC healer that another PC had recruited with Leadership casted Break Enchantment on some of the wild elves to try to get them rid of whatever corruption was affecting them. He had to roll a nat 20 to succeed. I made the player roll. He managed to free Reya against all odds. And Reya had enough information to fill some holes.

But I'll get into Sylvyana's story and into the next part on another post because this one is already too long.

Again I loved how my players did this event more difficult because they didn't want to harm any of the elves, even the corrupted ones. They saved both Va'ardalia and her sister and got all the elves safe. That was probably the biggest success they could score at this point of the story. And they managed to release Reya from the influence of the Queen, which was something that I didn't expect (as much as I like this character I though she'd end dead here). So they did great though it was hard to score a win here.


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This one was twenty or so years ago so I am a bit fuzzy on the details but this is what happened to the best of my memory. I was running the Valkenburg Foundation for Werewolf the Apocalypse and two of the characters had tracked the BBEG, Samuel Haight, to his house. They scout around a bit and figure that he is down in the basement about to perform some kind of ritual. Then they begin asking me all kinds of questions about his truck. Thinking they were going to do something as mundane as steal it I described the big, jacked up 4x4 decked out with all the bells and whistles. They ask how much gas it has and I tell them almost a full tank. They ask if it has a reserve tank and I say sure. So they proceed to assume crinos form, flip the truck over and rip the fuel tanks off of it. With each of them carrying a gas tank on their shoulders they march into the house and begin down the stairs to the basement.

At this point I crack up laughing so hard I can't stop. I slide the book across for them to read themselves and watch as their eyes widen in horror as they read. BBEG had set up a claymore mine under the steps and to disable it you have to flip a hidden switch in one of the animal heads on the wall to disarm it. So when they step on the third step of this narrow stairway the claymore mine explodes filling the small space with red hot shrapnel and flame detonating the fuel tanks on their shoulders blowing them both to kingdom come.


Sam Haight. Samuel "The Skinner" Haight. Samuel "The-kinfolk-turned-garou-ghoul-sorcerer-wizard-inmune-to-paradox" Haight. Although in Valkenburg Fundation he was still manageable, I think your players were lucky. Very, very lucky.

Although Skin-Dancers are very interesting.

And the ashtray, of course!


Dalindra wrote:

Sam Haight. Samuel "The Skinner" Haight. Samuel "The-kinfolk-turned-garou-ghoul-sorcerer-wizard-inmune-to-paradox" Haight. Although in Valkenburg Fundation he was still manageable, I think your players were lucky. Very, very lucky.

Although Skin-Dancers are very interesting.

And the ashtray, of course!

Yep, if I remember correctly we were playing short campaigns in each of the systems and doing the his adventure, there were three or four I think, for each one then each player got to pick their favorite PC to play in the Chaos Factor crossover. Man he really got brutal by the end.


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One of those players got me back though as Storyteller of our vampire game. I was playing a gangrel Vietnam vet. We were tracking a group of vampire hating zealots who were trying to find the mcguffin that would enable them to wipe out all vampires. Several high ranking members and the leader of the cult had gathered around a bonfire in the middle of some kind of druidic style henge out in a field.

My character is driving the rest of the party in an old salvaged U.S. Vietnam era armored personnel carrier. We decide that the Assamite is going to use Quietus to silence the vehicle and with lights off we are going to ram right into the middle of the group at full speed. Then we can jump out and finish off anyone left alive. The Assamite activates Quietus and I, cackling with glee, floor the gas pedal. Within seconds the vehicle is bouncing jarringly but silently across the clearing at about 70mph. 50 yards away engine screaming in silence all dash gauges pegged red we cross a magical barrier we didn't know was there. It prevents vampires, and only vampires, from crossing the line. Every one of our characters comes to a dead stop against the barrier. 12 tons of armor plated vehicle does not. Within moments our entire party is reduced to undead goo as we are squeezed out of the cracks and crannies in the armor plates of the vehicle that carries on to barrel through the middle of the gathered cultists killing the leader and couple of others. With the death of the leader the cult is thrown into disarray and infighting and eventually is dealt with. So in the end we were successful just not in the way we had hoped.


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I've just remembered a Werewolf game when the group was chasing a jeep because some baddies had kidnapped a kinfolk and the Galliard of the group changed to Hispo form and ran over the jeep.

RPG Superstar 2012 Top 32

My Werewolf once stepped sideways while in a speeding muscle car. This shredded the back of the car!!!

Our storyteller asked us to do the human fluff for our characters, but he did the mechanical stuff, and I accidentally made guy super good at shapechanging. He was based on a d20 Modern Tough Hero firefighter, so he had really good whatever the WW version of Constitution was, plus really high instincts (which I thought would be good for avoiding collapsing burning buildings), and yada yada yada, I had 6 or 8 dice in shapechanging!!! :-O


WW had some weird ability/skill interaction. I still remember the Philodox on my group was better than my Galliard in playing instruments despite my Galliard having played the guitar since she was a child because the Philodox had a dexterity of 5!

