PossibleCabbage |
Would these be all new archetypes, or a compilation of (updated) existing archetypes?
If the former, it seems like there's a lot of ground already covered by existing archetypes, so it might be tough to fill the whole thing.
The latter I could definitely get behind (please change the fighter archetypes that get ersatz weapon training to getting actual weapon training with a specific group, like the dragoon gets, for example) but I wonder if there would be an issue where a lot of the archetypes are from Player Companion books whereas (I believe) the PDT does the Ultimate X/Y Adventures books.
UnArcaneElection |
I think the original poster meant new archetypes for classes largely lacking them (Ninja FINALLY got one recently), plus conversions of the pre-Unchained Monk archetypes to work with Unchained Monk.
The thread title sure threw me for a loop, though -- although I guess it actually sort of makes sense, because we already have Ultimate Campaign, Ultimate Combat, and Ultimate Magic.
PossibleCabbage |
I think the original poster meant new archetypes for classes largely lacking them (Ninja FINALLY got one recently), plus conversions of the pre-Unchained Monk archetypes to work with Unchained Monk.
I am not an expert in publishing in the TTRPG industry, but I don't know if a hardcover book focusing on archetypes for classes that aren't especially popular (every class is someone's favorite class, though) would be all that popular? I don't think I've seen a Ninja or a Samurai in the wild, personally. So you'd want to also cover the more popular classes, but some of those are just intrinsically harder to do archetypes for (sorcerers, clerics, psychics too).
I know that a lot of people want it, but I'm not sure if the Unchained Zen Archer is a thing we really want to have.