Lore wise, How to rationalize a 100+ hp character in a 10 hp commoner world?


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If high hit points can be explained as skill at turning injuries into less serious injury, it still leaves a question about magic healing.

The solution - everyone builds up a tolerance to magic healing. It just takes more to get the same effect on the same person after a time.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Villains fall off cliffs and die. Heroes hit every branch on the way down, probably land in water, and survive.

:P


Ravingdork wrote:

Villains fall off cliffs and die. Heroes hit every branch on the way down, probably land in water, and survive.

:P

Villains die in explosions that no one could possibly survive ... unless they're popular enough to be brought back for a sequel.

Dark Archive

thejeff wrote:
Villains die in explosions that no one could possibly survive ... unless they're popular enough to be brought back for a sequel.

Or the Prequel.

Liberty's Edge

Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
BananaWizard wrote:

As the title states, how do you all rationalize a 100+ hp character in a world where most common folk have 10 hp or so? I understand how mechanically it needs to be the case, as one needs to have the higher number in order to defeat more powerful monsters, but I'm approaching the question from a strictly lore sense.

I suppose the question might just boil down to what is the nature of hit points. I'd assume some part of it is just being tougher from experience, but I'm trying to figure out what about a higher level character would prevent them from being bbq'd by a dragon more than a normal person would.

Thanks!

hit points are just plot armor

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