Linear Fighters, Quadratic Hobgoblins - an all-fighter Ironfang Invasion PbP


Recruitment

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GM Aerondor wrote:
You do know you can only take dodge once?

My Archetype lets me swap my bonus fighter feats for a +1 dodge bonus to AC on a 1-to-1 basis.

Grand Lodge

Thinking i am doing a halfling daggermaster fighter who is military chef. Still working on the whole VMC not sure if to go monk,oracle,ranger or rogue.

My concept is he was recruited in the local army do to them needing workers in support functions. He was drafted and became a chef. Aside from his cooking skills he learned the ins and outs of fighting with knives. His herbs spicies recipes and knives are what make him a warrior bothing the kitchen and without.

He holds a few commendations for bravery as he has defended his posts kitchen. He even rallied a few troops with his strange fighting style.this little ball of halfling fury is one few have witnessed but is always a welcome sight to his allies

Maybe I should go monk or rogue


Would you allow Extra Martial Flexibility to apply to Barroom Brawler?


Here is my submission. Meant as a good face character, with the Angelkin Alter Self ability possibly useful for deception or combat.
Is crafting permitted? With a +6 Craft (armorer) and artisan tools, he can start with chainmail for only 50 gp (plus 5 for the tools).


OK, we'll go with:

Haarold the Smith:

Haarold is a smith and a son of a smith. In fact his line goes back as smiths as far as anyone has kept track (and dwarves have long institutional memories). Harrold is pretty much just a journeyman smith, not a master craftsman like his father. This means he got most of the scut work, and has to travel outside of Kraggodan to arrange deals for supplies as well as sales to people outside of the Sky Citadel.

On a recent trip arranging for sales of armor to Phaendar, he found out about the siege of Kraggodan, and has been unable to travel home. He's taken odd jobs both as a smith, and using his militia training to keep himself fed while he waits for the chance to head back home in safety.

While serving in local militia, he was a survivor of the Ramsgate massacre, and it has made him a very wary sort around the Ironfang legion. He's very focused on means that keep himself alive, so his line doesn't die out here on the surface among non dwarves.

He could be described as stocky and muscular, but most dwarves are. He's a bit stronger than normal, and pretty bright. He has dark hair, and dark eyes. He misses the comfort of his home chambers in the sky citadel, and looks forward to returning. Being a stoic soul, he knows he can wait, and he is certain that the citadel won't fall. He will be home in due time when Torag decides it to be so.

Haarold the Smith:

Ironfang Fighter
Dwarf fighter 1
LG Medium humanoid (dwarf)
Init +2; Senses darkvision 60 ft.; Perception +6 (+8 to notice unusual stonework)
--------------------
Defense
--------------------
AC 20, touch 13, flat-footed 17 (+5 armor, +2 Dex, +1 dodge, +2 shield)
hp 13 (1d10+3)
Fort +4, Ref +2, Will +1; +2 vs. poison, spells, and spell-like abilities, +2 vs. death
Defensive Abilities defensive training
--------------------
Offense
--------------------
Speed 20 ft.
Melee dwarven maulaxe +4 (1d6+3/×3)
Ranged light crossbow +3 (1d8/19-20)
Special Attacks hatred
--------------------
Statistics
--------------------
Str 16, Dex 14, Con 15, Int 12, Wis 12, Cha 8
Base Atk +1; CMB +4; CMD 17 (21 vs. bull rush, 21 vs. trip)
Feats Dodge, Fey Foundling[ISWG]
Traits - custom trait -, seeker
Skills Acrobatics -4 (-8 to jump), Appraise +1 (+3 to assess nonmagical metals or gemstones), Craft (armor) +3, Craft (weapons) +3, Perception +6 (+8 to notice unusual stonework); Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven, Goblin
Combat Gear acid (2); Other Gear scale mail, heavy steel shield, crossbow bolts (20), dwarven maulaxe, light crossbow, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), mess kit[UE], pot, soap, torch (10), trail rations (5), waterskin, 9 gp
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Fey Foundling Magical healing works better on you
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.

Plans for Haarold will be to pick up both master craftsman so he can make magic arms and armor, and picking up the feat chain to get him to shatterspell. He will be a heavy frontline tank, with a lot of emphasis on defense.


