
skizzerz |

I'm trying to dig up additional info about this but am coming up with nothing. Is this product going to be randomized like Pathfinder Battles, or is it going to come out in sets where you know exactly what you'll be getting?

Umbral Reaver |

I absolutely hope the ships are in their own product separate from the standard scale figures. I would like to acquire a large number of random spacecraft that aren't obviously attached to a popular setting.
GM: "A battleship-sized craft appears on your sensors." GM puts down a Star Destroyer mini from Armada.
Player: "The Empire is after us! Oh no!"
GM: "No, I just used it to represent its size. It actually looks like this:" Player shows a picture of a completely different ship.
Players promptly forget the image and refer to it as a Star Destroyer for the remainder of the session.

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Yes, I hope to have starship related to Starfinder, not mini from others SF series.
This announcement already says that Ninja Division will be providing both character and starship miniatures. I think Reaver's comment was hoping that they'd be sold separately, so someone could buy just the ships without the people minis.
I'd assume that even if they're sold in mixed, random packages initially, there will be a secondary market of people selling individual minis after opening the packages. So getting just the ships shouldn't be too hard, but you may have to wait a couple of months longer after the initial release.

Torbyne |
so my first concern was if they will be doing ship miniatures, then i immediately started to wonder about base shapes, adventurer minis tend to do best with round or square bases but space battles really should have hex bases to match the facing grids....
Also, i dont doubt there will be creature types enough to do blind boxes of minis but how many ship types are we likely to see? How many do you think we'd need to justify blind boxes of mini ships? I would collect them just to have a bunch of ship minis but instead of 4-6 player mines plus 4-15 enemy minis ship combat sounds like its just 2-4 minis total... Cant wait to see how this pans out!

Torbyne |
Awesome :)
Next weird thought... have we even seen any concept art of what Starfinder ships look like? i assume we are dealing with reactionless ship drives and semi-traditional looking weapons with barrels and turrets and the like but i cant recall seeing any details of ships in the setting. We have seen... hmm, four different themes of architecture or worlds though, right? And Verces, Absalom, Eox and Akiton all had a very different look and feel to them, i would assume their respective ships would share their aesthetics. So four different planets with their own looks, plus the Starfinders, Guardians and larger corporations could all have their own designs. Hell Knights and some religious groups would likely have their own fleets... Xenowarden bioships maybe? So just from the core system we could have 12 or so factions that would each have at least a few unique ship designs... give each faction 4-5 ships and then add in some generic old ships and goblin space hulks/wrecks or a few Dominion of the Black vessels and you actually have a huge variety and number of minis to go through just from the core book. I may be picking up the ship minis just as collectables aside from their use in the actual game. Hope to see some ship concepts soon!

Garrett Guillotte |
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Awesome :)
Next weird thought... have we even seen any concept art of what Starfinder ships look like?
I don't know how official the art is, but Jason Bulmahn posted a photo of some starship pawns used at GAMA for playtesting.

Torbyne |
Torbyne wrote:I don't know how official the art is, but Jason Bulmahn posted a photo of some starship pawns used at GAMA for playtesting.Awesome :)
Next weird thought... have we even seen any concept art of what Starfinder ships look like?
Thank you, for some reason i saw this first in the futuristic weapon damage thread but its a great post :)
its a little frustrating that there isnt a consolidated source for new pieces coming out and you need to hunt around, use blind luck or hope its brought up in a thread you are watching to see new information trickle out...
So yeah, interesting photo. I hope there are some artifacts of playtest hanging around in that set up though, the ship sizes all look out of whack. I presume the yellow ship is the PC ship since its the most traditional looking ship and seems to be facing against the others but it also looks so small as to be a single crewed fighter against what look like at least two battleships that are on the same size base. i get that space is huge and all but when playing ships against each other differing base sizes would really help. As would using hex shaped bases for a hex based map! I cant get a read on the two red ships in the background, they kind of look like ants... maybe Formian ships? And i am not certain but it kind of looks like they are oriented towards the planet as well but they might be pointing at the yellow ship instead.
I am really glad to see the diversity of styles and colors in the ships. Hopefully the minis will do more to give a sense of scale to them when they come out.

