Looking for a way to reduce the time to treat deadly wounds


Rules Questions

Scarab Sages

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Quick question for anyone who knows. It takes an hour for the base 'treat deadly wounds' to happen. I've got a build based around treating deadly wounds, but it's not viable until I reduce the time. Anyone know of a pathfinder society legal way (a.k.a. no third party) to reduce the time? Ideally, it would be a feat or magic item or something, as I need my class and archetype to stay as is for the build to work.


It would help at this point to say "this is my class and archtype"

But no. I cant think of any. Surgery is surgery. It's not a fast thing.

Scarab Sages

Cavall wrote:

It would help at this point to say "this is my class and archtype"

But no. I cant think of any. Surgery is surgery. It's not a fast thing.

Phantom thief rogue. Using Comfort's cloak and bandages of rapid recovery, I can surgery for 210 HP at level 10

Assuming I am healing a 10 HD creature:

(HD+4=14) x (comfort's cloak=5 HP per full day rested) x 3 days (see lvl 15 heal skill unlock, which phantom thief gets me at level 10)

Oh, and with faith healing I also give the patient 210 temp HP for an hour.


The Medecine subdomain reduces it to 1 minute.

Scarab Sages

Damn, that's super tempting, BUT I need all my levels of rogue for my build to work. Just wish I could get a level 1 domain power as a feat or something. Like amateur cleric.


As an aside anyone know of a way to treat deadly wounds more than once per day for any given person?

I know of Battlefield surgeon but that is for Zon-Kuthon and I'm trying to make a paladin of Videos. Thanks. :)


VampByDay wrote:
Damn, that's super tempting, BUT I need all my levels of rogue for my build to work. Just wish I could get a level 1 domain power as a feat or something. Like amateur cleric.

Believer's Boon.

Scarab Sages

Saethori wrote:
VampByDay wrote:
Damn, that's super tempting, BUT I need all my levels of rogue for my build to work. Just wish I could get a level 1 domain power as a feat or something. Like amateur cleric.
Believer's Boon.

Ooh, only once a day. . . Thanks for bringing this to my attention, I'll have to think on it. Thank you though.


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Lemartes wrote:

As an aside anyone know of a way to treat deadly wounds more than once per day for any given person?

I know of Battlefield surgeon but that is for Zon-Kuthon and I'm trying to make a paladin of Videos. Thanks. :)

Runeguard

"Kindness: When using the Heal skill to treat deadly wounds, the runeguard can call upon the rune of kindness to restore double the normal amount of hit points he otherwise would have healed by treating deadly wounds. He need not expend uses from a healer’s kit when treating deadly wounds in this manner, and using this rune does not count against the total number of times a creature can benefit from heaving deadly wounds treated in a day."


Oracle of life's revelation lets you do it as a standard action, and for two at once.
but that'd eat up either a level, or your feats (VMC).
I built quite a few of versions but i coudln't find anything other than that.
Official wise anyway.'
Didn't see that prestige class before though~
3rd level spells is sadly hefty,

There really ought tobe more items or feats for this sorta thing~

but i'm still that guy talkinga bout adding more and high level alchemical items so go figure.

Scarab Sages

Zwordsman wrote:

Oracle of life's revelation lets you do it as a standard action, and for two at once.

but that'd eat up either a level, or your feats (VMC).
I built quite a few of versions but i coudln't find anything other than that.
Official wise anyway.'
Didn't see that prestige class before though~
3rd level spells is sadly hefty,

There really ought tobe more items or feats for this sorta thing~

but i'm still that guy talkinga bout adding more and high level alchemical items so go figure.

The life oracle mystery you reference only let's you FIRST AID two people as a standard action once, or treat poison. It lets you treat deadly wounds 2 people at once, but it still takes an hour. And I don't know what "VCM" means.

So far, my build is:

1) Phantom Thief rogue 1 (feats: psychic sensitivity, toughness?) Heal check bonus
2) cleric of Qu Zong 1 (divine tactician archetype?) Medicine Subdomain
3) Phantom thief 2 (rogue talent-weapon focus spiked gauntlet) Shielded gauntlet style
4) Phantom thief (Dex to damage spiked gauntlet) bonus to disable device
5) Phantom Thief (faith healer, rogue talent-combat trick- shielded gauntlet attack) skill unlock, heal
6) Phantom Thief. bonus to perception
7) Phantom Thief (shielded gauntlet master, rogue talent-???) level 10 heal skill unlock
8+) Phantom Thief.
By level 7, if I treat deadly wounds with comfort's cloak and bandages on a 7HD creature I heal 66 HP and grant 66 temp HP.

