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WarPriest Archetype (Cleric / Barbarian rebalance) - Need suggestions


Suggestions/House Rules/Homebrew


So the WarPriest is a hybrid of the Cleric & Fighter class, however I am looking for an archetype (?) which alters the class to Cleric / Barbarian instead. I think this would include the loss of the bonus feats and Sacred Weapon, and of course would only allow for a reasonably modest advancement of Rage abilities. At that point however my creative juices sorta dry up. I do know that I want to keep the spells, frevor, and class stats (HP, saves, etc) close to where they are now for compatibility purposes, but other class features can be moved around or changed as needed to make the rebalance work better.

I am trying to balance the Archetype at 12th level against an Cleric 8 (Rage Sub-Domain) / Barb 4, which should be fairly close to a 12th level WarPriest (Canon D20 version).

Would greatly appreciate help on this one.


You could always look into the Variant Multi Class (VMC) for Barbarian if you arent't bothered about feats. You gain some class bonuses at the cost of every other feat.
It's located in the Unchained book, or on the PRD website here


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So basically you want to be be effectively a 2/3 Barbarian and a 2/3 Cleric, like how the Warpriest is 2/3 Fighter (Feats every 3, instead of 2) and 2/3 Cleric (6 level instead of 9 level casting).

The Wild Stalker Ranger archetype that removes all of its Favored Enemies, Combat Style feats, and Animal Companion for a Rage at level-3 and 4 Rage Powers (at 5th, 10th, etc.), and the option to get 3-4 Rage powers or minor skill bonuses. This happens at 6th, and either 3 times every 5 levels thereafter, or 4 times every 4 levels thereafter (wording seems wrong). Rage is first unlocked at 4th level. You end up with Rage-3, 4-8 Rage Powers, and full access to the Bonus Rage Power feat.

There's also the Viking Fighter archetype that drops Weapon Training to get Rage at level-3 and the option to switch out 6th level and higher bonus feats for up to 8 Rage Powers. Rage is first unlocked at 4th level. You end up with Rage-3, 0-8 Rage Powers, and full access to the Bonus Rage Power feat.

The Primalist Bloodrager archetype that gives you the option to trade out each Bloodline ability for a pair of Rage powers, for a total of up to 10 Rage Powers. Rage is unlocked at 1st level. You end up with full Rage, Greater, Tireless, and Mighty Rage equivalents, Fast Movement, 0-10 Rage Powers, and no access to the Bonus Rage Power feat.

Your proposed Warpriest archetype should probably drop an important class feature to get Rage at level-3, starting at 4th level. Heavy Armor almost certainly needs to go. Rage Powers can replace Bonus Feats 1:1, and should perhaps necessarily replace Rage Powers. You should not have an effective Fighter level of 1/2 your Warpriest level, and perhaps not an effective BAB of your Warpriest level. I think Channel Energy and Sacred Weapon would be the right choices to sacrifice for this. Perhaps give Fast Movement at 1st level in exchange for losing Sacred Weapon (at least the 1st level part of it) and heavy armor. If you really don't like the 3rd level Bonus Feat being useless, you could pop in Uncanny Dodge. Alternatively, you could shift Rage to level 3 (but keep the effective level as level-3, minimum 1), then you get a bonus Rage Power at 4th level. Replacing Sacred Armor with DR 5/- might also work well thematically. However, you might not want to do all of these at once, so you retain some Warpriest mechanics instead of creating a Barbarian clone with spells.

Thematically, you could consider restricting this to deities that have access to the Anger inquisition or Destruction (Rage) subdomain, and require that one of the blessings selected is the Destruction blessing.


@Craglansun
Thanks for the suggestion on the VMC option. Honestly I've never used them before but they do open up some interesting game play options. I don't however think that in this particular case it would be enough of a difference. On the other hand looking it over it generated at least 10 other ideas I cant wait to try out at our game table! Thanks for the recommendation. :)

@My Self
I'm definitely loving the direction your going with this. Will have to sit down and map it out on paper and compare it to both the WarPriest and Cleric 8 / Barb 4 multi-class build. The campaign caps out between 12 - 13 level anyway so this would be about right.

Thank you both so much for the well thought out feed back!

Would anyone else care to share ideas on this?


I'll get back to you.

But in general, get rid of focus weapon for rage (level -3), bonus feats (for rage powers), sacred armor (for DR), change sacred weapon to frenzied weapon (expend rage rounds to power up weapon), Aspect of War (to Aspect of Rage).

Drop Fervor for something else. Maybe Uncanny dodge and Imp UD, plus Greater Rage at 11th?


Elghinn Lightbringer wrote:

I'll get back to you.

But in general, get rid of focus weapon for rage (level -3), bonus feats (for rage powers), sacred armor (for DR), change sacred weapon to frenzied weapon (expend rage rounds to power up weapon), Aspect of War (to Aspect of Rage).

Drop Fervor for something else. Maybe Uncanny dodge and Imp UD, plus Greater Rage at 11th?

I'd argue in the direction of keeping Fervor or a substitute in. Also, it's not all the time you have a legitimate justification to have the Furious Spell metamagic. But perhaps instead of having Fervor as-is, maybe you can expend Fervor at the beginning of a rage to gain the benefit of a buff spell until the rage ends, like how the Bloodrager's Greater Bloodrage functions. Or perhaps whenever you rage, you can cast a buff as a free action, which lasts until you end your rage. Alternatively, you maybe you can cast a standard action buff as a free action when starting a rage, and the buff lasts for its entirety, but you may only do this 1/minute. Any of these options would functionally replace Fervor, which would let you replace Fervor upgrades with other abilities.

Another thing to note:

A domain-using class can select the Anger Inquisition. At 6th level, this provides Rage at level-3, for a number of rounds equal to WIS+Cleric Level-4. Unlike the Destruction (Rage) subdomain, you don't get any Rage Powers, but the effective level stacks if you eventually do get them. Thus, at 6th level, Inquisitors, Clerics, Druids, and archetyped Paladins can get Rage at level-3, 0 Rage Powers, no special access to the Extra Rage Power feat.


Dropping Fervor sounds like a bad call to me. Fervor is just so GOOD for the Warpriest that I feel like losing it is losing one of the most powerful tools in the Warpriest's arsenal. Swift casting buff spells as you need them is really strong.


@Fervor

Good point.


@Inlaa I would have to agree that Fervor seems to be an identifying characteristic of the WarPriest which closely tied to its cleric side instead of its martial side.

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