Chronicle Sheet Item Size Clarification [PFS]


Pathfinder Society

3/5 * Venture-Agent, Ohio—Columbus

Hey everyone was hoping for a quick clarification since this came up.

Basically, if I'm purchasing a non-named exotic weapon for my Titan Fighter (+1 holy spiked chain or whatever) Can I purchase it as a large sized item by paying the appropriate cost for the larger item? I was pretty sure you could and the rules seem to imply it to me, but it became a table discussion recently so I was hoping for some clarity.

Follow up question, could I purchase it as a different special material? (I don't think so, but since I'm asking rules questions figured I might as well ask.)

Sczarni 5/5 5/55/5 ***

Just small or medium, and not of a special material.

Sczarni 5/5 5/55/5 ***

Large-sized weapons are always available, though. You don't need a Chronicle to open them up.


For question 1, check the pregenerated level 1 character sheet for Amiri the Iconic Barbarian (also available as PDF). She starts play with a large bastard sword. This sheet is 100% rules legal for PFS, therefore players can purchase large exotic weapons from level 1. There's explicit wording in the Pathfinder Society Roleplaying Guild Guide to answer this, and it should be clear from the above example that it's rules legal.

Always Available Items
You may always purchase the following items or equipment as long as you’re in an appropriately sized settlement (see above).
• All basic armor, gear, items, and weapons from Chapter 6 of the Pathfinder RPG Core Rulebook, including items for Small and Large characters. This does not include equipment made from dragonhide, but it does include equipment made from the other special materials, such as alchemical silver and cold iron (see the Special Materials section on page 154 of the Core Rulebook).

For question 2, see above. Special materials are fine so long as the material in question is PFS legal and not dragonhide.

3/5 * Venture-Agent, Ohio—Columbus

Okay, sorry, Let me clarify then cause this is where it gets weird.

What I bought and wanted to use was a large size +1 chainsaw. It's technically an exotic weapon but is normally not purchasable except as the chronicle sheet for Iron Gods. Since Large-sized weapons are always available, and exotic large size is always available, I figured it would make sense that I could purchase a large size version of something that I'm granted on the chronicle sheet. Does the answer stay the same since it's a weapon not normally granted in PFS?

Sczarni 5/5 5/55/5 ***

Again, the only size options you have available for items on a Chronicle Sheet (as per your thread title) are medium or small.

If you're otherwise purchasing a weapon that is "always available" (so, not a chainsaw), you may purchase it as small, medium or large.

I am not aware of a Chronicle Sheet that lists a large-sized chainsaw, so if you have one it should be erased and your money returned.

Also, tiny and smaller weapons, or huge and larger weapons, are not available ever (unless you can find one on a Chronicle Sheet).

3/5 * Venture-Agent, Ohio—Columbus

Damn, so my only recourse is to use resize weapon magic? Bummer. That is a wand expense I didn't expect. Oh well, live and learn.

Sczarni 5/5 5/55/5 ***

Lead Blades and Enlarge Person would increase your 3d6 to 6d6.

That's pretty significant.

A wand of each will only set you back 4pp, if you don't want to spend gold.

3/5 * Venture-Agent, Ohio—Columbus

I paid to have impact weapon since I was advised I couldn't have lead blades cast on me in wand form, is that incorrect? Or did I have to cast it myself? And resizing puts it up to 8d6 with impact and enlarge and I wanted the extra.

Sczarni 5/5 5/55/5 ***

3d6 goes to 4d6 goes to 6d6.

Lead Blades is personal, so yes, you'd have to activate the wand yourself.

3/5 * Venture-Agent, Ohio—Columbus

Perhaps so, but resize allows 2 size changes. It will mean I can only wield the super sized version when I'm large size big enough to wield it, but that'll still get me up to 8d6.

3d6 boost two size categories via resize to 6d6, lead blades to 8d6. Just gotta be large to wield it. I'll save it for special occasions.

Sczarni 5/5 5/55/5 ***

What "resize" are you using?