Lissa the Lost

Summary - We're a straight fighter (no archetypes) with VMC Witch, trying to be a healer.

Summary in Lissa's own words (and thoughts):
We have seen some sh-t, let me tell you, and I have no time for your complaining about a baby scratch. Why, we once came back from a tour (being a slave) with a gifted surgeon (mistress was a fey that liked to experiment) and the sh-t she got up to to save their lives (and break us/them). Well, just be glad this is a simple twenty stitches is all I'm saying. How'd we end up here? The usual way, we were volunteered (we were broke and desperate) as an assistant surgeon (we are not even vaguely qualified seeing as our surgery knife is an inanimate glaive, but thank goddess for charity) to help old Maud with you sad lot of troopers. Bless her soul. She's with shelyn now, she is, gone to the great song. (Maud is dead, it could have been us) With a rather loud bang even. (Are you listening? Maud is explosively dead, that could have been us) In short, things are going exactly as planned (we're so f-cked).

Lissa Backstory Fluff:

The portal would be open tomorrow. She'd have to make do with what she'd managed to scrounge and repair. She touched the scalpel again, ran her fingers along the tops of the assassin's arrows. Too bad she couldn't get the bow, but the mistress had broken it. Shattered it against the ceiling, and the pieces had stayed there you mean. She shivered, and reviewed the path to the portal. Auri said it would be open for disposal, and warned her the real world wouldn't be what she expected. Told her to look for a human temple, any temple would do but beauty was best. Whatever that meant. How do you build a temple out of beauty? The mistress finds shattered bodies beautiful, how would you build... She shuddered and put it from her mind, then tucked herself up to fall asleep. The blanket was soft, of course, the bed divine. Even slaves slept well here, until they didn't. She still slept at least. Not like the others, staring at walls for a few hours then up again. She shivered again, and touched the hidden arrows one last time. They felt real. The portal would be open. Auri had said so. Auri said a lot of things, but she had never lied. Auri said she had to get free before she became too sweetly other, too much a part of this place. Lissa didn't know what that meant, but Auri had never been cruel to her. The girl drifted to sleep, her dreams filled with songbirds and the dash to the forest portal.

Lissa Crunch:

Lissa
Human fighter 1/witch*
NG Medium humanoid (human)
Init +2; Senses low-light vision; Perception +6
--------------------
Defense
--------------------
AC 23, touch 12, flat-footed 21 (+6 armor, +2 Dex, +5 shield)
hp 12 (1d10+2)
Fort +4, Ref +2, Will +2; +2 vs. death
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee cold iron kunai +2 (1d4+3) or
glaive +2 (1d10+4/×3)
Ranged sling +1 (1d4+3)
Space 5 ft.; Reach 5 ft. (10 ft. with glaive)
--------------------
Statistics
--------------------
Str 17, Dex 14, Con 14, Int 12, Wis 14, Cha 7
Base Atk +1; CMB +4; CMD 16 (17 vs. disarm, 17 vs. trip)
Feats Combat Vigor, Fey Foundling[ISWG], Shield Focus
Traits fate's favored, - custom trait -, heavenly touch
Skills Acrobatics -13 (-17 to jump), Heal +7, Perception +6, Use Magic Device +2
Languages Common, First Speech
SQ fey magic, mark of slavery, patron (deception[APG])
Combat Gear cold iron arrows (20); Other Gear four-mirror[UC], tower shield, cold iron kunai, glaive, sling, bedroll, belt pouch, flint and steel, masterwork backpack[APG], mess kit[UE], soap, torch (10), trail rations (5), waterskin, holy symbol (shelyn) 2 gp, 3 sp
--------------------
Special Abilities
--------------------
Combat Vigor (max 1 points/rd) As a standard action, heal 1d6 hp/point spent, then fatigued 1 min.
Fey Foundling Magical healing works better on you
Fey Magic (Favored Terrain [Forest]) Gain spell-like abilities in selected terrain.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mark of Slavery -2 to skills and attacks for 1 rnd after failing a skill check, unless you're retrying the skill check.

