Alternate racial traits for homebrew


Homebrew and House Rules


So, I want to invoke the mastery of these most powerful forums, as its infinite wisdom far surpasses my own.

So, what are some better racial traits and alternate racial traits for a home-brew setting for all these races.

Dwarves - Craftsmen, sailors, and grand wizards. Dwarves have a long and rich history of both terrors of the sea and grand masters of construct building. Their long history of sailing the seas and raiding the coastlines has long since ended with the onset of the Age of Hunger, when the world outside of the grand walls of civilization came to a halting crash. The dwarves, with no experience in architecture but grand ability with their machines came together and built their new, grand capital, the moving city Tzentochtl. With their new capital the dwarves walked the seas instead of sailing them, simply crushing the hordes of Maw before them. Dwarves have long since took on a great many of smaller races under their shell as apprentices, workers, and hired folk, such as goblins (Who adore their dwarvish tales and forge-work), Kobolds (Bred by Dragons as a slave race, who were lost without masters), and Wyrwood (Who were built by a dwarvish wizard long ago to be his "children")

This is one so far, any ideas?

I'm thinking

Dwarves are both tough and clever, but often dour and un-sociable
+2 con, +2 int, -2 cha
Medium
Humanoid(dwarf)
Base speed: 20ft (slow and steady)
Languages: Enclin(Common), Dwarven (dwarves can learn Giant, Goblin, Draconic, Goblin, and Orcish)
Sea raider (Dwarves gain a +2 bonus to AC when in the ranger favored terrain [Water])
Craftsman (+2 bonus to all craft to create objects from metal or stone)
Master Tinker (+1 disable device and Knowledge[engineering] checks, proficiency with all weapons you have created)
Hardy (Same as base dwarf)
Arcane focus
Stability
Mountaineer(because their city touches the clouds)


Maybe if the world was flooded. Only islands.:)


An idea for an elvish race could be an amphibious version of aquatic elves. They have the amphibious subtype, twice as powerful lowlight. Bonus to swim and craft (boats/woodworking). They live above and below the waves. They're sailors on the water and settlers below the surface of the ocean.

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