From the FAQ immediately after the one I linked, "As per the rules on size changes, size changes do not stack".

So if "resize" is a "virtual size increase", it won't stack with Lead Blades or Impact.

3/5 * Venture-Agent, Ohio—Columbus

Nefreet wrote:

What "resize" are you using?

From the FAQ immediately after the one I linked, "As per the rules on size changes, size changes do not stack".

So if "resize" is a "virtual size increase", it won't stack with Lead Blades or Impact.

Same place as my titan fighter, Giant Hunter's Handbook.

http://archivesofnethys.com/SpellDisplay.aspx?ItemName=Resize%20Item

It's not a virtual size increase, it's an actual size increase. Won't stack with enlarge person, but since it allows for 2 shifts, problem solved. Though it does leave me unable to wield it while enlarged. Hence my comment about "Special occasions." Sadly, permanency isn't allowed otherwise I'd pay the gold to perma grow it 1 size.

5/5 5/55/55/5

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Just get access to the item with fame instead of off the chronicle. You should have the gold and the fame score you need at roughly the same time.

Sczarni 5/5 5/55/5 ***

Chainsaws aren't available except on a Chronicle.

Scarab Sages

Matthais777 wrote:
Nefreet wrote:

What "resize" are you using?

From the FAQ immediately after the one I linked, "As per the rules on size changes, size changes do not stack".

So if "resize" is a "virtual size increase", it won't stack with Lead Blades or Impact.

Same place as my titan fighter, Giant Hunter's Handbook.

As a Small character, you could get a Medium +1 chainsaw via the chronicle sheet, which you could wield with the Titan Fighter as an oversized two-handed weapon. You could then apply Enlarge person, or a similar, temporary source of size increase.

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

2 people marked this as a favorite.
JDLPF wrote:
For question 1, check the pregenerated level 1 character sheet for Amiri the Iconic Barbarian (also available as PDF). She starts play with a large bastard sword. This sheet is 100% rules legal for PFS, therefore players can purchase large exotic weapons from level 1.

While your quote about always available items is sound, this tidbit here might give people the wrong idea.

There are quite a few pregens with rule mistakes (like a 0 BAB character starting with Weapon Focus) or options that are otherwise outright not allowed (Yoon is a child character).

So "a pregen did it" isn't a solid basis for thinking something is legal.

Shadow Lodge 4/5 5/55/55/55/5 ****

Matthais777 wrote:
Damn, so my only recourse is to use resize weapon magic? Bummer. That is a wand expense I didn't expect. Oh well, live and learn.

Look up something called Iron Lord's Transforming Slivers. That might be the solution you seek :-)


Lau Bannenberg wrote:
JDLPF wrote:
For question 1, check the pregenerated level 1 character sheet for Amiri the Iconic Barbarian (also available as PDF). She starts play with a large bastard sword. This sheet is 100% rules legal for PFS, therefore players can purchase large exotic weapons from level 1.

While your quote about always available items is sound, this tidbit here might give people the wrong idea.

There are quite a few pregens with rule mistakes (like a 0 BAB character starting with Weapon Focus) or options that are otherwise outright not allowed (Yoon is a child character).

So "a pregen did it" isn't a solid basis for thinking something is legal.

Interesting. Not to get too off topic, but how does this interact with the rebuild rules? For example, if I took level 1 Yoon and rebuilt everything except the young age?

Grand Lodge 4/5

JDLPF wrote:
Lau Bannenberg wrote:
JDLPF wrote:
For question 1, check the pregenerated level 1 character sheet for Amiri the Iconic Barbarian (also available as PDF). She starts play with a large bastard sword. This sheet is 100% rules legal for PFS, therefore players can purchase large exotic weapons from level 1.

While your quote about always available items is sound, this tidbit here might give people the wrong idea.

There are quite a few pregens with rule mistakes (like a 0 BAB character starting with Weapon Focus) or options that are otherwise outright not allowed (Yoon is a child character).

So "a pregen did it" isn't a solid basis for thinking something is legal.