Torbyne |
Well, there is this and this from Paizo's Twitter account.
Cool! But once again, another news source that i wasnt following that has its own trickle of information. :/
The designs pop a lot more in those mock ups. The, i am going to call them bone ships, look very 40K but the, i suppose, Alliance ships are very attractive designs. the big one seems to have some serious fixed fire power, the mid size looks like a good general purpose military ship and the small one comes across as an air breathing racer more than ship or shuttle. I would be tempted to just remove the vertical stabilizers from that one.

Torbyne |
After reviewing the prototypes again i find myself irked by the blue alliance battleship having a useless ventral turret placed low and between the large chin plates... i guess i can get really picky with ships. That one ship looks like it started out as something much more sleek and aerodynamic and then at some point it was refitted with slab armor and the larger guns, which would actually be a neat bit of fluff for some common ships being manufactured for one purpose and then re-geared later in life for a new purpose.

Steve Geddes |

David knott 242 |

It's interesting that all the ships seem to use the same base (regardless of size).
Is that the way other spaceship mini games do it? Or is that perhaps just a function of these being prototypes?
Well, in most such games the spaceships are moving at great speeds and thus each hex is a very large amount of space. A spaceship of any size would probably take up only a small fraction of a hex. My guess is that collisions between spaceships should occur only be design.

Bluenose |
Steve Geddes wrote:It's interesting that all the ships seem to use the same base (regardless of size).
Is that the way other spaceship mini games do it? Or is that perhaps just a function of these being prototypes?
Well, in most such games the spaceships are moving at great speeds and thus each hex is a very large amount of space. A spaceship of any size would probably take up only a small fraction of a hex. My guess is that collisions between spaceships should occur only be design.
Traveller has 30,000 km hexes, and generally speaking it doesn't matter how many ships you have, they'll all fit into one if you like. A hundred star destroyers or even super star destroyers occupy negligible volume. It's not a good idea in most cases to stack like that, for perfectly sensible reasons.
The main reason you'd use larger bases some of the time is the purely physical need for larger support for a larger model. If you want your models to be recognisable as different ships, you have to make them larger than a space-combat scale model should be. And if you want some ships to be significantly larger than others, then larger bases is a necessity to avoid damage.

David knott 242 |

I suspect that the only distinction that needs to be made is between relatively unmaneuverable capital ships (big) and highly maneuverable fighters (small). The standard bases should do if we have already seen the full range of ship sizes.

Torbyne |
Those are the Eox bone ships.
Founds this pic of some actual prototype minis at gama:
http://pro.bols.netdna-cdn.com/wp-content/uploads/2017/03/starfinder-spaces hips.jpeg
Interesting, i notice that the five background ships are all centered in hexes while the two foreground ships are spaced on overlaping hexes. They are still centered in such a way that they look positioned on purpose rather than just thrown down for the photo. i wonder if that is how facing is handled, moving along the lines between hexes a set number of connecting dots based on ship agility or some such...
Also, it looks like those are the six ships we have seen in the preview slides plus the corner of one possible Vesk ship? Still noticing turrets that are obscured by vertical stabilizers on space ships. Neat looks but a little annoying on a spaceship none the less.

Green_Lumux |

Green_Lumux wrote:Still noticing turrets that are obscured by vertical stabilizers on space ships. Neat looks but a little annoying on a spaceship none the less.Those are the Eox bone ships.
Founds this pic of some actual prototype minis at gama:
http://pro.bols.netdna-cdn.com/wp-content/uploads/2017/03/starfinder-spaces hips.jpeg
Just make sure Dr. Jones Senior isn't in the gunner chair "SON! they got us."lol

Barbaric Gug Swarm |

Steve Geddes |

Steve Geddes wrote:It's interesting that all the ships seem to use the same base (regardless of size).
Is that the way other spaceship mini games do it? Or is that perhaps just a function of these being prototypes?
Well, in most such games the spaceships are moving at great speeds and thus each hex is a very large amount of space. A spaceship of any size would probably take up only a small fraction of a hex. My guess is that collisions between spaceships should occur only be design.
It doesn't need any justification - spaceship minis are clearly different than minis at the scale of individual people.
I'm just curious whether that's how it's done in other games (what's the Star Wars one? Attack Wing or something?) I've never owned a spaceship mini before.