Essentially I'm going to try and make combat vigor, fey magic: 1 CLW/day +3 cantrips to be determined, heal deadly wounds, and stabilize at will make up for not being being a cleric. We took UMD for CLW wands because I don't know if VMC lets you count as a class to activate things or not. At level 3 she gets a familiar, and at level 7 (shelyn help her) she gets a hex and probably improved familiar. If we can somehow live that long of course. As far as combat goes, I'm building her as if she's a reach cleric. Combat reflexes, shield brace, tower shield specialization are all in the future. For now, we have a big wall or a big glaive, and shelyn.

Sczarni

I have a question. What about Automatic Bonus Progression, this cool new thing that replaces very boring and standard magic items and frees up slots for less boring and less standard magic items?

Liberty's Edge

Crayfish Hora wrote:
I have a question. What about Automatic Bonus Progression, this cool new thing that replaces very boring and standard magic items and frees up slots for less boring and less standard magic items?

This interests me as well.

Dark Archive

Pathfinder Adventure Path Subscriber

I'm looking to build a drill sergeant archetype, which should help cover any tactical gaps we lack in that department. I might switch teamwork feats once I see what the team needs. Expect my submission in a few days!


Iteb Ral-gri wrote:
Crayfish Hora wrote:
I have a question. What about Automatic Bonus Progression, this cool new thing that replaces very boring and standard magic items and frees up slots for less boring and less standard magic items?
This interests me as well.

I'll third the motion.

Grand Lodge

I have a Unbreakable Molthuni Defender Dwarf with the

Trait:

Unbreakable Survivor: Over a decade ago, bandits took
everything you valued in life and left you barely alive.
You managed to rebuild your life in the years since, and
your tenacity has made you a local legend. Once per day
as a full round action, you may shrug off some of your
injuries and immediately heal a number of hit points
equal to your Constitution modifier + 1 per Hit Die. Your
reputation for tenacity inspires your neighbors, and you
gain a +1 trait bonus whenever you attempt to influence
residents of Phaendar with Diplomacy or Intimidate
checks. At 6th level, your reputation spreads further
across the nation, and you may apply your trait bonus
on Diplomacy and Intimidate checks to influence all
humanoids in Nirmathas.

Just finishing up background


Ouachitonian wrote:
Iteb Ral-gri wrote:
Crayfish Hora wrote:
I have a question. What about Automatic Bonus Progression, this cool new thing that replaces very boring and standard magic items and frees up slots for less boring and less standard magic items?
This interests me as well.
I'll third the motion.

Fourth.

Grand Lodge

I would say since we are playing only fighters having Background skills would be necessary.


I am very much against asking for any extra concessions beyond what has already been allowed. Not background skills, not ABP, not free Combat Stamina.
If you want to do a "Hard Mode" table without any of that, I'd be interested.

Liberty's Edge

Ierox wrote:
Would you allow Extra Martial Flexibility to apply to Barroom Brawler?

The RAW and my impression of the RAI both argue "no" on this one.

Benedict the Clever wrote:
Is crafting permitted? With a +6 Craft (armorer) and artisan tools, he can start with chainmail for only 50 gp (plus 5 for the tools).

Pregame crafting is fine with me. Tools and training in the relevant Craft skill(s) are both required, however.

Crayfish Hora wrote:
I have a question. What about Automatic Bonus Progression, this cool new thing that replaces very boring and standard magic items and frees up slots for less boring and less standard magic items?

While I am a very big fan of the concept behind the ABP, I don't intend to use it for this game.

Raltus wrote:
I would say since we are playing only fighters having Background skills would be necessary.

I... I guess all I can say is that I don't agree.


Shisumo wrote:
Crayfish Hora wrote:
I have a question. What about Automatic Bonus Progression, this cool new thing that replaces very boring and standard magic items and frees up slots for less boring and less standard magic items?

While I am a very big fan of the concept behind the ABP, I don't intend to use it for this game.

Raltus wrote:
I would say since we are playing only fighters having Background skills would be necessary.
I... I guess all I can say is that I don't agree.

Works for me. I would just like to get into a.) Get into a game and b.) Have said game not die after three days.


Here is sixteenbiticon's submission. He is a Varisian starknife slinging follower of Desna. I plan on pursuing the TWF route at 3rd level, but until then it's starknife/buckler. His background is almost complete, but I will say that he will be taking the Blight-Burned trait. He hails from Acorn's Rest and is very close with the druid Androssana there, so if that interferes with the story at all, please let me know.

