GM advice needed for balancing campaign for an Eidolon


Rise of the Runelords


As the title says.

I am looking for way to boost or balance the difficulty of the game as the Eidolon matures.

This is the first time I have ever experienced the summoner, but I thinnk it will be fun.

We are about to go to glass works and II don't fear the Eidolon yet, but that day might come. Unless, of course, he keeps crit missing. In the first part of the adventure he didn't hit.

The advice I am looking for is on how to make the life of the summoner challenged while still preserving the RotR story. The easiest thing to do would be to separate them.

Thanks in advance,
Matt


As long as you only allow the Unchained version of the Summoner, I do not see how it is any different then the other pet classes/archetypes.


Nohwear wrote:
As long as you only allow the Unchained version of the Summoner, I do not see how it is any different then the other pet classes/archetypes.

He is playing the unchained version.

Doesn't the eidolon get grossly cheesed out, by a caster? I understand that the eidolon can be buffed out to be god-like, reaaching extaordinary AC and damage in comparison to the level they are at.


Mlemke wrote:
Nohwear wrote:
As long as you only allow the Unchained version of the Summoner, I do not see how it is any different then the other pet classes/archetypes.

He is playing the unchained version.

Doesn't the eidolon get grossly cheesed out, by a caster? I understand that the eidolon can be buffed out to be god-like, reaaching extaordinary AC and damage in comparison to the level they are at.

I was under the impression that the Unchained version was fairly balanced, with some arguing that Paizo went too far.

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Nohwear wrote:
Mlemke wrote:
Nohwear wrote:
As long as you only allow the Unchained version of the Summoner, I do not see how it is any different then the other pet classes/archetypes.

He is playing the unchained version.

Doesn't the eidolon get grossly cheesed out, by a caster? I understand that the eidolon can be buffed out to be god-like, reaaching extaordinary AC and damage in comparison to the level they are at.

I was under the impression that the Unchained version was fairly balanced, with some arguing that Paizo went too far.

It is much better balanced. (The GM needs to watch the bookkeeping though - remember that both the eidolon and the summoner share item slots.) A player with a good deal of system mastery can still make the class overpowered - but that is true of several other classes though.


Nohwear wrote:
I was under the impression that the Unchained version was fairly balanced, with some arguing that Paizo went too far.

I think the biggest argument against the eidolon is that it can make fighter types become almost obsolete, since the eidolon progression is arguably better than a fighter's especially when you add all the spell buffs they can receive.


Lord Fyre wrote:

It is much better balanced. (The GM needs to watch the bookkeeping though - remember that both the eidolon and the summoner share item slots.) A player with a good deal of system mastery can still make the class overpowered - but that is true of several other classes though.

Thanks! That's great advice that I overlooked.

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