Bluenose |
David knott 242 wrote:Steve Geddes wrote:It's interesting that all the ships seem to use the same base (regardless of size).
Is that the way other spaceship mini games do it? Or is that perhaps just a function of these being prototypes?
Well, in most such games the spaceships are moving at great speeds and thus each hex is a very large amount of space. A spaceship of any size would probably take up only a small fraction of a hex. My guess is that collisions between spaceships should occur only be design.
It doesn't need any justification - spaceship minis are clearly different than minis at the scale of individual people.
I'm just curious whether that's how it's done in other games (what's the Star Wars one? Attack Wing or something?) I've never owned a spaceship mini before.
Most X-Wing minis are small fighters - that's the scale of the game - and the base contains relevant information, so they're usually a standard size. There are some new minis of larger ships which use bigger bases, the Imperial shuttle and Millennium Falcon are about twice the size, and there's a few bigger ships (the Tantive IV for instance) which use double bases. Star Wars Armada has three base sizes, at least so far as I've seen, a small round one for fighter squadrons, a standard size for most ships, and an extra-large base for bigger ships.
Firestorm Armada Miniatures don't use different base sizes, even where it looks like they should. This makes me nervous, as I keep thinking they'll fall over even knowing that they're well balanced.

Torbyne |
Steve Geddes wrote:David knott 242 wrote:Steve Geddes wrote:It's interesting that all the ships seem to use the same base (regardless of size).
Is that the way other spaceship mini games do it? Or is that perhaps just a function of these being prototypes?
Well, in most such games the spaceships are moving at great speeds and thus each hex is a very large amount of space. A spaceship of any size would probably take up only a small fraction of a hex. My guess is that collisions between spaceships should occur only be design.
It doesn't need any justification - spaceship minis are clearly different than minis at the scale of individual people.
I'm just curious whether that's how it's done in other games (what's the Star Wars one? Attack Wing or something?) I've never owned a spaceship mini before.
Most X-Wing minis are small fighters - that's the scale of the game - and the base contains relevant information, so they're usually a standard size. There are some new minis of larger ships which use bigger bases, the Imperial shuttle and Millennium Falcon are about twice the size, and there's a few bigger ships (the Tantive IV for instance) which use double bases. Star Wars Armada has three base sizes, at least so far as I've seen, a small round one for fighter squadrons, a standard size for most ships, and an extra-large base for bigger ships.
Firestorm Armada Miniatures don't use different base sizes, even where it looks like...
I have a three boxes worth of Ryushi from Firestorm and have never had any problems with base sizes or tipping. Ship models range from about thumbnail sized to around the size of a hand and they look good next to each other giving a nice sense of scale. I bet we will see hex bases available separately before too long and i will happily re-base those minis for Starfinder games... though if Stardinder only has one base in a single size for ships than the Shautrai Class Battle Carrier may not work so well.

Bluenose |
I have a three boxes worth of Ryushi from Firestorm and have never had any problems with base sizes or tipping. Ship models range from about thumbnail sized to around the size of a hand and they look good next to each other giving a nice sense of scale. I bet we will see hex bases available separately before too long and i will happily re-base those minis for Starfinder games... though if Stardinder only has one base in a single size for ships than the Shautrai Class Battle Carrier may not work so well.
Good to know. I might pick up a few, I can always use some ships that look different for another faction. They sound as if they'll match up well size-wise with my Dropfleet Commander PHR ships.

Torbyne |
The Firestorm ships come in a nice enough range of sizes that at least some of them will work no matter what scale Starfinder is in and there are certainly loads of factions in Firestorm to give you lots of ships to choose from. i will admit i went with Ryushi based on their more streamlined anime-lite aesthetic. The sets themselves are kind of pricey but you do get a lot of minis in each box and online they are often on sale 20-50% off, i think my three boxes were just over a hundred since i built up over time and on sale and now i have 25 ships for the faction.
I have looked at the Dropfleet designs but i have trouble buying into a ship with turrets half as big as them... or a ship just made out of giant turrets. I do really like their frigate and corvette designs though and might be picking up some of those to round out Starfinder options.... maybe the PHR battleship someday too since it avoids the early 90's XTREME design.

mdt |

I can't wait for Starfinder to hit the shelves. I have a fleet of starship miniatures I've created over the years, complete with deckplans made for character minis. As soon as I can get my hands on the Starfinder rules, you can bet I'll start drawing up stat blocks :)
Nice.
Looks like you used model train paint for most of them to get the metal color looking correct. I did the same thing with some Necrons I bought a long time ago (flat black base, then either anodized aluminum or aged copper brushed on to the minis and metallic red/green/blue for higlights, eyes, gun-energy components, etc). Turned out really nice.