The crunch is complete. I will purchase my non-combat gear if/when I am selected.

Very excited for this AP!


Plenty of Blight Burned. How about a bunch of us be say a bunch of people nailed by the same fungus?


I'm an Ironfang Survivor!


Trevor Culexis wrote:
Plenty of Blight Burned. How about a bunch of us be say a bunch of people nailed by the same fungus?

That would certainly be interesting and definitely a great catalyst for group cohesion. I wrote in my background that the Darkblight overtook my village, but I left it vague so I could certainly tailor it to someplace specific.

The druid Androssana found me and nursed me back to health in Acorn's Rest where I've lived ever since. Every year I escort a caravan of goods to Phaendar for the Market Festival and I always stay for a few days to help out with the festivities.


Misroi wrote:
I'm looking to build a drill sergeant archetype, which should help cover any tactical gaps we lack in that department. I might switch teamwork feats once I see what the team needs. Expect my submission in a few days!

Just based on the archetype would you consider being somehow tied to the Nirmathi military? It would be cool to have some kind of tie there. If you were to fully embrace the "drill sergeant" idea Bralm could've gone through his training. Or something. Just spill balling.


Benedict is a Tactician fighter but has no real build planned out. Bonus feats could be Teamwork if alongside a Drill Sergeant (or other PCs who have them) or Skill Focus to be the quasi-rogue. Willing to be flexible.


Here is my character thus far Beorn Kaladir

He still has quite a bit of money and I'm now looking what to spend it on. When it comes to weaponry so far he has two dagger and a handaxe, basically two butcher's knives and a meat cleaver. In addition he has his natural weapons.

As for the future, I intend to make him go fully for charging, overrunning and intimidating. As such he has quite a few of his feats already planned out. In it I'm also looking at a few teamwork feats and am willing to coordinate that to some extent, though I'm also grabbing the Advanced Weapon training that basically gives me the Inquisitor's Solo Tactics ability.

Speaking of that, I'm actually still thinking of grabbing the Inquisitor VMC. Would change my feats up a bit and would also mean I swap out one first level feat.

Dark Archive

Skills are going to be more in demand than damage, so I decided on a lore warden instead of titan fighter. With lore warden bonus skills, human, high INT, and FCB he gets lots of skills. I want to take the cunning feat from Villain Codex for even more skills, but I haven't found a link for that yet. May just take it later. Eventually I'll take the Advanced Weapon Training feat and get versatile training for even more skills! Otherwise I'm a smart archer.

stats:

Name: Gil Sidefall
Race: Human
Class: Fighter (Lore Warden)
FCB: skill point

Stats
Str (12) Dex (16) Con (12) Int (16) Wis (10) Cha (11)
HP (11) AC (16) Fort (+4) Ref (+1) Will (+1)

Skills
climb- 5
knowledge (geography)- 6
knowledge (nature)- 6
perception- 2
ride- 3
survival- 5
heal- 4

Feats
weapon finesse
point blank shot
precise shot

Traits
-Reactionary (+2 initiative_
-world weary (heal as class skill)

Equipment
Studded leather
rapier
longbow
arrows(40)
fighter's kit
64g

background:

Laben Sidefall was a squad leader for a group of scouts. He smart and confident to the point of arrogance. Cocksure was the most often term used to describe him. He and his team were good, and had gotten out of a few tough situations that impressed even the most grisly veterans of the war with Molthune.

During a mission, Laben and his squad encountered a small enemy encampment, and he decided to attack it rather than report it. It seemed easy enough, and he signaled the attack without much time spent on strategy or intel on the encampment. The battle quickly turned against them, as the tents of the encampment held nearly twice as many enemy soldiers as Laben guessed. Every one of his men died except for him. Laben recongized that his confidence had made him complacent. Even if he hadn't been discharged for his negligence and disobedience, his confidence in himself had been shaken so much that he would have been all but useless as a scout.

He settled near Phaendar where he hunts the areas outside town.


Shisumo wrote:
Ierox wrote:
Would you allow Extra Martial Flexibility to apply to Barroom Brawler?

