Andre Roy |
I'm like Kileanna, I don't particularly look at the price, more the description of the adventure and/or critics. If I love the contentime, I'll buy it, if I'll unsure and the price is low, I'll risk it (could be happily surprised); if it'still high, I'll probably pass.
Reputation-wise, if I've already bought from a company and like what I have, whether they are a Big Name third party or a relatively obscure third party, I will definitely be a returning buyer as your reputation is established with me, with my criteria.
Dale McCoy Jr Jon Brazer Enterprises |
I could pay more if the content was exceptional or I loved it, but if it didn't sound specially appealing I might not even buy.
Oh sure. I don't expect that every adventure I release is a guaranteed sale from everyone that expressed interest here. All I am hoping with this thread is that I have your attention for the future and that you will consider it for your game. Beyond that, it is up to the writer to bring the awesome, my crack editing team to polish it, the artists to make it visually appealing, and me to make the layout easy to read and usable in a game, have final say as to when something is a go, and tell you all about it.
thenovalord |
In a high level adventure there best be lots for the pcs to do content wise. As stats blocks could eat up a lot of space the last thing it then needs is buckets of stuff the pcs don't get to play with.
I've never released anything above 8th level for PF so this all seems a tempting goal or challenge
Anguish |
High Level adventures (levels 15-20)
32 pages: $10
64 pages: $14.95
128 pages (I can dream, right): $19.99Mythic: +some additional cost (I don't know what yet)
How does this sound?
These I'd be interested in. Mythic included. As others have said, it'd depend on the adventure content, of course. Return to the Temple of the Chocolate Volkswagen for instance isn't going to interest me, amusing as the title is. But say, Peacebroker, where you host and supervise a treaty-signing between two warring nations/factions/religions while some of the delegates are sabotaging the accord... sure.
Anguish |
A lot of people say they want high level content.
But most groups don't really get high level.
I'm more interested in a wider array of sweet spot content levels 3-10.That way you can keep a good e6 / e7 train a-rolling.
The thing is that "most groups" have more material they can purchase right now than you can shake a credit card at.
Kileanna |
Dale McCoy Jr wrote:These I'd be interested in. Mythic included. As others have said, it'd depend on the adventure content, of course. Return to the Temple of the Chocolate Volkswagen for instance isn't going to interest me, amusing as the title is. But say, Peacebroker, where you host and supervise a treaty-signing between two warring nations/factions/religions while some of the delegates are sabotaging the accord... sure.High Level adventures (levels 15-20)
32 pages: $10
64 pages: $14.95
128 pages (I can dream, right): $19.99Mythic: +some additional cost (I don't know what yet)
How does this sound?
I'm buying Peacebroker. That would be totally my game.
And aggree that there is already too much low level material. Unless it's amazingly good, more low level has a high chance of passing mostly unnoticed.
Anguish |
1 person marked this as a favorite. |
I'm buying Peacebroker. That would be totally my game.
To be fair, the vague idea is inspired by a module from Dungeon Magazine which I ran (in the middle of an existing campaign) a couple years ago. Can't remember the title off the top of my head, but the PCs are asked by um... heaven?... to represent them in sort of an interplanar auction. Some guys are auctioning off X, and it's down to the three final offers to be made. PCs are asked to present the offer. Think it's a sealed bid thing too. There are three stages, where the groups are expected to do something. First, it's "put on a show"/"entertain the host". Basically, up to the players to decide what would be interesting to see... from PC-on-PC mock combat to an illusion light-show to whatever. Can't remember the second and third stages, specifically.
Anyway, point is there's combat, but that's beside the point. You've got opportunity to sneak into opponents' rooms, or mind-control them, or whatever. I quite liked that module as an insertion because it was self-contained, and quite different. It also nicely gave hooks for high-level characters; you're clearly movers and shakers to be asked to represent heaven, and you're going to earn a favor for doing the work.
If it's important I can try to dig up the module name.
But I digress, mostly to give Dale an idea what I like to see in high-level and why.
Dale McCoy Jr Jon Brazer Enterprises |
Dale McCoy Jr Jon Brazer Enterprises |
Bump!
So Dale, how's this coming? I'll be interested to see what comes out of this thread.
Funny you should ask. The first will be coming out in December (if all goes according to plan). See the cover art.
Dale McCoy Jr Jon Brazer Enterprises |
Dale McCoy Jr Jon Brazer Enterprises |
During a power outage at the day job, I managed to read through (on my phone) one of the adventures recently submitted to me and approved it. Its a 16th level adventure by Landon Winkler. It looks great! Look for it in the first quarter of 2018.
The adventure I mentioned is coming out later this month. Check out the cover art here