Now I'm going to continue with Sylvyana's second unforgettable encounter, but before I'm telling her story... in character because I like writing stuff in character xD.

So here you have a short recap of Sylvyana's story and plans. And by short, of course, I mean unnecesarily long. I hope I knew how to abbreviate xD


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So everyone wanted me to tell them who that self proclaimed queen was and how I, and all my people, had ended working for her.

There was a poison, some kind of drug she called Allomanya. She visited our leader in our settlement in the woods and tricked him to take the drug. Then he got us all to take it too and introduced us to her.

That Allomanya thing tastes like sh*t but makes you feel like anything is possible. You feel free, and wild, and hungry. You don't care for what is right or wrong, just for the hunger. She used it to control us.

We were an oppresed people, enslaved by the so called civilized elves, she offered freedom, she offered war against our offenders. And we followed her. Our minds were clouded but we thought we saw more clearly than ever. She called us her Wichtlani, a word derived from Wichtlins, her undead elven followers. We were her army of vicious and ravenous cannibals.

She trusted me to carry her deals on the town because I know how to deal with people. I can convince them, I can lie or I can kill if needed. I became her face and her hands on the town.

But who was she? When I first saw her I mistook her for Va'ardalia for a moment. But she was older and... wiser on a twisted way.

She is the twisted fairytale that is told to scare elven children. The legends say that she married the Speaker of the Silvanesti, becoming the Queen of elves. He wanted to marry another woman so he made her a dark elf and exiled her. Everybody turned their back on her. She was alone. And she wanted revenge against her kind. So she became the Chosen One of the Ravenous Crow... sorry, Chemosh, the God of Death. He made her more powerful and immortal. She declared war to the elves with an horde of undead elves and wyverns but she was defeated and cast away to the River of Time. That's what legends say.

She gave us a slightly different version. She wanted us to know her story, how her own people had betrayed her. She was born as Sylvyana Silvanos, heir to the throne of Silvanesti. She had married a noble of a lesser house, who had later exiled her with lies to be the only ruler and marry another elf. He had also torn her apart of her newborn baby, as the baby girl was the heir to the throne and that made her a liability. For a long time he had though that his former husband had killed his own daughter, until the Ravenous Crow told her that she was still alive.

When she managed to escape her own death by jumping ahead on the River of Time and she came back on... well, our present (all this magic stuff is twisted, you know) and the Ravenous Crow let her know that her daughter was still alive she couldn't believe it, after so many years had passed.

She was furious with all elves: for exiling her, for tearing her apart of her daughter, for defeating her. She told us her plan, and I can tell that under the influence of Allomanya it looked like a great plan. She'd use the artifact that Dalindra had given me (and I, curse myself, had given to her) to extend the influence of Allomanya through all the ones with elven blood in the world and release a necromantic wave that would destroy them all and rise as Wichtlins under her command. She needed to lure Dalindra and her friends to get the artifact.

She was also obsessed with the idea of Va'ardalia being her lost daughter. After I mistaked Sylvyana for Va'ardalia, she wanted to know everything about her. Even though Va'ardalia couldn't be much more than 70 years old and already had a family... a humble family. But she was completely convinced of it and wanted to have Va'ardalia at the ritual so she could protect her. She didn't want her to die.

The most scary thing about her is that she really believed to be doing the right thing: elves were a corrupted race that didn't deserve to live. She was consumed by pain and rage but she was always fair to us. We followed her not just because of the drugs, I know she could really feel the rage and hate burning in the hearts of my people. She understood our pain because it wasn't so different from hers. She also used us. But I still cannot hate her. I don't know what that says about me.


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After the introduction, let's go to the second memorable encounter with Sylvyana, the Ghoul Queen.

The PCs traveled to Baleph, Sylvyana's whereabouts, in the company of some NPC to help against the minions.

The weather was stormy. Sylvyana was a level 20 druid and had set the storm to shield herself against any intruders while she was performing her ritual. But Dalindra was a druid too, and she came up with a plan. While the other PCs were fighting Sylvyana's hordes (wichtlani elves, wyverns and wichtlins) she casted Control Winds and used it to create tornadoes to level down the main buildings, that she thought to be empty. They knew Sylvyana was on the temple performing the ritual so she just leveled it down.

What could have been a great idea wasn't. They had avoided fighting some minions, but without being busy with the ritual, they had to face a Ghoul Queen who could use all her power against the PCs.

Dalindra had used her wind and weather control spells to create such a bad weather that minions were completely neutralized: wyverns couldn't fly and both wichtlins and wichtlani had to reach for cover. The visibility was also close to zero.

But they still had to defeat a level 20 druid with a 3.5 Shapechange spell on herself. After some attempts against her, it was obvious that she had too many resources and couldn't be defeated by sheer force. Even if they managed to harm her, she just retired herself, allowed regeneration to make its job and came back unharmed and with her resources intact.