(7HD +4=11)x(5 HP for full night from comfort's cloak, x 2 for long term care=x6 (pathfinder multiplying multiplication rule))=66
Faith healing =66 temp HP


You could do a ninja trick and take ninja style for a style feat too. Would allow you to take a rogue combat trick later.


VMC is Variant Multiclassing


toastedamphibian wrote:
Lemartes wrote:

As an aside anyone know of a way to treat deadly wounds more than once per day for any given person?

I know of Battlefield surgeon but that is for Zon-Kuthon and I'm trying to make a paladin of Videos. Thanks. :)

Runeguard

"Kindness: When using the Heal skill to treat deadly wounds, the runeguard can call upon the rune of kindness to restore double the normal amount of hit points he otherwise would have healed by treating deadly wounds. He need not expend uses from a healer’s kit when treating deadly wounds in this manner, and using this rune does not count against the total number of times a creature can benefit from heaving deadly wounds treated in a day."

Thanks. Much appreciated.

Unfortunately that won't work with my build very well. I swore there was another way to use treat deadly wounds more than once per day besides battlefield surgeon. Oh well. Thanks again.

And as a final note I should have said Paladin of Vildeis not Videos...doh...

Scarab Sages

Helpful Harry wrote:
VMC is Variant Multiclassing

Ah. Sadly variant multiclassing isn't allowed in PFS unless you get s specific boon. Otherwise I would use it on cleric/inquisitor to get the medicine subdomain.


I don't think comforts cloak and deadly wounds heals work together.

One heals "as of rested for x hours" the other needs passage of actual time to activate.

Scarab Sages

natural healing, core book wrote:

With a full night’s rest (8 hours of sleep or more), you recover 1 hit point per character level. Any significant interruption during your rest prevents you from healing that night.

If you undergo complete bed rest for an entire day and night, you recover twice your character level in hit points.

Healing skill unlock, unchained wrote:

5 Ranks: When you treat deadly wounds, the target recovers hit points and ability damage as if it had rested for a full day.

10 Ranks: When you treat deadly wounds, the target recovers hit points as if it had rested for a full day with long-term care.

15 Ranks: When you treat deadly wounds, the creature recovers hit point and ability damage as if it had rested for 3 days.

20 Ranks: When you treat deadly wounds, the target recovers hit point and ability damage as if it had rested for 3 days with long-term care.

comfort's cloak, ultimate equipment wrote:


A favored cloak of rangers, this cloak is a patchwork of hides and fur. Comfort’s cloak grants a constant endure elements effect to the wearer, and grants a +4 competence bonus to saves against disease, energy drain, effects that cause fatigue or exhaustion, and poisons. Furthermore, while the wearer is resting he regains twice his Hit Dice in hit points for 8 hours of rest instead of the typical 1 hit point per Hit Die. When taking a full 24 hours of rest, the character regains 5 times his Hit Dice in hit points instead of twice his Hit Dice in hit points.

Seems like it works to me. You recover hitpoints as if taking a full day's rest, comfort's cloak works if you spend 24 hours resting for HP recovery (a day and night, as per natural healing). All the language here seems to geared towards healing based on time.

As a side note this is the ONLY way I have found to make treat deadly wounds useful.


Yes it's "as if" but not actually activating 24 hours.

I mentioned in another thread you could have a way of doing slashing with a weapon as if it's a slashing weapon.

But it's not going to allow you to put keen on it.

"As if" isn't exactly like "makes into" or like wording.

So yeah it may heal you as if you rested 8 hours. But 8 hours didn't pass. So the cloak doesn't activate.

Sucks but meh.

I had hoped the healers handbook would have added a lot more for the skill itself. Traits, feats, etc. It didn't really. Shame. Good book but on that it was a let down.

Scarab Sages

Using your logic, then the heal skill unlock does nothing. According to natural healing, you only heal if you rest for 8/24 hours. Any interruption and it stops.

According to your logic: treat deadly wounds skill unlock: I heal as if I had rested for 24 hours. Well, I didn't actually rest for 24 hours, so I don't heal at all, because I only rested for 1 min. while someone worked at me.

All the language is similar. So either it all works or none of it does.


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That's not the logic I'm using at all.

Heal as if you rested that amount means you're healing an amount equal to resting that long. Not that you're actually resting that long.

The blanket requires 8 hours of rest. It actually DOES require that long.

And so there's the difference.

RPG Superstar 2010 Top 32

sorry to resurrect this thread but clockwork surgeon can halve the time to treat deadly wounds or add the Intelligence modifier to the hp healed.

the trait came out in blood of the ancients in may 2018 (a year after this discussion)

obviously won't help OP but might help someone else.


A year after this thread, the healer's hands feat came out.

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