The RAW and my impression of the RAI both argue "no" on this one.

Makes sense, but it's still one heck of a roadblock to my plans. I need Martial Flexibility from somewhere without giving up weapon training. Usually that means brawler, eldritch scrapper or warsighted oracle dip, but that's out the window here, and there's no Brawler VMC, so eh. I'm not aware of any other way to do it more than once per day with Barroom Brawler, and 1/d doesn't really cut it when building around something.

Ah well, I might just sit this one out, sadly.


Ierox wrote:


Makes sense, but it's still one heck of a roadblock to my plans. I need Martial Flexibility from somewhere without giving up weapon training. Usually that means brawler, eldritch scrapper or warsighted oracle dip, but that's out the window here, and there's no Brawler VMC, so eh. I'm not aware of any other way to do it more than once per day with Barroom Brawler, and 1/d doesn't really cut it when building around something.

Ah well, I might just sit this one out, sadly.

At level 5 you could take Advanced Weapon Training (Abundant Tactics) to get more uses of Barroom Brawler.


Aldizog wrote:


At level 5 you could take Advanced Weapon Training (Abundant Tactics) to get more uses of Barroom Brawler.

Oooh, that's a nice idea, thank you! It doesn't work for my purposes, as I'm trying to use BB to take Advanced Weapon Training, and that one doesn't allow you to pick feats you already have, but what I could do is take it instead of my secondary weapon training at level 9.

That's admittedly a long wait, but eh. It's not like I'm pouring a ton of resources into it until then.


Ierox wrote:


Oooh, that's a nice idea, thank you! It doesn't work for my purposes, as I'm trying to use BB to take Advanced Weapon Training, and that one doesn't allow you to pick feats you already have, but what I could do is take it instead of my secondary weapon training at level 9.

That's admittedly a long wait, but eh. It's not like I'm pouring a ton of resources into it until then.

That tactic works really well for a weapon master. Use the free fighter feat retraining to turn the L1 or L2 feat into BB at 4, and pick up AWT as the L4 feat. Then you still have the "once per five levels" AWT eligibility, so at 5 you can BB into whatever AWT option you need, twice per day. And then at L6 you can get another fixed AWT. It's an archetype that got a lot better with WMH.


Aldizog wrote:


That tactic works really well for a weapon master. Use the free fighter feat retraining to turn the L1 or L2 feat into BB at 4, and pick up AWT as the L4 feat. Then you still have the "once per five levels" AWT eligibility, so at 5 you can BB into whatever AWT option you need, twice per day. And then at L6 you can get another fixed AWT. It's an archetype that got a lot better with WMH.

The problem isn't "once per five levels", believe it or not. Barroom Brawler specifically says;

"you can gain the benefit of a combat feat that you do not possess for 1 minute"

So unless Advanced Weapon Training(Whatever example) counts as a seperate Combat feat from Advanced Weapon Training(Abundant Tactics), I can't use that route. And I really don't think it does. It's why actual Martial Flexibility from a dip is superior to barroom brawler.

Thanks for the suggestion, though.


Ierox wrote:


The problem isn't "once per five levels", believe it or not. Barroom Brawler specifically says;

"you can gain the benefit of a combat feat that you do not possess for 1 minute"

So unless Advanced Weapon Training(Whatever example) counts as a seperate Combat feat from Advanced Weapon Training(Abundant Tactics), I can't use that route. And I really don't think it does. It's why actual Martial Flexibility from a dip is superior to barroom brawler.

Thanks for the suggestion, though.

Hmm, I would think Advanced Weapon Training (Abundant Tactics) and Advanced Weapon Training (Warrior Spirit) do in fact count as separate feats in the same way that Weapon Focus (Longsword) and Weapon Focus (Battleaxe) are separate feats. That's how I'd interpret it as a GM.

Liberty's Edge

Aldizog wrote:
Ierox wrote:


The problem isn't "once per five levels", believe it or not. Barroom Brawler specifically says;

"you can gain the benefit of a combat feat that you do not possess for 1 minute"

So unless Advanced Weapon Training(Whatever example) counts as a seperate Combat feat from Advanced Weapon Training(Abundant Tactics), I can't use that route. And I really don't think it does. It's why actual Martial Flexibility from a dip is superior to barroom brawler.