Interesting. Not to get too off topic, but how does this interact with the rebuild rules? For example, if I took level 1 Yoon and rebuilt everything except the young age?

They don't interact. If you use a pregenerated character, it doesn't advance or change between scenarios. If you take the stats from a 1st level pregenerated character sheet and make your own character with them, the character must be legal for play.

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

You're either playing a pregen "as is", or you're not playing a pregen at all.

You can of course build a regular PC that's eerily similar to a pregen, but it's still subject to all the normal PC build rules.

3/5 * Venture-Agent, Ohio—Columbus

Mike Bramnik wrote:
Matthais777 wrote:
Damn, so my only recourse is to use resize weapon magic? Bummer. That is a wand expense I didn't expect. Oh well, live and learn.
Look up something called Iron Lord's Transforming Slivers. That might be the solution you seek :-)

OH! Even better! For only 1000 gold to! Hooray! I just have to be enlarged when I do so... I'll have to do that during my next PFS game so I can have it marked on a chronicle sheet. So long as I'm enlarged when I apply the Slivers, it should work right? Or do I have to figure out a way to be enlarged size all night? Or can I just hire the services of a large sized creature (How in the heck would that even work?) to use the slivers for me?

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

Matthais777 wrote:
Mike Bramnik wrote:
Matthais777 wrote:
Damn, so my only recourse is to use resize weapon magic? Bummer. That is a wand expense I didn't expect. Oh well, live and learn.
Look up something called Iron Lord's Transforming Slivers. That might be the solution you seek :-)
OH! Even better! For only 1000 gold to! Hooray! I just have to be enlarged when I do so... I'll have to do that during my next PFS game so I can have it marked on a chronicle sheet. So long as I'm enlarged when I apply the Slivers, it should work right? Or do I have to figure out a way to be enlarged size all night? Or can I just hire the services of a large sized creature (How in the heck would that even work?) to use the slivers for me?

Very uncertain how that item interacts with size changing effects, also since it is a permanent magic effect, I have my doubts that it does not last longer than the current scenario.

Is this really worth it for a weapon you can't recharge (except with a couple of scenario boons?)

Also, putting a chainsaw into a hot forge overnight might ruin it.

Scarab Sages 5/5

JDLPF wrote:

For question 1, check the pregenerated level 1 character sheet for Amiri the Iconic Barbarian (also available as PDF). She starts play with a large bastard sword. This sheet is 100% rules legal for PFS, therefore players can purchase large exotic weapons from level 1. There's explicit wording in the Pathfinder Society Roleplaying Guild Guide to answer this, and it should be clear from the above example that it's rules legal.

Always Available Items
You may always purchase the following items or equipment as long as you’re in an appropriately sized settlement (see above).
• All basic armor, gear, items, and weapons from Chapter 6 of the Pathfinder RPG Core Rulebook, including items for Small and Large characters. This does not include equipment made from dragonhide, but it does include equipment made from the other special materials, such as alchemical silver and cold iron (see the Special Materials section on page 154 of the Core Rulebook).

For question 2, see above. Special materials are fine so long as the material in question is PFS legal and not dragonhide.

One NOTE: Just because a pregen has it, does not automatically make it legal for PC's to have it.

3/5 * Venture-Agent, Ohio—Columbus

Sebastian Hirsch wrote:

Very uncertain how that item interacts with size changing effects, also since it is a permanent magic effect, I have my doubts that it does not last longer than the current scenario.

Is this really worth it for a weapon you can't recharge (except with a couple of scenario boons?)

Also, putting a chainsaw into a hot forge overnight might ruin it.

Think the Faq makes it pretty obvious since it distinguishes between permanent and magical effects. Since it's permanent, so long as I have it marked on the chronicle sheet that I spent the gold and did the thing, shouldn't be a problem.

I took a level of tech slinger specifically so I could spend grit points instead of charges to activate it. Sucks wasting a entire level on a class, but I'm in love and I'm gonna make this work. :P I just don't turn the thing on unless I plan on killing people to get grit points back.