But they knew she had a weak point. Dalindra told Va'ardalia (who was a bard) to stay close to her. They hid in a small house with no windows. Va'ardalia was given an Antimagic Field scroll. They just waited for Sylvyana to appear, sure that she would try to get her «daughter».

Sylvyana realized it was probably a trap but she was overconfident. She tracked the PCs to the house and entered, prepared to face them. And she was put into the Antimagic Field as soon as she did it. Dalindra sent her animal companion to grapple her. Sylvyana didn't have an animal companion, but she had an artifact that allowed her to cast Dominate Monster, so she controlled Reya (again) to defend her. Fortunately, she wasn't rival for the PCs and they defeated both of them and released Reya from the mind control later.

They had found a way to release the corrupted elves from Allomanya in their way to Baleph, but it took them some time to do it. Even with all the devastation there were few losses, but Dalindra was horrorized of what Sylvyana had done to her people, turning them to ravenous cannibals.

They captured her alive, stripped her out of all her gear and awakened her to interrogate her. She was gacious in defeat. She was blessed by her god so she would rise again if she was killed (or so she said), and she had all the time in the world to erradicate elvenkind, so she was patient. She talked openly about her plans, her desires and her thoughts. She was even friendly. Her calm ways and the fact she regretted nothing made her look more as a monster.

But still, Dalindra pitied her more than anything. When they talked about what they could do with her she wanted to set her free. «If she attempts something, we'll fight her again. But we have to give her the chance to change». The other PCs strongly disagreed, but Dalindra was adamant about not killing her (in case they could) or locking her up forever. So they ended planeshifting her to the Plane of Shadow where she wouldn't be able to prepare her spells because she lacked any connection with nature, and exiled her there.

She managed to escape after some time, of course. She used her alter self at will to get a new identity and now she's plotting undercover.

But guess what? Dalindra was right.

I GMed a solo story for Va'ardalia (who appeared here as an NPC but is Dalindra's PC in other stories) after that, where she investigated if Sylvyana's claim to be her mother was true. I brought Sylvyana back for that story, and after some time Va'ardalia and Sylvyana are plotting together to sit Va'ardalia on the throne of Silvanesti. Va'ardalia has promised the Ghoul Queen to put an end to corruption among elves and Sylvyana has decided to trust her... for now. Whether Va'ardalia is being corrupted by Sylvyana's foul influence or Sylvyana is being saved by Va'ardalia is yet to be known. But Sylvyana is changing, that cannot be denied.

About Va'ardalia's story and if she's really Sylvyana's daughter... I can tell if you want, but it would make this story even longer and it would be too much derailing. So I guess it's left for another moment.


Sylvyana the Ghoul Queen wrote:
I GMed a solo story for Va'ardalia (who appeared here as an NPC but is Dalindra's PC in other stories) after that, where she investigated if Sylvyana's claim to be her mother was true. I brought Sylvyana back for that story, and after some time Va'ardalia and Sylvyana are plotting together to sit Va'ardalia on the throne of Silvanesti. Va'ardalia has promised the Ghoul Queen to put an end to corruption among elves and Sylvyana has decided to trust her... for now. Whether Va'ardalia is being corrupted by Sylvyana's foul influence or Sylvyana is being saved by Va'ardalia is yet to be known. But Sylvyana is changing, that cannot be denied.

Awesome stories. I really love the plotline with a villain who isn't trying to be evil. They truly believe they are behaving morally, that what they are doing is the right thing to do. I especially like this last part where there is a question whether the plot is about the fall of one character or the redemption of another. That is really nice!


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In the module as written, she was your typical genocidal baddie, insane and totally evil, but I tend to inspire myself and end developing the motivations further. Sylvyana inspired me from the very beginning. I was never afraid of making things up and changing the things as they are written.

All the subplot with Va'ardalia started almost as an accident. I like to use pictures to illustrate the characters from the adventure and, before I GMd this one, I showed some of them to my players without telling them who they were or if they were enemies or allies.

When I showed them Sylvyana's pic they all mistook her for Va'ardalia. Even Dalindra, who had been the one who played Va'ardalia. I hadn't noticed the resemblance before.

Suddenly a lot of ideas started to pop into my mind and soon I had a story that fit both characters a lot. I didn't make it too relevant for the main plot, as Va'ardalia was a NPC for that part, and I am against NPCs taking the spotlight from the PCs. I kept it as a possible future plot to use if I ever GMed for Va'ardalia again.

After this story ended I GMed some solo pieces for Va'ardalia involving this plot, investigating about her past. I didn't want to GM this to a group because ot focused too much on a single character. We still have this story going on, as Dalindra and I sometimes GM solo stories when we have nothing better to do.


You did a great job with the story for the villain Kileanna. I like how it was revealed, and continues to be revealed. With such a strong emotional backstory, almost any encounter will be memorable. Thank you for sharing.

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