Thanks for the suggestion, though.

Hmm, I would think Advanced Weapon Training (Abundant Tactics) and Advanced Weapon Training (Warrior Spirit) do in fact count as separate feats in the same way that Weapon Focus (Longsword) and Weapon Focus (Battleaxe) are separate feats. That's how I'd interpret it as a GM.

It's exactly the opposite, in fact. Here's Weapon Focus from the PRD:

Quote:

Weapon Focus (Combat)

Choose one type of weapon. You can also choose unarmed strike or grapple (or ray, if you are a spellcaster) as your weapon for the purposes of this feat.

Prerequisites: Proficiency with selected weapon, base attack bonus +1.
Benefit: You gain a +1 bonus on all attack rolls you make using the selected weapon.
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of weapon.

The last sentence makes it clear that it is the same feat, just taken multiple times; the same logic would apply to the feat version of AWT, I believe.


So if you have WF(Longsword), you can't use BB to gain WF(Battleaxe), since WF is a feat you already possess?

Liberty's Edge

Aldizog wrote:
So if you have WF(Longsword), you can't use BB to gain WF(Battleaxe), since WF is a feat you already possess?

Well, that's how I'd read the RAW, but you're right that it doesn't make a lot of sense. Okay, strike the above: I would allow BB to be used to get AWT choices that you don't already have even if you have already taken AWT as a feat for something else.


Work in progress from Critzible.

Keagan is a smiling polearm master who is a devotee of Shelyn. Making him the exuberant youth who combines his dancing to his attacks


Keagan the Cad wrote:

Work in progress from Critzible.

Keagan is a smiling polearm master who is a devotee of Shelyn. Making him the exuberant youth who combines his dancing to his attacks

So, he's a pole(arm) dancer? :)


Keagan the Cad wrote:

Work in progress from Critzible.

Keagan is a smiling polearm master who is a devotee of Shelyn. Making him the exuberant youth who combines his dancing to his attacks

You're a typical shelynite and Lyssa is atypical and together we make beautifully gory glaive salads. Can I call you sweeney?


All fighter... love it. Will post something up. Hi Ash!


Sweeney lol, love it


And yes I do pole dance its how I make money on the side


Background:
Entry 1

They were World Walkers, mom and dad. Wandering druidic followers of Desna. From what I remember of their stories, they made a pilgrimage to the Wreath of Stars to witness a lunar eclipse after hearing rumors that it was an ancient shrine to Mother Moon. What they found was a ramshackle settlement swarming with mad cultists and evil fey. They barely escaped with their lives... Afterwards they fled north to a small settlement deep within the Fangwood Forest where I was born. We were quite happy there, but they always complained about horrible nightmares of a winged creature of pure darkness with a heart of living flame. Over the years they became more and more paranoid, until one day that paranoia manifested itself in the most horrific way: The Darkblight.

It overtook our small village and corrupted fey ravaged our camp. I blindly fled south and shortly thereafter darkness took me… I woke in a thatched roof hut and I could only see out of one eye. My hands immediately went to my face and the sudden movement sent my head spinning. I felt the rough bandages wrapped around my head. An unfamiliar woman told me that I had contracted some sort of fungal disease, and that through sheer luck she was able to save me. I would make a full recovery, but the wound leave a scar, and it did. Sometimes it burns and I know that someplace, the Blight has consumed more of the Fangwood. It terrifies me. Sometimes it feels like they’re right around the corner, closing in. Like they’ve been searching for me - to finish the task it started long ago.

The woman was Androssana. She had been on an expedition researching the blight and by the grace of Lady Luck she stumbled across my body. She brought me to her home, Acorn’s Rest, a druid enclave on the southern side of the Marideth. Androssana is a great woman - her passion for her cause is infectious - and so it was that I decided to stay in Acorn’s Rest and build a life here. I remain close friends with Andy (she’d kill me if she knew I was using that name) to this day.

But that’s enough reminiscing. For now I’ve got to escort a caravan of goods (mostly feathers, thread, hides and the like) west to Phaendar for the Market Festival. I’ve been to the festival a handful of times and always enjoy the company of the simple folk there. I’ve been working hard here and could use the break. The caravan leaves in the morning, so I should get some sleep. If I find the time, I will write again once I reach Phaendar. Until then.