As for the hot forge ruining it overnight, hooray for magic. :)

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

Matthais777 wrote:
Sebastian Hirsch wrote:

Very uncertain how that item interacts with size changing effects, also since it is a permanent magic effect, I have my doubts that it does not last longer than the current scenario.

Is this really worth it for a weapon you can't recharge (except with a couple of scenario boons?)

Also, putting a chainsaw into a hot forge overnight might ruin it.

Think the Faq makes it pretty obvious since it distinguishes between permanent and magical effects. Since it's permanent, so long as I have it marked on the chronicle sheet that I spent the gold and did the thing, shouldn't be a problem.

I took a level of tech slinger specifically so I could spend grit points instead of charges to activate it. Sucks wasting a entire level on a class, but I'm in love and I'm gonna make this work. :P I just don't turn the thing on unless I plan on killing people to get grit points back.

As for the hot forge ruining it overnight, hooray for magic. :)

Which FAQ?

Also techslinger´s wording might prevent it from working with the chainsaw (the archetype seems to be focussed on firearms), you don't fire a chainsaw.

Techslinger wrote:

Covet Charge (Ex) At 1st level, a techslinger can spend 1 grit point to use 1 charge fewer than normal when firing a technological weapon (minimum 0), as long as the weapon has enough charges remaining to be fired at least once. This deed replaces deadeye.

Reliable (Ex) At 1st level, a techslinger can spend 1 grit point as a free action to prevent a timeworn firearm from glitching. This deed replaces quick clear.

Chainsaws are listed as exotic melee weapons, so at least the second deed definitely won't work. And since the first one references shooting, you might expect some table variation on that issue.

Not trying to destroy your build, just making you aware of potential issues.

In any case here is the wording from the guide, that might make using the slivers expensive in the long run.

Here is the bit that makes it rather uncertain how long the effect of the slivers lasts:

Guide to Organized play page21 wrote:

Spells and effects with permanent or instantaneous

duration that heal damage, repair damage, or remove
harmful conditions remain in effect at the end of
the adventure.

A character can have one each of the following spells
on an item or items that carries over from adventure
to adventure: continual flame, masterwork transformation
(Pathfinder R PG Ultimate Magic 228), secret chest, and
secret page.

3/5 * Venture-Agent, Ohio—Columbus

Sebastian Hirsch wrote:

Which FAQ?

Took a moment to look it up, and to be fair, it's less clear than I thought it was. I would argue (Perhaps unsuccessfully, maybe I should ask for a faq clarification) that since it's a one use, magic item, that inherently changes an object that it's more akin to Stat boost books than a spell effect and so should fall under this one instead of the one you quoted.

There are several expensive items in the Pathfinder Roleplaying Game Core Rulebook, such as the tome of clear thought, that grant inherent bonuses to ability scores. How do these items function in the Roleplaying Guild?

If you find one of these items during an adventure, its bonuses last until the end of the adventure. However, if you purchase and use the item, its bonuses are permanent. Record these bonuses on your Chronicle sheet.

Sebastian Hirsch wrote:

Also techslinger´s wording might prevent it from working with the chainsaw (the archetype seems to be focussed on firearms), you don't fire a chainsaw.

Chainsaws are listed as exotic melee weapons, so at least the second deed definitely won't work. And since the first one references shooting, you might expect some table variation on that issue.

Not trying to destroy your build, just making you aware of potential issues.

No worries! I want to hammer this stuff out ahead of time so I don't upset GMs at the table. I totally agree reliable won't work, but that's what actually leads me to believe that Covet Charge WOULD work, because reliable specifies "Timeworn Firearms" whereas Covet Charge only specifies a "Weapon" and even though it says "Firing" instead of "Activating" i could easily argue that your still firing something when you activate it.

But I'm well aware it won't protect me from glitches. I got zapped something good last game I played this character in when the glitch roll went badly and I got a nice blast of electricity. ouch! I just treat it as a risk of the build.

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