Evil Spells But For Good?


Rules Questions

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basically another alignment thread... ahh well...

handling moral issues pretty much falls into the lap of the GM. Most GMs take it as it comes and keep a sense of where the PC is. If & when the GM finally decides to take action it usually takes some conversation with the PC and a reminder of their variances. A GMs sense of balance and taste is always involved.
PF (along with others) have come up with ways to track this so it's less nebulous and rough, giving it a range to the import and impact. Be it 3 steps, 5 steps, or 10 ... so many points and the character has changed alignment. Basically this gives the player a heads up to modify behaviour. The other half is tracking alignment specific acts that bring the character 'back' towards the alignment written down.
Tho most important impact of this is for divine casters.

Time and time again, moral acts have degrees of importance or meaning. Not all actions that involve evil are equivalent, just as not all acts of good are the same. All the expanded rules about Alignment point in this direction. Even if you pick a number, like 2 (lol, and I'm going to say that's propaganda by the forces of Good). None advocate one insignificant evil act and you change alignment. Even Paladins get sidestepped and are impacted by breaking their code rather than the evil act itself, so oddly it's a Law thing.

So, the moral of the tale (lol) it to be mindful but not overly focused on Alignment issues. They are not black and white and trying to make them so is a foolish quest as gamers have different opinions.


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"Doctor, I become Evil when I do this."
"Then stop doing it."


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Envall wrote:

"Doctor, I become Evil when I do this."

"Then stop doing it."

Doktor Philgood

Grand Lodge

KingOfAnything wrote:
Imbicatus wrote:

Okay, a pit fiend regularly fights demons and daemons and decides to cast protection from evil to give himself an edge. Devils regularly fight with other evil entities. After two castings, they are neutral and three more and they can take levels in paladin.

Outsiders can't change alignment in the same way that mortals can. The rules are PC-focused.

So my Aasimar Paladin (an Outsider) can't change alignment and will never fall? Time to go slaughter that ungrateful orphanage!


A paladin can fall without changing alignments.

Liberty's Edge

Quintin Verassi wrote:
KingOfAnything wrote:
Imbicatus wrote:

Okay, a pit fiend regularly fights demons and daemons and decides to cast protection from evil to give himself an edge. Devils regularly fight with other evil entities. After two castings, they are neutral and three more and they can take levels in paladin.

Outsiders can't change alignment in the same way that mortals can. The rules are PC-focused.
So my Aasimar Paladin (an Outsider) can't change alignment and will never fall? Time to go slaughter that ungrateful orphanage!

Native outsider. For an outsider with the evil/lawful/chaotic/good subtype, changing that part of his alignment is extremely difficult.

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