Chang Jie wrote:
... So casting about for an alternative way to get an animal companion it appears that Jie will need to be VMC (Druid). ...

There are also some feats that give an animal companion, but I don't remember what they are at the moment.


This looks quite interesting; count me in. I have a few questions, though:

1. At what level is this AP expected to end?

2. Can I take Racial Heritage to select feats restricted to a race other than those allowed as PCs, i.e. Duergar?

3. Can I pick Monster feats?

4. How do you feel about the SLA's as prerequisites FAQ? Sorry if the answer is obvious, but, during character creation in the last few games I've played, I wasn't told that it was disregarded, so I feel obligated to ask.


ElterAgo wrote:
Chang Jie wrote:
... So casting about for an alternative way to get an animal companion it appears that Jie will need to be VMC (Druid). ...
There are also some feats that give an animal companion, but I don't remember what they are at the moment.

Nature Soul and then Animal Ally which can be taken at 4th level at the earliest.

Sovereign Court

dot

Liberty's Edge

Pennate wrote:

This looks quite interesting; count me in. I have a few questions, though:

1. At what level is this AP expected to end?

It should reach 16th level with five players.

Pennate wrote:
2. Can I take Racial Heritage to select feats restricted to a race other than those allowed as PCs, i.e. Duergar?

As long as the feats are otherwise legal, yes.

Pennate wrote:
3. Can I pick Monster feats?

Same deal.

Pennate wrote:
4. How do you feel about the SLA's as prerequisites FAQ? Sorry if the answer is obvious, but, during character creation in the last few games I've played, I wasn't told that it was disregarded, so I feel obligated to ask.

My approach is more nuanced than either the original FAQ or its reversal was. An SLA is not the ability to cast a spell, so nothing that has spell casting as any kind of requirement applies. However, things that just look for caster level should work, because SLAs clearly give you a caster level.

Liberty's Edge

Here's my tally of the (mostly) complete submissions so far:

Grumbaki – Grum Bakison, half-orc dragonheir scion (party role: UMD)
Kroama – Iteb Ral-gri, orc two-weapon fighter
Andrea1 – Trevor Culexis, half-orc mutation warrior
william Nightmoon – Nixis Dra’nor, drow cavern sniper
Chess – Gareth Gudrum, dwarf foehammer/VMC rogue
Kertuffle – Chang Jie, human roughrider/VMC druid
Crayfish Hora – Mr. Whistler, android dragoon
Joshua9093 – Gripple Spotback, grippli child of acavna and amaznen (medic)
Vrog Skyreaver – Esteban Morales, human warlord
Jet18 – Axious Fiduciam, human two-handed fighter/VMC barbarian
Ouachitonian – Lysander the Swordsman, elf Ustalavic duelist/mutation warrior (headed for duelist PrC)
Simeon – Ankarang the Unsinkable, human two-weapon fighter
Chapel36 – Sergeant Bralm, half-orc phalanx soldier (headed for stalwart defender PrC)
Ira kroll – Brogan Rainmacher, halfling archer
Aldizog – Benedict the Clever, aasimar tactician
drbuzzard – Haarold the Smith, dwarf fighter (plans to take Master Craftsman and craft for the group)
Ash – Lissa the Lost, human fighter/ VMC witch (party role: healer)
sixteenbiticon – Davneiros Marduzi, human two-weapon fighter
Cuan – Beorn Kaladir, ragebred fighter
frolik – Gil Sidefall, human lore warden
Critzible – Keagen the Cad, human polearm master/VMC cleric*

*definitely still a work in progress

Did I miss anyone?


I'm here.


Would you consider letting Chang Jie switch out Tower Shield Proficiency and/or Heavy Armor Proficiency for Exotic Weapon Proficiency (Lasso)?


Still around and curious with the final party :)

Liberty's Edge

Gareth Gudrum wrote:
Still around and curious with the final party :)

The application window doesn't close until the end of this coming weekend, and I suspect that there will be more applications coming in later as the people who plan to submit in groups start posting their characters.

Hopefully I will have some time tomorrow to start really going through some of the submissions so far and offering feedback.

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