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Kasatha? What do we think?


Advice


I might be running a campaign over the summer and a player is asking about Kasatha. The player is pretty newb and I doubt he's gonna come with anything exploitative so what do we think?
How strong of a race are they?


They can be pretty OP, but if your player isn't there for exploits, it should be fine.


I should also mention their dodge bonus to AC, and their possible potential as a gunslinger, as they have the stats for it.


Am I understanding right that with two weapon fighting using light weapons they would get 4 attacks from 1 BAB with 1.0x strength on one and 0.5 on the other three?

And if they took sneak attack that would apply to all of them?


A. They need Multi-Weapon Fighting to pull that off, but it just replaces Two-Weapon Fighting.

& B. Yes, they can get 4 attacks with 1 BAB.

& finally C. They would indeed get Sneak Attack on all of them.

But as you said, if their goal is for flavor, don't worry about the power-gaming.


I honestly think they took it for the art in Beast 4 but I could totally see them picking a sneaky dual wielding class simply because they like that kind of character and that's basically what the art is xD
They'd make kewl unchained monks.

I'm thinking maybe I rule that only two of the hands can be used to manouvers weapons, the others can still be used for moving things around, slight of hand, holding spell completion items, drinking potions and so fourth.

Keep the dodge bonus keep the +2/+2 heck keeps the arms but just loose a couple interative attacks.


Honestly, I wouldn't be too worried. If they seem OP, have enemies realize. Let him be a hero, but enemies will notice he is the heavy hitter and attack him mostly.


Keep in mind if they go the 4 weapon route that at BaB +6 and higher they don't get extra off-hand attacks. So at +1 one they have M/O/O/O and BaB+6 M/M-5/O/O/O


Talonhawke wrote:
Keep in mind if they go the 4 weapon route that at BaB +6 and higher they don't get extra off-hand attacks. So at +1 one they have M/O/O/O and BaB+6 M/M-5/O/O/O

It would be more worrisome if combined with natural attacks. A beast totem barbarian is going to come out the gate with four attacks using full BAB, x1 strength, x1 PA on all attacks, going to 5 attacks with a bite attack at 2nd level.


Be careful that your other martial players don't feel overshadowed. getting 4 attacks at level 1 is very strong, even at basically 0 optimization.


I plan to let the other players know what he's playing so they can know what to expect it's only a 3 player group so ideally there won't be much overlap in roles.


Beware the Kasatha Magus. That way lies two handed power attacks and a shield while casting with no added repercussions


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

If they are going to use a sneak attack class remember that a lot of methods of getting that attack also reveal the character so they only get extra dice on the first attack. Otherwise they need to get a full attack in a surprise round, before the target moves in combat, while flanking or have some method of denying dexterity (blindness, feinting etc.) getting consistent use of sneak attack requires a pretty decent understanding of a lot of rules.

Or go Slayer or something similar where sneak attack is a nice extra instead of an integral part of what they do.


I may need to look into what he is doing .-.
A slayer would be fine but I don't think he will go for that xD

EDIT: turns out he wants to be a wizard lol


If he's playing a kasatha wizard then you're totally fine.

A martial character might have been too good, even if not trying to optimize much.


Have fun playing a Kasatha wizard :)

Nothing there to break, at least race-wise.


Claxon wrote:

If he's playing a kasatha wizard then you're totally fine.

A martial character might have been too good, even if not trying to optimize much.

Well really he just shifted the point where he's going to dominate. If he knew that getting 4 attacks was great for low level martials he'll probably know how to play a god wizard.


He definitely doesn't know how to play a god wizard xD


Outside of playing John Carter of Mars for Pathfinder, I try not to think about Kasatha.


Really? This whole thing has got me thinking about making an unchained monk one that uses Snake style with two hands and holds a quarterstaff in the other two. Lol


You're better off saying no unless you're willing to give similar concessions to the other players and are okay with running PCs who will probably be 1 or 2 CR above level.


2 people marked this as a favorite.

I feel like you probably haven't read the whole thread or I don't understand where you're coming from really.

Also I don't mind players being powerful it's a game about being heroes...


Having an additional two hands is very powerful,and it is also clearly powerful, other players playing humans and elves might feel unfairly disadvantaged or not 'favorrd'. I've run PCs using this race, I'd recommend against it unless you're okay with giving other player similar concessions and having characters that are slightly more powerful than their level suggests.


I'm not gonna stop the other players from playing other powerful races if they want to but equally I'm not going to force them too.

The players are my brother who helped the guy make the character and the guys twin. I'm not too worried about unspoken friction.


