Selvaxri |
IMO, social talents are nearly useless in PFS scenarios, even in social scenarios. [Quick Change being a moot Social Talent.]
You would be better off being in your Vigilante persona most of the time, and even then just tell your party about your alter-ego.
You would be better off playing another class, like Rogue or Slayer, if you want to play a "sneaking through the shadows" character without being gimped over half your levels.
Flavorwise, a Vigilante makes for a great RP character; but in PFS, where Murder/hobo-ing is par for the course- nah, you're better off playing one of the basic classes.
I was contemplating a Warlock vigilante, but have not been convinced to proceed with the build.
medtec28 |
I've been playing a psychometrist vigilante. I went the exact opposite route. Using a vigilante talent in social person only invalidates the crying protection, but has no other penalties associated. At Lviv 4 I only have the one social talent, and I picked up social grace, so I have a bonus to some social skills, but otherwise he's a slightly more fragile fighter with skill points.
I have seen people who say to play in vigilante guise all the time, but if you are only going to pick one, I'd stick with social.
technarken |
Vigilantes work pretty good when you factor in that they don't usually have to be in vigilante mode to use their vigilante talents. Vigilantes are actually pretty good at being socially skilled combatants, and then they have a second identity you can use for creative purposes.
You're basically either a fighter who traded away 1 HP per level for +4 skill ranks, and bravery, Armor and weapon training for Bonus Feats+ and improved efficacy with skills. Or you're a Rogue that traded away full sneak attack dice and 2 skill ranks for more proficiencies, and better talents (like Hide in Plain Sight as a Shadowdancer or "once per target per day hit against flat-footed touch"), along with talents for social use.
It's pretty easy to overlook how powerful vigilante talents are, with options like "Weapon Finesse and 1/2 level to damage", "Whip Mastry that automatically scales to Improved Whip Mastery", and "+10 to movement that scales to +20 automatically".
The social skills have things like "+4 to a mental ability score based skill, add more skills as you level" and "Permanent EX Vocal Alteration and Ventriloquism". A lot of cool stuff IS gated behind the Renown series of talents though.
TOZ |
You would be better off being in your Vigilante persona most of the time, and even then just tell your party about your alter-ego.
My Vigilante stays in social guise for the Social Grace bonuses, until it is clear we are headed into a dungeon. Then he switches to vigilante guise (in plain view of the party) and some enemy spells don't work as well on him (switching from CG to CN alignment).