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

So really, how overpowered is it? you dont get any extra actions in a round, just more options on what you can do, multi-weapon fight for extra attacks early but without an improved or greater version that benefit loses its edge over time. use a shield in additional to TWF or two handed fighting? Nice but you are dividing your wealth even further... and oh god, i didnt even think of the horror of trying to keep four weapons enchanted up to par with the DR you'll face. Hope you have an allied spell caster who can drop lots and lots of Magic Weapon spells for you.


Torbyne wrote:
So really, how overpowered is it? you dont get any extra actions in a round, just more options on what you can do, multi-weapon fight for extra attacks early but without an improved or greater version that benefit loses its edge over time. use a shield in additional to TWF or two handed fighting? Nice but you are dividing your wealth even further... and oh god, i didnt even think of the horror of trying to keep four weapons enchanted up to par with the DR you'll face. Hope you have an allied spell caster who can drop lots and lots of Magic Weapon spells for you.

I imagine that the optimal approach involves 4 claws in some way.

Also allow me to chime in that a kasatha wizard is probably quite fine.

Scarab Sages

Snowlilly wrote:
Talonhawke wrote:
Keep in mind if they go the 4 weapon route that at BaB +6 and higher they don't get extra off-hand attacks. So at +1 one they have M/O/O/O and BaB+6 M/M-5/O/O/O
It would be more worrisome if combined with natural attacks. A beast totem barbarian is going to come out the gate with four attacks using full BAB, x1 strength, x1 PA on all attacks, going to 5 attacks with a bite attack at 2nd level.

I'm not sure that's true. Lesser Beast Totem says "While raging, the barbarian gains two claw attacks." Even though they have 4 arms, I think the Kasatha would still only get the 2 claw attacks.


Belabras wrote:
Snowlilly wrote:
Talonhawke wrote:
Keep in mind if they go the 4 weapon route that at BaB +6 and higher they don't get extra off-hand attacks. So at +1 one they have M/O/O/O and BaB+6 M/M-5/O/O/O
It would be more worrisome if combined with natural attacks. A beast totem barbarian is going to come out the gate with four attacks using full BAB, x1 strength, x1 PA on all attacks, going to 5 attacks with a bite attack at 2nd level.
I'm not sure that's true. Lesser Beast Totem says "While raging, the barbarian gains two claw attacks." Even though they have 4 arms, I think the Kasatha would still only get the 2 claw attacks.

Then go primalist draconic bloodrager: two claws from bloodline, two more claws from beast totem.


He isnt, by any chance, makning a Monk, is he?

The Exchange Owner - D20 Hobbies

Allowing Kasatha opens you up to a ton of primary hand/offhand questions. Most of which we only have developer posts to settle or no developer posts.

In general the entire core rule book was written from the point of view of two hands. When you add two more, you don't get more primary hands (kasatha has 1 primary and 3 offhand). So things in core rule book that say "two hands" or "both hands" generally translate to "one primary and one offhand".

Now this is heavily debated on the forums.


TheMonkeyFish wrote:
He isnt, by any chance, makning a Monk, is he?

It says higher up the thread that he's a wizard.


Hello all, this is a slight NECRO, but in the process of making a Kasatha Alchemist(she will have 6 arms with the vestigial arm discovery) and a dip into Monk of the Four Winds...does she at level 1 get to throw 2 bombs...1 with her main hand/offhand and one with her offhand/offhand?...if so what would be the penalty to hit... And if she only wants to throw one and wield weapons in her two offhands...what is the penalty(s)...and I understand once she has 6 arms it cannot affect the number of actions per round...


An alchemist can't throw more than 1 bomb per round without the fast bombs discovery.

It's unclear if you can throw bombs and do other attacks in the same round even with the fast bombs discovery. I would probably rule no.

Silver Crusade

I'm not sure that the number of arms has any effect on bombs/round.


Just some clarification, you don't need the Multiweapon Fighting feat to get the extra attacks with your extra off hands. You get those automatically just for having the arms. The Multiweapon Fighting feat merely reduces the penalty for Multiweapon Fighting, as it is the replacement for the Two-Weapon Fighting feat. And as the replacement for that feat, you can take any feat that has the Two-Weapon Fighting feat as a prerequisite, so you can get Improved Two-Weapon Fighting and Greater Two-Weapon Fighting, as well as stuff like Double Slice and Two-Weapon Rend.


nicholas storm wrote:
It's unclear if you can throw bombs and do other attacks in the same round even with the fast bombs discovery. I would probably rule no.

I think it's pretty clear that that is absolutely not allowed. Usage of Fast Bombs is a full-round action that "functions just like a full-attack with a ranged weapon". Since usage of Fast Bombs by itself is a full-round action, you can't then follow it up with any other attack since you've already used your full-round action.

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